Bug: skia:12701
Change-Id: Ibf7b4ac280eb853e3f5d786bd188ae0ac208609b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/545367
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
gazelle ended up being more liability than asset for our C++ rules.
It required devs to manually run the command frequently (and was
easy to forget until the CQ failed). The fact that we still had to
edit the source files (e.g. the "srcs" cc_libraries) meant that
the mixture between generated and hand-written caused some
tension (see include/third_party/vulkan for a good example).
The combination of gazelle and our IWYU enforcement added several
bits of churn without any real benefit. The generated rules
also didn't help identify cases where we were not keeping tight
boundaries (e.g. non-gpu code and gpu code).
Identifying third_party deps automatically ended up being trickier
than anticipated (see the deleted //third_party/file_map_for_bazel.json)
Using the "maximum set of dependencies" worked ok, but ended up
increasing build time unnecessarily. For example, compiling
CanvasKit for WebGL always needed to compile Dawn because
SkSLCompiler.cpp sometimes needs to include tint/tint.h.
Follow-up CLs will rebuild the BUILD.bazel rules without gazelle.
Note to Reviewers:
- The only file worth manually reviewing here is bazel/Makefile.
Change-Id: I36d6fc3747487fabaf699690780c95f1f6765770
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543976
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This is cleanup left over from a prior CL's review. We will want to
use the combination builder outside of graphite.
This CL is mainly just moving stuff around except for the addition
of the SkCombinationBuilder.buildCombinations method and CreateKey
more accessible outside of Graphite.
Bug: skia:12701
Change-Id: If2cae6fcff5670e488bc14473b7b1d2f9b1fecd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543196
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also adds support for making a Resources unbudgeted state when it
is pulled out of the cache to be used for an SkImage or Surface. It
then puts the resources back as budgeted when returned to the cache.
Bug: skia:12754
Change-Id: I469ace602aa6f5f708b82655e94557ff8ad45a72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538046
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The ShaderType enum seems like it will persist while the ShaderCombo will not.
Bug: skia:12701
Change-Id: Idf9ed89a50bac46b93a81da3e814207c83b3a1ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541723
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
I believe this was only needed during the sprint, before we had
RenderSteps.
Bug: skia:12701
Change-Id: I4945fc69f9c1cd419b8c3143b6638e4769761ff9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541976
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This just adds the API. Additional work will be required to actually
create an SkShaderSnippet for the runtime effect.
The SkBlenderID will be used in the combination system to specify the
Blender runtime effect as a combination candidate.
Bug: skia:12701
Change-Id: I524a2fa7a00ece6d9422891bcbc82ce0237679e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540170
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This adds aliases like skvx::float2, float4, etc. to SkVx.h and goes
through existing usages of SkVx to standardize on those aliases, or
refer to the full name directly.
In particular, this lets us clean up the equivalent aliases in
src/gpu/tessellate, src/gpu/graphite/VectorTypes and src/gpu/ganesh/GrVx
Where possible, I switched to using skvx::Foo directly and leveraged
auto to make it less redundant. Headers always used the full type
except for PatchWriter.h and Rect.h because of the number of their
usages. In this case, the alias is scoped to private so it can't leak.
This is prep to migrate older code that is still using SkNx and its
aliases like Sk4f to SkVx as well.
Change-Id: I9dd104e83cf17c2b88995a047cfd2e2b0fe6fac2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This also fixes a bug that the tests revealed -- it wasn't resetting the
reused-buffer offset after transferToCommandBuffer.
Change-Id: I75850ab1cb1e63dc88f95783248f70816611cefc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536103
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: James Godfrey-Kittle <jamesgk@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
G3 prefers license() first.
This was done mechanically with a big find/replace
Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .
This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.
bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.
Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
This will let us use this utility everywhere.
Bug: skia:12701
Change-Id: I9342d0b40a81789ed93e3ec4009e5602033d6691
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534662
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This just plumbs through a flag that allows snippets to request a
dev2Local matrix uniform and uses it for gradients and the image shader.
