Bug: skia:12720
Change-Id: I7f74b4f88456bf5ddef1a648d2231d28034ed246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544237
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The primary goal of this organization structure is to keep
our top level BUILD.bazel file short, with as little logic
as feasible. The logic required to control which files to
include, which third_party deps are needed, what system libraries
should be linked again, etc, should be in the BUILD.bazel
file best should be as close to the affected files as feasible.
In essence, we use filegroup() rules to bubble up the files
needed to build Skia (all as one big cc_library call) and
cc_library rules to bubble up the other components needed to build.
For example, //src/ports/SkFontHost_FreeType.cpp needs FreeType,
but only if we are compiling Skia with that type of font
support. With the new organization structure in this CL,
//src/ports/BUILD.bazel should have the logic that determines
if the cpp file should be included in the build of Skia and
if it is, that the Skia build should depend on //third_party:freetype2
Another example is //src/gpu/ganesh/BUILD.bazel, which
chooses which of the dawn, gl, vulkan, etc backend sources,
and the associated dependencies to include in the build.
It does not specify what those are, but delegates to the
BUILD.bazel files in the subdirectories housing the
backend-specific code.
The structure guidelines for BUILD.bazel files are as follows:
- Have a filegroup() called "hdrs" (for public headers) or
"srcs" (for private headers and all .cpp files) that is
visible to the parent directory. This should list the
files from the containing directory to include in the
build.
See //include/core/BUILD.bazel and //src/effects/BUILD.bazel
as examples.
- filegroup() rules can list a child directory's "hdrs"
or "srcs" in their "srcs" attributes, but should not contain
select statements pertaining to child directory files.
See //include/gpu/BUILD.bazel and //src/gpu/ganesh/BUILD.bazel
as examples.
- May have a cc_library() called "deps". This can specify
dependencies, cc_opts, and linkopts, but not srcs or hdrs. [1]
See //src/codec/BUILD.bazel as an example. These should
be visible to the parent directory.
- "hdrs", "srcs", and "deps" for the primary Skia build
(currently called "skia_core") should bubble up through
//include/BUILD.bazel and //src/BUILD.bazel, one directory
at a time.
This CL demonstrates a very basic build of Skia with many features
turned off (CPU only, no fonts, no codecs). Follow-on CLs will
add to these rules as more targets are supported. See bazel/Makefile
for the builds that work with just this CL.
Suggested Review Order:
- //BUILD.bazel to see the very small skia_core rule which
delegates all the logic down stack. Note that it has a
dependency on //bazel:defines_from_flags which will set
all the defines listed there when compiling all the
.cpp and .h files in skia_core *and* anything that depends
on skia_core, but *not* //src:deps.
- //include/BUILD.bazel and other BUILD.bazel files in the
subdirectories of that folder. Note that the filegroups in
//include/private/... are called "srcs" to be similar to
how Bazel wants "private headers" to be in the "srcs" of
cc_library, cc_binary, etc. and only public headers are
to be in "hdrs" [2].
- //src/BUILD.bazel and other BUILD.bazel files in the
subdirectories of that folder. //src/gpu/ganesh/...
will be filled in for dawn, vulkan, and GL in the next CL.
- //PRESUBMIT.py, which adds a check that runs buildifier [3]
on modified BUILD.bazel files to make sure they stay
consistently formatted.
- //bazel/... to see the new option I added to make sksl
opt-in or opt-out, so one could build Skia with sksl,
but not with a gpu backend.
- Misc .h and .cpp files, whose includes were removed if
unnecessary or #ifdef'd out to make the minimal build
work without GPU or SkSL includes.
- //bazel/Makefile to see the builds that work with this CL.
[1] Setting srcs or hdrs is error-prone at best, because those
files will be compiled with a different set of defines than
the rest of skia_core, because they wouldn't depend on
//bazel:defines_from_flags.
[2] https://bazel.build/reference/be/c-cpp#cc_library.hdrs
[3] https://github.com/bazelbuild/buildtools/releases
Change-Id: I5e0e3ae01ad42d672506d5aad1239f2512188191
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543977
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
gazelle ended up being more liability than asset for our C++ rules.
It required devs to manually run the command frequently (and was
easy to forget until the CQ failed). The fact that we still had to
edit the source files (e.g. the "srcs" cc_libraries) meant that
the mixture between generated and hand-written caused some
tension (see include/third_party/vulkan for a good example).
