PS1 regenerates the Bazel files. Use it as the base change when
comparing patchsets.
IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.
This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
- src/gpu/effects/GrConvexPolyEffect.cpp
- tests/SkSLDSLTest.cpp
To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.
I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)
Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This CL switches almost all instances of line tracking over to track
Positions instead. This does not yet add full range support - only the
start offsets will be correct currently. Followup CLs will extend the
ranges to fully cover their nodes.
Change-Id: Ie49aee02f35dcb30a3adb8a35f3e4914ba6939d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518137
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I1fa160941b18392616708f4e08a4ebbf7398480e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518521
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Added comments to explain the semantics (both what's expected when you
set the uniform, and what you see in the shader). The old name was
confusing, because it sounded like you got an sRGB color in the shader.
This is terse, but I think it's the cleanest syntax - and for embedding
clients, they can use C++ (etc.) API to require that color uniforms are
assigned from color types.
Bug: skia:10479
Change-Id: If00ea754060494aaa83001a5b357687953de8a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480577
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This eliminates the SkSL ErrorReporter class and funnels everything
through the DSL ErrorHandler. Since the DSL error handler can be
changed, this required a number of updates to ensure that things work
properly in the face of custom error handlers. There is probably more
work to be done in that area, but this at least passes all existing
tests.
Change-Id: Iaee27b79fc4ed426c484ccab257c09d28619ead5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438116
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Breaking out the Capture method and creating a separate nullary
constructor makes the magic more obvious and makes it easier to
create empty positions.
Change-Id: Idd174522f11620fbd11679c7cd8f770ada5bde7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438820
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The DSLParser is an alternative to the existing SkSLParser which goes
directly to IR code using the SkSL DSL. It is substantially faster and
simpler than the existing parser->IRGenerator pipeline, but not yet
feature complete nor fully tested.
Change-Id: Iee45e9b527a3b88faa2ea74fc512051c8a38c5d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400622
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This was only used in the context of sk_SampleMask, which was removed
recently.
Change-Id: Id70d7af8b3a100ff157c2984bad4131f1b92f317
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410056
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>