PolyUtils is only ever used when generating shadows, and the data there
is pre-clamped to 1/16th values, so we should be fuzzing on that.
Bug: oss-fuzz:39746
Change-Id: I609059ab14cd83f0dab2d40cb17e3cb7979cff8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493039
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This CL creates a new build target with a customized set of GN
flags that enable the native components of SkQP to be built using
NDK APIs.
Bug: skia:12777
Change-Id: I8341eafa7fc794cfb759045b7c7238e69c29b0a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491447
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12787
Change-Id: I0b77f093859564778fbde65024b47f08b77063a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493017
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
We do test for and catch int overflows, but after casting -- which is
enough to trip clusterfuzz.
Refactor to catch upfront.
Bug: b/200722666
Bug: b/200663331
Bug: b/200662108
Change-Id: I26da4b1ca21ad0bc34384e957a30211402219841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493018
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
We are now using AFDO and these rules are no longer needed. AFDO
profiles from surfaceflinger are automatically propagated by the build
system.
Change-Id: I19c4d4fbe7daeeb4475965ff2b24f63305c19c05
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492537
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Explains several different features for:
- Uniforms
- Raw image shaders
- Color transform intrinsics
Bug: skia:10479
Change-Id: I9254d30283e74f039eb1490636efec1ddd125aa2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492656
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Allow direct glyph drawing to handle more cases. Instead of using
the approximate glyphs size to control using direct drawing, directly
measure each glyph. This will be useful in latter CL to better scale
*very* big emoji.
This is its own CL to check pixel problem in chrome layout and
google3. It's a simple revert.
Bug: chromium:1280180
Change-Id: Ic2e4aed7d401b99909ba2aceaf0f2f849070a80c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492402
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:12701
Change-Id: I8138633dee9eaf65077da8534600393196c7942e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492404
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 88c5af7ecd.
Reason for revert: Various input bugs in the new editor make it somewhat unusable.
Original change's description:
> Spruce up SkSL slide with a much nicer editor
>
> Pulls in a new GitHub repo that implements a syntax-highlighting code
> editor ImGui widget.
>
> Change-Id: I968e5eb827c226259eaaad2996eeaad9de592e37
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491444
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ifa5bc87327785d107956201c4d866c7259006ec2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492359
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows solid color and opaque shader draws to be more flexibly
re-ordered in the DrawPass. Previously everything was considered
transparent so we could only re-order non-overlapping draws.
Bug: skia:12787
Change-Id: Ic8b1f23e8042b9063c7a95edd1a9087c5ef4d1a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491821
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 35ac48c715.
Reason for revert: guarded needs_subset
Original change's description:
> Revert "Fill intermediate device image with clamped backdrop content"
>
> This reverts commit 25f5e1f838.
>
> Reason for revert: needs_subset is unused for no-gpu+release builds
>
> Original change's description:
> > Fill intermediate device image with clamped backdrop content
> >
> > Adds asShader() to SkSpecialImage that accepts a local matrix and a
> > tilemode. It automatically handles the subsetting of the image data
> > (either by making a new bitmap view, or using GrTexturEffect), as well
> > as modifying the local matrix to account for the subset's offset within
> > the image data.
> >
> > By adding asShader(), SkCanvas can fill a device using drawPaint() to
> > apply the image's tilemode to the entire contents, ensuring that any
> > device bounds clipping from snapping of backdrop filters doesn't leave
> > the default transparent pixels around for later filtering.
> >
> > Additionally, making SkSpecialImage more like a shader will make it
> > easier down the road to continue refactoring the image filter pipeline
> > to be more backend agnostic and allow operations to be performed by
> > filling devices with shaders, instead of relying on FPs directly.
> >
> > Lastly, once SkImage::makeShader() can support subsets on the raster
> > backend, then SkSpecialImage may not be required at all in order to
> > implement the image filtering pipeline...
> >
> > Bug: b/197774543, skia:12784
> > Change-Id: I21dcb22b56b19ff58d246b3c0517bb8a265649bc
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491445
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> Bug: b/197774543, skia:12784
> Change-Id: Ia9adedaab9378d2679353ab94c7a9589c0ff9e02
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491978
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: b/197774543, skia:12784
Change-Id: I6034e4ddbe4f6da476d058a78f85f4e2bb6742fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492116
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 73657689b6.