Bug: skia:12701
Change-Id: If1eadff8d5e40d81d9e3794db4b7f816127c4b75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529810
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: Ib02db7160599d3c15a01597c746ce5131f2998e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526298
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of commit ae5e846047
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: Iaac8b6fd0f2d9d1f8d5771f8204047a9127184c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528041
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I484067cb1f6025dc9e6770c51c99bfc2c5925652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528365
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I76a01cf18583fab619459f258119b780ff978be5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527840
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This means that the UniformManager w/in the SkPipelineDataGatherer will
now collect all the uniforms into a single block of memory.
Bug: skia:12701
Change-Id: I504a014d37662619191d9b519b4e1add69eac8bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527837
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This removes the use of the dubious void* 'srcs' array.
Bug: skia:12701
Change-Id: I5078d48c119d4e84e83a78b10d0bd4a9a1d8cd8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527777
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is moving to the world where the SkPipelineDataGatherer holds
a UniformManager. In that world the UniformManager will need to
incrementally allocate the uniforms it is collecting.
Bug: skia:12701
Change-Id: I6ed26948d7d0f2979130c4908d0c34c32604cd75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527736
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With UniformData being stored in a arena and TextureData still being
held by unique pointer, the PipelineDataCache needs to be able to handle
both.
Longer term, TextureData will also be held in an arena and this
split will go away.
Bug: skia:12701
Change-Id: Iab6c6542fbce4f886410f985e6c93ddaa125152e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527504
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The SkPipelineDataGatherer is going to subsume all the UniformManagers
scattered across the code so it will need the Layout in its ctor and
be plumbed where ever there is a UniformManager (in order to replace it).
Bug: skia:12701
Change-Id: I4f42bf50023e9e66c90f9a14833b976e214e1cc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526275
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The unused variable was breaking compilation for some versions of clang
Bug: skia:12701
Change-Id: I8ded5bf3d18136b5679878090186746b88292c3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527236
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is currently unused and can be re-obtained from the paint params
key if needed. Currently, it is getting in the way of updating how we
collect uniform data.
Bug: skia:12701
Change-Id: I5057cdfa42252b03b0f9756290735bf4b20dcb6b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526272
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
These aren't currently used (we recompute them from the PaintParamsKey)
and are only getting in the way as we change how we accumulate uniforms.
We can always re-add them if the recomputation becomes a hot spot.
Bug: skia:12701
Change-Id: Id91ea0d27543666c75c154fc585d954c5f89aded
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526270
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This doesn't reuse memory w/in the gatherer but sets us up to do so.
Bug: skia:12701
Change-Id: If5ed962e73609b113581ed2bd681e872fe3214c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526029
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This doesn't actually change the memory allocation but sets up to do so.
90% of the CL is just renaming SkPipelineData to SkPipelineDataGatherer.
The main interesting changes are those to:
ExtractPaintData
in DrawPass.cpp
and SkPipelineData.h/.cpp
Bug: skia:12701
Change-Id: I3e18f9b3f16166649de1bf1f4399d5521d817eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524763
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12845
Change-Id: If3ac2b6ba2c8e28328ee5805a29fc83353220364
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524756
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Most of these are pretty mechanical generated changes.
IWYU noticed one issue with DSLCore.h, which was fixed here.
Change-Id: I5629565ad3c2817daa71907c62f932d93f9d78ab
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524617
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:13086
Change-Id: I0fc3243fb3f3974a32726237358522171ae33c41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523419
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
We are going to cache (and uniquify) the UniformBlocks and TextureBlocks
separate from each other.
Bug: skia:12701
Change-Id: I03837c4a38a9bdeb4224a697eab119fca24e8f8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522916
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
PS1 regenerates the Bazel files. Use it as the base change when
comparing patchsets.
IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.
This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
- src/gpu/effects/GrConvexPolyEffect.cpp
- tests/SkSLDSLTest.cpp
To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.
I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)
Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
We are going to cache the uniform data and the texture data separately.
