Add an interface to decode frames beyond the first in SkCodec, and
add an implementation for SkGifCodec.
Add getFrameData to SkCodec. This method reads ahead in the stream
to return a vector containing meta data about each frame in the image.
This is not required in order to decode frames beyond the first, but
it allows a client to learn extra information:
- how long the frame should be displayed
- whether a frame should be blended with a prior frame, allowing the
client to provide the prior frame to speed up decoding
Add a new fields to SkCodec::Options:
- fFrameIndex
- fHasPriorFrame
The API is designed so that SkCodec never caches frames. If a
client wants a frame beyond the first, they specify the frame in
Options.fFrameIndex. If the client does not have the
frame's required frame (the frame that this frame must be blended on
top of) cached, they pass false for
Options.fHasPriorFrame. Unless the frame is
independent, the codec will then recursively decode all frames
necessary to decode fFrameIndex. If the client has the required frame
cached, they can put it in the dst they pass to the codec, and the
codec will only draw fFrameIndex onto it.
Replace SkGifCodec's scanline decoding support with progressive
decoding, and update the tests accordingly.
Implement new APIs in SkGifCodec. Instead of using gif_lib, use
GIFImageReader, imported from Chromium (along with its copyright
headers) with the following changes:
- SkGifCodec is now the client
- Replace blink types
- Combine GIFColorMap::buildTable and ::getTable into a method that
creates and returns an SkColorTable
- Input comes from an SkStream, instead of a SegmentReader. Add
SkStreamBuffer, which buffers the (potentially partial) stream in
order to decode progressively.
(FIXME: This requires copying data that previously was read directly
from the SegmentReader. Does this hurt performance? If so, can we
fix it?)
- Remove UMA code
- Instead of reporting screen width and height to the client, allow the
client to query for it
- Fail earlier if the first frame AND screen have size of zero
- Compute required previous frame when adding a new one
- Move GIFParseQuery from GIFImageDecoder to GIFImageReader
- Allow parsing up to a specific frame (to skip parsing the rest of the
stream if a client only wants the first frame)
- Compute whether the first frame has alpha and supports index 8, to
create the SkImageInfo. This happens before reporting that the size
has been decoded.
Add GIFImageDecoder::haveDecodedRow to SkGifCodec, imported from
Chromium (along with its copyright header), with the following changes:
- Add support for sampling
- Use the swizzler
- Keep track of the rows decoded
- Do *not* keep track of whether we've seen alpha
Remove SkCodec::kOutOfOrder_SkScanlineOrder, which was only used by GIF
scanline decoding.
Call onRewind even if there is no stream (SkGifCodec needs to clear its
decoded state so it will decode from the beginning).
Add a method to SkSwizzler to access the offset into the dst, taking
subsetting into account.
Add a GM that animates a GIF.
Add tests for the new APIs.
*** Behavior changes:
* Previously, we reported that an image with a subset frame and no transparent
index was opaque and used the background index (if present) to fill the
background. This is necessary in order to support index 8, but it does not
match viewers/browsers I have seen. Examples:
- Chromium and Gimp render the background transparent
- Firefox, Safari, Linux Image Viewer, Safari Preview clip to the frame (for
a single frame image)
This CL matches Chromium's behavior and renders the background transparent.
This allows us to have consistent behavior across products and simplifies
the code (relative to what we would have to do to continue the old behavior
on Android). It also means that we will no longer support index 8 for some
GIFs.
* Stop checking for GIFSTAMP - all GIFs should be either 89a or 87a.
This matches Chromium. I suspect that bugs would have been reported if valid
GIFs started with "GIFVER" instead of "GIF89a" or "GIF87a" (but did not decode
in Chromium).
*** Future work not included in this CL:
* Move some checks out of haveDecodedRow, since they are the same for the
entire frame e.g.
- intersecting the frameRect with the full image size
- whether there is a color table
* Change when we write transparent pixels
- In some cases, Chromium deemed this unnecessary, but I suspect it is slower
than the fallback case. There will continue to be cases where we should
*not* write them, but for e.g. the first pass where we have already
cleared to transparent (which we may also be able to skip) writing the
transparent pixels will not make anything incorrect.
* Report color type and alpha type per frame
- Depending on alpha values, disposal methods, frame rects, etc, subsequent
frames may have different properties than the first.
