Really helpful to slow down animated content for debugging, etc...
Bug: skia:
Change-Id: Id22ac555c7926dc858777d3d1be8afac1686407a
Reviewed-on: https://skia-review.googlesource.com/c/182920
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 559c617137.
Reason for revert: breaking things
Original change's description:
> Reuse GrTexture instances when the same GrBackendTexture is used to
> repeatedly fulfill a promise SkImage.
>
> Bug: skia:8613
>
> Change-Id: I35c76435d630d2daa034e0c3efb59666bfd6882a
> Reviewed-on: https://skia-review.googlesource.com/c/175820
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I7548809945d0a875fdb9387398bbc45e733c0846
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8613
Reviewed-on: https://skia-review.googlesource.com/c/182960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
c05c141619..b827f490e4
git log c05c141619a5..b827f490e46e --date=short --no-merges --format='%ad %ae %s'
2019-01-10 geofflang@chromium.org GL: Work around errors generated during query caps initialization.
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TBR=bsalomon@google.com
Change-Id: If1424a4d5b2c0e45706b77658705a8c69a92329c
Reviewed-on: https://skia-review.googlesource.com/c/182735
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Bug: skia:
Change-Id: I51834b34b0ebb00c1b6f6b8797a14237a4814856
Reviewed-on: https://skia-review.googlesource.com/c/182812
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Unlike other ops, always use half-float colors. The logic around the
Instance struct makes dynamically switching color size tricky.
CCPR stores color in a per-instance attribute though, so the cost of
always using FP16 is much lower.
Bug: skia:
Change-Id: I9c0c64940f74f915a18417a5830030558e065d28
Reviewed-on: https://skia-review.googlesource.com/c/182760
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This file was adjusted 3 times, beginning here
commit 212e9060ed
Author: Mike Reed <reed@google.com>
Date: Tue Dec 25 17:35:49 2018 -0500
to try to update it to use SkFont. Along the way we broke the part where
it compares drawing with the typeface pre and post streaming. This CL
restores the original test, and then updated it to use SkFont.
After this CL, we should be able to move SK_SUPPORT_LEGACY_PAINT_FONT_FIELDS
to clients, having them opt-in.
Bug: skia:
Change-Id: Id786160322f8530f5d0c65b30a0c228139b39d61
Reviewed-on: https://skia-review.googlesource.com/c/182805
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
b5ba549abf..c05c141619
git log b5ba549abf2f..c05c141619a5 --date=short --no-merges --format='%ad %ae %s'
2019-01-10 courtneygo@google.com Add validation layers to Android apk
Created with:
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TBR=bsalomon@google.com
Change-Id: I02c8639ebd0109ef3eb30cc8397e98eec757a86e
Reviewed-on: https://skia-review.googlesource.com/c/182729
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Refactor the scene graph transform hierarchy to support 4x4 matrices:
* rename current Transform to TransformEffect (operates as a render tree effect)
* introduce a new Transform abstract base class, to replace current Matrix
* refactor existing Matrix as a Transform specialization
* introduce a new Matrix44 Transform specialization
* refactor the existing composition helper (ComposedMatrix) as Concat,
a Transform specialization (using composition instead of Matrix inheritance)
Change-Id: Ic3c1b499e10a0a229a7a76d4bef3dbc6a8b49194
Reviewed-on: https://skia-review.googlesource.com/c/182666
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Move the SkGlyph data from the hash map into the fAlloc, and
replace it with a SkGlyph*. This simplifies implementing bulk
operation on the SkGlyphCache because already processed glyphs ptrs
will not change location when new glyphs are added to the map.
There is a very small regression, which is more than made up for in the
next CLs.
Master:
min median mean max stddev
343µs 358µs 359µs 370µs 2%
This CL:
min median mean max stddev
348µs 364µs 362µs 373µs 2%
Change-Id: I71733285ed32fa5947b588fb6dfaa0a757707646
Reviewed-on: https://skia-review.googlesource.com/c/182560
Reviewed-by: Mike Klein <mtklein@google.com>
By no longer rounding the non-AA clip bounds we increase the probability that a non-AA clip will be dropped when applied to a non-AA rect draw (particularly at half pixel translations).
