Basically no hoops to jump through - the same binary
that works in the browser works in Node.
Tested locally with Node 8.9.3.
This aligns the GPU and CPU APIs (that is, makeSurface)
and breaks out the GPU/CPU js interface parts into
their own files. We only need one of them and we know
which at compile time.
Bug: skia:
Change-Id: I6d141387403a792d2374cf904872c6dbc999abfb
Reviewed-on: https://skia-review.googlesource.com/c/162746
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Also make a CPU only and GPU only build (although
the latter still has a lot of CPU logic).
Bug: skia:
Change-Id: I857c2300021c2adb5344865c28e4ad3e8d332954
Reviewed-on: https://skia-review.googlesource.com/c/162022
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Building CanvasKit uses very similar logic to PathKit, so there
was a fair amount of copy/paste/customize.
Fixes the name of skia.js/wasm -> canvaskit.js/wasm and
adds a package.json to formally track versions.
Also move PathKit helper scripts to align better.
Docs-Preview: https://skia.org/?cl=160463
Bug: skia:
Change-Id: Ie75b30592dcc4d520dca41f6f5579006aaa8849b
Reviewed-on: https://skia-review.googlesource.com/c/160463
Reviewed-by: Eric Boren <borenet@google.com>