Prior to this, CanvasKit was unintentionally a thenable, which means if
it was used to resolve a Promise, certain logic would be called which
would put it into an infinite loop. By adding a .ready() which returns
a proper Promise and removes the .then(), this should make the CanvasKit
libary safer.
For now, the .then() still exists unless .ready() is called. .then will
be removed unconditionally in 0.4.0 which will be out after all known
clients (e.g. jsfiddle.skia.org) are changed.
See: https://github.com/kripken/emscripten/issues/5820
Bug: skia:
Change-Id: Ie4093f6b0ce03070ef737941693b06dfff93f61c
Reviewed-on: https://skia-review.googlesource.com/c/181177
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This moves the shared logic into path2d.js from
canvas2dcontext.js.
Bug: skia:
Change-Id: Id63bc52a190109f7cbc4e17ddb5603e6e87d5dc0
Reviewed-on: https://skia-review.googlesource.com/c/178268
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
There's the barest hint of a "font manager" here.
Basically, nothing smart to deal with bold or fallbacks.
Maybe one day, we'll expose
SkTypeface* matchStyleCSS3(const SkFontStyle& pattern);
and do smart things for fallbacks, but for now that's not
in the immediate future.
Docs-Preview: https://skia.org/?cl=177067
Bug: skia:
Change-Id: Iaeabcbf5ff4511a01b37c16c983e447c25b0e3e7
Reviewed-on: https://skia-review.googlesource.com/c/177067
Reviewed-by: Ben Wagner <bungeman@google.com>
Instead of using the test font(s), now ship with a small
(100k) Monospace font. This can be disabled by:
compile.sh no_font ...
This saves about 350k (164k gzipped) in binary size.
Bug: skia:
Change-Id: I195e3b35bea86d0f096066c1c6a44a4b602571f3
Reviewed-on: https://skia-review.googlesource.com/c/176580
Reviewed-by: Ben Wagner <bungeman@google.com>
While working on this, I realized some things I did
caused winding to be inconsistent with what the Canvas
spec said (and with what Chrome did).
This CL includes 2 changes to remedy that:
- removal of the subpath (which added needless complication).
- re-write of ellipse() (to mirror Chrome's implementation).
Bug: skia:
Change-Id: Idd6c8a40b3c46598892e50a1e586f2ff66b801e3
Reviewed-on: https://skia-review.googlesource.com/c/175425
Reviewed-by: Florin Malita <fmalita@chromium.org>
Add Changelog to start tracking API changes (in preparation
for NPM)
Simplify globalAlpha passing.
API change:
- Make ImageShader take an SkImage instead of encoded bytes.
Bug: skia:
Change-Id: I716f001b54ed58da3f40ae4e060b7098b550af9f
Reviewed-on: https://skia-review.googlesource.com/c/175260
Reviewed-by: Florin Malita <fmalita@chromium.org>
This is similar to how Chrome does it - more or less unapplying
the matrix as it changes to keep everything in the same
coordinate space.
We still need to keep the matrix around for things and do the math
ourselves for things like gradients.
This simplifies a bunch of logic, which makes me happy.
Bug: skia:
Change-Id: I66ee379a501cc6701f51c0f0b51d4e0634a4a692
Reviewed-on: https://skia-review.googlesource.com/c/174843
Reviewed-by: Florin Malita <fmalita@chromium.org>
setMatrix -> _setMatrix with the hope of removing it
from the API (it breaks the save()/restore() model) and
replacing it with concat (which I'll try in a follow on CL).
Adds MakeImage for those times when a client has pixels
and needs to clip them (e.g. putImageData with 7 args).
This removes SkSurface._readPixels, which I might have
been holding wrong. It might get re-surfaced eventually.
Bug: skia:
Change-Id: Iee9a494db720b22e23f9e674b20ba678fad91d25
Reviewed-on: https://skia-review.googlesource.com/c/174300
Reviewed-by: Mike Klein <mtklein@google.com>
Refactors things inside to support both color
and gradient as _fillStyle/_strokeStyle.
Bug: skia:
Change-Id: I364ceb7d55c41e11161d5577dcd1611a592bbc29
Reviewed-on: https://skia-review.googlesource.com/c/173421
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This involves a refactor of how we deal with paint.
Now, we have a source-of-truth paint that is copied
and modified for each of fill/stroke/shadow.
Adds preliminary support for blend modes.
Most of what remains is text, images, and gradients.
Bug: skia:
Change-Id: I41806adeb7de4faa6c98a580c4f1de4e4a34a37d
Reviewed-on: https://skia-review.googlesource.com/c/173223
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This also exposes the ShadowUtils::drawShadow on Canvas,
even though it wasn't what was needed to duplicate
the Canvas effect.
Bug: skia:
Change-Id: I12276ef106244218e4827b7fcd7949c83cf13e5f
Reviewed-on: https://skia-review.googlesource.com/c/172967
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This re-works the subpath model and does transforming
of ports in JS rather than in C++; the latter was not easy
to conform to the Canvas Spec, especially for changing
transforms in the middle of a path.
Additionally adds jpeg to the available images it can produce.
Bug: skia:
Change-Id: I5a52ec341d4060198c8680aa4d3b85a26f77b6b9
Reviewed-on: https://skia-review.googlesource.com/c/172500
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Made addPath take one more arg to allow for append/expand
(which makes emulating the HTML canvas easier).
Add Gold test for various lineTo/pathTo, etc.
Make CanvasKit.Color() choose a better value for alpha
when omitted (was 0, should be 1).
Add some parsing logic to deal with colors/font sizes.
Fonts are going to be rather complex it seems.
Moves some arc-related logic to the JS side, (although
this should preserve the behavior of CanvasKit.arc() to
behave like the Canvas implementation)
Make Examples and tests to a side-by-side comparison to
HTML canvas where applicable.
Add a Changelog for PathKit. There was a bug (I thought), but
turns out I was wrong. The Changelog will be for future
bug fixes.
Bug: skia:
Change-Id: I1bd603fdb518232604b098e24543e3453015b504
Reviewed-on: https://skia-review.googlesource.com/c/170446
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This should make the logs in the bots more actionable by showing
the error and trace.
This also fixes the API change causing mysterious red.
Bug: skia:
Change-Id: I38df2bb4557041f8bdfefcae5c8d95b58e770033
Reviewed-on: https://skia-review.googlesource.com/c/168180
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Especially on the very first load of the wasm binary,
this has been seen to sometimes timeout.
Bug: skia:
Change-Id: I9321eb1e2f70751a1dbbaee3c1e54d38f5bea450
Reviewed-on: https://skia-review.googlesource.com/c/163247
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Basically no hoops to jump through - the same binary
that works in the browser works in Node.
Tested locally with Node 8.9.3.
This aligns the GPU and CPU APIs (that is, makeSurface)
and breaks out the GPU/CPU js interface parts into
their own files. We only need one of them and we know
which at compile time.
Bug: skia:
Change-Id: I6d141387403a792d2374cf904872c6dbc999abfb
Reviewed-on: https://skia-review.googlesource.com/c/162746
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Also make a CPU only and GPU only build (although
the latter still has a lot of CPU logic).
Bug: skia:
Change-Id: I857c2300021c2adb5344865c28e4ad3e8d332954
Reviewed-on: https://skia-review.googlesource.com/c/162022
Reviewed-by: Kevin Lubick <kjlubick@google.com>