This reverts commit 8636e13c2d.
Reason for revert: recording canvases with really big float bounds could
produce a non-empty integer rect bounds that became empty after mapping
it to (0,0,w,h) for the device. This meant resetForNextPictures logic of
updating QR bounds directly from the input bounds allowed state to become
inconsistent with computeDevClipBounds().
PS1->PS4 shows the 1-liner to just compute bounds from the device. This
means that, for now, we preserve the behavior of setting the QR bounds to
be actually empty. skbug.com/10997 is added to fix the underlying issue
with recorders and excessively large float bounds. If that change landed
first, I'd be able to reland this w/o any modifications, but have decided
that it's better to have all locations that modify fQuickRejectBounds use
the exact same expression.
Original change's description:
> Revert "Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice"
>
> This reverts commit 11a394759a.
>
> Reason for revert: assert during google3 tests.
>
> Original change's description:
> > Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice
> >
> > Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I7c3a8797460113d9a8ef18d82bbbd64aba2f439c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338316
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I1b33e128b4fb4e06b8c7a6ee9b9dcc67202674d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338322
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 11a394759a.
Reason for revert: assert during google3 tests.
Original change's description:
> Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice
>
> Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I7c3a8797460113d9a8ef18d82bbbd64aba2f439c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338316
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This point is located at fPoints[-1]. We might as well provide it
since it's free, and the stroke iterators for indirect tessellation
will be able to use it.
Bug: skia:10419
Change-Id: If0161a18a9a5a0f3b118a99d7c090d79d424f9db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337637
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
These macros are not meant to leak out of the file.
Change-Id: I7e24f65a3053785410c7fac760fd3af46c5c1f1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337739
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 6c1191d749.
Reason for revert:
- the lowest-level issue is fixed in https://skia-review.googlesource.com/c/skia/+/337076
which prevents bad replaceClips from going beyond the device bounds
- but this also updates the original CL so that we don't call
replaceClip in these problematic situations. The old behavior of
effectively downgrading a saveLayer to a save when the new device
fails to allocate is better behavior.
- now the bounds tracking is still consolidated as before, but only
applied when the kNoLayer_Strategy is used, or the layer should be
empty (in which case replaceClip() is passed an empty rect and
everything works out).
- when the layer fails to allocate, we add a clipRegion to restrict
nested draw calls to what would have been the layers bounds, while
still respecting the old clip (that normally would have been applied
on the layer restore, but won't because there's no layer). This is
somewhat pedantic, and is probably a rare case in the wild, but it
makes some of our SkCanvas tests easier to deal with.
- This is because, if you just make an SkCanvas(width, height) directly
you get an SkNoPixelsDevice but also use the kFullLayer_Strategy.
SkNoPixelsDevice always fails to create a layer (since it's meant to
be used with subclasses of SkCanvas that return kNoLayer_Strategy,
like SkNoDrawCanvas).
- applying the failed layer bounds as a clip keeps the canvas' reported
bounds as accurate as possible in this case.
- in the future, it may be worth updating how SkCanvas can be
constructed to avoid this, and overhauling the unit tests but
I didn't want to further delay these changes.
- it's important that replaceClip() is still used for the kNoLayer case
because it allows image-filtered layers to expand the clip bounds
until the restore. This keeps any virtual canvas or recording canvas
completely in-sync with the base canvas or eventual real canvas that
is backed by a device that actually draws.
Original change's description:
> Revert "Simplify layer bounds syncing and no-device error handling in SkCanvas::internalSaveLayer"
>
> This reverts commit b27ba538ec.
>
> Reason for revert: causes invalid memory accesses due to replaceClip use, and replaceClip() is probably not the right operation to use
> to emulate a layer when no layer was the strategy or failed to allocate.
>
> Original change's description:
> > Simplify layer bounds syncing and no-device error handling in SkCanvas::internalSaveLayer
> >
> > This corrects some subtle bugs that can occur with recording canvas or
> > if a device fails to be created for a new layer, where the stashed
> > matrix would not be restored properly. Since no new DeviceCM would get
> > added in those cases, the canvas' total matrix wouldn't get fixed in the
> > paired onRestore() and it would remain dirty for the remainder of the
> > canvas's lifetime.
> >
> > After this change, the underlying SkDevice's bounds are also kept in
> > sync with the intent of the saveLayer when kNoLayer_Strategy is used.
