Commit Graph

31065 Commits

Author SHA1 Message Date
Fredrik Söderquist
b87f798e5a Consistently round fOffset in SkOffsetImageFilter
Since SkScalarRoundToInt rounds differently depending on the sign of the
value, care must be taken to perform rounding before any potential
change to the sign - like in SkOffsetImageFilter::onFilterNodeBounds.

Bug: chromium:778204
Change-Id: I3debff7565f45022c7b8566662927149850b1bea
Reviewed-on: https://skia-review.googlesource.com/64020
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-10-26 13:10:07 +00:00
Cary Clark
154beea859 Add docs for SkMatrix, SkRect, SkIRect, SkBitmap
Also minor changes to earlier docs.

Many small changes to improve indentation in generated includes.
Added support for matrix math illustrations.

Docs-Preview: https://skia.org/?cl=58500
Bug: skia:6898
Change-Id: I7da58ad55f82d7fd41d19288beb2cd71730fb01f
Reviewed-on: https://skia-review.googlesource.com/58500
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
2017-10-26 12:17:36 +00:00
angle-deps-roller@chromium.org
456b292956 Roll skia/third_party/externals/angle2/ 3d40488b6..f7480ad2e (1 commit)
3d40488b6a..f7480ad2e5

$ git log 3d40488b6..f7480ad2e --date=short --no-merges --format='%ad %ae %s'
2017-10-24 geofflang D3D11 FL 10: Create cubemap SRVs as cube maps instead of 2D arrays.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I3d97db4ba9a5e32f4268c8dc15c9a9cd54978d8b
Reviewed-on: https://skia-review.googlesource.com/63980
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-25 22:10:31 +00:00
Ethan Nicholas
2d3cac58fc Revert "converted OverdrawColorFilter to SkSL"
This reverts commit 8aa4dc9052.

Reason for revert: strncmp getting mad

Original change's description:
> converted OverdrawColorFilter to SkSL
> 
> Bug: skia:
> Change-Id: Idcc0502758df1e60ed131a168b5c9a65a4d834a1
> Reviewed-on: https://skia-review.googlesource.com/63840
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com

Change-Id: Ib78d7c878c4597918d059bddb4d61f6a7f59a511
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/63561
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-10-25 21:05:05 +00:00
Brian Osman
d52c6c27b7 Blacklist more composeshader GMs on Intel Vk
Bug: skia:
Change-Id: I16243853adb7722c41bfa6872557c3378e0bb589
Reviewed-on: https://skia-review.googlesource.com/63642
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-10-25 20:33:18 +00:00
Florin Malita
84d7cf99d1 Stop using GradientShaderCache for gradient textures
Ganesh uses GradientShaderCache for generating legacy gradient textures,
and a custom helper (initLinearBitmap) for all other cases.

Now that GradientShaderCache no longer supports dithering, there is
little difference between the two implementantions.  And sice the result
is also cached in a separate bitmap cache, we might as well consolidate
the implementation and always use initLinearBitmap.

This allows us to completely remove GradientShaderCache in a follow up.

Change-Id: Ie05d15132a6116d2f139f066b81fcfbc9e22d7b6
Reviewed-on: https://skia-review.googlesource.com/63741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-10-25 20:27:28 +00:00
Ethan Nicholas
8aa4dc9052 converted OverdrawColorFilter to SkSL
Bug: skia:
Change-Id: Idcc0502758df1e60ed131a168b5c9a65a4d834a1
Reviewed-on: https://skia-review.googlesource.com/63840
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-10-25 20:19:18 +00:00
Brian Salomon
4cbb6e6d55 Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.
Also to SkColorTo(Premul|Unpremul)GrColor4f.

This can avoid cache lookups to find GrColorSpaceXforms as the xform pointer is stored in GrColorSpaceInfo after the first lookup.

Also uses GrColorSpaceInfo to construct GrTextUtils::Paint.

