Fixed some bugs for flutter tests
Change-Id: I43f4b4b185152a8d642127370da5f80fb96f1e9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239444
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Since we want to collect shader information early, this attempts to make clear that numSamples, origin and outputSwizzle can all be obtained from the target renderTargetProxy.
Change-Id: I42e0fd79e2163f17673ccdd344a31fbaadac5f53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246298
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is an alternative approach to https://skia-review.googlesource.com/c/skia/+/234896
It inverts the templates and coordinate spaces, so that each coordinate space is
defined by a struct that accepts the SkIRect/etc. type as an argument. For parameter
space and device space, the only exposed functionality is holding on to the coordinates
and moving into and out of the layer space (using the Mapping type, which now encapsulates
the definition of parameter, layer, and device space for a given CTM).
The LayerSpace struct has specialized definitions for each of the 6 key geometric types,
exposes accessors/mutators and operations like join/intersect that work on appropriate
layer-space geometry.
FilterResult and Context have been updated to use these new types, although they no
longer take a Usage enum. If this strategy works, FilterResult will be updated to have
more utilities to operate and read from its image in layer-space so there won't be a need
to have the image space (and the usage enum to differentiate between different image
spaces).
To further reinforce the differences between getInputBounds() and getOutputBounds() (which
previously used Usage to do this), they now accept/return values in device and parameter
space. This is no different than what SkCanvas would have done before calling the old
functions, but now that work is owned by SkImageFilter (seems like a good thing), and
achieves the same reinforcement.
Change-Id: I8bebb9fadf6c8f2bd51fa863b2d6f2e4a33dd08b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244515
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
bug: skia:9503
Change-Id: I5b4e2434c6085d048d6d0fc42b2b928439b1066b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246296
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of 6fc04f88a8
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- The raster pipeline JIT was an experiment that never really panned
out (except for also introducing the interpreter, which survives).
The removal should be pretty thorough, including undoing some changes
to SkRasterPipeline itself. For reference, I basically undid most of
https://skia-review.googlesource.com/c/skia/+/112204/
- With runtime shaders, always convert to Program using kPipelineStage
This makes the first-pass compile consistent with runtime color filter,
and with GrSkSLFP.
- Remove sksl_mixer.inc, which hasn't been used in a while.
- In sksl_pipeline.inc, all of the math symbols are already declared
in sksl_gpu.inc, which forms the base symbol table when this include
is parsed.
sk_x and sk_y appear to never be used? Those builtin IDs are the IDs
of the x and y params to main, but that logic still works without
these declarations.
sk_OutColor only makes sense in FP files (it's still declared in
sksl_fp.inc).
Change-Id: Ie8dd68d2c4687745d46f96804a76695bce8c1ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246017
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ie4653fce34e4d6f38613f63bc68ecc1b7bae361b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246019
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 6fc04f88a8.
Reason for revert: Chrome roll failure suspect because of:
* https://chromium-review.googlesource.com/c/chromium/src/+/1837131 (22 commits)
* https://chromium-review.googlesource.com/c/chromium/src/+/1837214 (24 commits)
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9e01d1b82fb399b94292441d91da51176bb161d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245956
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is a reland of ce240cc6fd
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit ce240cc6fd.
Reason for revert: crashing in chrome unit test, abandoned context related?
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic14cf07a7629b167c9f34a651aa87a0326e74207
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously the pixel data passed to the client was only valid during
the client's callback. This meant if the client wanted to defer
processing of the data a copy was necessary.
Now we pass an object to the callback and the pixel lifetime is tied
to the lifetime of that object.
The object may be holding a GPU transfer buffer mapped. We don't assume
that the object will be released on the direct GrContext thread. So
when the object is destroyed it posts a message to a new type,
GrClientMappedBufferManager, hanging off the direct context. The direct
context will periodically check for messages and unmap and then unref
buffers so that they can be reused. Currently this is done in
GrContext::performDeferredCleanup() and GrDrawingManager::flush().
The old API is kept around for backwards compatibility but it is
reimplemented as a bridge on top of the new mechanism.
Also a utility function to SkImageInfo is added to directly make a new
info with a specified dimensions rather than passing the width and
height separately to makeWH().
Bug: chromium:973403
Bug: skia:8962
Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- add a unit test reproducing the bug
- fix SkRecorder::reset() to call resetCanvas(bounds) instead of
calling resetCanvas(w,h). (It was actually calling
resetCanvas(right,top), even worse...)
In short, because we were calling this old resetCanvas(), SkRecorder,
the SkCanvas* we record into, was presenting bad device bounds,
affecting code like where we query the clip to search an R-tree for ops
to draw. It was trimmed to only the positive/positive portion of the
actual bounds, so content like in the unit test that's all in negative
space was erroneously clipped out.
I'd like to get rid of these w/h methods altogether but they're still
used by some of our test tools and by Android.