* Skip copies of the encoded data
- We copy the encoded data in case the stream is one that cannot be rewound,
so we can parse and then decode (possibly not immediately). For some input
streams, this is unnecessary.
- I was concerned this cause a performance regression, but on average the
new code is faster than the old for the images I tested [1].
- It may cause a performance regression for Chromium, though, where we can
always move back in the stream, so this should be addressed.
Design doc:
https://docs.google.com/a/google.com/document/d/12Qhf9T92MWfdWujQwCIjhCO3sw6pTJB5pJBwDM1T7Kc/
[1] https://docs.google.com/a/google.com/spreadsheets/d/19V-t9BfbFw5eiwBTKA1qOBkZbchjlTC5EIz6HFy-6RI/
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Review-Url: https://codereview.chromium.org/2045293002
- Support ObjC / ObjC++
- Build SDL on Mac.
- Build viewer on Mac.
Patched from Jim's CL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3760
Change-Id: I12663f2ed2969e22f51aefed560fbc22b2524167
Reviewed-on: https://skia-review.googlesource.com/3760
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I5f2c7efeed77775b25d623de98894858a5458d50
Reviewed-on: https://skia-review.googlesource.com/3537
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Angle does not yet link, but it does compile.
I chickened out and wrote cp.py to be the copy tool on Windows. I've got all platforms using it for consistency.
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Change-Id: I15f4b63a47121528b2fd2672c26c62765966147c
Reviewed-on: https://skia-review.googlesource.com/3533
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Win-MSVC-x86-Debug-Exceptions-Trybot,Build-Win-MSVC-x86_64-Debug-GN-Trybot,Build-Win-MSVC-x86_64-Release-GN-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3258
Change-Id: Ia2b85904bed1e6ca72c68abaecf6c2854795342c
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Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
I think I'm now at the point of needing to just resolve missing symbols.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3201
Change-Id: Ib908bd72c23f2d4bafd17182eedcb2fc85c422e5
Reviewed-on: https://skia-review.googlesource.com/3201
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Angle's existing GN files only work in Chrome, so I've written a new one.
This won't work on Windows, but our GN build doesn't work on Windows anyway. So this CL is an attempt to get a ahead of that curve on ANGLE. It looks large but fairly straightforward.
Now working on Linux:
$ gn gen angle --args=skia_use_angle=true
$ ninja -C angle
$ angle/dm --config angle-gl --src gm -w dm-out
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2361983002
Review-Url: https://codereview.chromium.org/2361983002
I trimmed the libmicrohttpd sources and defines down to the minimum needed to build and run. This builds and runs on Linux and Android for me.
Request.h was missing an include for SkTypes.h, which supplies the default for SK_GPU_SUPPORTED if not otherwise defined.
To build on Android, exit() -> _exit().
build.py was unused.
BUG=skia:
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NOTREECHECKS=true
Review-Url: https://codereview.chromium.org/2367513002
Attempt to take over all *SAN builds.
MSAN has a lot of coordination required between gn/BUILD.gn and gn_flavor.py.
I'd like to follow up to move more of this into gn/BUILD.gn, to make it easier
to use locally.
The compile steps should be much faster now. We no longer build CMake
and Clang for every run, instead using the clang_linux CIPD package. This
removes the need for all the third_party/externals/llvm/... dependencies.
Similarly, since we're using the clang_linux package, we no longer depend
on Chrome's Clang, and thus no longer need to sync chromium on these bots.
Instead of packaging up MSAN libraries and llvm-symbolizer in the compile
output, I have the test / perf bots also depend on the clang_linux package.
These do not vary from build to build.
No more need for the xsan.blacklist -include hack: Clang, GN, and Ninja
all track changes to xsan.blacklist without our help.
This has the incidental effect of upgrading the compiler used by *SAN
bots from Clang 3.8 to Clang 3.9.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289343002
Review-Url: https://codereview.chromium.org/2289343002
Once you have downloaded an android NDK, you can set the ndk GN arg to use it.
E.g. my gn.args looks like:
is_debug = false
ndk = "/opt/android-ndk"
This should be enough to get you going for an arm64 build. You ought to be able to tweak that to other architectures by changing target_cpu to "arm", "x86", "x86-64", etc. That won't quite work until I follow this up a bit, but the skeleton is there.