> > Previously, the bounds would be applied to the canvas' conservative clip
> > and quick reject bounds, but the device would remain un-updated. As we
> > move towards SkNoPixelsDevice taking over the conservative clip bounds,
> > this ensures bounds remain up to date within a saveLayer/restore pair
> > even if no layer was allocated.
> >
> > Change-Id: I5ca389bdd624ea7278106da863a96e9d8f90e2d1
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335861
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
>
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:1151195, chromium:1151270, chromium:1151294, chromium:1151320, chromium:1151322
> Change-Id: I9db07916ffc450cc6ecc9188d72bb7c35770a974
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337117
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Idcab9084c7f19d8f31b11231fd9b52292fc397a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337157
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
do not land
Change-Id: I5fa7b2a0d1eb7e893d9b333f850a2f515d7ce065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336956
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit b27ba538ec.
Reason for revert: causes invalid memory accesses due to replaceClip use, and replaceClip() is probably not the right operation to use
to emulate a layer when no layer was the strategy or failed to allocate.
Original change's description:
> Simplify layer bounds syncing and no-device error handling in SkCanvas::internalSaveLayer
>
> This corrects some subtle bugs that can occur with recording canvas or
> if a device fails to be created for a new layer, where the stashed
> matrix would not be restored properly. Since no new DeviceCM would get
> added in those cases, the canvas' total matrix wouldn't get fixed in the
> paired onRestore() and it would remain dirty for the remainder of the
> canvas's lifetime.
>
> After this change, the underlying SkDevice's bounds are also kept in
> sync with the intent of the saveLayer when kNoLayer_Strategy is used.
> Previously, the bounds would be applied to the canvas' conservative clip
> and quick reject bounds, but the device would remain un-updated. As we
> move towards SkNoPixelsDevice taking over the conservative clip bounds,
> this ensures bounds remain up to date within a saveLayer/restore pair
> even if no layer was allocated.
>
> Change-Id: I5ca389bdd624ea7278106da863a96e9d8f90e2d1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335861
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1151195, chromium:1151270, chromium:1151294, chromium:1151320, chromium:1151322
Change-Id: I9db07916ffc450cc6ecc9188d72bb7c35770a974
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337117
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This corrects some subtle bugs that can occur with recording canvas or
if a device fails to be created for a new layer, where the stashed
matrix would not be restored properly. Since no new DeviceCM would get
added in those cases, the canvas' total matrix wouldn't get fixed in the
paired onRestore() and it would remain dirty for the remainder of the
canvas's lifetime.
After this change, the underlying SkDevice's bounds are also kept in
sync with the intent of the saveLayer when kNoLayer_Strategy is used.
Previously, the bounds would be applied to the canvas' conservative clip
and quick reject bounds, but the device would remain un-updated. As we
move towards SkNoPixelsDevice taking over the conservative clip bounds,
this ensures bounds remain up to date within a saveLayer/restore pair
even if no layer was allocated.
Change-Id: I5ca389bdd624ea7278106da863a96e9d8f90e2d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335861
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9283
Change-Id: I1f808ec9d004f228b17a139dff7a2f44676baf50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335856
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This better differentiates it from device clip bounds, and the fact that
the stored bounds have been outset by 1 to account for AA, and are only
used for quick reject purposes.
Bug: skia:9283
Change-Id: I47420f23b74e47626596f978c78f01d7d97ae808
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335828
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This code has rotted a bit. The glyph off set is now calculated
by mapping (0,0) through the current matrix, and the initial
matrix, and taking the vector difference. Residual is no longer
needed and all the plumbing can be removed.
Change-Id: I20b56afc6749fd26fe283a7ff22f38951da0e6f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335823
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:10632
Change-Id: I72b4379c82fd7dc4c7169387014f8fffbb86e23f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334161
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
It's a bad idea, difficult to reason about, and may be causing
deadlocks.
Change-Id: Id9749661f4f3f942ee983e9c1fdab2bd7f287edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335242
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of 4fdf9f9ce5
No change from the original, which was just reverted to be able to
cleanly revert its parent, which has now been relanded with a fix.
Original change's description:
> SkAnimatedImage: Use fSampleSize
>
> Bug: b/163595585
>
> This will allow using less memory when decoding an animated GIF by
> sampling at decode time. This is tested by the animated_image GMs.
>
> Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/163595585
Change-Id: I3249bd04b64750a50a4c5c787db3e80ac4d85e67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335279
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 971b19d0c6.