Change-Id: Ie46f611250de4d655c4357823895ff885b4f3d59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245599
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
* Implements onTransferPixelsFrom, onTransferPixelsTo, onFinishFlush and
checkFinishProcs.
* Adds a bind() method for allocating dynamic buffer memory that can
be used by the GPU prior to mapping on the CPU
Bug: skia:8243
Change-Id: I366ec47bf1155797d9a9b0c9f33870e50c95e914
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244301
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add version SkImageInfo::Make() that takes SkISize instead of separate
width and height.
Change-Id: I42aa79d23b19e22f5405631728c245b04bce0559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245172
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The lack of encapsulation was finally starting to bother me. Had to
change the Interpreter namespace to a struct so that it could be
friended, but otherwise this was a nice and simple cleanup.
Also updated the comments on the two run functions, and renamed
fInputSlots to fUniformSlots, to reflect recent clarification
around in vs. uniform.
Change-Id: I24bbc59778b3ab6448bffcf98133d5c149a060a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244883
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Give it its own header file.
Make it store SkISize rather than separate int w/h.
Change-Id: I732f2774c561decac743a950959a70cbc162b67b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkIota adds an index to some collection you already use:
std::vector<int> v;
for (auto t : SkMakeIota(v)) {
size_t i; int v;
std::tie(i, v) = t;
...
}
Change-Id: I18390fc084eb8509cfaeb50d9720541759a2986d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225546
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
As regular GPU and async read pixels share more it doesn't make sense
to test the async path using the regular path as the reference.
Bug: skia:9269
Change-Id: I8c32289947a7ae8b0f6e4e25ce8a588dfa5413f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244512
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- Update the parameter lists to both run and runStriped so
that they're in the same (sane) order, named consistently,
and always take counts with pointer arguments.
- Add the same count-based safety checks to run that were
already in runStriped.
- Remove the N parameter to run, it was only used to run
things one-at-a-time (other than one spot in unit tests),
and it simplifies the code quite a bit. If you want to run
multiple times, use the striped version. I also moved that
functions 'N' earlier in the parameter list, to make the
pattern of the remaining parameters clearer.
- Remove an interpreter benchmark class that was never used.
Change-Id: Ibff0a47bdb2d29d095a0addd27e65ab13cb80fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244716
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 85705c1b3b.
Change-Id: If189dafce53491728296a4292c76af55b05835ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244509
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previous code tried to aggregate some checks, but therefore had several
subtle bugs. Make each format check independent. It's easier to check
whether it's correct by looking up the specs/extensions referenced and
tweak it if not.
Also removes some "workarounds" that were just working around our own
bugs in extension/version detection.
Also adds some more WebGL format functionality.
Also uses glTexStorage2D for formats that previously did not check for
support.
Use glTexStorage2D on Android/NVIDIA to work around N9 and Shield TV
issues with glTexImage2D.
Bug: chromium:1003481
Change-Id: Ie3295b1ca76a6068f1426e77783d9dc07698c56a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243816
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit ac18a5ca60.
Reason for revert: breaking Chrome roll
Original change's description:
> remove 'in uniform' support from GrSkSLFP, make rules more clear
>
> Bug: skia:
> Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: I6e53f5197c751d961abfa21861b940d4168de213
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244508
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
It would have been passing, note that he changes to SkRecorder are needed only to obtain the
SkRecord used in asseting the correct commands were recorded.
Bug: skia: 9462
Change-Id: Ic43ab400b5954cc4f6eb465168179c0204a66040
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243818
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
With a perspective view matrix, we transform the path, which can
collapse it down and cause CheapComputeFirstDirection to fail. In that
case, just skip drawing the path, rather than asserting.
Change-Id: I59ee3c74d02d41913136626a653c64f825a9d56a
Bug: https://bugs.fuchsia.dev/p/fuchsia/issues/detail?id=37330
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244298
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkMakeZip uses function parameter deduction to build SkZips
the same way std::make_tuple does. It figures out the size
from one of the inputs that has a size. In debug, it makes
sure that all the size()s match if the input has a size.
Change-Id: I8f80d1137866ff595fff10cafa861e867441bedd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242817
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We want to reuse this sub-portion of the tests for SkPixmap initialized backend textures
Note: this also changes the format read-back into to be RGBA8
Change-Id: I3708541cb4e60cf2ba7b587da6e21169ef890b04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244056
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is setting up the test for SkPixmap-initialized backend texture testing
Change-Id: I667a0e6d622c9408d7fb42fc4b5792b0efa2ffb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243736
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: I5558891882923b4e554a8b97a87da6bc4386b645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243817
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The intent is to add a createCompressedBackendTexture code path. This will decouple the GPU's ability to create compressed textures from raster's support for compressed SkColorTypes.
