Change-Id: Ic364059cb277773a5d5f8011be2b68b757e889f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204280
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I13be29dfdc6d3750ca996ad3a03c75befceadc5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I1a223c96fbffc24a3a9263304768c2d7946a7a9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204260
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
And move --backend first among the backend flags.
Change-Id: I853ede2a8218f046c968ace2ce8c5e277421e225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204133
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Do you know why the mutex was there around render() in the first place?
Change-Id: I3ff4bcf510c5f9a61fa002b7eff0eb3d47dc2f45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204128
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This will let us smoothly switch over from using skia_srcs()
to using base_srcs() and gl_srcs(), listing things we need
from src/ports (and src/utils/mac/*.cpp) in BUILD instead.
Change-Id: I85dabd0dd620e1dcbcf4883ea8cfba3c111ce319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204126
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
518c679da1..c240abe4ef
git log 518c679da109..c240abe4ef2c --date=short --no-merges --format='%ad %ae %s'
2019-03-27 jmadill@chromium.org D3D11: Broaden suppression for atomic counter tests.
Created with:
gclient setdep -r third_party/externals/angle2@c240abe4ef2c
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=stani@google.com
Change-Id: I87161c445bcc315a989a8a611ad5a62f8e0ad5e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204180
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
I was unable to reproduce any of the regressions so just doing a blanket
disable on Android/command buffer.
Skia perf results show a mix of big perf wins and losses for Radeon GPUs,
particularly on ANGLE and even more so with ANGLE+msaa. Minor wins for other desktop GPUs.
Specifically on Android there was a mix of smaller wins and losses on NexusPlayer
as well as some big wins. Minor wins on NVIDIA Shield. No change in texture upload stats.
Bug: chromium:945506
Change-Id: Ief0d546d5bf6e6e10d7dfcceb2a0bbae82719467
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204140
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Iab2ea4dfbff466f96f3f54d5150e12a8eb673518
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204125
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Outer SkPaint paint variable was shadowed by inner, so the
experimental_DrawEdgeAAImageSet calls always used nearest-neighbor
filtering.
Change-Id: I0a44ba9056c553c58559cf503d33df6b7f9e7019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203803
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This lets memory traces agree on how big textures are.
Bug: chromium:944846
Change-Id: I5ea8cb5e1331b4ad8d6f59f656c6e61d44290489
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203727
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adrienne Walker <enne@chromium.org>
FM's a bit like DM, and a bit like the old GM tool, maybe closer to GM.
FM always does one serial run through of a list of GM, image, or .skp
sources (-s/--sources) into one drawing configuration, set at a high
level with -b/--backend, fine-tuned by flags like --ct, --at, --gamut,
--samples, etc.
FM prints all available GMs when run with no arguments, part of
how it integrates well with external parallelization like xargs:
out/fm | time xargs -n4 -P32 out/fm -b cpu ... -s
out/fm | time xargs -n32 -P8 out/fm -b gl ... -s
ls *.skp | xargs ... out/fm ... -s
...
TODO later:
vector backends: --backend pdf, svg, xps, skp
--source *.svg, *.json (Skottie)
Create/update a dm.json file
Change-Id: Idacbd2785deaf6f1d33674c66c4d984fa91dbd85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
* skia_nytimes_mobile looks the same as skia_nytimes_desktop so deleting it.
* Was unsuccessful in making skia_sfgate_desktop work so deleting it.
* Increasing wait time in capitalvolkswagen seems to help SKP be more complete.
* Increasing wait time in booking does not seem to inc # of images but increasing it anyway.
NoTry: true
Bug: skia:8653
Change-Id: I9c05ffa679652a4b3962967f8376df525e7649fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203821
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This also adds a useful debug print out (of the end-of-opList array)
Change-Id: Ia678b6e8d143ca4f851984fb5026c2ec4f998384
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202706
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Without the missing increment of fCurOpListIndex in the intermediate flush case, the drawing manager could end up re-executing an entire opList.
TBR=bsalomon@google.com
Bug: 942538
Change-Id: I8298c02071e87a343ec03d809959d06049071d93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203726
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
a47e2a23ab..518c679da1
git log a47e2a23ab4c..518c679da109 --date=short --no-merges --format='%ad %ae %s'
2019-03-26 jonahr@google.com Clean up test_expectations to merge with angle style/convention.
