https://www.w3.org/TR/SVG11/filters.html#feDistantLightElement
(specular lighting only in this CL)
Tests filters-specular-01-f and filters-light-02-f should be passing
now. Note that our filters-light-02 result matches the behavior of
Chrome and Firefox, but is different than the official W3C png. We
currently think the test is somewhat poorly written, so we are
comfortable matching the output of Chrome and Firefox.
Bug: skia:10841
Change-Id: Id9517c8594a3826e5d98685d1e7d1d1b3d3cdf51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402582
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Also some includes that I noticed along the way.
Change-Id: If48a3a9ff8bd5daea21065051c811e8b3e8a701f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402136
Reviewed-by: Kevin Lubick <kjlubick@google.com>
1. Fold "origin" into the positions (simplification)
2. Extend positions and offset arrays by 1, to include 1-past last glyph
3. Add flags field to run (with just WS flag for now)
Change-Id: I93e38df808a5e9e4e5bcedbc62bc5a7aa433ef2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399876
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
Newer API with stricter error checking on signature of main and usage of
sample().
Bug: skia:11813
Change-Id: Ib13035e2e7af899dc9d17281b4420ec379001bee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401916
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Currently backed by sk_app, we need to move the Android window context files out of sk_app into its own module.
Vulkan is only supported by Android devices running SDK 24+, added guards to Create_VK and annotations for developers.
Change-Id: Ica64a1feef4a3daf50758df05df488da0346ed72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401796
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This relands the idea that onMatchFaceStyle is no longer used, but
leaves the baseclass virtual to stage removing it from client
subclasses.
This reverts commit 3c04a65508.
Change-Id: I18570065249c86f7f155c28288dce3ea9d59f619
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401759
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
SkMaskFilter::MakeBlur expects a sigma value, but Flutter/Libtxt had
incorrectly called it a radius.
Change-Id: I9ab1ef7a92370ca4825a65ca6f06e1fe9ac55167
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401496
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
This is a no-op for the current/raster backend, but will be implemented
for GPU.
Change-Id: Id2ff4fe3b254b0d1730c2cb931737c372edbcf7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400096
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
- opaque Shader class to act as a Java SkShader wrapper
- shader slot on Paint
- RuntimeShaderBuilder utility to enable the same use pattern as native
Skia:
RuntimeShaderBuilder builder(sksl_string);
builder.setUniform("foo", 1);
builder.setUniform("bar", 2);
paint.setShader(builder.makeShader());
or, more fluent:
paint.setShader(
RuntimeShaderBuilder(sksl_string)
.setUniform("foo", 1)
.setUniform("bar", 2)
.makeShader());
Change-Id: I7cd241a2f64bc54dcae2175ed35040edf6506ed3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399736
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
These new tests rely on compiled shaders that live in the
`tests/sksl/dslfp/` directory; this CL updates the Bazel and
emscripten build scripts to include these shaders.
Change-Id: Ib670682af8bf451a4473504dd4cc76a0e9222129
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400097
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
These are leftovers. Should be a noop.
Change-Id: I9897841e63b417a63d6f2d681a8ac4ae50ebb485
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399797
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The old factory is deprecated. The new factory does stricter checking on
the signature of main and calls to sample - verifying that the SkSL is
valid as an SkShader (vs SkColorFilter) at effect creation time.
Bug: skia:11813
Change-Id: I8d70f81b5c3fa78b05add1b591caf1d26dd70402
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399077
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The old factory is deprecated. The new ones do stricter checking on the
signature of main and calls to sample, and include checks at effect
creation-time that the SkSL is valid for the requested stage.
Bug: skia:11813
Change-Id: Ibd15a6f90e74bdc9c2352d3dc61b6682f626f413
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397477
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Generating the enum code should be a good first step for
automatically generating the C++ binding code using some type
of annotation.
Change-Id: I3a2af66204cf48a1efb4f24b7a4af59626100227
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398676
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).
Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
The "raster" window on macOS and iOS is actually backed by GL. Fix the
build rules and code conditions to reflect this. This allows for some
sk_app applications to run on macOS and iOS with skia_use_gl=false.
> Revert:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397737
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Land:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ia8a421f4818856dd90cb4847095eee0d1836d1e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398056
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Font was missing getMetrics()
However, seems like getShapedRuns() needs to return its
particular line spacing choices...
Change-Id: I574ebf789fb03b79c8e09198f1cb6e09dac3441b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397916
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This reverts commit 163ba10dde.
Reason for revert: Mac linker errors
Original change's description:
> Fix sk_app macOS raster window build conditions.
>
> The "raster" window on macOS is actually backed by GL. Fix the build
> rules and code conditions to reflect this. This allows for some sk_app
> applications to run on macOS with skia_use_gl=false.
>
> Change-Id: I5d7b37c4172079e163690faa4e55a622a6d4f844
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bungeman@google.com,brianosman@google.com
Change-Id: Ie5fa24138e4387784c21559f28528a4c4d335626
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397737
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The "raster" window on macOS is actually backed by GL. Fix the build
rules and code conditions to reflect this. This allows for some sk_app
applications to run on macOS with skia_use_gl=false.
Change-Id: I5d7b37c4172079e163690faa4e55a622a6d4f844
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Add Color and Paint classes:
- Color is pure Java (equivalent of SkColor4f)
- Paint is backed by a native SkPaint
Change-Id: I79dbfae48f9e51254a51bc1c3966930f32cea5c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396020
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
For now, just bolt this onto the existing runtime effects. The next step
is to add dedicated modes to the compiler for shader vs. color filter.
Once we get there, we will be much more strict about main signature in
each mode (and start adding other per-mode error checking).
Bug: skia:11813
Change-Id: I27e27600209e9844ae107364baea2fb949b47c3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395838
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).
Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8ca4fbba551624c61a4ebe7a4716750fe0b48196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395818
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Add a Surface abstraction to manage the canvas backing store (equivalent
to SkSurface).
This allows relieving Canvas of buffer management duties - we can now
focus solely on rendering APIs at this level.
At the moment, only a Bitmap-backed surface is implemented -- but other
native surface types will be added.
Also relocate native code to 'src'.
Change-Id: I46738472536cf24524428dbd36969f2b99d251e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395536
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
These were added to SkRuntimeEffects, but we need to do a bit of fixup
in the CK bindings. Note that 'getUniformFloatCount' is now poorly
named, but the idea still stands: it's how many total scalar values are
required.
Bug: skia:11803
Change-Id: If464156d8e6240736e324ef833e57ba7d53f55a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394476
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>