Change-Id: Ib995ebae0ad54d6ce672ce4afe61f67c4247bd9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504540
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
GetMtlUniforms will allow fusing uniforms from a set of code snippets.
Bug: skia:12701
Change-Id: Idf9767135acca6f918590b13fe7189bcf85b927a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504536
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also moves the creation of the ResourceProvider from Context into
Recorder so that we can share the SingleOwner object.
Bug: skia:12754
Change-Id: I97f5c8bf86f86835582a78250acb929722f26688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504478
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.
This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.
Suggested Review Order:
- //modules/skottie/BUILD.bazel (this was hand written
to encapsulate the skottie library). The files in the
deps are based on skottie.gni.
- //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
which expose all sources
- //third_party/file_map_for_bazel.json which ignores the
ffmpeg libraries (we won't actually build the SkVideoDecoder
stuff because HAVE_VIDEO_DECODER is not set).
- //modules/canvaskit/BUILD.bazel which makes use of the skottie
library and includes the interface skottie.js file.
- .bazelversion which changes the Bazel version used (e.g. by
Bazelisk).
- All other changes should be auto-generated or related to
deleted files.
Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Bug: skia:12701
Change-Id: I1f0817096b5eb58087494f04162dcbe42585fa57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503816
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Allows copying of multiple regions into a single texture, which supports
both filling mipLevels and rectangles in atlases.
Bug: skia:12845
Change-Id: I5fef9bda01125958a5491b4c5c8b3a66184357d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504056
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: I9af3c437512f2538066ddbbe576739c8873d0bc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503345
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: I33d24fc319acbfbb3a218a8dd916c5a64f15f028
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503342
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12794
Change-Id: I445144f25e9573d0d9ec55d12c3a9d372772c3bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503348
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12701
Change-Id: Ia8189d75621ad2c6a15ed91c8a0b552322f40ade
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502314
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The previous CLs have removed the last significant differences between
SkSL::String and std::string. This CL removes SkSL::String entirely and
replaces it with std::string throughout the code.
Apologies for the very long CL, but I have done my best to make it as
simple and reviewable as possible. The vast majority of changes are
simple replacement of `SkSL::String` with `std::string`. In the rare
spots where code is moved from one place to another, it is logically
unchanged.
Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
By being on Recorder, more calls can directly access the ResourceProvider
without needing the Context or Gpu. A different ResourceProvider is
created for each Recorder. Each ResourceProvider stores a ref to the
GlobalCache so that it can access shared resources. Eventually each
ResourceProvider will also have its own ResourceCache for all non shared
Resources.
A big win of this change is that Context can be removed from Recorder.
Bug: skia:12754
Change-Id: Ib6ac71c617de4d6b6b2ac4956580e65d4d7e6f7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502637
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12701
Change-Id: Iee63650517a739029f81121cabd45dfcc2e8fa38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502698
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: Ib081e07731d30d5da19fef9191958ee3ee3a23a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502777
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will make it easier to migrate from SkSL::String to std::string.
These methods can then continue to exist as free functions.
Change-Id: I9f6799788aaf42f4a95c6df03d01f9e123ae52c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502783
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This class will be used to provide thread safe access to various shared
resources in Graphite. Currently the only thing moved onto here is
the SkShaderCodeDictionary. Eventually it will have things like the
pipeline cache on it as well.
The plan is that users will not access this class directly but instead
via a ResourceProvider (see follow on change).
Bug: skia:12754
Change-Id: I2ae2c4bf7025945de850a618055e59ccd403aaaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502315
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
An SkUniformData represents the uniforms from a single code snippet
The SkUniformBlock collects the set of SkUniformDatas needed by a whole program
Bug: skia:12701
Change-Id: Ic0596e2fb02ea00bec882af493644def9ebb2468
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497743
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 17d0fc087c.
Reason for revert: flutter still uses the skstd class
Original change's description:
> Remove skstd::optional entirely.
>
> Skia now uses C++17's std::optional.
>
> Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I2c001588007640ac7b8c9f0760038b46c220a07e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502702
Auto-Submit: John Stiles <johnstiles@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skia now uses C++17's std::optional.
Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
See toolchain/clang_toolchain_config.bzl for the c++17 switch.
Most of the other changes were automatically generated
(with the exception of //third_party).
Change-Id: I8c0f4b29b5967da3f48b17eb298a7e92156277ac
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502407
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This required an update to emscripten, due to there being
a few bug fixes regarding the non-dynamic code and the
Closure compiler/minifier.
