Commit Graph

13 Commits

Author SHA1 Message Date
Hal Canary
bd865e2703 gm: virtual->override
Change-Id: I7782f1d08a03c725bed76078adfb9b84aad34a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228347
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-07-18 18:07:52 +00:00
Ben Wagner
7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Mike Reed
50acf8f04b add makeShader() to SkBitmap, and deprecate SkShader version
Bug: skia:8937
Change-Id: I42f011e04937a751222bd8ecc6c69b45cf9626a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-04-08 17:56:34 +00:00
Mike Reed
fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00
mtklein
dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00
reed
2ad1aa67c6 partial switch over to sp usage of shaders
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1776973003

Review URL: https://codereview.chromium.org/1776973003
2016-03-09 09:50:50 -08:00
reed
93a1215fe0 SkPaint::FilterLevel -> SkFilterQuality
clone (+rebase) of https://codereview.chromium.org/1009183002/

BUG=skia:
TBR=scroggo@google.com

Review URL: https://codereview.chromium.org/1014533004
2015-03-16 10:08:34 -07:00
commit-bot@chromium.org
9c9005a347 Move SkShader::fLocalMatrix into SkShader constructor.
As a first step towards removing SkShader::setLocalMatrix, which will make
SkShader thread-safe, remove calls to setLocalMatrix that happen immediately
after the shader is being created. Instead, pass the matrix into the constructor
or factory method.

BUG=skia:1976
R=scroggo@google.com, reed@google.com, skyostil@google.com, mtklein@google.com

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/245963010

git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-28 14:55:39 +00:00
reed@google.com
eb9a46cbbb add legacy/helper allocN32Pixels, and convert gm to use it
This is an intermediate api, but might help us quickly get to a point where
no one is creating bitmaps in a 2-step process (setConfig + alloc).

BUG=skia:
R=halcanary@google.com

Review URL: https://codereview.chromium.org/140593005

git-svn-id: http://skia.googlecode.com/svn/trunk@13182 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-25 16:46:20 +00:00
skia.committer@gmail.com
583b18a209 Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@11934 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-24 07:01:59 +00:00
commit-bot@chromium.org
759befb72c use the supplied matrix instead of the texture w/h div for the bicubic GPU effect
BUG=
R=bsalomon@google.com, caryclark@google.com

Author: humper@google.com

Review URL: https://codereview.chromium.org/37003005

git-svn-id: http://skia.googlecode.com/svn/trunk@11921 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-23 16:18:50 +00:00
commit-bot@chromium.org
e324cc69be Restyle SkPDFImageShader and support tiling bitmaps outside clip bounds
BUG=chromium:99458
R=edisonn@google.com, vandebo@chromium.org

Author: richardlin@chromium.org

Review URL: https://chromiumcodereview.appspot.com/22884013

git-svn-id: http://skia.googlecode.com/svn/trunk@10870 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-21 23:10:45 +00:00