Reason for revert: Many bad GMs.
Original change's description:
> drawVertices in GPU backend uses drawVustomMesh implementation.
>
> This still allows batching across view matrix changes but does not batch
> across SkVertices that have different attributes.
>
> Bug: skia:12720
> Change-Id: I34b58e2ae3aa7330b1fe3280b9448197e2bb68b0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491047
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:12720
Change-Id: I2aa0a62323e54cb999cc89eccd72cf9b93dccba9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492356
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
The core of this CL is replacing the Combination in GraphicsPipelineDesc with a uniqueID. All the other changes are just in support of that.
Bug: skia:12701
Change-Id: Id5fe9b39d1e497adbc879e7c933a2d9bdb788a58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491048
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
fd0142714e..2ebdd23b60
2022-01-07 timvp@google.com Cleanup TextureCubeTestES3.CubeMapPixelUnpackBuffer
2022-01-07 cclao@google.com Vulkan: Rename releaseStagingBuffer to releaseStagedUpdate
2022-01-06 cclao@google.com Vulkan: Remove DynamicShadowBuffer implementation
2022-01-06 ynovikov@chromium.org Revert "Re-skip MSRTT tests on Linux/AMD/Vulkan"
2022-01-06 cclao@google.com Vulkan: Switch GPU translated vertex buffer to NonHostVisible
2022-01-06 cclao@google.com Vulkan: Remove mStagingBuffer from ImageHelper and ContextVk
2022-01-06 cclao@google.com Vulkan: Switch ReadPixels from DynamicBuffer to shared pool
2022-01-06 cclao@google.com Reland "Vulkan: Consolidate all vertex conversion buffers to shared pool"
2022-01-06 ynovikov@chromium.org Suppress headers includes privacy checks for iOS executables
2022-01-06 timvp@google.com Vulkan: Use correct aspectMask
2022-01-06 cclao@google.com Revert "Vulkan: Consolidate all vertex conversion buffers to shared pool"
2022-01-06 cclao@google.com Vulkan: Consolidate all vertex conversion buffers to shared pool
2022-01-06 sugoi@google.com Avoid using GetCWD() on MacOS when possible
2022-01-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from c73969d73ff9 to 0b901607cad4 (6 revisions)
2022-01-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from b1dc46c0f1be to 8712e27d7e28 (483 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC ethannicholas@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Skia: https://bugs.chromium.org/p/skia/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: ethannicholas@google.com
Test: Test: DepthStencilFormatsTest.DepthTextureRender
Test: Test: TextureCubeTestES3.CubeMapPixelUnpackBuffer
Change-Id: I0138973af860cf04145eb819ba932219e88afabb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492257
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Encapsulate the direct/SDFT decisions in the bool functions
isDirect() and isSDFT().
Encapsulate the notion of glyph approximations in:
approximateTransformedTextSize().
Use these to replace drawingType through the code.
Bug: chromium:1280180
Change-Id: I8de7ee8bc4a24e576e79eeb1ed8670179a860aa9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491448
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
These were missing linkTitle, so they didn't really show up in the
left-hand tree view. (Each article had a clickable space, and they were
all jammed together). Now they actually appear.
The relative links were also wrong, resulting in 404s, those have been
updated as well.
Change-Id: Ia0bc9d59e87225e68ae8efda6ebfbc74a5465804
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491449
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
This still allows batching across view matrix changes but does not batch
across SkVertices that have different attributes.
Bug: skia:12720
Change-Id: I34b58e2ae3aa7330b1fe3280b9448197e2bb68b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491047
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This updates all current resources that are tracked on the CommandBuffer
to use the new Resource class.
Bug: skia:12754
Change-Id: If96f47972c3b8acc43a9926cafa82c2860e01371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/490276
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: b/213293147
Bug: b/206415266
The intent of RENDERENGINE_ABORTF was for the error message to show as
part of the stack trace, as logs before the stack trace may not be
available. However, a closer reading of SK_ABORTF reveals that it's just
an SkDebugf followed by an abort, and a device hitting the abort still
doesn't show the debug statement.
Switch to LOG_ALWAYS_FATAL, which includes the message in the stack
trace.
