The order of arguments in these structs is arbitrary, so we might as well arrange them to optimize something. Putting the paints at the front means the logic to find the paint is a lot more concise: it's usually just ptr+0, or *(ptr+0) when the SkPaint is optional.
This considerably reduces the size of the jump table in IsDraw::operator().
BUG=skia:2378
R=fmalita@chromium.org, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/272673002
git-svn-id: http://skia.googlecode.com/svn/trunk@14634 2bbb7eff-a529-9590-31e7-b0007b416f81
This adds back two optimizations from SkPicture: drawPosText strength reduction to drawPosTextH, and pointless save-foo-restore blocks are noop'd away.
The small-T optimization in SkRecord gets in the way of implementing replace(), so I removed it.
Just to keep the API focused, I removed the methods on SkRecord that iterate over i for you; it's just as efficient to do it yourself, and all of the interesting code does its own custom iteration.
BUG=skia:2378
R=fmalita@chromium.org, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/245853002
git-svn-id: http://skia.googlecode.com/svn/trunk@14300 2bbb7eff-a529-9590-31e7-b0007b416f81