- Include default precision in viewer's highlight shader when needed
- Flush cache when switching backends. Fixes issues between (eg) GL
and ANGLE where shader caps are different.
Change-Id: I80bc9fb56fdab49fdbe2e858db7398a5471048c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212194
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit 77af4ecd35.
Reason for revert: iOS errors and bad images on Gold
Original change's description:
> Support GL_EXT_draw_buffers
>
> Change-Id: I078aa7c42de4368602b0ef43bd7e18efbfd1e049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212182
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Ib8759d4a1009f9a8774365a699e211834d634cff
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212264
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I078aa7c42de4368602b0ef43bd7e18efbfd1e049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212182
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We need this again because I had to turn off opList splitting reduction by default but would like to keep testing it on some bots
Change-Id: I9e38d5a3d823e86799055892d191a5643a4b98ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212193
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I005740aef6ab8ba78f3da4d3b9d744ce3fb326e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211982
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Allows clients to customize behavior when shaders fail to compile.
Added nicer shader error handling to viewer.
Change-Id: If82b48e40d64fd786f37e88c564fd623b53c7f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211361
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
No-Try: true
Change-Id: Ida3e485a7b3d218833b314f7b1cf81c9a44e3f6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212033
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I61a295daacaf8a4b0350ae7fc7641059a990552a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212020
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Noticed that there was an include for <array> in there that didn't make
a lot of sense, so cleaned up the others which are hanging around from
older code which was in there.
Change-Id: I77acbb0914989e9bf67ab74dfd842a798ea592f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206172
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.
Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:9036
Change-Id: I0e8b44a0c586abd982e7301d1b366c04d69aff0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211421
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Add a shim to redirect until clients are updated
Change-Id: Ib43614e5620b1a24ca18187c1646a8ed1a9ee7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211003
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic328dc9f16a1f1aa27306321f5a53b587c14fa21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds a tag that can be used to verify the expected type
of shaders. My follow-up CL that adds SkSL editing to
Vulkan relies heavily on this.
Change-Id: Ifda420c2dcbaff07cdf1b8157d0ece02b1ab6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210262
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The need for -Ithird_party/gif has already been
rewritten away, and we can do the same for etc1.
Change-Id: I97408652682b5ec406647108056e7a1ea6a56c29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210131
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Tested by:
cd tools/gpu/gl/interface/
go run *.go --in_table "./interface.json5" -out_dir "../../../../src/gpu/gl/"
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: I1fee1263e321580c0e8c4e41d345fc856ef2a4e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210128
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I099f8a635df7dd0ddd3902459615250ea2c120c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209874
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Still only works with the GL backend. For other backends,
need to add similar logic to the shader caching, and some
extra checks in Viewer to force the SkSL flag on.
But in GL, this lets you toggle the checkbox and see the
SkSL / GLSL at will (and edit in either form).
Change-Id: I6d392113aa9cbcbd6e64589b849de70d0ac3beeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209165
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a variant of drawPaint but is automatically clipped
to the bounds of the most recent saveBehind buffer (axis-aligned bounds).
No public exposure.
Impl is pretty simple (its a variant of drawPaint)
- find the most recent saveBehind device bounds
- if there is none, draw nothing, else
- temporarily intersect the device's clip with that bounds
- drawPaint
- restore the clip
See https://buganizer.corp.google.com/issues/129117085
Change-Id: I7c532e63a80b118fb2416c572b8e0d2abf8cf59a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209166
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
`tools/skqp/docker_run_apk.sh` executes SkQP tests in an emulator
`tools/skqp/run_apk.sh` is used by `docker_run_apk.sh` and
`tools/skqp/test_apk.sh` to factor out common code.
Also: `bin/sysopen` now pipes output to `/dev/null` and doesn't block.
TODO: harmonize with test code executed by bots in `infra/skqp/`.
No-Try: true
Change-Id: Ia212a84565ff52279a845e20372a0ad7cc0726a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209401
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
replace the following scripts: cut_release, get_gold_results.py,
goldgetter.py, make_rendertests_list.py, and upload_model with a single
program: cut_release. Still depends on three C++ programs: jitter_gms,
list_gpu_unit_tests, and make_skqp_model.
Change-Id: I28f59bc1f0caedc05d6ce2c4cc11bbd66cfb9784
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209171
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This ensures that proxy typefaces are really proxying these calls. Also,
sometimes the defaults aren't really the right thing.
Change-Id: Ifac417452136adca8152f4cd7670fd40553bd3b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209105
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:8932
Change-Id: Ic7414a6fdfbd8f6a822d1c4c09465843889bb885
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209161
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
https://chromium-review.googlesource.com/c/catapult/+/1567486 caused the
Housekeeper-Nightly-RecreateSKPs_Canary bot to fail because it now
expects our page_sets dir to be a python module.
