ffa2cd04b6..d078c68128
$ git log ffa2cd04b..d078c6812 --date=short --no-merges --format='%ad %ae %s'
2018-01-02 jmadill VertexArray: Add enabled attribs bitmask.
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TBR=jcgregorio@google.com
Change-Id: I81878b8033a98bb1a3b21c863648070d77ff275c
Reviewed-on: https://skia-review.googlesource.com/90321
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
8c3988c59e..ffa2cd04b6
$ git log 8c3988c59..ffa2cd04b --date=short --no-merges --format='%ad %ae %s'
2017-12-28 jmadill Entry Points: Speed up auto-gen.
2017-12-20 jiawei.shao ES31: Clean up Program::link
2017-12-06 yizhou.jiang Enable depth buffer to workaround driver bug on Intel windows
2017-12-12 oetuaho Clean up creating constant folded nodes
2017-12-20 oetuaho Unify looking for symbols with a specific name in the AST
2017-12-13 jiawei.shao ES31: Support struct arrays as Geometry Shader inputs
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roll-dep skia/third_party/externals/angle2BUG=782317
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TBR=jcgregorio@google.com
Change-Id: I01a7103887aa4fdb7390be043e3b27586bccaea1
Reviewed-on: https://skia-review.googlesource.com/90300
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Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Bug: skia:
Change-Id: Id9f3b6d0bc22993f5cfc9019354c9299441db05f
Reviewed-on: https://skia-review.googlesource.com/90261
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Closer to what I think the docs are trying to articulate.
Change-Id: I784c4daaf3f6f2c70b2e9636c30a763ab0c711e7
Reviewed-on: https://skia-review.googlesource.com/90242
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- rely more on readPad32
- try to use signed or unsigned read-int correctly
Bug: skia:
Change-Id: Idd9c9b52f54cb47717dbba0d6da654419b3466e8
Reviewed-on: https://skia-review.googlesource.com/89902
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
image doc is still a work in progress.
Update online version to latest; updating
include header is still a ways off.
Remove SkPaint::flatten() example since
parameter is not publicly accessible.
Minor changes to fix typedef and std::function
references.
TBR=rmistry@google.com
Docs-Preview: https://skia.org/?cl=87120
Bug: skia:6898
Change-Id: I3553bc5fca97c5997aa61ea034b5ca10cb10df75
Reviewed-on: https://skia-review.googlesource.com/87120
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
FPs that were elided by analysis (eg SkColorShader) would previously
have their impact on input color ignored when it came time to build
vertex data for the run.
Bug: skia:7297
Change-Id: Id5d741ccf3607c2f34b8b01bb3a2289fa22d5c11
Reviewed-on: https://skia-review.googlesource.com/89640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This brings a little more symmetry to _stages.cpp and _stages_lowp.cpp.
Change-Id: Icfcbd3f264ab97d8445ad8e14c25b4a07c780aea
Reviewed-on: https://skia-review.googlesource.com/90030
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Coarse workflow:
* Construction
1) build a Json tree
2) collect asset IDs (for preComp/image layer resolution)
3) "attach" pass
- traverse the Json tree
- build an SkSG dom, one fragment at a time
- attach "animator" objects to the dom, for each animated prop
4) done, we can throw away the Json tree
* For each animation tick
1) iterate over active animators and poke their respective dom nodes/attributes
2) revalidate the SkSG dom
3) draw the SkSG dom
Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).
Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
bed35d7667..8c3988c59e
$ git log bed35d766..8c3988c59 --date=short --no-merges --format='%ad %ae %s'
2017-12-21 jmadill Vulkan: Use one pipeline layout for all Programs.
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roll-dep skia/third_party/externals/angle2
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TBR=kjlubick@google.com
Change-Id: I888e0317aeec43f8cbc1ed73d3b2331751632532
Reviewed-on: https://skia-review.googlesource.com/90101
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
49ac74bd4c..bed35d7667
$ git log 49ac74bd4..bed35d766 --date=short --no-merges --format='%ad %ae %s'
2017-12-20 oetuaho Don't query names of empty symbols
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roll-dep skia/third_party/externals/angle2
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TBR=kjlubick@google.com
Change-Id: I28679cc1a7edf26eff5180961efa52430c5e9455
Reviewed-on: https://skia-review.googlesource.com/90081
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
b8cb939f58..49ac74bd4c
$ git log b8cb939f5..49ac74bd4 --date=short --no-merges --format='%ad %ae %s'
2017-12-21 jmadill Vulkan: Implement command re-ordering.