Bug: skia:
Change-Id: Idf19d512a60d2269e6921c7fb54d93aee499a70d
Reviewed-on: https://skia-review.googlesource.com/63660
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-10-25 19:32:20 +00:00
Hal Canary
291af4f17e tools/skp_parser: add some explanitory comments
Change-Id: I38e9a392214394ac3552b05dcc6b27a1ae937e57
Reviewed-on: https://skia-review.googlesource.com/63820
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-10-25 19:27:13 +00:00
Brian Osman
e8d55d5ab0 Remove unused (?) gradient context class
Bug: skia:
Change-Id: Id8a561e8d95fb0405cba2f2a5c3165667344579e
Reviewed-on: https://skia-review.googlesource.com/63860
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-10-25 19:23:45 +00:00
Jim Van Verth
c8a65e3e6e Some more clipped text optimizations.
* Limit size of text batches to keep inside default vertex buffer size
* Expand geodata allocation by 1.5x rather than 2x
* Don't add text subruns that lie outside the clip rect

Bug: skia:3990
Change-Id: I2b8f8bc5599d14c43e0a98e9633bc51980a7619c
Reviewed-on: https://skia-review.googlesource.com/62861
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-25 18:54:34 +00:00
Chris Dalton
4d3f20f9b3 Add full skpbench jobs for Pixel phone
Bug: skia:
Change-Id: I1b2ae213f332a3597e834e036efb8dad8df12b8b
Reviewed-on: https://skia-review.googlesource.com/63541
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2017-10-25 18:51:14 +00:00
Brian Osman
5911a7cf21 Remove GrColorSpaceXform from GrGradientEffect
Use a local xform to convert color stops for analytic gradients.
For texture-based gradients, wrap the FP with an xform effect.
To simplify this code, add a new AdjustFP helper to do the color
xform, and also add the MulOutputByInputAlpha stage.

Bug: skia:
Change-Id: Icde19b5ec1c66aae76f894e9978c90a5f00c852e
Reviewed-on: https://skia-review.googlesource.com/62500
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-10-25 18:17:06 +00:00
Florin Malita
cc58664e40 Remove GradientShaderCache dither and paint alpha support
The gradient cache is only used for complex GPU gradients, and is
always initialized with no dithering and opaque alpha.

Remove the (now-dead) code supporing ditherning and non-opaque alpha.

Change-Id: Iad694fa760e9a236efadd4cf92fbc7f8bcacadbe
Reviewed-on: https://skia-review.googlesource.com/63520
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-10-25 17:53:25 +00:00
Florin Malita
87ce15e131 Short-circuit gradient color space conversion
... when src == dst

Change-Id: Idd62fb673105a62ee4d381a4dbc1d5117ce6abb9
Reviewed-on: https://skia-review.googlesource.com/63702
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-10-25 17:06:05 +00:00
Mike Reed
7306bcd758 - add bench for pixmap orient
- reduce code size by using a draw instead of custom blits

Bug: skia:
Change-Id: I90f9fb2abf40496e771f1f725556c178d730b590
Reviewed-on: https://skia-review.googlesource.com/62860
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2017-10-25 16:56:08 +00:00
Mike Klein
f8e353d5eb oops, android_blink_rel is on a different master
Change-Id: I7407edae21c5bdc82a6db49118e78e8f8bb2b92c
Reviewed-on: https://skia-review.googlesource.com/63781
Reviewed-by: Ravi Mistry <rmistry@google.com>
2017-10-25 16:33:47 +00:00
Chris Dalton
cc0ab7e3c1 Address CCPR TODOs now that we are in device space
Bug: skia:
Change-Id: I48619e93108bdbe453155be4f9da821ff0397ee3
Reviewed-on: https://skia-review.googlesource.com/63400
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-10-25 16:25:15 +00:00
Chris Dalton
c17bf32a1b Convert geometry shaders to operate in Skia device space
Defers the transformation to normalized window coordinates until after
the geometry shader. Merges vertex and a geometry shader builders into
a single compilation unit with a common base class.  Updates CCPR
geometry shaders accordingly.

Bug: skia:
Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5
Reviewed-on: https://skia-review.googlesource.com/62980
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-25 15:59:18 +00:00
Chris Dalton
a045eea29e CCPR: use 16-bit ints for the atlas offset attrib
Bug: skia:
Change-Id: I053e8416ced317b6ebc46cc8189840d60c7f91e8
Reviewed-on: https://skia-review.googlesource.com/62060
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2017-10-25 15:44:05 +00:00
angle-deps-roller@chromium.org
d204eb80ab Roll skia/third_party/externals/angle2/ d4556dfc3..3d40488b6 (1 commit)
d4556dfc35..3d40488b6a

$ git log d4556dfc3..3d40488b6 --date=short --no-merges --format='%ad %ae %s'
2017-10-16 jiawei.shao Split varyings into input and output varyings in renderer

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I894f2c14114931fb61879ae146e66462b3957b44
Reviewed-on: https://skia-review.googlesource.com/63760
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-25 15:30:35 +00:00
Mike Klein
fb4d3f0fb1 make all layout test bots available as Skia trybots
c.f. https://chromium-review.googlesource.com/c/chromium/src/+/737859,
with its bots triggered by Blink's rebaseline-cl script.

