changed int to int32_t as needed
Docs-Preview: https://skia.org/?cl=90840
Bug: skia:6898
Change-Id: I909168314acc5ee007d4a4d4e39062e652c7d6c6
Reviewed-on: https://skia-review.googlesource.com/90840
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Change-Id: I57e704f61991abb8a53390d58d349a1995baaa24
Reviewed-on: https://skia-review.googlesource.com/90561
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6df487ef1e..47c8ea3fb2
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2018-01-03 jmadill Vulkan: Fix looped clears.
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We need to discriminate between nodes whose bounds updates contribute to the dirty
region, and nodes whose bounds changes do not.
E.g. animated shape in a group: the animated shape node bounds should yield damage,
but the ancestor group bounds should not.
To accomplish this, we refine the invalidation state:
1) self invalidation == the node itself was invalidated, and its bounds updates
yield damage.
2) descendant invalidation == the node has some (self-)invalidated descendant,
but its own bounds are not contributing damage.
Also:
* hoist the bounding box invalidation logic into the base class (Node::revalidate)
and update to respect the states described above.
* remove (now-redundant) GeometryNode bbox logic.
* update revalidation methods to return the node bbox instead of void
TBR=
Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade
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fc3463da01..6df487ef1e
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2017-12-20 fjhenigman Move angle_enable_* inside declare_args().
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36937a64f4..fc3463da01
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2018-01-03 jmadill HandleAllocator: Fix heap ordering using std::greater.
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Bug:798066
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8b5e8fdb3c..36937a64f4
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2018-01-03 jmadill Revert "Enable depth buffer to workaround driver bug on Intel windows"
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This reverts commit 6f1151140f.
Chrome has been updated, so this should be able to land.
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This change stages SkFloatToDecimal() for possible re-use by pdfium.
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93b059db4a..8b5e8fdb3c
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2017-12-15 oetuaho Replace remaining usage of TName with TSymbol
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Change-Id: I2a4ce9c959616a7a7121028b81c6d89a41a26bdd
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- buffers are always 'cross-process'
- readbuffer is always validating
Bug:796107
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Bug: skia:2679
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Update includes to fix minor edits
and bookmaker bugs.
Also update SkPoint.h for the first
time to see if that sticks.
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Bug: skia:6898
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allow examples to work with colorspace
fix point array plural form
fix spacing after private message
add some SkImage documentation
TBR=caryclark@google.com
Docs-Preview: https://skia.org/?cl=90360
Bug: skia:6898
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d8724a947b..93b059db4a
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2017-12-20 oetuaho Index symbols by id in OutputHLSL
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910a3dafda..d8724a947b
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2017-12-29 oetuaho Start D3D constant register allocations from 1 on NVIDIA
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c8c9a24a11..910a3dafda
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2017-11-15 jie.a.chen ES31 program query: support TRANSFORM_FEEDBACK_VARYING
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SkPath supports interpolation, no reason to handle that explicitly in
Skotty.
Change skotty::ShapeValue to convert to SkPaths upfront, when parsing,
and then rely in native interpolation.
TBR=
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c33f1e8c35..c8c9a24a11
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2018-01-02 jmadill Entry Points: Refactor generator script.
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Animations have explicit bounds. Updated Viewer to map the animation
to its full viewport.
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Change-Id: If4c9c7b8fe0b9aa4b8b3b904c5ccf7ba014dd67b
Reviewed-on: https://skia-review.googlesource.com/90381
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
I've also updated/simplified our source code
to match the document.
Please ignore everything except the md and cpp file.
See the rendered document in:
https://skia.org/dev/design/conical?cl=89340
If the math is not rendered properly, refresh the page.
No-Try: true
Docs-Preview: https://skia.org/?cl=89340
Bug: skia:
Change-Id: I9b9306c1979960ccec0d3ab833391c649edb833c
Reviewed-on: https://skia-review.googlesource.com/89340
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:7388
Change-Id: I8d68fe754ceeedea8ca7ff53ad9d2bb18a328288
Reviewed-on: https://skia-review.googlesource.com/90241
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
d078c68128..c33f1e8c35
$ git log d078c6812..c33f1e8c3 --date=short --no-merges --format='%ad %ae %s'
2017-12-29 oetuaho Simplify creating the call DAG
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: Ifaabd89fa5f70f3bf0c4268feba6352812fe3ec5
Reviewed-on: https://skia-review.googlesource.com/90302
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
ffa2cd04b6..d078c68128
$ git log ffa2cd04b..d078c6812 --date=short --no-merges --format='%ad %ae %s'
2018-01-02 jmadill VertexArray: Add enabled attribs bitmask.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: I81878b8033a98bb1a3b21c863648070d77ff275c
Reviewed-on: https://skia-review.googlesource.com/90321
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
8c3988c59e..ffa2cd04b6
$ git log 8c3988c59..ffa2cd04b --date=short --no-merges --format='%ad %ae %s'
2017-12-28 jmadill Entry Points: Speed up auto-gen.
2017-12-20 jiawei.shao ES31: Clean up Program::link
2017-12-06 yizhou.jiang Enable depth buffer to workaround driver bug on Intel windows
2017-12-12 oetuaho Clean up creating constant folded nodes
2017-12-20 oetuaho Unify looking for symbols with a specific name in the AST
2017-12-13 jiawei.shao ES31: Support struct arrays as Geometry Shader inputs
Created with:
roll-dep skia/third_party/externals/angle2BUG=782317
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: I01a7103887aa4fdb7390be043e3b27586bccaea1
Reviewed-on: https://skia-review.googlesource.com/90300
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Bug: skia:
Change-Id: Id9f3b6d0bc22993f5cfc9019354c9299441db05f
Reviewed-on: https://skia-review.googlesource.com/90261
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Closer to what I think the docs are trying to articulate.
Change-Id: I784c4daaf3f6f2c70b2e9636c30a763ab0c711e7
Reviewed-on: https://skia-review.googlesource.com/90242
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- rely more on readPad32
- try to use signed or unsigned read-int correctly
Bug: skia:
Change-Id: Idd9c9b52f54cb47717dbba0d6da654419b3466e8
Reviewed-on: https://skia-review.googlesource.com/89902
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
image doc is still a work in progress.
Update online version to latest; updating
include header is still a ways off.
Remove SkPaint::flatten() example since
parameter is not publicly accessible.
Minor changes to fix typedef and std::function
references.
TBR=rmistry@google.com
Docs-Preview: https://skia.org/?cl=87120
Bug: skia:6898
Change-Id: I3553bc5fca97c5997aa61ea034b5ca10cb10df75
Reviewed-on: https://skia-review.googlesource.com/87120
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>