Change-Id: Icc922bd98cdd52a6923a9367da3747dac2b897b3
Bug: skia:12795
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492916
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Fixes these build breaks: http://screen/5kZxPUFhoSrwpZ8
Change-Id: Ib4c92c0c33c9b0fdd639092e901f475e6f6bc655
Bug: skia:12882
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502307
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12845
Change-Id: Ia6a754d6e86991d9709422b3eb657ca4fbd52f3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501842
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This CL backs out C++14 compatibility changes from
http://review.skia.org/457298 :
"2. Lack of C++17 copy elision means classes of objects constructed at
function return need a copy or move constructor even if RVO will mean it
isn't called."
Change-Id: I33a833d33b221e757bf6a6459835a7215b4e6b66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501240
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Move to RAII structs wrapping DrawWriter to control the append mode.
This allows each struct to define any extra template parameters/buffers
needed for the appended data, and expose only the appending API that
makes sense.
In follow up CLs, the RAII structs make it easy to support reserving
and returning vertex data, and add new appending modes.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I5ef1bfdf3b4fa175bcfb25cc61fd0c46a62d46c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498016
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is mostly mechanical. The only interesting bit is that GrSLType was in include/private while SkSLType is in src/core so some #include patterns changed.
Bug: skia:12701
Change-Id: I80bd86ee93796b145f86ded9b4cbf52f24fa59e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497607
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This was used for one specialized template in Ganesh, and enables the
preferred appending pattern for Graphite.
Change-Id: I561449004923464efeeabaed5bc00c8fd49e036d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a precursor that makes supporting reserving/returning vertices
easier to implement, and adapt to it PatchWriter for the tessellating
path renderers.
It also has the small benefit of being slightly easier to follow, and
the buffer binding remains valid across pipeline changes.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I84606800937d955d5f4cb98e68cca2ca6c6fb1f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496890
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12845
Change-Id: Iba4fcfe98adf6f0445958322d674ab3dfee87305
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497280
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12845
Change-Id: I074ad49e741a029aa661f358abe2c8f07c811e99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497143
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
In debug builds, BufferWriters store a Mark that points to the end of
their data array, and all write operations are validated against that.
IndexWriter and UniformWriter require the size or ending mark to be
provided, while VertexWriter does not.
Legacy creation of VertexWriters exist in several places in Ganesh where
it wasn't trivial to have the size of the buffer available when the VW
was created. Most common cases that go through GrMeshDrawTarget or
GrEagerVertexAllocator, or graphite's DrawBufferManager automatically
have this information embedded in the writer.
The major semantic change that comes with this is what
BufferWriter::makeOffset does. Previously you could make as many offset
writers as desired and overwrite each other, but now the intended use
case is enforced: the calling writer can only write up to the offset,
and the returned writer can write from the offset to the end.
Change-Id: I2df0f618cd7e50ff657366aeb4955d729c3a938a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496880
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Presumably, SkVM will also need a way to represent the data passed to its programs
This CL attempts to be as mechanical as possible.
Bug: skia:12701
Change-Id: I7fb2c06d645809bf5422a25b8b537cf6c249fede
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The goals here are to:
reduce the use of magic numbers
make casts a bit safer
Bug: skia:12701
Change-Id: I6b1628fff4041bd0998060a757412b6a7260be1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496378
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: Ifa6b600b445a78f4ba936bf763adb2a5bf4d7542
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496299
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: I067a28939a2d92b54d76fa519b659bd54bc99906
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496309
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12817
Change-Id: Id555b205a8d99b204f211c1a6f51a25f8124cdfb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496298
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: Id6ce588c28413b32b864f22cec73a5e90a9ec376
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494756
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12633
Change-Id: Id0bd892375e3a3e2886714f19b7fd8da2232e4e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479736
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Just a placeholder for now until we have a better sense of what we want.
Bug: skia:12817
Change-Id: I75a76cb990c5a63bd2eefb5916ead3bff6742739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494036
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Specifically this adds flushing of the Device when the Device is deleted
and also when we snap a Recording, we flush all Devices connected to a
Recorder.
Bug: skia:12633
Change-Id: Idfecc8cd2a0ecf6a8d39fc81618dd6b13ec87ec2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494243
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
- We always download from https
- All external assets have a primary and a mirror URL.
- We prioritize the sources as follows:
bazel mirror, github/original source, our mirror
- There is a way (see build_toolchain) to test the sources
from the mirrors (done before CL submission).
This adds a utility to upload files to the mirror in a
consistent, scripted way. It includes a way to copy in
parts of our bazel files (e.g. debs_to_install from
toolchain/build_toolchain.bzl) to update many things
at once.
Our Bazel mirror (gs://skia-world-readable/bazel)
is a Content Addressable Storage system, where the
file name is based on the sha256sum of the contents
(the same hash that Bazel uses). All files in it should
be publicly accessible.