Change-Id: Ic83a4cbab2da56c1195de7ba9072fe379904b2b7
Reviewed-on: https://skia-review.googlesource.com/63681
Reviewed-by: Ravi Mistry <rmistry@google.com>
2017-10-25 13:59:05 +00:00
Mike Klein
ca5d2cfe41 fine-grained ARMv7 CPU feature detection
VPFv4 does not imply NEON, so check that bit separately.

Bug: b/63553517
Change-Id: Ibc218871804204d5a91d0b7fc8d5c91fe2e95f01
Reviewed-on: https://skia-review.googlesource.com/63640
Reviewed-by: Bailey Forrest <bcf@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-10-25 01:38:35 +00:00
Chris Dalton
51ebd6615f Add vector GrSLTypes for shorts
Bug: skia:
Change-Id: I686950df9f5470b4885823471957c3859cc692ea
Reviewed-on: https://skia-review.googlesource.com/63441
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-25 00:05:05 +00:00
angle-deps-roller@chromium.org
482ee7dd7d Roll skia/third_party/externals/angle2/ 54118be67..d4556dfc3 (1 commit)
54118be673..d4556dfc35

$ git log 54118be67..d4556dfc3 --date=short --no-merges --format='%ad %ae %s'
2017-09-27 kainino Reland 'Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel.'

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: Ie6ba8e8d47ec69bd85361157693bc0da5d1439d6
Reviewed-on: https://skia-review.googlesource.com/63580
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-24 22:29:45 +00:00
Brian Salomon
f3569f0f6d Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conversion.
This moves us closer to making GrAtlasTextContext and related classes usable without a GrRenderTargetContext.

Change-Id: Ife52d69a3f925e23da88043acb4d8dc9f672a025
Reviewed-on: https://skia-review.googlesource.com/63304
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-24 20:43:02 +00:00
Chris Dalton
6dd0d8a265 Revert "Add vector GrSLTypes for shorts"
This reverts commit af37a53a84.

Reason for revert: Compiler errors

Original change's description:
> Add vector GrSLTypes for shorts
> 
> Bug: skia:
> Change-Id: Icb9eb1fcb0f879cd0bfdd27d06459843361c9947
> Reviewed-on: https://skia-review.googlesource.com/62943
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=egdaniel@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: Ib23b28be92e199459fe1666fb1ec0e46e141a8f7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/63460
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-24 19:53:23 +00:00
Chris Dalton
af37a53a84 Add vector GrSLTypes for shorts
Bug: skia:
Change-Id: Icb9eb1fcb0f879cd0bfdd27d06459843361c9947
Reviewed-on: https://skia-review.googlesource.com/62943
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-24 19:18:32 +00:00
Yuqian Li
33e2fad1fe Automatically generate CLs for legacy guard flags
For example, a single command

 $ python add_legacy_flag.py SK_SUPPORT_LEGACY_AA_CHOICE -a /data/android -c ~/chromium/src -g legacyflag

generates the following CLs

 * http://cl/172474970
 * https://chromium-review.googlesource.com/c/chromium/src/+/725820
 * https://googleplex-android-review.git.corp.google.com/#/c/platform/external/skia/+/3088783/


Bug: skia:
Change-Id: Ie9a875f19ac86e0de83a8962ab384b10f8085c17
Reviewed-on: https://skia-review.googlesource.com/61400
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
2017-10-24 19:09:44 +00:00
Mike Klein
0cb158969c add srcover_bgra_8888
Chrome generally uses BGRA buffers, so srcover_rgba_8888 isn't really
doing them any good.  Probably a good idea to cover both kN32 options
any time we specialize like this?

There's one small diff, so I've lazily guarded this by
SK_LEGACY_LOWP_STAGES, which I want to rebaseline today anyway.

Change-Id: Ice672aa01a3fc83be0798580d6730a54df075478
Reviewed-on: https://skia-review.googlesource.com/63301
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2017-10-24 18:55:33 +00:00
Ben Wagner
b2fd61a058 Move most remaining ANGLE bots to Clang.
Sort job names.

Docs-Preview: https://skia.org/?cl=63080
No-Try: true
Change-Id: Ia72c055c4ddb903063b8a4be5ebd6ba92fc8b6d6
Reviewed-on: https://skia-review.googlesource.com/63080
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
2017-10-24 18:01:21 +00:00
Mike Klein
be0bd92561 more easy lowp shader stages
This fills out a couple more matrix and gather stages.

