Commit Graph

6 Commits

Author SHA1 Message Date
reed@google.com
981d479800 http://codereview.appspot.com/3980041/
Add blitmask procs (with optional platform acceleration)
patch by yaojie.yan



git-svn-id: http://skia.googlecode.com/svn/trunk@910 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-09 12:55:47 +00:00
senorblanco@chromium.org
29e5054dd0 Fix perf regression in Color32.
The regression was due to the fact that we were calling PlatformColorProc() for
every span (which in turns makes CPUID, a fairly expensive call).  Since we draw
a lot of rects, and rects have 1-pixel wide spans for the vertical segments,
that's a lot of CPUID.

Fixed by cacheing the result of PlatformColorProc(), as is done for the other
platform-specific blitters.

Review URL:  http://codereview.appspot.com/3669042/



git-svn-id: http://skia.googlecode.com/svn/trunk@636 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-16 19:07:45 +00:00
senorblanco@chromium.org
c3856384e4 SSE2 optimizations for 32bit Color operation.
[Patch from weiwei.li@intel.com]

SSE2 optimization has been added by Stephen White before, this improves the skia
performance on SSE2-supporting platform. (please refer to below issues)

Issue 171055: More SSE2ification
Issue 157141: More SSE2ification
Issue 150060: minor tweaks to SSE2 code for -fPIC
Issue 144072: SSE2 optimizations for 32bit blending blitters

This CL implements SSE2 optimizations for the 32bit Color operation. Like above
issues, it uses CPUID to detect for SSE2 and changes the platform procs at
runtime as well. The 32bit Color operation is heavily used on Chrome HTML5
canvas operations. Take Microsoft IE test drives Pulsating Bubbles as example
(http://ie.microsoft.com/testdrive/Performance/PulsatingBubbles/Default.xhtml),
if running this cases on Chrome, the overhead of 32bit Color operation is about
40~50%. So this CL will make skia performance more better, and also make Chrome
HTML5 canvas performance more better.

Additional, this CL has passed the skia bench & tests validation, the result is
pretty good. We also apply this CL to the latest chromium, and re-run Microsoft
IE test drives Pulsating Bubbles, the performance is improved by almost 9~10%.


git-svn-id: http://skia.googlecode.com/svn/trunk@633 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-13 15:27:20 +00:00
reed@android.com
f0f4e9abba remove const modifiers on function return types (unneeded, and caused an error
on some gccs).



git-svn-id: http://skia.googlecode.com/svn/trunk@425 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-11-13 19:00:49 +00:00
senorblanco@chromium.org
9272761b22 SSE2 optimizations for 32bit blending blitters.
This CL implements SSE2 optimizations for 3 of the 32bit blending blitters.  It
uses CPUID to detect for SSE2 at runtime.  In order to accomodate runtime
detection, it changes the platform procs from static arrays to static
functions.

It also includes an implementation of SkTime for Win32.

http://codereview.appspot.com/144072



git-svn-id: http://skia.googlecode.com/svn/trunk@418 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-11-04 20:51:06 +00:00
reed@android.com
c4cae85752 add BlitRow procs for 32->32, to allow for neon and other optimizations.
call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
  tiny bit. The new code is more accurate, and exactly inline with all of the
  other like-minded blits, so I think the change is good going forward.



git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-09-23 15:06:10 +00:00