Change-Id: Ida8b8e07d27a0a557bc49467ebbc86c806cabbd3
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494478
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
It is safe to store raw pointers to these objects since they are both
always accessed on the same thread we can safely invalidate their
back pointers when needed. This allows us to remove a ref of Recorder on
Device.
Bug: skia:12794
Change-Id: Icb5e079f7e820824520d52e48012b447e714a9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494239
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Since the SkShaders, etc will need access to SkPaintParamKeys and the SkShaderCodeDictionary they can't be buried in the skgpu namespace.
The currently planned signature for addToKey is:
void addToKey(SkShaderCodeDictionary*, SkBackend, SkPaintParamsKey*) const;
This CL doesn't modify the classes beyond what is needed to move them.
Bug: skia:12701
Change-Id: I18bbf6d6c3a768427112a3d19a9ccf2d46a23ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494237
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkPaintParamsKey can be variable length and is thus the path forward for encapsulating/representing PaintParams.
Note: SkPaintParamsKey isn't in the skgpu namespace bc, ultimately, the individual SkShaders, etc will be responsible for adding their own information to the key.
Bug: skia:12701
Change-Id: I7472dc00706a4548bc3ffb4e287a941a2b8ffcae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492405
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite
Bug: skia:12699
Change-Id: I6a96365b8d4fdd2d763e55e9d3142f8f107cc882
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492399
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This moves away from using the old readPixels call that we don't
plan on supporting. It also removes a use of context from recorder.
Bug: skia:12794
Change-Id: I28838c5e3301558518b40e67e74bd96c5377286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493199
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12700
Change-Id: Icbd1ff6f98f5de8830b40b8a714e8092e40b1c97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485217
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
bazel run //example:hello_world --config=clang
causes a window to open and draws a circle and a square.
Text to follow in a future CL.
To make this work, I had to get rid of musl and use glibc.
All the shared libraries (.so files) that were pre-built
and available for download (e.g. from https://packages.debian.org/bullseye/amd64/libgl1/download)
were compiled against glibc. When I tried to run a
program statically linked with musl and dynamically linked
against things using glibc, I got a segmentation fault
on things like calloc().
Initial attempts to use glibc had failed because it was thought
that the libc.so.6 file could only be referred to by absolute
path (and thus Bazel would not be happy about it). As it turns out,
that was simply a misconfiguration of the builtin_sysroot
parameter to cc_common.create_cc_toolchain_config_info
(see //toolchain/clang_toolchain_config.bzl). By setting that
to `external/clang_linux_amd64` and not
`external/clang_linux_amd64/usr`, the libc binary which had
been extracted to `external/clang_linux_amd64/lib/x86_64-linux-gnu`
was perfectly reachable from
`external/clang_linux_amd64/usr/usr/lib/x86_64-linux-gnu/libc.so`
To bring in the shared libraries to link against (e.g. X11, GL)
I made build_toolchain.bzl easier to modify in that we simply need
to add a debian download url and sha256 hash to a list (rather than
having to plumb this through via arguments).
Recommended Review Order:
- example/BUILD.bazel (not sure if we always want to set bare
link arguments like that or if we want to use "features" to
pass those along to the toolchain).
- tools/sk_app/BUILD.bazel to see initial cc_library for
wrapping sk_app code.
- toolchain/build_toolchain.bzl to see removal of musl and
new list of debs.
- toolchain/clang_toolchain_config.bzl (where use of the
no-canonical-prefixes was key to compilation success).
Notice also that we statically linked libc++ (I did not
have any shared libraries for it locally, so I guessed
a typical developer might not either).
- Rest of toolchain/ for trivial renames.
- bazel/Makefile to see extra docs on those targets and
a new target that compiles all the exes so far for a
quick way to test the build.
- third_party/BUILD.bazel and src/gpu/BUILD.bazel which have
non-generated changes. (all other BUILD.bazel files do).
- go.mod, which needed to update the infra repo version in
order to pick up http://review.skia.org/491736).
Change-Id: I8687bd227353040eca2dffa9465798d8bd395027
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492117
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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Bug: skia:12787
Change-Id: I0b77f093859564778fbde65024b47f08b77063a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493017
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12701
Change-Id: I8138633dee9eaf65077da8534600393196c7942e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492404
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This allows solid color and opaque shader draws to be more flexibly
re-ordered in the DrawPass. Previously everything was considered
transparent so we could only re-order non-overlapping draws.