Deletes a not particularly important unit test that was using a
scale matrix in a weird, non-lowp compatible way.

This will require guards for Blink layout tests.

Change-Id: I54cb228ff541f771e8f4758f07d26c5161d48af3
Reviewed-on: https://skia-review.googlesource.com/62520
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-10-24 17:31:51 +00:00
Greg Daniel
f47069cdbb Create mipped texture proxys for PictureImageGenerator
Bug: skia:
Change-Id: If86b01e5c008537de8c9af99000559bf524c836f
Reviewed-on: https://skia-review.googlesource.com/63260
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-10-24 16:57:21 +00:00
angle-deps-roller@chromium.org
287282568b Roll skia/third_party/externals/angle2/ 73e4fde62..54118be67 (2 commits)
73e4fde624..54118be673

$ git log 73e4fde62..54118be67 --date=short --no-merges --format='%ad %ae %s'
2017-10-24 jmadill Add script to generate GN/MSVS projects.
2017-08-30 jiawei.shao ES31: Implement Geometry Shader inputs and outputs

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I24fa0b283c1f4483cbc7cfcac59f480d928a3979
Reviewed-on: https://skia-review.googlesource.com/63280
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-24 16:09:31 +00:00
Chris Dalton
49b7ed3064 skpbench: always reboot instead of unlocking clocks
Bug: skia:
Change-Id: I2589c672823f1da8ea136e90fa083431b4f2e3b2
Reviewed-on: https://skia-review.googlesource.com/62945
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-24 15:54:31 +00:00
Mike Klein
c29bb571f7 support Clang 3.8 and -no-integrated-as
Change-Id: I7eb3ef28513858446de4392044785bd3148e7aa5
Reviewed-on: https://skia-review.googlesource.com/63262
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-10-24 15:46:07 +00:00
Florin Malita
633765360e Avoid double-dithering of legacy/gpu gradients
The GPU backend is the only remaining user of getGradientTableBitmap().

But with Ganesh, dithering is applied as a separate GrPaint effect
=> we must not pre-dither the gradient texture also.

Change-Id: Icc47c1e762c4913205b3715512894d3d2c3b7659
Reviewed-on: https://skia-review.googlesource.com/63261
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-10-24 15:40:51 +00:00
Eric Boren
c7bdefa80d Add a segment about bin/try to the site docs
No-Try: true
Docs-Preview: https://skia.org/?cl=60586
Bug: skia:
Change-Id: I8169d4199564380cc602e0c46a5d4fadd1c28dcb
Reviewed-on: https://skia-review.googlesource.com/60586
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
2017-10-24 15:31:11 +00:00
angle-deps-roller@chromium.org
c2c55687bd Roll skia/third_party/externals/angle2/ 283c2194d..73e4fde62 (1 commit)
283c2194dc..73e4fde624

$ git log 283c2194d..73e4fde62 --date=short --no-merges --format='%ad %ae %s'
2017-10-24 oetuaho Mention DEPOT_TOOLS_WIN_TOOLCHAIN=0 in DevSetup

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I6c0131503f1b9cd7966c680936c94ba5ce9d6cc1
Reviewed-on: https://skia-review.googlesource.com/63221
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-24 14:50:31 +00:00
Ethan Nicholas
cc3057784b preliminary SkSL Metal backend
Bug: skia:
Change-Id: I03e839fb4f1061bc6d1b1b72d54fd39ca7bd7b84
Reviewed-on: https://skia-review.googlesource.com/51245
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-10-24 14:47:01 +00:00
Yuqian Li
2ebf3d11f1 Upload calmbench results
Bug: skia:
Change-Id: I31c8a625e2b4ed30a8cf0f03035b311ca1c21f88
Reviewed-on: https://skia-review.googlesource.com/63060
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
2017-10-24 14:19:31 +00:00
Greg Daniel
027815fb78 Respect if texture proxy will have mips or not when computing size
Bug: skia:
Change-Id: I47239ae68c103f29a8c8c2a2a5d8940c2c1d95fc
Reviewed-on: https://skia-review.googlesource.com/63001
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-24 13:33:51 +00:00
angle-deps-roller@chromium.org
1ca6c51dd0 Roll skia/third_party/externals/angle2/ e7c2857db..283c2194d (1 commit)
e7c2857dbe..283c2194dc