Reason for revert: See if this CL was causing the Perf-Win10-Clang-ShuttleA-GPU-GTX660-x86_64-Release-All issue
Original change's description:
> Remove SkBaseDevice::flush
>
> Another small step in removing SkCanvas::flush
>
> Change-Id: I6f17edcd1996e1009dad7cc96a97be3b0c4664f4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334417
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: I0b9116f8ce4eed3a0d49ccf1cc55d8d89675617e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335216
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of fc4fdc5b25
Original change's description:
> SkAndroidCodec: Support decoding all frames
>
> Bug: b/160984428
> Bug: b/163595585
>
> Add support to SkAndroidCodec for decoding all frames with an
> fSampleSize, so that an entire animation can be decoded to a smaller
> size.
>
> dm/:
> - Test scaled + animated decodes
>
> SkAndroidCodec:
> - Make AndroidOptions inherit from SkCodec::Options. This allows
> SkAndroidCodec to use fFrameIndex. (It also combines the two versions
> of fSubset, which is now const for both.)
> - Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
> the required frame.
> - Disallow decoding with kRespect + fFrameIndex > 0 if there is a
> non-default orientation. As currently written (except without
> disabling this combination), SkPixmapPriv::Orient would draw the new
> portion of the frame on top of uninitialized pixels, instead of the
> prior frame. This could be fixed by
> - If SkAndroidCodec needs to decode the required frame, it could do so
> without applying the orientation, then decode fFrameIndex, and then
> apply the orientation.
> - If the client provided the required frame, SkAndroidCodec would need
> to un-apply the orientation to get the proper starting state, then
> decode and apply.
> I think it is simpler to force the client to handle the orientation
> externally.
>
> SkCodec:
> - Allow SkAndroidCodec to call its private method handleFrameIndex. This
> method handles decoding a required frame, if necessary. When called by
> SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
> required frame, so that it will scale properly.
> - Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
> virtual method which may set some state (e.g. in SkJpegCodec). Without
> this change, that state would be reset by rewindIfNeeded.
> - Simplify handling a kRestoreBGColor frame. Whether provided or not,
> take the same path to calling zero_rect.
> - Updates to zero_rect:
> - Intersect after scaling, which will also check for empty.
> - Round out instead of in - this ensures we don't under-erase
> - Use kFill_ScaleToFit, which better matches the intent.
>
> Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/160984428
Bug: b/163595585
Change-Id: I7c1e79e0f92c75b4840eef65c8fc2b8497189e81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334842
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Another small step in removing SkCanvas::flush
Change-Id: I6f17edcd1996e1009dad7cc96a97be3b0c4664f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334417
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Will be used Chrome to convert subsampled info to k444.
Bug: skia:10632
Change-Id: Ife9bdf3a28aeb6db1de063539a8b1664bdcbdb5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334958
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This is needed to help ease the migration from SkImageFilters::Paint,
until image shaders always force you to embed sampling options.
Change-Id: Id8dc8c3196a7935073677a5fbb8d35c3bd22f9ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333757
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
To help stage clients away from SkFilterQuality
Change-Id: Icf9d192880caa16a82f9774cc99c97e096f8e678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334162
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Also inline some helper functions into newer factory method
that are no longer shared.
Bug: skia:10632
Change-Id: I466c59f668d882802087acad1ec1f229505a3377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334596
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit fc4fdc5b25.
Reason for revert: Google3 and ASAN failures
Change-Id: I890cd76109c0375391637f879550837d01e650f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334840
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 4fdf9f9ce5.
Reason for revert: Google3 and ASAN failures caused by the prior
change, which this depends on.
Original change's description:
> SkAnimatedImage: Use fSampleSize
>
> Bug: b/163595585
>
> This will allow using less memory when decoding an animated GIF by
> sampling at decode time. This is tested by the animated_image GMs.
>
> Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,scroggo@google.com
Change-Id: I0d30ada4eba2302ce0c5f85b1174d0618ae0f589
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/163595585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334839
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Bug: b/163595585
This will allow using less memory when decoding an animated GIF by
sampling at decode time. This is tested by the animated_image GMs.
Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/160984428
Bug: b/163595585
Add support to SkAndroidCodec for decoding all frames with an
fSampleSize, so that an entire animation can be decoded to a smaller
size.
dm/:
- Test scaled + animated decodes
SkAndroidCodec:
- Make AndroidOptions inherit from SkCodec::Options. This allows
SkAndroidCodec to use fFrameIndex. (It also combines the two versions
of fSubset, which is now const for both.)
- Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
the required frame.
- Disallow decoding with kRespect + fFrameIndex > 0 if there is a
non-default orientation. As currently written (except without
disabling this combination), SkPixmapPriv::Orient would draw the new
portion of the frame on top of uninitialized pixels, instead of the
prior frame. This could be fixed by
- If SkAndroidCodec needs to decode the required frame, it could do so
without applying the orientation, then decode fFrameIndex, and then
apply the orientation.
- If the client provided the required frame, SkAndroidCodec would need
to un-apply the orientation to get the proper starting state, then
decode and apply.
I think it is simpler to force the client to handle the orientation
externally.
SkCodec:
- Allow SkAndroidCodec to call its private method handleFrameIndex. This
method handles decoding a required frame, if necessary. When called by
SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
required frame, so that it will scale properly.
- Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
virtual method which may set some state (e.g. in SkJpegCodec). Without
this change, that state would be reset by rewindIfNeeded.
- Simplify handling a kRestoreBGColor frame. Whether provided or not,
take the same path to calling zero_rect.
- Updates to zero_rect:
- Intersect after scaling, which will also check for empty.
- Round out instead of in - this ensures we don't under-erase
- Use kFill_ScaleToFit, which better matches the intent.
Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Makes the Metal backend more consistent with the other backends,
and allows new init parameters to be added without significantly
changing API.
Added updated sk_cf_obj because I needed some of its functionality.
Bug: skia:10804
Change-Id: I6f1dd1c03ddc4c4b702ea75eff14bc0f98ab5ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334426
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10914
Bug: b/163595585
In a WebP image, it is possible to combine animation with an EXIF
orientation. While SkAndroidCodec attempts to handle orientation itself
by decoding into temporary memory and then drawing through a matrix,
this doesn't work directly when compositing a P-frame into a prior
frame. SkAnimatedImage already uses an SkMatrix to handle cropping and
scaling, so update that matrix to include the orientation.
Make SkAnimatedImage a friend of SkAndroidCodec. This allows the former
to have the same ExifOrientationBehavior specified by the latter, and to
recreate the latter so it does not try to handle the orientation itself.
Clip SkAnimatedImage to its bounds. Android's AnimatedImageDrawable
performs its own clip, but this makes a crop rect work for other
clients.
Update getCurrentFrame to take cropping, scaling, and orientation into
account. This method is used by CanvasKit, which does not use cropping
or scaling, but will now properly orient an animation with an EXIF
orientation.
Add a GM that exercises the various combinations of ways SkAnimatedImage
can be used:
- via newPictureSnapshot (as in Android) versus getCurrentFrame
- scaling down to a dimension that can be output from the
SkAndroidCodec, versus up, which SkAnimatedImage scales
- with a crop rect
- with a post processor
Change-Id: If1854e9aea23fc4afddf75d39132b38e3fbc6071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333223
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: skia:10914
SkAnimCodecPlayer:
- Properly handle orientation, whether the image is still or not
- Mark const methods as const
- Fix seek() so that if you seek to the duration of frame 0, it will
show frame 1
- Fix the SkImageInfo so if the first frame is opaque, but following
frames are not, those frames can still be decoded
resources:
- Rename "webp-animated.webp" to "stoplight.webp", which better
describes the animation
- Update test files accordingly
- Add "stoplight_h.webp", which is the same animation with an EXIF
that converts it to a horizontal stoplight
AnimCodecPlayer test:
- Test the new image files
- Verify SkAnimCodecPlayer::dimensions behaves as expected
- Remove extra debugging line
- Provide better error messages
AnimCodecPlayerExifGM:
- Add a new GM that shows all frames of the new animation with an EXIF
orientation
- Add a new GM that shows all frames of an animation with an opaque
first frame followed by frames with alpha
Change-Id: I43cf91c16d52aa1901eef8e13e1e644eea6058b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332753
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Sometimes it's helpful to think about subsampling separately from
how the channels are spread across planes.
Bug: skia:10632
Change-Id: Ib03f71195f9706ef6def418b1f2125c29e0cf738
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334102
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The only caller is CanvasKit, and SkAnimatedImage already has getBounds
(from SkDrawable) which does the same thing, except it returns
SkScalars. It also takes scaling and cropping into account, which
CanvasKit does not use, and in a future commit, it will consider
orientation. Switch CanvasKit to use getBounds.