Bug: skia:12787
Change-Id: Ic8b1f23e8042b9063c7a95edd1a9087c5ef4d1a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491821
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The core of this CL is replacing the Combination in GraphicsPipelineDesc with a uniqueID. All the other changes are just in support of that.
Bug: skia:12701
Change-Id: Id5fe9b39d1e497adbc879e7c933a2d9bdb788a58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491048
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This updates all current resources that are tracked on the CommandBuffer
to use the new Resource class.
Bug: skia:12754
Change-Id: If96f47972c3b8acc43a9926cafa82c2860e01371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/490276
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:12703
Change-Id: I1e0d004d5688b78f0cdaa9df31b27831415fba6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484561
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Renderer::StencilAndFill() chooses between two instances based on fill
type (more to come when we add stencil pass). The inverse fill uses
different stencil settings and different geometry (hence why it must be
a distinct renderer, since stencil is part of the pipeline).
Also updates the command buffer asserts and types to support float3
attributes and has the fill bounds render step pre-transform vertices.
This matches the intended plan of device-space control points to
avoid matrix transform uniforms when no other coords are needed.
Makes DepthStencilSettings constexpr so they can be declared constants.
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Bug: skia:12703
Change-Id: I5be4151f533e4cc5c560baf96c59193162b48dab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484559
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a reland of e1e1c03229
Original change's description:
> Start on custom mesh API
>
> Bug: skia:12720
> Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:12720
Change-Id: I5c54f37949d8bd45ea606264c439912b65158b79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487220
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12720
Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:12466
Change-Id: I0fe00c3cd4c79191d2dfe8b7db0f14098af0de2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475636
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Without this, stencil-only passes would write the hard-coded blue to the
color buffer as well.
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Bug: skia:12703
Change-Id: I1f9bfc4723be1fed9ef7fc3fedea67b5a1de1d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484438
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Ordering of bit fields within the storage is actually implementation
defined, so the previous implementation didn't necessarily order keys
correctly when the struct bitfields were memcpy'ed into a uint64_t.
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Bug: skia:12703
Change-Id: I0c41fb87dcaa3b6a4b880e4fb0e04603f1c9f867
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483607
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
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Bug: skia:12700, skia:12703
Change-Id: I0d32b2542bf779c2e2229ad3f56eca2129ff3b8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483521
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously, non-instanced draws that needed a base vertex because of
dynamic state would cause useNonInstancedDraws to be false, and then
the recorded draw calls are wrong.
This also tweaks the logic to be useInstanceDraws instead since the
layers of negation were getting annoying to reason through.
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Bug: skia:12703
Change-Id: I370d06528055de5412e29710906ce1a76e1bd7c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483520
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The fill types require different stencil settings to implement, but
the stencil settings are fixed for a RenderStep. This means that each
fill type requires its own Renderer.
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Bug: skia:12703
Change-Id: I9a8e3546555308835c2a11d7e2b54f36470dc297
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483518
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
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Change-Id: I21743290128140bef729eef967e841a65f9fdc67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482702
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: I51bfad4ff61f2ab32753e532eb5b6ee46d765303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12700
Change-Id: Ie20156e3a7a9dec4524b379a617724cca21402d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481998
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I57233c89fb27f09ca22509edeab79ea6b158b3c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481281
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: If286f9398c099298b1a543a12d4a28ba70f7a20b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479062
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12700
Change-Id: Iea26b6478ce7b23f69f7a39320a40f4cef8231bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480399
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12700
Change-Id: I66bc33c2888c94999dcae9f709a7199208c62af4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479756
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I793495c2a0c220b919a9f8b2ead2c784548c0211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479757
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I0695614a68a0d05d3a30163b4da5a75486f1d0b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479060
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This also hides the ctors for the respective classes so you can't just
arbitrarily make one outside of the factories.
Change-Id: If31ac8ea9b54c9e10c162081251e77d7e9d07147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478956
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
With this CL, rt adjust is handled automatically by the backend of the
CommandBuffer when setViewport is called, so DrawPass and the
CommandBufferTest are updated to configure that (and the geometry of
command buffer test is rewritten to be in Skia's coord system instead
of NDC).
Currently, the metal command buffer uses push constants to set the
rtAdjust uniform. Hypothetically, D3D12 could use the root descriptor,
etc. There is some coupling here between the intrinsics the SkSL
programming environment operates in, and the backends configuring the
pipelines, but I don't think it's unreasonable and it seems cleaner
to me than having DrawPass bind and upload uniforms for all of the
intrinsics.
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Bug: skia:12466
Change-Id: Id91e9ffc31688886c5bf3ee6134567070820207a
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Passes the Transform for each draw to the RenderStep, to both
writeVertices and writeUniforms, since any given RenderStep could
choose to transform vertices on the CPU, pack the matrix as instance
attributes, or upload it as a uniform.
