Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).
This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:
* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
Review-Url: https://codereview.chromium.org/2066993003
Reason for revert:
This caused static initializer regressions in Chromium (crbug.com/625728).
Relevant build logs here:
Linux:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849
Mac:
https://build.chromium.org/p/chromium/builders/Mac/builds/17350
Relevant lines from the error log:
Linux:
# InstanceProcessor.cpp GrUniqueKey::GenerateDomain()
# InstanceProcessor.cpp gr_instanced::kShapeBufferDomain
FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Mac:
FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower
Original issue's description:
> Begin instanced rendering for simple shapes
>
> Adds a module that performs instanced rendering and starts using it
> for a select subset of draws on Mac GL platforms. The instance
> processor can currently handle rects, ovals, round rects, and double
> round rects. It can generalize shapes as round rects in order to
> improve batching. The instance processor also employs new drawing
> algorithms, irrespective of instanced rendering, that improve GPU-side
> performance (e.g. sample mask, different triangle layouts, etc.).
>
> This change only scratches the surface of instanced rendering. The
> majority of draws still only have one instance. Future work may
> include:
>
> * Passing coord transforms through the texel buffer.
> * Sending FP uniforms through instanced vertex attribs.
> * Using instanced rendering for more draws (stencil writes,
> drawAtlas, etc.).
> * Adding more shapes to the instance processor’s repertoire.
> * Batching draws that have mismatched scissors (analyzing draw
> bounds, inserting clip planes, etc.).
> * Bindless textures.
> * Uber shaders.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
>
> Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
NOTREECHECKS=true
TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2123693002
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).
This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:
* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
Review-Url: https://codereview.chromium.org/2066993003