Rasterize the picture only when it changes, not every time
raster widget paints itself.
Removes include SkForceLinking.h while organizing the SkDebuggerGUI.cpp
includes.
This is part of the work trying to remove bugs that come from
SkDebugCanvas stateful draw. Part of the state comes from some
optimization that this tries to reproduce in a different way.
Review URL: https://codereview.chromium.org/839743003
Make all fields of inspector view (details tab, clipstack tab, geometry
view) update the correct info when user selects a draw command. Also
update the info regardless if the painting is paused or not.
Current clip and matrix will not update consistently even after this
patch, as they depend on stateful debug canvas draw (may be fixed
later).
Review URL: https://codereview.chromium.org/835903002
Use the GUI widget states instead of instance variables
reflecting the widget state.
Fixes the case where pause state would be left on when
switching files, but the image would change to the last
frame of newly loaded image.
Review URL: https://codereview.chromium.org/810033004
Move Skia initialization out of the GUI widget class to the
main function.
Before, Skia may have been already called before the SkGraphics::Init
was run.
Review URL: https://codereview.chromium.org/822583003
Make draw command image widget resize. The widget was not resizing,
effectively preventing the window from being resized smaller.
Make the rasterized draw command image be proportional to the widget
size. The draw rasterization canvas is still an equilateral rectangle
with dimensions of the smaller side of the widget.
Makes the widget re-rasterize the image only when the draw command
changes, not for each widget paint.
Renames the widget from "image widget" to "draw command geometry
widget".
Makes the background of the image black, similar to the raster widget
background.
Adds a tooltip saying "Command geometry" for the widget, so that user might
understand what the contents should be.
This commit is part of work that tries to make the debugger window to be
a bit more resizeable, so that it would fit 1900x1200 screen.
Review URL: https://codereview.chromium.org/787143004
The settings widget was laid out by hand, eg. the widths of most
elements were hardcoded. This prevented it from being laid out by the Qt
widget system. This in turn prevents the widget from shrinking to its
optimal size. This in turn causes cascading effect where the geometry of
many of the UI widgets has to be hard-coded. This in turn prevents
proper resizing of the UI.
Make Qt layout the settings widget by following changes:
a) Group settings in QGroupBox groups instead of hand-written
layouts and labels hardcoded in certain places.
b) Remove "Expanding" size policy from settings widget. The widget
calculates its own size based on the widgets inside. Thus "Preferred"
is the correct policy to use, as expanding the widget will not
bring any new content visible.
c) Remove maximum width 250 from Settings widget
d) Make "canvas settings and image layout", eg. the horizontal layout
holding the settings widget divide the space between the picture and
settings like so: settings uses up only as much as it needs (stretch
factor 0), while picture uses up everything else (stretch factor 1).
In order to do a) reasonably, reorganize the UI and the code a bit:
a1) Rename settings group "visual filter" to "Visualizations".
a2) Make "visual filter: on/off" combo box a checkbox in
"Visualizations".
a3) Move "Mega viz" setting checkbox from "raster" (or "render targets")
section to "Visualizations"
a4) Move "PathOps" setting checkbox from "raster" to "Visualizations"
a5) Make Raster and GL checkboxes use QGroupBox checkbox feature
a6) Move "current command", "command hitbox" and "zoom level" from
"Settings" widget to part of "Inspector" concept. These pieces of
information are now visualized as their own box in the right-hand
bar, below settings.
a7) Do not expose settings user selects through the UI widgets
state that record the user interacts with. Instead, expose it as state
of the "settings widget". Thus settings widget provides "raster settings
changed" signal, which the client hook to and then query the state
through the object API.
This makes the full window a bit shorter.
This commit is part of work that tries to make the
debugger window to be a bit more resizeable, so that it would fit
1900x1200 screen.
Review URL: https://codereview.chromium.org/829933002
Pass command strings and offset arrays as out parameters instead of
returning new arrays from the functions.
This simplifies debugger leak investigations, as the app leaks less by
design.
Review URL: https://codereview.chromium.org/821663003
This splits the playback functionality out of SkPictureData. The old SkPictureData::draw method is pulled out along
with its supporting functions as verbatim as possible. Some follow on CLs will be required to:
re-enable profiling in the debugger (and remove the vestiges of SkTimedPicture)
re-enable display of command offsets in the picture (this should probably wait until we've switched to SkRecord though)
Clean up CachedOperationList (maybe fuse with SkPicture::OperationList)
Split SkPicturePlayback into a base class and two derived classes
Implement parallel version of GatherGPUInfo for SkRecord
Landing this is blocked on removing Android's use of the abortPlayback entry point.
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/377623002
Internally the settings and inspector in the debugger are separate, but the
inspector button toggles both of them. This is unfortunate, because both of
these have large minimum vertical sizes. This means that those with vertical
resolutions less than ~1024 cannot see the the details tab.
This change separates the settings and inspector toggles into two so that
the interface is usable on screens of smaller size.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/18279002
git-svn-id: http://skia.googlecode.com/svn/trunk@9835 2bbb7eff-a529-9590-31e7-b0007b416f81