Sets UIPinchGestureRecognizer and UISwipeGestureRecognizers and
passes the result down to the sk_app::Window. To simplify detection,
swipes take precedence over pans, and pans require a single touch.
This is less flexible for the app, but in most cases I think is
what we want.
Bug: skia:8737
Change-Id: Ib031b6ad465d3a353da29d7e0b48a666d4ff8b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239776
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:8737
Change-Id: I81379bd57684626705da48e03c91b83e91031e0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239104
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Adds MetalWindowContext_ios and hooks it up to Window_ios.
Also includes some minor clean up in other iOS code.
Bug: skia:8737
Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This replaces the SDL-based system and should allow Metal to work on iOS.
OpenGL and raster will render but there's no touch input yet.
Bug: skia:8737
Change-Id: I863accc47f0e1781192d567dbe54d1e321c3cd2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231561
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>