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roll-dep skia/third_party/externals/angle2
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TBR=kjlubick@google.com
Change-Id: I2943bf5eea9542f3ea21021c026a7b7a0aa96b47
Reviewed-on: https://skia-review.googlesource.com/90061
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
8a57b468e2..b8cb939f58
$ git log 8a57b468e..b8cb939f5 --date=short --no-merges --format='%ad %ae %s'
2017-12-20 oetuaho Fix tracking variables in folded ternary operators
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roll-dep skia/third_party/externals/angle2
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=kjlubick@google.com
Change-Id: I3a9e5295292ee1d2624fcef5ba320495ad5a7536
Reviewed-on: https://skia-review.googlesource.com/89981
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
007530ea55..8a57b468e2
$ git log 007530ea5..8a57b468e --date=short --no-merges --format='%ad %ae %s'
2017-12-28 jmadill Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)"
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roll-dep skia/third_party/externals/angle2
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TBR=kjlubick@google.com
Change-Id: I001f37219a9c4e725ba3c95217f1d12ad85a4708
Reviewed-on: https://skia-review.googlesource.com/89940
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
f095799b54..007530ea55
$ git log f095799b5..007530ea5 --date=short --no-merges --format='%ad %ae %s'
2017-12-28 jmadill Entry Points: Refactor Extensions Part 2.
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roll-dep skia/third_party/externals/angle2
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=kjlubick@google.com
Change-Id: Ia23b7d0edea4a32866a4f7d18694403f550590c6
Reviewed-on: https://skia-review.googlesource.com/89880
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
aaa55bfa37..f095799b54
$ git log aaa55bfa3..f095799b5 --date=short --no-merges --format='%ad %ae %s'
2017-12-22 oetuaho Fix accessing the name of a nested struct definition
Created with:
roll-dep skia/third_party/externals/angle2
BUG=797156
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TBR=kjlubick@google.com
Change-Id: Ia1cc3afadffaa2fd56ab4b316d053e629508317e
Reviewed-on: https://skia-review.googlesource.com/89760
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
I am unable to make a MSAN build to work locally. But I think that this
should fix the problem by looking at the gradient of the fuzzer:
Z.createRadialGradient(1.94159387872, 138.616510533, 2.22085316544e+18,
10.3399911492, 176.149195942, 153.078363987);
Bug: chromium:797184
Change-Id: I16c571a378742c4ef50afe9c5baba791da7fc208
Reviewed-on: https://skia-review.googlesource.com/89541
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
06f8637740..aaa55bfa37
$ git log 06f863774..aaa55bfa3 --date=short --no-merges --format='%ad %ae %s'
2017-12-28 oetuaho Index symbols by id in ValidateOutputs
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roll-dep skia/third_party/externals/angle2
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TBR=kjlubick@google.com
Change-Id: I438604078950945d2430abefd6a13aa8f5bbd415
Reviewed-on: https://skia-review.googlesource.com/89700
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Bug: skia:7419
Change-Id: I613d9d19eaa05402aadff12d022a4471605d7ec0
Reviewed-on: https://skia-review.googlesource.com/89183
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
2b7bbc2822..06f8637740
$ git log 2b7bbc282..06f863774 --date=short --no-merges --format='%ad %ae %s'
2017-12-22 zmo Revert "Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)""
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=csmartdalton@google.com
Change-Id: Ib80b06eed4a2221f9d08a2fb0222b7b9da605249
Reviewed-on: https://skia-review.googlesource.com/89263
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Check for rrects first. Don't recreate path if shape simplified it to check
for nested rects.
Change-Id: I3c82c4269abf8b579ba7e92be76a33c956a01602
Reviewed-on: https://skia-review.googlesource.com/89182
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>