This doesn't actually change the memory allocation but sets up to do so.
90% of the CL is just renaming SkPipelineData to SkPipelineDataGatherer.
The main interesting changes are those to:
ExtractPaintData
in DrawPass.cpp
and SkPipelineData.h/.cpp
Bug: skia:12701
Change-Id: I3e18f9b3f16166649de1bf1f4399d5521d817eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524763
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This moves the Build-Debian10-BazelClang-x86_64-Release-IWYU
job from experimental to on when a file in one of the
folders that we enforce IWYU is modified (currently
for svg, sksl, and now, debugger).
Change-Id: Ia6fe1e7b30fc486db3eb081b6a64bc4c250cbf0b
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525796
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The builtin variable scanner did not check builtin code for the presence
of sk_FragColor, etc. We currently get away with this because none of
the existing builtin code uses a builtin variable.
Now FindAndDeclareBuiltinVariables checks shared program elements too.
Change-Id: Ifb3ee3857ef73b18d9e4f406970f0f67681dd4be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525042
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12845
Change-Id: If3ac2b6ba2c8e28328ee5805a29fc83353220364
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524756
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Most of these are pretty mechanical generated changes.
IWYU noticed one issue with DSLCore.h, which was fixed here.
Change-Id: I5629565ad3c2817daa71907c62f932d93f9d78ab
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524617
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This closes one of the last gaps in SkSL's constant-folding abilities.
Change-Id: I65c0f2e5fe11a7d47ab2069b2992403fca78b8a7
Bug: skia:12819
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524761
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The expression `!x ? y : z` can be optimized to `x ? z : y`, saving a
bit-not. SkVM now supports this optimization.
Change-Id: I06a0d2a716947de1021ba66b054b92e25568c641
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524226
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
SkVM has a `bit_clear` opcode dedicated to the operation `x & ~y`, but
the optimizer was not smart enough to combine a bit-and with a bit-not
and replace it with a bit-clear. Now, it can.
Change-Id: Ida5345c3def0a4bf7afa08bb7f7835e1e2e37677
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524225
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Previously, our ID canonicalization was simply "lower ID numbers before
higher ID numbers" and was done separately at every opcode by taking
the min and max of (x.id, y.id).
Now, this logic is factored out into a helper function
`canonicalizeIdOrder` and has two rules:
- Immediate values go last; that is, "x + 1" instead of "1 + x".
- If both/neither are immediate, lower IDs before higher IDs (as
before)
This change lets us remove a lot of simplification logic. We no longer
need to check for both `x + 0` and `0 + x` when removing no-op
arithmetic; now we can be certain that the immediate will always come
last, so just checking for `x + 0` is sufficient.
Change-Id: I66cc5c23bba414041c0bc556521d3db57fac504d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524222
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:13086
Change-Id: I0fc3243fb3f3974a32726237358522171ae33c41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523419
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is needed for accurate error reporting when we start reporting
ranges rather than line numbers.
Change-Id: If465317e04685e91ab7c408d29e82028b5d59d1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523425
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:13078
Change-Id: If459a96eba09fb10e967bc364435f79b83fdc1ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522099
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This test fails on Nvidia GPUs on OpenGL due to an issue that only
affects GLSL. Disabling this test to reduce developer noise until we
have a way to re-enable it more selectively in dm.
Bug: skia:13034,skia:13035
Change-Id: I60e0d976774bd474676380583af24865e88471c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
A few tests were divided into a Runtime Effect-compatible .rts test, and
a Runtime Effect-incompatible .sksl test.
Change-Id: Ib52554892685bdc44fe3622ab314960ee0962b90
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523377
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
In a few cases, this involved splitting a test into two (an ES2-
compatible portion and a ES3+ portion).
Change-Id: Ie6f18f787cf7c10696a2841ff538bbe2b95bf50d
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523187
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
The debugger is now more aware of scopeless blocks and treats them as
a combined statement--in particular, individual inner statements of the
scopeless Block are not counted as stopping points when stepping in the
debugger. Only the Block itself is used as a stopping point. This
improves stepping over multiple var-declarations in one statement.
Change-Id: Ic3ab4715cd0158109d8389ea0650b661d3a8b65e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523185
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
We are going to cache (and uniquify) the UniformBlocks and TextureBlocks
separate from each other.
Bug: skia:12701
Change-Id: I03837c4a38a9bdeb4224a697eab119fca24e8f8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522916
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We were unintentionally trying to run all GMs in 3 minutes
which sometimes took a bit longer. This uses the batch
mode that we use for unit tests too.
Change-Id: Icf9b415881d57772584a16423bdaff14d862c19d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522936
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
A few tests received minor tweaks to make them Runtime Effect-friendly.