The combination of gazelle and our IWYU enforcement added several
bits of churn without any real benefit. The generated rules
also didn't help identify cases where we were not keeping tight
boundaries (e.g. non-gpu code and gpu code).
Identifying third_party deps automatically ended up being trickier
than anticipated (see the deleted //third_party/file_map_for_bazel.json)
Using the "maximum set of dependencies" worked ok, but ended up
increasing build time unnecessarily. For example, compiling
CanvasKit for WebGL always needed to compile Dawn because
SkSLCompiler.cpp sometimes needs to include tint/tint.h.
Follow-up CLs will rebuild the BUILD.bazel rules without gazelle.
Note to Reviewers:
- The only file worth manually reviewing here is bazel/Makefile.
Change-Id: I36d6fc3747487fabaf699690780c95f1f6765770
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543976
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
ProgramSettings now has a fRequiredVersion, based on the #version
directive (if any). There is plenty more to do, and this is an
intermediate state where the "fEnforceES2Restrictions" bool still
exists. Eventually, that will go away, or change into a check between
the required version and the SkCapabilities supplied (also in
ProgramSettings).
As a proof-of-concept, this migrates some use-cases to insert the new
version directive, and unlock ES3 features in some tests and benches.
Bug: skia:11209
Change-Id: I964975931039588d7a302bfedd09246e3d4a79d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540037
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
DSL runtime effects were unused outside of test code.
Change-Id: I561afc533c7c204183968aff0b9c4389b0587114
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540917
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We were already running unit tests twice--once with inlining on, and
once with inlining off, but always with optimization on. Now, the two
passes are instead "inliner + optimizer both on" and "inliner +
optimizer both off". (Testing the full 2x2 matrix of possibilities seems
like overkill.)
Change-Id: I73fb0932877c7b953c1f2e122125e5e7781a8582
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539396
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
G3 prefers license() first.
This was done mechanically with a big find/replace
Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .
This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.
bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.
Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
We now have a new type of ProgramKind, private runtime shaders.
`sksl_rt_effect.sksl` is now only loaded for these kinds of program.
Rather than having a special-case check for sk_FragCoord in
SkRuntimeEffect, the symbol will no longer exist at all unless a private
options flag is set.
Change-Id: I9223baaf59d74c44d64f322cd57fc841625342b7
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532784
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
When deserializing an SkSL shader, it's possible to encounter code that
doesn't compile (particularly from the last year, when syntax tweaks
were being made). By default, we still treat this as an error and fail
to load the SKP. In the SKP debugger, though, we add a lenient mode that
permits these failures. If any of the children were SkShaders, we
instead return that. If all else fails, we just return nullptr, which
will cause the triggering draw to use a solid paint-color, but at least
allow the SKP to be loaded and viewed.
For color-filters and blenders, we allow malformed SkSL, but always
return nullptr.
The bug that prompted this change involved Android's overscroll stretch
shader, where this approach works particularly well (it turns the
stretch into a simple pass-through of the underlying content).
Change-Id: I756c694739d31b11efa1b82c126f34440a7de66a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515543
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
In order to extract the PNG files produced by our CanvasKit gms,
we need our JS tests to POST them to a server which can write to
disk. The easiest way to do this is to use the test_on_env
rule defined in the Skia Infra repo for exactly this purpose.
This required https://skia-review.googlesource.com/c/buildbot/+/510717
to be able to configure the binary correctly and
https://skia-review.googlesource.com/c/buildbot/+/511862, for nicer
debugging so the skia-infra dep was updated via the following commands:
$ go get go.skia.org/infra@d8a552a29e
$ go mod download
$ make -C infra/bots train
$ make -C bazel gazelle_update_repo
This caused many automated changes to infra/bots/tasks.json
The flow is:
1. User types bazelisk test :hello_world_test_with_env
2. The test_on_env rule starts gold_test_env and waits
for the file defined in $ENV_READY_FILE to be created.
3. gold_test_env starts a web server on a random port. It
writes this port number to $ENV_DIR/port. Then, it
creates $ENV_READY_FILE to signal ready.
4. test_on_env sees the ready file and then starts the
karma_test rule. (Reminder: this is a bash script
which starts karma using the Bazel-bundled chromium).
5. The karma_test rule runs the karma.bazel.js file (which
has been injected with some JS code to fill in Bazel
paths and settings) using Bazel-bundled node. This reads
in the port file and sets up a Karma proxy to redirect
/gold_rpc/report to http://localhost:PORT/report
6. The JS tests run via Karma (and do assertions via Jasmine).
Some tests, the gms, make POST requests to the proxy.