Change-Id: I7b83805d946011f39fd43ac8efe742acf760c769
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491977
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 25f5e1f838.
Reason for revert: needs_subset is unused for no-gpu+release builds
Original change's description:
> Fill intermediate device image with clamped backdrop content
>
> Adds asShader() to SkSpecialImage that accepts a local matrix and a
> tilemode. It automatically handles the subsetting of the image data
> (either by making a new bitmap view, or using GrTexturEffect), as well
> as modifying the local matrix to account for the subset's offset within
> the image data.
>
> By adding asShader(), SkCanvas can fill a device using drawPaint() to
> apply the image's tilemode to the entire contents, ensuring that any
> device bounds clipping from snapping of backdrop filters doesn't leave
> the default transparent pixels around for later filtering.
>
> Additionally, making SkSpecialImage more like a shader will make it
> easier down the road to continue refactoring the image filter pipeline
> to be more backend agnostic and allow operations to be performed by
> filling devices with shaders, instead of relying on FPs directly.
>
> Lastly, once SkImage::makeShader() can support subsets on the raster
> backend, then SkSpecialImage may not be required at all in order to
> implement the image filtering pipeline...
>
> Bug: b/197774543, skia:12784
> Change-Id: I21dcb22b56b19ff58d246b3c0517bb8a265649bc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491445
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: b/197774543, skia:12784
Change-Id: Ia9adedaab9378d2679353ab94c7a9589c0ff9e02
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491978
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
As @johnstiles suggested I add the test first and the fix after.
bug: skia:12712
Change-Id: I9316cf40f71e756fc1730ee630bc0d0377f200d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491936
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Adds asShader() to SkSpecialImage that accepts a local matrix and a
tilemode. It automatically handles the subsetting of the image data
(either by making a new bitmap view, or using GrTexturEffect), as well
as modifying the local matrix to account for the subset's offset within
the image data.
By adding asShader(), SkCanvas can fill a device using drawPaint() to
apply the image's tilemode to the entire contents, ensuring that any
device bounds clipping from snapping of backdrop filters doesn't leave
the default transparent pixels around for later filtering.
Additionally, making SkSpecialImage more like a shader will make it
easier down the road to continue refactoring the image filter pipeline
to be more backend agnostic and allow operations to be performed by
filling devices with shaders, instead of relying on FPs directly.
Lastly, once SkImage::makeShader() can support subsets on the raster
backend, then SkSpecialImage may not be required at all in order to
implement the image filtering pipeline...
Bug: b/197774543, skia:12784
Change-Id: I21dcb22b56b19ff58d246b3c0517bb8a265649bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491445
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
We used to reject ES3-style array declarations in strict-ES2 mode, so
this test originally expected two errors.
Change-Id: I17f71630076cda4b37b7723225dcff951eba9dcc
Bug: skia:12410
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491997
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This fix only affects 2 very specific cases used for text selection
in Flutter (via getRectsForRange).
bug: skia:12785
Change-Id: I22d141210d129d78ed028592162fef02b9120292
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491450
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
- Use latest emscripten toolchain (3.1.0)
- Autogenerate the atoms and manually fix some of the file lists.
- Add a known_good_builds target to bazel/Makefile to help
check the things we expect to work with Bazel.
Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
GLSL ES2 doesn't support the ES3-style `type[size] name;` syntax. SkSL
always emits array decls in ES2-compatible syntax, regardless of the
ordering in the input code.
Change-Id: Ibf591713b2d506db7d63a6db8b79a3246f98c3cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491976
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 6e686b8b8b.
Reason for revert: After internal discussion, we established that nobody was actually sure why this had needed to be an error in the old parser in the first place, so there does not appear to be a reason to carry the behavior forward.
Original change's description:
> Fixed SkSL error reporting on array types
>
> The DSLParser was not reporting errors when the array type appeared
> before the variable name (float[2] x) as opposed to after (float x[2])
> in strict ES2 mode.
>
> Bug: skia:12410
>
> Change-Id: Ia388aa150f65916dc3ccc58f7680dbde0a636c5f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491819
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:12410
Change-Id: I355fd1ad89e2e64b0377be7672b7f3f824eebac8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491996
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
The DSLParser was not reporting errors when the array type appeared
before the variable name (float[2] x) as opposed to after (float x[2])
in strict ES2 mode.