To make this work in practice we must also make the clip stack check if the non-AA clip is relevant before we preemptively employ a scissor clip.
Note that I have verified that this removes the gross clipping errors from the Chrome repo case but the rounding to scissor clip behavior could still happen in other cases.
Bug: 906496
Change-Id: Iba51b9061fb434144e3a9b3fd91479109fcf67f4
Reviewed-on: https://skia-review.googlesource.com/c/182141
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
4f3b207d04..b5ba549abf
git log 4f3b207d049a..b5ba549abf2f --date=short --no-merges --format='%ad %ae %s'
2019-01-09 syoussefi@chromium.org Vulkan: Shader path for texture copy when image is not initialized
2019-01-09 jmadill@chromium.org Add presubmit check for GN headers and code formatting.
2019-01-09 syoussefi@chromium.org Add a presubmit step to make sure autogenerated code is up-to-date
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TBR=bsalomon@google.com
Change-Id: If85a1c196a0a4cb35218d3bf78799354e1c965a9
Reviewed-on: https://skia-review.googlesource.com/c/182527
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This should help avoid confusion from T**.
Change-Id: I1851baa2a55714721fa935d234b6a4a1c6d6504f
Reviewed-on: https://skia-review.googlesource.com/c/182562
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
I think we originally added this for the bots, back in the good old days
when the bot scripts weren't versioned with Skia. No bots use this now.
Change-Id: Icdee95d27fb928d0215601e082d056e611eb6202
Reviewed-on: https://skia-review.googlesource.com/c/181980
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Bug: skia:
Change-Id: I1122518e00967cd809badd75e20d210c317c50e8
Reviewed-on: https://skia-review.googlesource.com/c/182445
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
If the paint for the op list is trivial, we can (even
before processor analysis has been performed) discard the local quad entirely.
In the case of a 2D solid color quad, the op storage is reduced to 52 bytes
per quad. If necessary, this same strategy could be applied to the quad color
and/or edge aa flags but it would require no longer interleaving the per-quad
metadata with the quad coordinates.
Bug: chromium:915025
Bug: chromium:917242
Change-Id: Ic10c4bf8c32f1238ed45eb613b0bb37f466ca6d0
Reviewed-on: https://skia-review.googlesource.com/c/180645
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: I7723a545d2f5ed78f6637aa9b8990e28785f86fb
Reviewed-on: https://skia-review.googlesource.com/c/182191
Auto-Submit: Dawson Coleman <dawsonmcoleman@gmail.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
libicuuc and libicui18n are moved into APEX, but
they have no stable ABI due to the version suffix.
Use libandroidicu which provides stable symbol.
See http://go/apex-stable-icu4c-interface for the design.
Bug: b/117094880
Change-Id: Id27cf49b9caad84080a3e09e39243573d921b17f
Reviewed-on: https://skia-review.googlesource.com/c/182202
Reviewed-by: Ben Wagner <bungeman@google.com>
29b4941737..4f3b207d04
git log 29b4941737bc..4f3b207d049a --date=short --no-merges --format='%ad %ae %s'
2019-01-09 syoussefi@chromium.org Vulkan: Shader path for texture-to-texture copy
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TBR=bsalomon@google.com
Change-Id: Id8b5ba55b632efeb66c5e864df87e85a1106a270
Reviewed-on: https://skia-review.googlesource.com/c/182413
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
6344d8ea30..29b4941737
git log 6344d8ea30d7..29b4941737bc --date=short --no-merges --format='%ad %ae %s'
2019-01-08 syoussefi@chromium.org Make copy texture test more extensive
2019-01-08 jmadill@chromium.org Use win-angle-rel on the ANGLE CQ.
Created with:
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Change-Id: I7f528ac7c0db46ff179a71af3ecb2d6df78aebc0
Reviewed-on: https://skia-review.googlesource.com/c/182193
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