Change-Id: Ia956f91d241641aec450f3aba99583e95a3ff386
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333222
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This version was used before we added the version with an SkImageInfo
parameter to handle the SkColorSpace. That version supports all use
cases supported by this old one.
Change-Id: I966cfc83ac34d4951283eaf9e81febb032f461cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333221
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
The documentation implied that the paint would affect the advance
widths, but this has never been done. Instead document which parts of
the paint affect the bounds.
Change-Id: I48376f08e8a6a47b7ea949c53523b47bb66b4aa4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334052
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Previously, `checkRealloc` would always size up the requested buffer to
allow for 50% extra growth. In some cases (e.g. repeated push_back),
this is a clear win for performance. In other cases (e.g. assigning one
array to another, reserve_back), this extra padding is typically
unwanted and goes against most caller's expectations.
Change-Id: I2d2b5cf81268026822dc5ea08396771bbf06b25a
Bug: skia:10930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333797
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 7712db9c24.
Reason for revert: blink unittests and maybe vulkan+skiarenderer masks appear broken. The blink unittests had actually failed with original CL, but was missed because of focus on Android. Not sure what's going on yet.
Original change's description:
> Reland "Draw image filters directly under non-axis-aligned transforms"
>
> This reverts commit 6cafdc069b.
>
> Reason for revert: Fixes unit test failure in Android
>
> In the original version, this internalSaveLayer() returned early if the
> strategy was kNoLayer. This diverged from the old code that updated the
> canvas' clip bounds and then returned before making the layer. A comment
> had suggested this was maybe okay to switch to this early out, but it
> turns out that's not the case.
>
> In Android's unit tests, it queries the clip bounds on a recording canvas
> which always uses a no-layer strategy. However, we do need to set the
> clip bounds of these types of canvas' (or virtual wrappers of a real
> canvas) so that they stay consistent with a real canvas.
>
> The unit tests had two failures, first the bounds and second a color
> mismatch after reading back. However, the bounds test was an ASSERT_EQ
> inside an SkDrawable function. ASSERT_EQ aborts the current function, so
> it never ran the drawRect that sets the color to green. The later
> readback is outside the drawable function, so that test still happened
> and failed. The only real issue to fix is the clip bounds tracking; once
> that unit test succeeds, the color readback will work properly.
>
> Original change's description:
> > Revert "Draw image filters directly under non-axis-aligned transforms"
> >
> > This reverts commit f8f23b2030.
> >
> > Reason for revert: b/172617382 is creating issues for Android's Webview
> >
> > Original change's description:
> > > Draw image filters directly under non-axis-aligned transforms
> > >
> > > This removes hacking the canvas CTM and wrapping the paint's image
> > > filter in a special MatrixTransform that computed a post-transform
> > > instead of its documented pre-transform effect. Performance-wise, the
> > > computed layer sizes should be about the same, but we avoid one less
> > > render target switch because we apply the transformation while drawing
> > > to the dst device, vs. transforming into another temporary layer and
> > > then drawing that to the dst device.
> > >
> > > Several important changes in behavior here:
> > > 1. The DeviceCM record no longer has a stashed matrix to restore and
> > > holds its restoration paint directly.
> > > 2. Devices for image filter inputs can now have device-to-global
> > > transforms that are not integer translates.
> > > 3. The MatrixTransform hack punted when there was perspective because it
> > > could produce excessively large temporary images, but the new version
> > > appears to work around that. We now impose a maximum layer size to
> > > protect against that and automatically scale the layer to prevent it.
> > > Perspective image filters otherwise now draw correctly.
> > > 6. Updated layer sizing code to use the new image filter APIs
> > > 7. Updated backdrop filter and restore filters to go through the same
> > > code paths, although restore filters skip the intermediate image
> > > transform.
> > > - layer bounds and transforms now go through the updated skif API
> > > and is hopefully more straight forward to understand.
> > > 8. Now we can optimize root color filter nodes of a filter DAG, even if
> > > the entire DAG can't be represented as a color filter. The last node
> > > is pulled off and composed with the restoration paint instead.
> > >
> > > Bug: skia:9074,skia:9283
> > > Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
> >
> > Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:9074
> > Bug: skia:9283
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Derek Sollenberger <djsollen@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:9074
> Bug: skia:9283
> Change-Id: Ifd5fed708d05a64ddccbd096fbf29896a44ef9f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333123
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I7758641e0279ab5af44794d70cd381bc0a69f956
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9074
Bug: skia:9283
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333756
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 6cafdc069b.