Change-Id: I5fa5dded6d5013b524fe7f99f2ebe0bdee76b3c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243657
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Our integer tests were broken: constant folding was optimizing away
the actual operations, so nothing was actually being tested. This
allowed us to not realize that integer divide / remainder didn't
work: vector division signals if any of divisor's lanes are zero,
and zeroes are common in masked-off lanes.
This replaces naive vector operations with loops and mask checks
for integer divide and remainder, and corrects the various broken
integer tests so they are actually doing stuff.
Change-Id: I6ffcad9e7b38a0bfd1604097f86d0faa24e1dbc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243698
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
A recent update to the Wuffs version that Skia uses means that the test
now passes.
While the old third_party/gif implementation and the Wuffs
implementation now both replicate interlaced rows (what the old
implementation calls a "Haeberli hack"), and the
Codec_GifInterlacedTruncated test passes either way, the exact
replication algorithm is different. In general, pixel-by-pixel output
may be different for the same (truncated) input.
For example, the old implementation only processed input on block
boundaries. If the truncation happened within a block, the old
implementation produces no output for that partial block but the Wuffs
implementation does.
Also, the old implementation used the interlaced row as the *center* of
the extrapolation (the 'broad brush'); Wuffs uses it as the *top* of the
extrapolation. There are subjective arguments (e.g. 'Venetian blinds',
'fat bottom rows') for either behavior. In any case, it isn't covered by
the GIF spec.
Bug: skia:8235
Bug: skia:8766
Change-Id: Ia8d8b1007006697498e47ec6bba7be7d81be10c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243596
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
These only support fixed shift amounts (for now) ... because that's what
skvx supports ... because that's what various SIMD instructions support.
(We could loop over lanes, but the only need for this at the moment
is fine with constant shift).
Change-Id: I0e2c17084d019ff9b9a21476633adb59b3ce4bd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243656
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also, negation is unary, not binary.
Change-Id: Ic7c5a6f2ee0b2bbda89eef62999e4ebbc97dca12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243161
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: If7acf4107498cabc049ad130814a3814383bd14b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243418
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Everything except for SkImageInfo.h is mechanical
Change-Id: I2d775c79467fb15f6022e80d21b4a9151272fe2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242896
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
These two formats are now exercised in the wacky_yuv_formats GM
Change-Id: I07a5649401b7928e8c4666e39793915ac1d45646
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of fd1414608b
Original change's description:
> Reorder msaa and mipmap resolves to happen all at once
>
> Makes it so every renderTask has only one textureResolveTask, and
> modifies GrTextureResolveTask to perform multiple resolves
> back-to-back.
>
> Bug: skia:9406
> Change-Id: I93566cf4b23764bd846a1e0a0848642c9b3a507a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9406
Change-Id: I0e98ec6749e88628f8c1bae34351f5ff95cd2066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242519
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
I happened to have this on when profiling skottie_tool and got curious
why I was seeing the interpreter run and not JIT code. Mostly this
moves the code in bulk out of SkVMTest.cpp to SkVM.cpp so that code in
SkVM.cpp can call dump() on itself.
Also this CL has the skvm::Program hang onto the original value-based
builder program (in addition to its own interpreter program and JIT
program if we can). This is entirely so that when JIT bails out I
can have it dump out both the builder and interpreter programs for
more debugging aid.
I'm still going to need more debug tools somewhere to figure out
what the program that needs 17 registers is, and what to do about
it.
Finally, remove skvmtool. It's annoying to maintain its build
rules, and I don't use it much if ever anymore.
Change-Id: I995d15d04bda79ddfc4d68bda8aaa3b5b9261f08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242520
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of f3c4a829c6
Original change's description:
> SkZip - synchronized indexing of several pointers
>
> This is the mechanism for syncing a bunch of things with
> contiguous memory like vector<>, array<> and SkSpan<>.
>
> In a following CL, a convenience function SkMakeZip will
> easily convert most containers into a zip.
>
> Change-Id: Icda5b1774ae21c4c163a663f6d2b0f119f63ccba
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240200
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I7d1a91a9c35dde721147bb3c1f23c9b3a8d59d04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242476
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This CL adds:
kAlpha_F16_SkColorType
kRG_F16_SkColorType
kRGBA_16161616_SkColorType,
which should be it for a while.
Bug: skia:9121
Change-Id: I81b9d46a202a76e9b7d7ca86495d72dbdae32576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241357
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit fd1414608b.
Reason for revert: red bots
Original change's description:
> Reorder msaa and mipmap resolves to happen all at once
>
> Makes it so every renderTask has only one textureResolveTask, and
> modifies GrTextureResolveTask to perform multiple resolves
> back-to-back.
>
> Bug: skia:9406
> Change-Id: I93566cf4b23764bd846a1e0a0848642c9b3a507a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
Change-Id: I12f340da3dfec81477ceeab806ca76ce2b3c397b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9406
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242390
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>