Begin by making the uniform data something that could be cached on its own.
Bug: skia:12701
Change-Id: If3ea3a9b6050faf0810549d4076ae44732656a9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522178
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
PS1 regenerates the Bazel files.
It is recommended to review this CL with a diff from PS1.
Example output when a file does not pass the test:
tools/sk_app/CommandSet.h should add these lines:
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
namespace sk_app { class Window; }
tools/sk_app/CommandSet.h should remove these lines:
- #include "tools/sk_app/Window.h"
The full include-list for tools/sk_app/CommandSet.h:
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
#include <functional>
#include <vector>
class SkCanvas;
namespace sk_app { class Window; }
---
This makes use of Bazel's toolchain features
https://bazel.build/docs/cc-toolchain-config-reference#features
to allow us to configure compiler flags when compiling
individual files. This analysis is off by default, and can
be turned on with --features skia_enforce_iwyu. When enabled,
it will only be run for files that have opted in.
Example:
bazelisk build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
There are two ways to opt files in:
- Add enforce_iwyu = True to a generated_cc_atom rule
- Add enforce_iwyu_on_package() to a BUILD.bazel file
(which enforces IWYU for all rules in that file)
Note that Bazel does not propagate features to dependencies
or dependents, so trying to enable the feature on cc_library
or cc_executable targets will only impact any files listed in
srcs or hdrs, not deps. This may be counter-intuitive when
compared to things like defines.
IWYU supports a mapping file, which we supply to help properly
handle things system headers (//toolchain/IWYU_mapping.imp)
Suggested Review Order:
- toolchain/build_toolchain.bzl to see how we get the IWYU
binaries into the toolchain
- toolchain/BUILD.bazel and toolchain/IWYU_mapping.imp
to see how the mapping file is made available for
all compile steps
- toolchain/clang_toolchain_config.bzl, where we define the
skia_enforce_iwyu feature to turn on any verification at
all and skia_opt_file_into_iwyu to enable the check for
specific files using a define.
- toolchain/clang_trampoline.sh, which is the toolchain is
configured to call instead of clang directly (see line 83
of clang_toolchain_config.bzl). This bash script used to
just forward all arguments directly onto clang. Now it
inspects them and either calls clang directly (if
it does not find the define in the arguments or we are
linking [bazel sometimes links with clang instead of ld])
or calls clang and then include-what-you-use. In all cases,
the trampoline sends the arguments to clang and IWYU
unchanged).
- //tools/sk_app/... to see enforcement enabled (and fixed)
for select files, as an example of that method.
- //experimental/bazel_test/... to see enforcement enabled
for all rules in a BUILD.bazel file.
- all other files.
Change-Id: I60a2ea9d5dc9955b6a8f166bd449de9e2b81a233
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519776
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The KeyContext is used in the addToKey methods but must appear in the
AddToKey methods bc the latter can call the former.
Bug: skia:12701
Change-Id: I3143afec8337b1e3e12f1c3cc198714009ca6930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520539
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: I1fd8dede3eb216c28408bd613119448704c0e7c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512356
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
4 byte alignment was being used, when it should be 256 on Intel Macs.
Bug: skia:13033
Change-Id: If902885f62e019b10c316dcfd7f4a336e0982db7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518522
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
ExtractPaintData currently returns:
std::tuple<SkUniquePaintParamsID, std::unique_ptr<SkPipelineData>>
SkShaderCodeDictionary::findOrCreate is going to change in an upcoming CL and this sets up to better isolate those changes.
Bug: skia:12701
Change-Id: I8d077b3d342e6ea16ac99227eb145d92e8247ea4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/517736
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
PS1 regenerates BUILD.bazel files
I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.
The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.
There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.
Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
SkPipelineData is evolving into a big deal - it deserves it owns files.
Bug: skia:12701
Change-Id: I78b4100f1b90fa10f2b264e6d13fca6f15bba39b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516157
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12754
Change-Id: Iec046dedb088f226e5928712222fa786426b2689
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515517
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>