Commit Graph

30 Commits

Author SHA1 Message Date
Robert Phillips
559f9c1253 Make the DDLTileHelper skip uninitialized tiles
This simplifies debugging DDL rendering by allowing arbitrary tiles
to be dropped.

Change-Id: If1341691ef29159a5d48cf1ae40b6f585a7e21a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352576
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-01-11 22:26:55 +00:00
Robert Phillips
bc68832c2d Separate the playback and recording characterizations in the DDLTileHelper
When replaying DDLs w/ offsets it is no longer true that the
dimensions of the recording characterization must match those of
the playback characterization.

Change-Id: I3dba1a91af3d58aaf3619274303f8d2b10a76e24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344016
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-12-14 17:49:43 +00:00
Robert Phillips
0c0884991d Update DDL testing harness to support drawing DDL w/ integer offsets
This isn't hooked up anywhere but breaks up the omnibus CL.

Change-Id: I15c200e57450e7cc8ee95a3f7969926d0eb8487f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-11-10 14:34:46 +00:00
Adlai Holler
b270568f29 Almost remove GrContext
This is everything except for literally removing the class.

Change-Id: I2f16caf865d1bcf9c0f267aed73313c0676a73bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327222
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-10-20 15:52:01 +00:00
Robert Phillips
3172208ad0 Revert "Remove GrContext"
This reverts commit 2edf18d818.

Reason for revert: breaking wasm-debugger

Original change's description:
> Remove GrContext
>
> Woo!
>
> Change-Id: Ifa3ff7e79c7048c2f1d808cc9705593d72886f08
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326436
> Auto-Submit: Adlai Holler <adlai@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com

Change-Id: Ie05bda5dad7fb5d369ebe579d2e009fdb99c0729
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326941
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-10-14 18:30:13 +00:00
Adlai Holler
2edf18d818 Remove GrContext
Woo!

Change-Id: Ifa3ff7e79c7048c2f1d808cc9705593d72886f08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326436
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-10-14 17:47:31 +00:00
Robert Phillips
1a57857fb6 Retract GrContext.h from headers
GrContext is going away. These #includes have been letting it slip in
where it shouldn't.

Change-Id: Idbf24aeba4454d272ad3ebc8ea0d75ae4d9e6e10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301978
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-13 20:03:58 +00:00
Robert Phillips
d5f3c98166 Update DDL test harness to use GrDirectContexts
Before I start updating this to support relocatable DDLs I felt I
should clean it up a bit.

Change-Id: I640d15a40164b33c4c2d7378e37d39fe7d3ff313
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300926
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-08 12:33:27 +00:00
Adlai Holler
f19bbb52b2 Finish the DDL sk_sp migration
This will not be landed until chrome CL 2269958 lands.

Bug: skia:10425
Change-Id: I2a5081201ca3faed5232e8540086bd4c6f865767
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299292
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-06-29 16:49:54 +00:00
Adlai Holler
7580ad47b7 Add an sk_sp API for DDLs with a macro for staging
Chromium CL 2261229 adds the temporary opt-out.

Bug: skia:10425
Change-Id: I54f32f9389b31f8f83124ab1ea3f16f58cf248e8
Depends-On: Ie090d0cdcc4f6aeee1a845cecf699f4e2f7bd617
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298509
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-06-25 13:13:58 +00:00
Robert Phillips
889d613875 Add GM::gpuSetup step
In order to emulate OOP-R's behavior, GM needs to pass GPU-backed resources to a DDL recorder.

This change allows GMs to create GPU resources first (in onGpuSetup w/ a direct context) and then use them in onDraw (with only a GrRecordingContext).


Change-Id: Ifa3002af73eb9926f653fb4c4bf4542c0749d658
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-06-16 18:31:55 +00:00
Robert Phillips
5dbcca5634 Update DDL test harness to better match OOP-R
OOP-R, on the gpu thread, creates the DDL, pre-compiles its shaders, draws it, flushes and then deletes the DDL. This process triggered a bug (cf. https://skia-review.googlesource.com/c/skia/+/292818 and crbug.com/1056730).

Prior to this CL all the programs were compiled and only at the end was any work flushed - thus it was likely that the bound program would be reset to the correct value when rendering.

With this CL, the addition of the flush right before the DDL deletion, makes it more likely that the wrong program will be bound when rendering begins.

Change-Id: I60479bd429e132d8652bbffde6c8b71094be6225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292257
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-05-29 15:58:05 +00:00
Adlai Holler
8e82123bef DDLTileHelper: Use SkAutoTArray instead of raw pointer
Noticed this while poking around.