7. gold_test_env gets these POST requests writes the images
to a special Bazel folder on disk as defined by
$TEST_UNDECLARED_OUTPUTS_DIR.
8. test_on_env identifies that the tests finish (because the
karma_test script returns 0). It sends SIGINT to gold_test_env.
9. gold_test_env stops the webserver. The special Bazel folder
will zip up anything inside it and make it available for
future rules (e.g. a rule that will upload to Gold via goldctl).
Suggested Review Order:
- bazel/karma_test.bzl to see the test_on_env rule bundled into
the karma_test macro. I chose to put it there because it might
be confusing to have to define both a karma_test and test_on_env
rule in the same package but not be able to call one because it
will fail to talk to the server.
- gold_test_env.go to see how the appropriate files are written
to signal the environment is ready and the handlers are set up.
- karma.bazel.js to see how we make our own proxy given the
port from the env binary. The fact that we could not create
our own proxy with the existing karma_test rule was why the
chain ending in https://skia-review.googlesource.com/c/skia/+/508797
had to be abandoned.
- tests/*.js to see how the environment is probed via /healthz
and then used to make POST requests with data.
- Everything else.
Change-Id: I32a90def41796ca94cf187d640cfff8e262f85f6
BUG: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510737
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This is a reland of 0596094b81
Original change's description:
> Remove skstd::optional entirely.
>
> Change-Id: Id9862712ea3e769797abd654922879ce6bc4487c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504976
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: Ie5bae44de729aabe50c4e51ad3c7cc476fbc5dc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512358
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12643
Change-Id: Id5eecb3445082e747def8c87f99a16552857af3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506462
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 0596094b81.
Reason for revert: Flutter somehow still references skstd::optional
flutter_engine in google3 still has old code:
http://screen/BHDrjqwzchdFVfQ
Original change's description:
> Remove skstd::optional entirely.
>
> Change-Id: Id9862712ea3e769797abd654922879ce6bc4487c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504976
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: Idea391399c2e11b83d5a130023adb340d40cadcb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505396
Auto-Submit: John Stiles <johnstiles@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
Change-Id: Id9862712ea3e769797abd654922879ce6bc4487c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504976
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of 995d16fc91
Original change's description:
> For runtime shaders, deduce isOpaque automatically
>
> The forceOpaque parameter is now ignored. Instead, we do a conservative
> analysis of the shader's main function to determine if it always returns
> an opaque color. This is good enough to detect simple cases, including
> things like:
>
> return child.eval(p).rgb1
>
> Bug: skia:12643
> Bug: skia:12896
> Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12643
Bug: skia:12896
Change-Id: I4ae55cdd3f88c1b5a08bd59913df1c1cd48a4679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503824
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 995d16fc91.
Reason for revert: Breaks one SkSL test on ANGLE
Original change's description:
> For runtime shaders, deduce isOpaque automatically
>
> The forceOpaque parameter is now ignored. Instead, we do a conservative
> analysis of the shader's main function to determine if it always returns
> an opaque color. This is good enough to detect simple cases, including
> things like:
>
> return child.eval(p).rgb1
>
> Bug: skia:12643
> Bug: skia:12896
> Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12643
Bug: skia:12896
Change-Id: I7d86933f29ddb373222dff7f2a28a413fd777002
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503818
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
The forceOpaque parameter is now ignored. Instead, we do a conservative
analysis of the shader's main function to determine if it always returns
an opaque color. This is good enough to detect simple cases, including
things like:
return child.eval(p).rgb1
Bug: skia:12643
Bug: skia:12896
Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 17d0fc087c.
Reason for revert: flutter still uses the skstd class
Original change's description:
> Remove skstd::optional entirely.
>
> Skia now uses C++17's std::optional.
>
> Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I2c001588007640ac7b8c9f0760038b46c220a07e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502702
Auto-Submit: John Stiles <johnstiles@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skia now uses C++17's std::optional.
Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:11862
Change-Id: Ia21fad6acb82a03c1ba8663be548bf58f5067b85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493636
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:12766
Change-Id: I9dfe07a71961ab952c1593b9cc68c61191fbc13c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/489536
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkRuntimeEffect::MakeForXxxxx compiles its shaders before MakeTraced()
is invoked, with optimizations enabled. When MakeTraced() is called,
we recompile the shader with optimizations disabled; this allows us to
present the user with a shader that is as close to the original as
possible. (This obviously costs time, but debug trace generation isn't
focused on speed.)
