Add a unique ID to SkImageFilter, and use it as part
of a persistent cache of image-filtered results. This is used for
caching frame-to-frame coherent filters.
We also keep track of which filter subtrees do not reference the
src input, and use a GenID of zero for the src input in that case.
That way, subtrees which are not dependent on the filter input can be
cached independently of it.
This gives approximately a 4X speedup on
letmespellitoutforyou.com/samples/svg/filter_terrain.svg on Z620
and Nexus10. The cache key consists of the uniqueID of the filter, the
clip bounds, the CTM and the genID of the input bitmap.
Since this does not yet handle the case where the input primitives
(and part of the resulting filter tree) are unchanged, we have
to keep around the external cache for that painting case.
When the work to cache unchanging input primitives is done, the
old cache can be removed, and the new UniqueIDCache will be renamed
to Cache.
R=bsalomon@google.com, mtklein@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/414483003
This was introduced by removing SkValidatingReadBuffer::readBitmap in https://codereview.chromium.org/295793002/
Since SkReadBuffer::skip wasn't virtual, it was using the unsafe SkReadBuffer::skip within SkReadBuffer::readBitmap rather than using SkValidatingReadBuffer::skip. I also removed direct uses of fReader within SkReadBuffer::readBitmap so that it can use the virtual readInt / readFixed functions that have a version in SkValidatingReadBuffer.
Also, I changed SkReadBuffer::readPoint so that it uses the virtual readScalar, that way, it becomes redundant with SkValidatingReadBuffer::readPoint, which can then be removed.
BUG=380723
R=reed@google.com, mtklein@google.com, sugoi@google.com
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/317003003
I'm hitting this with SkPictureShader serialization because there can be
multiple pictures deserialized from the same buffer.
I think we can relax the assert to allow setting the same version
multiple times.
(Alternatively, we could guard all the callers - but since setting the
same version is a no-op, that seems overkill)
R=mtklein@google.com, reed@google.com
Review URL: https://codereview.chromium.org/226743004
git-svn-id: http://skia.googlecode.com/svn/trunk@14089 2bbb7eff-a529-9590-31e7-b0007b416f81
Fixed a few issues while attempting to use the new
serialization path for SkPicture inside a fuzzer:
- SkReadBuffer and SkValidatingReadBuffer both had a fReader
member instead of sharing the same member, which leads to
problems if a base class function is used
- In SkPicture, a header is now written as a single chunk of
data, so it also has to be read as a single chunk of data
- In the SkPicturePlayback destructor, a bad deserialization
would lead to a crash if we don't safely unref fOpData
- Also in SkPicturePlayback, if we only use a ReadBuffer for
the whole deserialization, additional tags must be added to
parseBufferTag()
- SkValidatingReadBuffer::readBitmap() was broken, but this
path wasn't usen't since the only use case for
SkValidatingReadBuffer is currently image filters and
bitmaps are unflattened as part of the deserialization of
SkBitmapSource
- SkPictureImageFilter was not deserializable. Added it to
SkGlobalInitialization*
- Added a test that exercises the SkPicture serialization /
deserialization code
BUG=skia:
R=senorblanco@google.com, senorblanco@chromium.org, reed@google.com, robertphillips@google.com
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/195223003
git-svn-id: http://skia.googlecode.com/svn/trunk@13764 2bbb7eff-a529-9590-31e7-b0007b416f81
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81