$ git log e7c2857db..283c2194d --date=short --no-merges --format='%ad %ae %s'
2017-10-23 oetuaho Support arrays of arrays in UseInterfaceBlockFields

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I773b90f10de763aad0e9a5ceb3f2dc089cffdcb1
Reviewed-on: https://skia-review.googlesource.com/63201
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-24 09:47:31 +00:00
angle-deps-roller@chromium.org
648766966b Roll skia/third_party/externals/angle2/ 940c48b27..e7c2857db (1 commit)
940c48b279..e7c2857dbe

$ git log 940c48b27..e7c2857db --date=short --no-merges --format='%ad %ae %s'
2017-10-23 oetuaho Clean up direct access of ShaderVariable::arraySize

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I1bdc2daf6b54d9f5ad08344599d05b195b036b24
Reviewed-on: https://skia-review.googlesource.com/63180
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-24 08:35:51 +00:00
angle-deps-roller@chromium.org
9ba86a566f Roll skia/third_party/externals/angle2/ 138cf5e00..940c48b27 (1 commit)
138cf5e000..940c48b279

$ git log 138cf5e00..940c48b27 --date=short --no-merges --format='%ad %ae %s'
2017-10-23 jmadill Add rc.exe hook to DEPS.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I222e80ba5fd92917bc527c0db3be5ec91815c834
Reviewed-on: https://skia-review.googlesource.com/63164
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-24 06:01:30 +00:00
angle-deps-roller@chromium.org
a27b6600d1 Roll skia/third_party/externals/angle2/ 5547b3840..138cf5e00 (1 commit)
5547b3840d..138cf5e000

$ git log 5547b3840..138cf5e00 --date=short --no-merges --format='%ad %ae %s'
2017-10-23 jmadill Roll chromium/src/build.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I073720b1331af162f6ef2aa5f9fdd84dbe0501c5
Reviewed-on: https://skia-review.googlesource.com/63162
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-24 04:49:30 +00:00
angle-deps-roller@chromium.org
158ea44532 Roll skia/third_party/externals/angle2/ cc4ce4a2d..5547b3840 (1 commit)
cc4ce4a2dd..5547b3840d

$ git log cc4ce4a2d..5547b3840 --date=short --no-merges --format='%ad %ae %s'
2017-10-23 jmadill Vulkan: Implement simple static textures.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: Ic30243dd4882d1df31458f6266c3b998aefee732
Reviewed-on: https://skia-review.googlesource.com/63160
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-24 02:58:10 +00:00
angle-deps-roller@chromium.org
1ab707639d Roll skia/third_party/externals/angle2/ 815a6c9ae..cc4ce4a2d (1 commit)
815a6c9ae5..cc4ce4a2dd

$ git log 815a6c9ae..cc4ce4a2d --date=short --no-merges --format='%ad %ae %s'
2017-10-23 geofflang Don't initialize textures on SubImage calls if the whole image will be filled.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I645141dbc3e2e66a5101612ae8abab3cb377c25e
Reviewed-on: https://skia-review.googlesource.com/62941
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-23 23:14:30 +00:00
angle-deps-roller@chromium.org
7aa3bde513 Roll skia/third_party/externals/angle2/ de03e003b..815a6c9ae (4 commits)
de03e003b4..815a6c9ae5

$ git log de03e003b..815a6c9ae --date=short --no-merges --format='%ad %ae %s'
2017-10-21 jmadill Vulkan: Fix copyImage region parameters.
2017-10-20 geofflang D3D9: Perform the MAD operation AFTER pre/unmultiply logic.
2017-10-20 geofflang D3D9: Implement the CPU-copy path for CopyTextureCHROMIUM.
2017-10-23 cwallez Fix -Wnon-virtual-dtor warning in DispatchTableGL

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=mtklein@google.com

Change-Id: I10702a22bb44256a34a948d26b8bcad4d9155b03
Reviewed-on: https://skia-review.googlesource.com/62882
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-23 22:00:00 +00:00
Mike Klein
794cdb212e make enabling LOWP stages simpler
This method is a little simpler macro-wise,
and makes it easier to guard new lowp stages:

  LOWP(foo)
  LOWP(bar)
  #ifndef SK_LEGACY_LOWP_BAZ
    LOWP(baz)
  #endif

Change-Id: I06392f5cf7a04651e7bf47e79f10f7da8520f5ab
Reviewed-on: https://skia-review.googlesource.com/63141
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-10-23 21:42:10 +00:00