Note that in some rare instances, disabling optimizations can cause
compilation to fail (e.g. optimization can simplify control flow and
eliminate "unreachable" paths). In those cases, we fall back to the
existing behavior of debugging an optimized shader.
Change-Id: Iba0f31bc42374c7048694fde5415b122177a9a68
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/489716
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These convert a color between the working color space and a known,
useful space (linear TF, sRGB gamut).
Bug: skia:10479
Change-Id: I3308e691beeaca5120ed0c2e30cf08661caa3684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481416
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Color filters and blenders are currently not supported for tracing,
because we don't have access to the pixel coordinate, and so there is
nothing to compare the debug-trace coordinate with.
Change-Id: I7fe7fb4955b002432046ceef61c6f0a4c721a581
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481278
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Added comments to explain the semantics (both what's expected when you
set the uniform, and what you see in the shader). The old name was
confusing, because it sounded like you got an sRGB color in the shader.
This is terse, but I think it's the cleanest syntax - and for embedding
clients, they can use C++ (etc.) API to require that color uniforms are
assigned from color types.
Bug: skia:10479
Change-Id: If00ea754060494aaa83001a5b357687953de8a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480577
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
As a follow-up to https://skia-review.googlesource.com/c/skia/+/476219,
this sketches out how we can maybe use cc_library for the things
in //modules to make sure something in //src doesn't depend on
anything in //modules, for example.
The following succeeds:
bazel build //modules/skparagraph:skparagraph --config=clang \
--shaper_backend=harfbuzz_shaper --with_icu
As does `make bazel_canvaskit_debug` in //modules/canvaskit
Suggested Review Order:
- third_party/BUILD.bazel for ICU and harfbuzz rules. Pay
special attention to the genrules used to call the python
script for turning the icu .dat file into .S or .cpp.
- bazelrc and bazel/ for new flags and defines that control
use of ICU and harfbuzz. Unlike GN, with the public_defines
that get added in automatically if icu or harfbuzz is
depended upon, we need to set the defines at the top level.
This necessity might go away if we change the atoms to
depend on //modules/skshaper, which could define that flag.
- Top level BUILD.bazel files in //modules/skparagraph,
//modules/skshaper, //modules/skunicode, //modules/canvaskit
- All other .bazel file changes are automatic.
Bug: skia:12541
Change-Id: I38a9e0a9261d7e142eeb271c2ddb23f362f91473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478116
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.
One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.htmlhttps://docs.bazel.build/versions/main/be/functions.html#package_group
It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
I tried a few approaches, but ended up gravitating back
towards the layout where we have each folder/package
group up the sources. I imagine at some point, we'll have
skdiff depend on skia_core or something, which will
have things like //src/core, //src/codecs, //src/pathops
all bundled together.
PS7: Added in the groupings of sources, similar to what we had
earlier. I liked these for readability. These helped fix
up the //:skia_core build, and by extension, the CanvasKit
build.
Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This new image filter constructor enables SkRuntimeEffects to be
used as shaders within the ImageFilter DAG. The shader is created
lazily using the SkRuntimeShaderBuilder enabling the resulting
shader to consume the previous stage of the ImageFilter graph.
This relands commit ad9d774c1f after
fixing the threading issue found by the TSAN bot.
Change-Id: I06dc4cf6a304b14804c55531a5bc3f2afa34e219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477156
Auto-Submit: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit ad9d774c1f.
Reason for revert: Task Test-Debian10-Clang-NUC7i5BNK-GPU-IntelIris640-x86_64-Release-All-DDL3_TSAN has been failing since this CL landed.
Original change's description:
> Add public API support for SkImageFilters::RuntimeShader
>
> This new image filter constructor enables SkRuntimeEffects to be
> used as shaders within the ImageFilter DAG. The shader is created
> lazily using the SkRuntimeShaderBuilder enabling the resulting
> shader to consume the previous stage of the ImageFilter graph.
>
> Change-Id: I5d6917e34a8e5fdd053399f15a1e2cc7409e686f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470459
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
Change-Id: I0367a5c480df109c6116eb168792fe3c2fc58807
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475644
Auto-Submit: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
This adds a simple go program to test the installed go
toolchain, and a Make rule to codify the arguments to
our gazelle binary, built with extensions.