2019-03-26 syoussefi@chromium.org Fix OOM in TextureUpload perf test
2019-03-26 syoussefi@chromium.org Disable GPU perf tracking on D3D
Created with:
gclient setdep -r third_party/externals/angle2@518c679da109
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=stani@google.com
Change-Id: Ibe1a5edcefad98422b41b84738e8c8bdb5508fbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203928
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
4035f6c897..83d44af5c2
Created with:
gclient setdep -r ../src@83d44af5c2
The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
TBR=stani@google.com
Change-Id: Iff9fa07f26b7276abe97042b64345556438aafaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203926
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/b37679d2f44240b461114360ae38e0d974f44119 Add more post process expectation annotations. (erikchen@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I834c14862660268da9a5f24c1fb46fed4c5d954c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203805
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This reverts commit 16a8e99a37.
Reason for revert: Amd/Radeon bugs and quality concerns
Original change's description:
> Add MSAA and non-aa modes to GrFillRRect Op
>
> Adds a non-aa mode and an MSAA mode that uses the sample mask. Also
> adds a new cap to decide whether we prefer this new sample mask Op for
> large round rects, or whether it's faster to just continue drawing
> them as paths like before.
>
> Bug: skia:
> Change-Id: Iea7d9a78766f67c196a02cb833c84a0ac3f1bbac
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202921
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: If2c3293bdd8c19307e243d83c44fd328446fded7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203961
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Both mobile SKPs of ebay/sfgate are not useful. We already have a desktop version of ebay. Create one for sfgate.
NoTry: true
Bug: skia:8653
Change-Id: I535c352d46d34500c2a8bdda12d406c58e16fd55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203804
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Adds a non-aa mode and an MSAA mode that uses the sample mask. Also
adds a new cap to decide whether we prefer this new sample mask Op for
large round rects, or whether it's faster to just continue drawing
them as paths like before.
Bug: skia:
Change-Id: Iea7d9a78766f67c196a02cb833c84a0ac3f1bbac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202921
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Introduce AE-specific text shaping abstractions, and move the existing
implementation to a separate CU.
Change-Id: I8533ed8d9c59af6d82b3f1ca66a6e1d50a3c33c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203706
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
These seem like ad-hoc debugging aids,
not something that needs to print in all Debug builds?
Maybe even should just be deleted?
Change-Id: I240d85b004ccddac134312d369231015d8234fdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203698
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: Ifb800bb4fccfc330017a80046e5054432f2a2617
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201002
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I21bd0155bf28420c10caf43af29748def510643c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203171
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
da37e7f675..a47e2a23ab
git log da37e7f6759d..a47e2a23ab4c --date=short --no-merges --format='%ad %ae %s'
2019-03-26 syoussefi@chromium.org Add instructions for use with RenderDoc + Android
2019-03-26 ynovikov@chromium.org Suppress dEQP-GLES31.functional.atomic_counter.* on Win7 NVIDIA D3D11
Created with:
gclient setdep -r third_party/externals/angle2@a47e2a23ab4c
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=stani@google.com
Change-Id: I8a83af5adae9e966711c888510dc4626938f44ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203782
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/a4f9a8b3ac3195aab9c10e1dfa15a46edc4fb190 Convert newline characters in step_text to html breaks. (gbeaty@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Ibdc5c1df0efdcdb45965593ea19e6a3cd9d72350
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203800
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This reverts commit f891548888.
Reason for revert: breaking msaa bots
Original change's description:
> Fix bug in GrResourceAllocator's intermediate flushing
>
> Without the missing increment of fCurOpListIndex in the intermediate flush case, the drawing manager could end up re-executing an entire opList.
>
> Bug: 942538
> Change-Id: I1984dc3924871e4f50ed75a9c5f62c63a97a25dd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203700
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I4258321891a99ecd570cffba283355cc0bfe522c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 942538
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203725
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Without the missing increment of fCurOpListIndex in the intermediate flush case, the drawing manager could end up re-executing an entire opList.
Bug: 942538
Change-Id: I1984dc3924871e4f50ed75a9c5f62c63a97a25dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203700
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Id403aabcae1dbf38e55381bb3b4353e85a12a745
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203705
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The logic being tested is implemented in the various Gr*Gpu classes, so
running it on the NullGL context seems like an oversight.
Bug: skia:
Change-Id: I629010f0abde9347f06602a6b8774df7a19a3da7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203704
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I6ecfed3f7ee096f85ea4cb4920e1029227d36169
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203703
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This "fixes" the situation where targets know they want
to link MacOS frameworks like MoltenVK (-framework), but
don't know where to find them (-F).
It's not totally clear to me that this is a principled
fix, but it does make things build.
Change-Id: I018251cad129acb1a176ccce056caa131ee70789
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203687
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>