Bug: skia:12410
Change-Id: Ia388aa150f65916dc3ccc58f7680dbde0a636c5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491819
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
- Updated the site's copy of release notes
- Removed Flutter/Fuchsia information - it was mostly out of date and
incorrect (we've had a Flutter autoroller for years).
- Removed "how to apply a patch" - it still referred to Reitveld, and
Gerrit provides plenty of guidance on this from the web UI itself.
- Fixed some broken link formatting
- The embedded 3D cube demo worked, but the linked copy on jsfiddle had
a call to an (unnecessary) deleted API. Fixed that.
- One of the particle examples linked to the wrong effect on
particles.skia.org
- Converted a static 'code + png' example (text drop shadow) to a
fiddle-embed, which is prettier and more functional.
Change-Id: I530dd9fe19288d969fef68feb2c9002c8378e0df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491818
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
The previous land contained a stray reference to the now-absent
SkSLSymbolAlias.h in sksl.gni.
This reverts commit f5853ff652.
Change-Id: I911d99de3dd98bc91a3bbfd9a52634dd51a660f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491816
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Remove references to Firefox. Remove link to a four year old roadmap.
Fix the placeholder mailing-list link to point at our project.
Change-Id: Iaacb8e077dd9316fc305f255a456133ce0fae25d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491451
Reviewed-by: Heather Miller <hcm@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 84d6cf9b5b.
Reason for revert: Blocking Chrome roll
Original change's description:
> Removed SkSL SymbolTable aliases
>
> Now that we have first class Type aliases, we no longer need this
> obsolete SymbolTable mechanism.
>
> Change-Id: Ibfb21ed153d1cbca59679659254e4d58d18f5c7c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491441
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Ie4aadf49d83af2ad4a4e09061e92d27a4610d8fe
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491696
Auto-Submit: Robert Phillips <robertphillips@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
cfc4db3464..fd0142714e
2022-01-06 timvp@google.com Vulkan: Match chromaFilter to min/mag for YUV AHBs
2022-01-05 romanl@google.com out\Debug -> out/Debug, like in other places
2022-01-05 kpiddington@apple.com Metal: Support depth filtering queries for D32, D24S8
2022-01-05 kpiddington@apple.com Reland: Metal: Fix Webkit warnings in ANGLE build
2022-01-05 kbr@chromium.org Suppress Vulkan/SwiftShader/AsyncQueue ASAN flakes.
2022-01-05 timvp@google.com Capture/Replay: Limit caps for QC/SwS
2022-01-05 cclao@google.com Vulkan: Add std::move support for BufferHelper
2022-01-05 cclao@google.com Vulkan: Consolidate mHostVisibleBufferPool and mMapInvalidate
2022-01-05 ajgo@chromium.org Revert workarounds for exception handler code-gen with CFG enabled
2022-01-05 jmadill@chromium.org Capture/Replay: Fix GN build on iOS.
2022-01-05 jmadill@chromium.org Move atomic counter uniform range counter to executable.
2022-01-05 penghuang@chromium.org Do not pass mInstance to vkGetInstanceProcAddr
2022-01-05 msisov@igalia.com Add support for GL_MESA_framebuffer_flip_y 2/*
2022-01-05 lubosz.sarnecki@collabora.com FrameCapture: Don't remove protection from shared pages.
2022-01-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 433b1bf9bff2 to c73969d73ff9 (4 revisions)
2022-01-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 1a9dad30c65b to b1dc46c0f1be (497 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC ethannicholas@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Skia: https://bugs.chromium.org/p/skia/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: ethannicholas@google.com
Test: Test: ImageTestES3.SourceYUVAHBTargetExternalYUVSampleLinearFiltering
Test: Test: TracePerfTest.Run/*_angry_birds_2_launch
Test: Test: angle_end2end_tests --gtest_filter="BufferStorageTestES3.PageSharingBuffers/*"
Test: Test: atest android.media.cts.DecodeAccuracyTest#testGLViewDecodeAccuracy[0]
Change-Id: Ibae2a72285d43bc78fbf771c9b2ec9d9477b6a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491622
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>