Change-Id: I9b4f66b0974c41d38324dfbb31ac9849338f600a
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523186
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
These are wrapped in an unscoped Block. Previously, we didn't assign any
position to the block, so it was implicitly given the position of its
enclosing statement.
Change-Id: Id320eb1db583acd6ae42deba2fbb0b61033c3936
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522922
Reviewed-by: Arman Uguray <armansito@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
A few tests received minor tweaks to make them Runtime Effect-friendly.
Change-Id: Icbcedb84b7882e42f21425b2d40d7819705c359e
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522918
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is useful because it will allow these tests to be supported in
Android CTS, where only Runtime Effects are API-accessible.
This CL updates the C++ test harness so that .rts files in the error/
directory are found, and tweaks error tests as necessary to make them
Runtime Effect-compatible. For instance, Runtime Effects enforce the
parameters on main(), which adds extra errors that we don't want. And
some error tests require ES3 (e.g. array constructors) and so those
tests remain as .sksl files.
In this CL, only tests beginning with A are updated. The remaining tests
will be updated in followup CLs.
Change-Id: I70b064df4f0b3ed02d6bc8cc9add7ee844a78691
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522424
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
`test_expect_fail` did a lot of fiddly string manipulation work in one
big monolithic function. Now it has helper functions
`get_expected_errors` and `check_expected_errors`. This hopefully makes
the logic a bit easier to understand.
There aren't any functional changes here, just restructuring.
Change-Id: I0961054b475255b6159b4dd05b98b6054b144d71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522422
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
PS1 regenerates the Bazel files. Use it as the base change when
comparing patchsets.
IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.
This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
- src/gpu/effects/GrConvexPolyEffect.cpp
- tests/SkSLDSLTest.cpp
To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.
I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)
Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
We are going to cache the uniform data and the texture data separately.
Begin by making the uniform data something that could be cached on its own.
Bug: skia:12701
Change-Id: If3ea3a9b6050faf0810549d4076ae44732656a9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522178
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The error was being reported at the position of the var declaration,
rather than the position of the reference. And since the declaration
was in a module, its position was both incorrect (with respect to the
program source) and could be past the end.
Change-Id: I443b9fbbe016c43b93d457abfefd17025e451d8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521522
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
By setting the compile time flag:
SK_EXPERIMENTAL_SIMULATE_DRAWGLYPHRUNLIST_WITH_SLUG_STRIKE_SERIALIZE
will cause all SkTextBlobs to be rendered by analyzing the Slug
to create strike cache differences and serialize the Blob to a Slug.
Then the serialized strike cache differences are used to populate
the strike cache using a different TypefaceIDs using SkTypeface_Remote
as a proxy for the real SkTypeface. This will create a hard break
between the original glyph data, and the proxied glyph data.
It will then deserialize the Slug doing TypefaceID translation to
the SkTypeface_Remote, and draw the unflattened Slug.
Bug: chromium:1278340
Change-Id: I0f1980dee966b1092a99741793aed9d138451f4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510228
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Herb Derby <herb@google.com>
PS1 regenerates the Bazel files.
It is recommended to review this CL with a diff from PS1.
Example output when a file does not pass the test:
tools/sk_app/CommandSet.h should add these lines:
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
namespace sk_app { class Window; }
tools/sk_app/CommandSet.h should remove these lines:
- #include "tools/sk_app/Window.h"
The full include-list for tools/sk_app/CommandSet.h:
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
#include <functional>
#include <vector>
class SkCanvas;
namespace sk_app { class Window; }
---
This makes use of Bazel's toolchain features
https://bazel.build/docs/cc-toolchain-config-reference#features
to allow us to configure compiler flags when compiling
individual files. This analysis is off by default, and can
be turned on with --features skia_enforce_iwyu. When enabled,
it will only be run for files that have opted in.
Example:
bazelisk build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
There are two ways to opt files in:
- Add enforce_iwyu = True to a generated_cc_atom rule
- Add enforce_iwyu_on_package() to a BUILD.bazel file
(which enforces IWYU for all rules in that file)
Note that Bazel does not propagate features to dependencies
or dependents, so trying to enable the feature on cc_library
or cc_executable targets will only impact any files listed in
srcs or hdrs, not deps. This may be counter-intuitive when
compared to things like defines.
IWYU supports a mapping file, which we supply to help properly
handle things system headers (//toolchain/IWYU_mapping.imp)
Suggested Review Order:
- toolchain/build_toolchain.bzl to see how we get the IWYU
binaries into the toolchain
- toolchain/BUILD.bazel and toolchain/IWYU_mapping.imp
to see how the mapping file is made available for
all compile steps
- toolchain/clang_toolchain_config.bzl, where we define the
skia_enforce_iwyu feature to turn on any verification at
all and skia_opt_file_into_iwyu to enable the check for
specific files using a define.