I could not figure out how to get the .json file to work
with the gazelle() Bazel rule, but this works ok for now.
Bug: skia:12541
Change-Id: I5067b15c7518951aeb69559d3871799d3b5745f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475716
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This uses the gazelle extension from
https://skia-review.googlesource.com/c/buildbot/+/473357
Review Tips:
- Ignore any changes to .h or .cpp files. Those have been
pulled out into their own CLs.
- Start with bazel/macros.bzl.
- Read the CL with the generation code, if you haven't already.
- Look at third_party/file_map_for_bazel.json.
- See experimental/bazel_test for an idea of how a cc_binary
would be made.
- Spot check one or two of the BUILD.bazel files.
This CL generates the "atomic" rules for src/, include/ and
modules/skshaper, as a starting point.
`bazel build --config clang //include/...` works
`bazel build --config clang //src/...` starts compiling,
(which verifies that the BUILD.bazel files are all valid),
but runs into errors because not all third_party deps have
been resolved, and there are some files missing from the
toolchain still (e.g. EGL headers).
Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This new image filter constructor enables SkRuntimeEffects to be
used as shaders within the ImageFilter DAG. The shader is created
lazily using the SkRuntimeShaderBuilder enabling the resulting
shader to consume the previous stage of the ImageFilter graph.
Change-Id: I5d6917e34a8e5fdd053399f15a1e2cc7409e686f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470459
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Change-Id: Ibeea56ebd5dce53af1252ca3ecf6cc6f010bd461
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469902
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).
This can be done with the following commands:
- bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
- bazel build :skia-core --config clang
This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]
We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.
For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.
An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.
To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.
The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].
Suggested Review Order:
- WORKSPACE.bazel to see the new dependencies on the
emsdk toolchain and bazel_skylib
- bazel/common_config_settings/* to see the few settings
defined (we have more to define, see BUILD.gn and
//gn/skia.gni for ideas)
- BUILD.bazel to see the "skia-core" cc_library rule.
See also "gms" and "tests"
- modules/canvaskit/BUILD.bazel to see the use of
the emscripten "wasm_cc_binary" rule, which depends
on the "skia-core", "gms", and "tests" rule. Note that
it only builds some of the gms as a proof of concept.
- The other BUILD.bazel files. Some of these are not
platform or feature dependent (e.g. pathops). Others
are (e.g. gpu).
- All other files.
[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines
Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
This lets clients access and use the same RGB to YUV matrices that we
use internally.
Inspired by https://crrev.com/c/3223983
Bug: skia:12545
Change-Id: I7f70f56e721819c3d33da447eff2e572b7774c51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461476
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 65967ab2c9.
Reason for revert: used in Android - http://screen/3fk6K3RUWZG8x5f
Original change's description:
> Remove SkRuntimeShader::makeImage.
>
> We don't have any known users, and it no longer exposes anything that
> a user can't just do directly.
>
> Change-Id: Id653a6be3f265a2847b1670f3e6c054cf2d094a2
> Bug: skia:12482
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453142
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12482
Change-Id: I6cc2e79796f53c42e9f53b7d9927c853e7e2d71c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453317
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We don't have any known users, and it no longer exposes anything that
a user can't just do directly.
Change-Id: Id653a6be3f265a2847b1670f3e6c054cf2d094a2
Bug: skia:12482
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453142
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Android has been updated to use fChild, so fIndex is dead.
Change-Id: Iec728aa91a4ad47f84e2188ade75f639f0c6087c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447186
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
We take advantage of their shared SkFlattenable lineage to store all
three types of object in the same sk_sp, and check their
Flattenable type to distinguish between them. Accessors allow us to
mimic the coding style of having three distinct fields.
Change-Id: I16426377f10fa2abffbf09bb7998c968614433df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435019
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Runtime shaders, color filters, and blenders are all able to sample from
a blender. These use the blend-function signature; both a src-color and
dst-color must be passed to sample. i.e.: sample(blender, s, d)
Change-Id: I3738e6b0b4af6d1d79e62ca1815c80d6a1ae9d6f
Bug: skia:12257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The preexisting enum versions now are just shallow factories for
the new blender versions, though internally we've kept the
specializations on impl.
Change-Id: I3449682bb443a4ff9f53cc7b0860343c56e377e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424436
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow runtime blenders to leverage existing color filters or
shaders when computing a blend.
Change-Id: I743d5fc6d83a92cd190cb6bfd1c79789d8be2089
Bug: skia:12249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430658
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>