Reason for revert: Fixes unit test failure in Android
In the original version, this internalSaveLayer() returned early if the
strategy was kNoLayer. This diverged from the old code that updated the
canvas' clip bounds and then returned before making the layer. A comment
had suggested this was maybe okay to switch to this early out, but it
turns out that's not the case.
In Android's unit tests, it queries the clip bounds on a recording canvas
which always uses a no-layer strategy. However, we do need to set the
clip bounds of these types of canvas' (or virtual wrappers of a real
canvas) so that they stay consistent with a real canvas.
The unit tests had two failures, first the bounds and second a color
mismatch after reading back. However, the bounds test was an ASSERT_EQ
inside an SkDrawable function. ASSERT_EQ aborts the current function, so
it never ran the drawRect that sets the color to green. The later
readback is outside the drawable function, so that test still happened
and failed. The only real issue to fix is the clip bounds tracking; once
that unit test succeeds, the color readback will work properly.
Original change's description:
> Revert "Draw image filters directly under non-axis-aligned transforms"
>
> This reverts commit f8f23b2030.
>
> Reason for revert: b/172617382 is creating issues for Android's Webview
>
> Original change's description:
> > Draw image filters directly under non-axis-aligned transforms
> >
> > This removes hacking the canvas CTM and wrapping the paint's image
> > filter in a special MatrixTransform that computed a post-transform
> > instead of its documented pre-transform effect. Performance-wise, the
> > computed layer sizes should be about the same, but we avoid one less
> > render target switch because we apply the transformation while drawing
> > to the dst device, vs. transforming into another temporary layer and
> > then drawing that to the dst device.
> >
> > Several important changes in behavior here:
> > 1. The DeviceCM record no longer has a stashed matrix to restore and
> > holds its restoration paint directly.
> > 2. Devices for image filter inputs can now have device-to-global
> > transforms that are not integer translates.
> > 3. The MatrixTransform hack punted when there was perspective because it
> > could produce excessively large temporary images, but the new version
> > appears to work around that. We now impose a maximum layer size to
> > protect against that and automatically scale the layer to prevent it.
> > Perspective image filters otherwise now draw correctly.
> > 6. Updated layer sizing code to use the new image filter APIs
> > 7. Updated backdrop filter and restore filters to go through the same
> > code paths, although restore filters skip the intermediate image
> > transform.
> > - layer bounds and transforms now go through the updated skif API
> > and is hopefully more straight forward to understand.
> > 8. Now we can optimize root color filter nodes of a filter DAG, even if
> > the entire DAG can't be represented as a color filter. The last node
> > is pulled off and composed with the restoration paint instead.
> >
> > Bug: skia:9074,skia:9283
> > Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9074
> Bug: skia:9283
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:9074
Bug: skia:9283
Change-Id: Ifd5fed708d05a64ddccbd096fbf29896a44ef9f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333123
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This isn't hooked up anywhere but breaks up the omnibus CL.
Change-Id: I15c200e57450e7cc8ee95a3f7969926d0eb8487f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Remove done and release distinction. Chrome is not using either as
it tracks texture access using other synchronization mechanisms
(semaphores, flush finish procs). Now there is just fulfill and release
where release is called when the texture can be deleted. Also,
release proc can be null.
Simplify texture idle mechanism as the "flushed" state was only used to
implement the old idea of a release proc. The "finished" idle state is
still used to implement the new release proc. Though, it could also be
removed if GrTexture were to be removed for textures returned by fulfill.
Not directly tied to this bug, but a new YUVA factory will be required
and it's good to clean things up first to avoid adding another
instance of the current complexity.
Bug: skia:10632
Change-Id: I4fe3c0af3f5a591506b1b3c736fd3284a38465a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331836
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Lots of this stuff can be delegated to each other,
cutting the protected SkTArray constructors to two.
Change-Id: Ie35b7a5ceb0ffef5a9548afccc546e076bd668cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333256
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This decreases alignment for things like float
and increases alignment for things like __m128.
The other users of SkAlignedSStorage looked simple enough to port to
aligned char[]. I haven't changed either of their alignments---still
the old max(void*,double)---but we can now if we want.
All that together lets us delete SkAlignedSStorage.
Change-Id: I6b5957a26f42ad859de383054573fb58d5cd0576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333196
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>