- toolchain/clang_trampoline.sh, which is the toolchain is
configured to call instead of clang directly (see line 83
of clang_toolchain_config.bzl). This bash script used to
just forward all arguments directly onto clang. Now it
inspects them and either calls clang directly (if
it does not find the define in the arguments or we are
linking [bazel sometimes links with clang instead of ld])
or calls clang and then include-what-you-use. In all cases,
the trampoline sends the arguments to clang and IWYU
unchanged).
- //tools/sk_app/... to see enforcement enabled (and fixed)
for select files, as an example of that method.
- //experimental/bazel_test/... to see enforcement enabled
for all rules in a BUILD.bazel file.
- all other files.
Change-Id: I60a2ea9d5dc9955b6a8f166bd449de9e2b81a233
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519776
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The KeyContext is used in the addToKey methods but must appear in the
AddToKey methods bc the latter can call the former.
Bug: skia:12701
Change-Id: I3143afec8337b1e3e12f1c3cc198714009ca6930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520539
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The block increment parameter, after dividing by address align, has to
fit into 16 bits. SkTBlockList with either large T or a large
"itemsPerBlock" hint can pretty easily exceed this. However, both the
items per block and the block increment are just hints to control
allocation patterns. SkBlockAllocator can have larger blocks than that
based on growth policy, up to its actual allocation size limit.
SkTBlockList also does not need itemsPerBlock in its implementation, so
if the request exceeds what the allocator can do, it's not problematic.
So clamping to the highest storable value is nicer than asserting that
the caller respected the internal limits.
Change-Id: I82b1c20034fd264b65c7eae4d6758caa6b574fb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520656
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Today, if the arc command flags are not separated by whitespace, the
parser fails to parse the string. I noticed this when trying to parse a
path similar to the one in the test case when playing around with
PathKit.FromSVGString.
Change-Id: I40967c07dfa03d76d26ac2e060b3ef7ac488d0fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520256
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Dan Field <dnfield@google.com>
This CL switches almost all instances of line tracking over to track
Positions instead. This does not yet add full range support - only the
start offsets will be correct currently. Followup CLs will extend the
ranges to fully cover their nodes.
Change-Id: Ie49aee02f35dcb30a3adb8a35f3e4914ba6939d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518137
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:12701
Change-Id: I1fd8dede3eb216c28408bd613119448704c0e7c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512356
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL defines a const string in GrGPUResource and have the
constructors accept it. The label string is then plumbed through the
system for other components to accept it.
Bug: chromium:1164111
Change-Id: I6cc759f9263dedd4b2cc0c3ca7cf280be5d74174
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508798
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Moved the MatrixFoldingES2.sksl test case for matrix construction with
side-effects into a new PreserveSideEffects.sksl test and added new test
cases for various vector and matrix types and constructors. The new test
is written such that none of its contents should be folded away.
Note: This test does not pass on NVIDIA GPUs when using OpenGL as
discussed in skia:13035. Notably, NONE of the increments are executed on
those GPUs as ALL increment expressions seemingly get subjected to
constant-folding. The test is disabled on NVIDIA GPU bots.
This also means that the remaining MatrixFoldingES2.sksl tests now work
on NVIDIA GPUs when using OpenGL (with the exception of Tegra3 + OpenGL
ES).
Bug: skia:13035, skia:11919
Change-Id: I561bb62fe2b6b814ba80fbc492d3885bbcd6b65b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518278
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
This lets us differentiate SkQP from other testing harnesses (like DM or
Viewer) at runtime.
This allows us to change strictness or deactivate tests when SkQP is
running. Previously we had a macro SK_BUILD_FOR_SKQP for this, but this
did not work on a local skqp binary; it only activated when compiling
for Android.
Change-Id: I7334e04ea1eddda783a5d2f26699edd20828f81a
Bug: skia:13037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518939
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The Android builds of SkQP will conditionally exclude any tests that are
not flagged with `SkQP`.
Note that local builds of the C++ skqp binary do not actually set
SK_BUILD_FOR_SKQP. This flag is set by gn_to_bp. So local skqp binaries
will continue to run these tests. A possible fix for this limitation
has been written in the followup CL: http://review.skia.org/518939
Change-Id: I879650d165c5931693b14102586bae2c9e45dd43
Bug: skia:13037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518936
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
At this CL, we should run exactly the same tests as before; the only
difference is that we enable and disable tests via SkSLTestFlags instead
of using different SKSL_TEST_xxxxxx macros for different test types.
There is an inert flag for SkQP; this will be implemented in a followup
CL.
The SKSL_TEST block now extends past 100 characters in some spots
because it was, overall, a lot easier to read and edit tabular data in
a tabular format than with inconsistent formatting and line wrapping.
Change-Id: Ic90f88b10c6e59357275b471e6e86e53e611f101
Bug: skia:13037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518138
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>