Change-Id: Ibc371cc3dcf2ed4b1e029ec74b16bb41a4b8e592
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289017
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-05-12 16:26:05 +00:00
Robert Phillips
11c6767a17 Create DDL for final composition step in DDL test harness
Besides better matching Viz's behavior this also reduces a lot of choppiness in the composition RenderTask DAG.

In the previous approach DDL draws and compositing draws would be interleaved resulting in a lot of render target swaps.

This necessitated some reorganization bc I wanted to reuse PromiseImageCallbackContext to manage the tiles' promiseImages.

Change-Id: I513bf060a69ff2bfe0e7b82ae72f149dfede632e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285056
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-04-24 12:16:34 +00:00
Robert Phillips
8472a3d01c Update DDL test harness to use backendTextures to back tiles (take 2)
This better matches Chrome's use of DDLs.

With path, image, and text draws stripped out, here is the perf impact of this change:

           before CL   after CL
w/ DDLs      7.792      1.038
w/o DDLs     0.800      0.876

This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.

This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.

TBR=bsalomon@google.com

Bug: 1056730
Change-Id: Ic04d322cad96df845e75437211208495862c6555
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283866
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-04-17 14:39:44 +00:00
Robert Phillips
9ff1d841f6 Revert "Update DDL test harness to use backendTextures to back tiles"
This reverts commit 7ae9d2fca6.

Reason for revert: Triggering Vulkan Debug layer errors

Original change's description:
> Update DDL test harness to use backendTextures to back tiles
> 
> This better matches Chrome's use of DDLs.
> 
> With path, image, and text draws stripped out, here is the perf impact of this change:
> 
>            before CL   after CL
> w/ DDLs      7.792      1.038
> w/o DDLs     0.800      0.876
> 
> This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
> 
> This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
> 
> TBR=bsalomon@google.com
> Change-Id: Ice3993ca125fce37804e58c353c265cf659dbe2f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283456
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: Ife023ede0774ec2cce4c0d6e7708c036347ebf54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283648
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-04-15 16:22:17 +00:00
Robert Phillips
7ae9d2fca6 Update DDL test harness to use backendTextures to back tiles
This better matches Chrome's use of DDLs.

With path, image, and text draws stripped out, here is the perf impact of this change:

           before CL   after CL
w/ DDLs      7.792      1.038
w/o DDLs     0.800      0.876

This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.

This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.

TBR=bsalomon@google.com
Change-Id: Ice3993ca125fce37804e58c353c265cf659dbe2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283456
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-04-15 16:07:47 +00:00
Robert Phillips
24a8e9e170 Reland "Update skpbench's DDL timing"
This reverts commit f35dfabe40.

Reason for revert: 

Relanding - usage of the flag has been removed from the bots in:

https://skia-review.googlesource.com/c/skia/+/275688 (Remove bot to record DDL creation time)

Original change's description:
> Revert "Update skpbench's DDL timing"
> 
> This reverts commit 6f0124ad68.
> 
> Reason for revert: need to remove flag on bots first
> 
> Original change's description:
> > Update skpbench's DDL timing
> > 
> > Chrome is seeing some extra overhead when using DDLs for rasterization. This CL updates skpbench to try to replicate their usage of DDLs (or, at least, better illustrate the overhead of using DDLs).
> > 
> > Bug: skia:9455
> > Change-Id: I2abc7cf2d597c97d1d7a47425064c621a7ef0eb3
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275496
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
> 
> TBR=egdaniel@google.com,robertphillips@google.com
> 
> Change-Id: I87b8c78355b81f5f6c90b74f59f176f3cdbdfdaa
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275681
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I18446e385edb7827fae89541a03545194fe84f6a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275691
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-06 20:26:50 +00:00
Robert Phillips
f35dfabe40 Revert "Update skpbench's DDL timing"
This reverts commit 6f0124ad68.

Reason for revert: need to remove flag on bots first

Original change's description:
> Update skpbench's DDL timing
> 
> Chrome is seeing some extra overhead when using DDLs for rasterization. This CL updates skpbench to try to replicate their usage of DDLs (or, at least, better illustrate the overhead of using DDLs).
> 
> Bug: skia:9455
> Change-Id: I2abc7cf2d597c97d1d7a47425064c621a7ef0eb3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275496
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I87b8c78355b81f5f6c90b74f59f176f3cdbdfdaa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275681
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-06 19:14:10 +00:00
Robert Phillips
6f0124ad68 Update skpbench's DDL timing
Chrome is seeing some extra overhead when using DDLs for rasterization. This CL updates skpbench to try to replicate their usage of DDLs (or, at least, better illustrate the overhead of using DDLs).