This is enough to get me compiled, linked, and running to completion on my N5x.
BUG=skia:
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We might as well match the folks who are using our GN files now.
We've got plenty of strategies in our pocket for when we try to move Chrome
onto our GN files (and who knows, there may be even a new better way by then):
* Same sort of rename in Chrome's third_party
* Aliased targets via //build/secondary in Chrome.
* Indirection via build_overrides
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2265503002
Review-Url: https://codereview.chromium.org/2265503002
With the move from SkData::NewXXX to SkData::MakeXXX most
SkAutoTUnref<SkData> were changed to sk_sp<SkData>. However,
there are still a few SkAutoTUnref<SkData> around, so clean
them up.
Review-Url: https://codereview.chromium.org/2212493002
Add nanobench, and while we're at it monobench to show off how cool
source_sets are... the bench files are only built once then linked
into both binaries. With GYP we build them twice. :/ Same deal
for GMs between nanobench and DM... build once, link twice.
nanobench uses SkImageEncoder to encode its .pngs, which requires
we link in the image encoders, which requires we get them all in.
That's the bulk of this.
BUG=skia:
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Hoping to land these using the other GN bots as trybots.
Don't know what magic was letting us get to webp's headers yesterday on Linux. Might have been using /usr/include's ?
The other change is the difference between some setups using #define SK_BUILD_FOR_MAC and others #define SK_BUILD_FOR_MAC 1. We want either to mean "we're Mac".
BUG=skia:
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This builds, links, and runs on Linux. Have not tried Mac.
I've tested is_debug={true,false} and is_component_build.
It's neat that the component build DM works, but it's also an indication I've missed an essential flag or two... it shouldn't work. :)
The GPU backend isn't working yet, but all the software configurations I've tried look good.
This fleshes out all the other parts of SkCodec too... I noticed we weren't able to decode gifs or webp.
BUG=skia:
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- Make fiddle build on Mac (skipping GL).
- Now that we're building in SkCodec, we depend on libpng and libjpeg-turbo unconditionally, not just on Linux.
- Re-arrange third_party a bit so that our targets are Fuchsia/Chrome compatible.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184133002
NOTREECHECKS=true
This doesn't affect Chrome/Blink, so landing through the closed tree.
Review-Url: https://codereview.chromium.org/2184133002
This sketches out what a world without Chrome's GN configs would look like.
Instead of DEPSing in build/, we now host our own gypi_to_gn.py.
The symlink from skia/ to . lets us run gclient hooks when the .gclient file is in the directory above skia/ or inside skia/. That means we don't need gn.py anymore.
BUG=skia:
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This fixes the build on Linux (dep on third_party:zlib -> third_party/zlib).
I've moved declare_args() {} back to each .gn file... seems like args want
to be as local as possible in GN land.
Additionally, refactor all the common third_party config and warning flag
changes into a template, third_party. This lets it all live together in a
.gni: at head unwanted_configs can be in a .gni (it's just a variable) but
config("no_warnings") (and thus third_party_configs) cannot, as configs
cannot be part of .gni files.
BUG=skia:
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What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
Reason for revert:
gclient not happy on some bots
Original issue's description:
> GN
>
> What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
>
> The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
> - add another backend like vs or xcode to GN directly
> - intercept via a custom toolchain
> - reverse from ninja -t commands
> That last option seems kind of fun.
>
> This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
>
> This pulls in some new DEPS:
> - build: Chrome's GN configuration, and much more
> - buildtools: hashes for gn binary, pulled via hooks
> - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
> It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
>
> Have not yet tried building for Windows, Android, or iOS.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
>
> Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17TBR=bsalomon@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2088253002
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Review-Url: https://codereview.chromium.org/2087593002
With this change, the CMake build, which does not use DEPS to sync
external projects, is able to build and use the same version of libpng
that is used in other builds.
This will allow all platforms (including Google3 CMake build) to test on
the same version of libpng, so we do not need to make SkPngCodec support
all versions of libpng.
- Update CMakeLists.txt to use the checked in libpng.
- Check in libpng version 1.6.22rc01
- Update README.google
- Replace our old LICENSE file with the latest one from libpng
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