Also updates UniformManager to take the source data as const void*
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Bug: skia:12466
Change-Id: I7ac40af0b7c123d068478f5672dda455c0bbbfb5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478376
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Bug: skia:12466
Change-Id: Id17222170984731eb36b8158c5c97b9880d3a814
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478496
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
DrawWriter was using == to compare buffer bindings, but that hadn't
actually been added yet.
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Bug: skia:12466
Change-Id: I769cd3cb9f58f9ffc1558da9f24b2b6000c27388
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478262
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:12466
Change-Id: I85d23e73a37a368ed68c81191d072014df110080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475645
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:12466
Change-Id: If1d4c29a434a1ad3445ceadb98bd7f3b8abb5ee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475639
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
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Bug: skia:12633
Change-Id: Ida78c4145423376dc0267096a1d758b74144fd0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477139
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.
One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.htmlhttps://docs.bazel.build/versions/main/be/functions.html#package_group
It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
I tried a few approaches, but ended up gravitating back
towards the layout where we have each folder/package
group up the sources. I imagine at some point, we'll have
skdiff depend on skia_core or something, which will
have things like //src/core, //src/codecs, //src/pathops
all bundled together.
PS7: Added in the groupings of sources, similar to what we had
earlier. I liked these for readability. These helped fix
up the //:skia_core build, and by extension, the CanvasKit
build.
Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Also adds a helper class to upload uniform data the first time it's
seen, and then remember the BufferBindInfo for use after sorting.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12466
Change-Id: I922166a24c5f8417020c0a3288cddf6043573c79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475637
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I7fa9b4da48f993143ade3b8030e2c67831cf0ffd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475257
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12633
Change-Id: I47310b08f76afc29db56968c4a1abe6567ee40c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477136
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12466
Change-Id: I84d017eda7964a19ddd36570cd46e8d98ba2f50f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474936
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
RenderSteps expose the uniforms they use for their portion of the
program, and assume will be bound independently of the other uniform
sets needed for the paint, etc.
This wires them up in DrawPass, although the RenderSteps currently don't
define any. At the moment this CL is really just laying out the API and
then it will be tested more thoroughly in a follow up when
CommandBufferTest moves its hard-coded test shaders into the RenderStep
paradigm.
Bug: skia:12466
Change-Id: I8287dadb9a458127ba9f376ba351ca1932788c71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474137
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Also renames UniformCache::findOrCreate() to insert(), and has it return
the assigned id. ExtractCombo() now does not take a UniformCache, since
it just has to return the CPU data extracted from the PaintParams. The
caching/id assignment is the responsibility of the DrawPass.
Updates unit tests and DrawPass to use this instead.
Bug: skia:12466
Change-Id: Ib363fcad799f62d0ad31bb9d3e4c995e191cae80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475798
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This adds a simple go program to test the installed go
toolchain, and a Make rule to codify the arguments to
our gazelle binary, built with extensions.
I could not figure out how to get the .json file to work
with the gazelle() Bazel rule, but this works ok for now.
Bug: skia:12541
Change-Id: I5067b15c7518951aeb69559d3871799d3b5745f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475716
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This uses the gazelle extension from
https://skia-review.googlesource.com/c/buildbot/+/473357
Review Tips:
- Ignore any changes to .h or .cpp files. Those have been
pulled out into their own CLs.
- Start with bazel/macros.bzl.
- Read the CL with the generation code, if you haven't already.
- Look at third_party/file_map_for_bazel.json.
- See experimental/bazel_test for an idea of how a cc_binary
would be made.
- Spot check one or two of the BUILD.bazel files.
This CL generates the "atomic" rules for src/, include/ and
modules/skshaper, as a starting point.
`bazel build --config clang //include/...` works
`bazel build --config clang //src/...` starts compiling,
(which verifies that the BUILD.bazel files are all valid),
but runs into errors because not all third_party deps have
been resolved, and there are some files missing from the
toolchain still (e.g. EGL headers).
Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:12466
Change-Id: Ie7414d7417e88249dd9f6421f8069be898adaece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474217
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Moves Attribute into its own header. I did not move AttributeSet/Iter
out of GraphicsPipelineDesc because RenderStep should be able to just
rely on SkSpan<Attribute>. Since they are fixed definitions, there
shouldn't be a need to support skipping over uninitialized attrs. Once
GraphicsPipelineDesc just points to a RenderStep, AttributeSet/Iter can
be deleted.
Bug: skia:12466
Change-Id: I3b01b6283669fc02dc9cd0521bb236a9d0daa5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474136
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>