Bug: skia:9455
Change-Id: I2abc7cf2d597c97d1d7a47425064c621a7ef0eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275496
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-06 18:46:41 +00:00
Robert Phillips
6eb5cb96fc Clean up for DDL program pre-compilation
This CL:
  1) Fixes a GrTexture access in GrTextureEffect that was blocking pre-compilation

  2) Adds program pre-compilation to the DDL Via - which would've caught the GrTextureEffect problem on the bots

  3) Adds some #if'ed out code for collecting program pre-compilation stats

Bug: skia:9455
Change-Id: Ibcb07ae855b7a644e1f22c3427a928f116ab300d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-05 19:11:37 +00:00
Robert Phillips
19f466d399 Adds gpu stats for program cache
With the addition of the DDL program pre-compilation we need to know how it is working.

This CL also fixes some threading bugs.

Bug: skia:9455
Change-Id: I20da58a7f1b19685687fae1d159d4e0db8a4964d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-26 16:11:56 +00:00
Greg Daniel
02497d4016 Update nanobench and skpbench to use flush API for gpu syncing.
This also allows us to remove all the one off Fence code that we
implemented in all the backend TestContexts

Change-Id: I9ff7ba4690cf3f19a180f51fc510991a112bb62c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272456
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-24 17:21:35 +00:00
Robert Phillips
7b0ed557a9 Start precompiling DDL shaders
This is through a private API but it, at least, connects things end-to-end.

Bug: skia:9455
Change-Id: Ib34d49c5c4e4cfa5fa599afc5c967fcadc3de10e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268627
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-20 18:08:13 +00:00
Robert Phillips
a865a3aedb Improve DDLTileHelper
TileData now gets a pointer to the final surface
   This allows the tile to, once rendered, compose itself into
   the final surface

DDLTileHelper now stores the TileData in a dumb array
   SkTArray is overkill and, since TileData*s are being doled
   out to threads, we never want reallocation

Added DDLTileHelper::kickOffThreadedWork
   The old code only performed DDL creation in parallel. This
   entry point also replays the DDLs and composes them into the
   final surface in parallel

Change-Id: I66e02ef7f8291b4d402e22bee0ad3546e930609e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270796
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-14 18:48:50 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Robert Phillips
7a3197bae3 Revert "Fix bug in GM's DDL drawing mode"
This reverts commit 06f69eb296.

Reason for revert: SKPBench dying

Original change's description:
> Fix bug in GM's DDL drawing mode
> 
> Due to how we were constructing the promise images we weren't hitting this before.
> 
> It is possible, when re-inflating the images of an SKP, that a draw occurs to create an image subset. When this occurs it is crucial that the generated opList be added to the appropriate drawing manager (so that it gets copied into the DDL).
> 
> This CL gets rid of the prior hack. It does have the (minor) downside that the SkDDLRecorders are now all created outside of their thread silos.
> 
> Change-Id: Ic6b23a8b68c0d4fe25dd8588c6e2ab65f9f238cf
> Reviewed-on: https://skia-review.googlesource.com/157080
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: Ia52094ce0e356b77b025a7352f2cc728df77d259
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/157223
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-09-26 21:18:28 +00:00
Robert Phillips
06f69eb296 Fix bug in GM's DDL drawing mode
Due to how we were constructing the promise images we weren't hitting this before.

It is possible, when re-inflating the images of an SKP, that a draw occurs to create an image subset. When this occurs it is crucial that the generated opList be added to the appropriate drawing manager (so that it gets copied into the DDL).

This CL gets rid of the prior hack. It does have the (minor) downside that the SkDDLRecorders are now all created outside of their thread silos.

Change-Id: Ic6b23a8b68c0d4fe25dd8588c6e2ab65f9f238cf
Reviewed-on: https://skia-review.googlesource.com/157080
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-09-26 17:57:36 +00:00
Brian Osman
c7ad40f76f Remove SK_SUPPORT_GPU checks in tool-only code
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).

This is almost entirely mechanical.

Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-05-31 18:59:44 +00:00
Robert Phillips
96601084b3 Add DDL to SKPBench
Most of this CL is just repackaging the promise image and tile
code from ViaDDL for reuse by SKPBench.

Change-Id: Ie5003c36fe85cc5be9639552f9488b8e92dcdbbf
Reviewed-on: https://skia-review.googlesource.com/129805
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-05-30 10:12:08 +00:00