Change-Id: I121bba213ea50dc4ea4139707cd3b5f97c3d7f70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209106
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
Problem: `make_gmkb.go `was ignoring the ignoring the embedded ICC
profile in the images it was getting from Gold.
Replace make_gmkb.go with two small programs: `goldgetter.py` and
`make_skqp_model.cpp`.
`make_skqp_model` uses Skia to create the model from a bunch of images.
`goldgetter` wraps `make_skqp_model` and handles:
- json parsing
- downloading images from gold
- multiprocessing
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86-devrel-Android_SKQP,Test-Debian9-Clang-NUC7i5BNK-CPU-Emulator-x86-devrel-All-Android_SKQP
Change-Id: I7add1a1dfd83bbd0ab07ab126d4183c36325263c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209101
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of fde841de44
Original change's description:
> Simplify SkTypeface::charsToGlyphs API to require UTF32 input
>
> Change-Id: I486713c496c40103eef13fa6068ac4d69e32f606
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207865
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I5162c93b3ea6146d09334545744b791d993397b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208679
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
- Actually create the new branch
- Create the CL to update the Chrome milestone
Bug: skia:8932
Change-Id: If49a5b8893b90d0285b3b576c5af94e42d40f803
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208671
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
Bug: skia:8737
Change-Id: Ib825e5f0c9502692cbecc60fbb68d0d1a2bc635f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208672
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit fde841de44.
Reason for revert: used in headless on google3, need to add a guard
Original change's description:
> Simplify SkTypeface::charsToGlyphs API to require UTF32 input
>
> Change-Id: I486713c496c40103eef13fa6068ac4d69e32f606
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207865
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I1d28ed5c31deaa76aa3c4b627454b0ad3356a6fc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208800
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
The methods on SkScalerContext are no longer used.
Change-Id: I6a5a5f2eb7018cb6369ea90649ab5a65b5a6660a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208660
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
A couple little spots starting to look unwieldy.
Change-Id: If2971b71ae202b152f54ec3df6896d906c34a081
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208276
Reviewed-by: Brian Osman <brianosman@google.com>
¯\_(ツ)_/¯
Cq-Include-Trybots: skia.primary:Build-Win-MSVC-arm64-Debug
Change-Id: I48dd439fffff004c9ee7f36ecbe834a964286726
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208279
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ibcc6ee83cde537caaab824658721bbda300abc18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208273
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In CrashHandler...
- make CrashHandler a non-noop... don't know why it's disabled
- fix bitrot since we last built it
- update to demangle symbols on Linux too, not just Mac
- catch SIGTRAP, which will catch SK_ABORT / SkASSERT,
unless otherwise hooked (e.g. by a debugger)
In fm...
- use CrashHandler
- convert exit_with_failure to SK_ABORT so they'll also dump a trace
- flush stdout after printing what's running
Change-Id: Ib20d0e4f442d73c28e193396dc6e85935fc58544
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208151
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Changed the python script to operate on all shaders in the directory,
handling SPIR-V appropriately, and collating data across backends.
Made the output CSV, so that it imports into spreadsheets directly
(and handles missing columns cleanly).
Removed all the JSON digest logic - this was overkill at the moment,
and it made it tricky once we were combining information from GL and
Vulkan. Also, the hit count data was probably misleading - it didn't
count hits at the program cache level, just the persistent cache.
Change-Id: If354cde943c96f84e7bcc20a137afefca3b59358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207960
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
When in GL backend, adds a "Shaders" section to the debug menu.
"Load" scrapes all of the vertex and fragment shaders being used,
then displays them. They can be edited, and "Save" pushes the
results.
Note: It is trivial to trigger an assert by saving a shader that
doesn't compile. I'd like to make the program builder more robust
in a follow-up CL, to fall back to the "real" SkSL, not draw, or
something along those lines.
Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This avoids boilerplate at every call-site (and more are being added
soon) to set up the reader/writer objects.
Change-Id: Idc632932b5a9be8d3164d249abab7dccbb905ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207704
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The two existing external users of SkPaintFilterCanvas always end up
making a copy of the paint when the canvas is in use. As a result, the
extra overhead of doing COW is being wasted. In general, it seems easier
for users to optimize by simply not using the filter canvas when it
won't be making any changes. Also, no users are using the 'Type'.
After users are updated to this new API, the old onFilter can be
removed.
Change-Id: Iee1ce3cd22bce8c00664de078375b105abd7c866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/149806
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>