This adds an explicit DeclareGlobal call, which must now be called for
variables that were previously implicitly global.
Change-Id: Iaf838880d1033ee52aac9246e31e3bda9a3b36f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402399
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously, "x = 1.0" (as opposed to 1.0f) would fail with an ambiguous
operator resolution.
Change-Id: I9bcb4115d209a2aadb3fc4c237b61c345b25ca00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400619
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 7b253d34eehttp://review.skia.org/402781 must land first, to resolve the assertions
we were getting on the Android bots.
Original change's description:
> Optimize away swizzles of constant variables.
>
> Change-Id: I49807f18ea54e85c2b8f1419278c54aa2d6f8fac
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402581
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Ib4f494b16a89ff744d4384db95a8a86d9653c190
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402644
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of 830c69ca66
Original change's description:
> Implement operator== and != for Metal structs and arrays.
>
> GLSL/SkSL assumes that == and != on struct/array types should work.
> We need to emit equality and inequality operators whenever we find code
> that compares a struct or array.
>
> Structs and arrays can be arbitrarily nested, and either type can
> contain a matrix. All of these things need custom equality operators in
> Metal. Therefore, we need to recursively generate comparison operators
> when any of these types are encountered.
>
> For arrays we get lucky, and we can cover all possible array types and
> sizes with a single templated operator== method. Structs and matrices
> have no such luck, and are generated separately on a per-type basis.
>
> For each of these types, operator== is implemented as an equality check
> on each field, and operator!= is implemented in terms of operator==.
> Equality and inequality are always emitted together. (Previously, matrix
> equality and inequality were emitted and implemented independently, but
> this is no longer the case.)
>
> Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
> Bug: skia:11908, skia:11924
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11908, skia:11924, skia:11929
Change-Id: I6336b6125e9774c1ca73e3d497e3466f11f6f25f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402559
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: chromium:1202417
Change-Id: Ie6a31b2a9999280c9771a3c8d8fa92d77c01cf03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402259
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
All internal usage has migrated to MakeFor..., this removes the old
program kind, and updates some tests.
Bug: skia:11813
Change-Id: I56733b071270e1ae3fab5d851e23acf6c02e3361
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402536
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
At present, this is a missed optimization opportunity. These will be
optimized in a followup CL.
Change-Id: I8882058900cdc12c8ab0df03e36ebfb9d8022f01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402580
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 830c69ca66.
Reason for revert: Pixel5 issues on tree
Original change's description:
> Implement operator== and != for Metal structs and arrays.
>
> GLSL/SkSL assumes that == and != on struct/array types should work.
> We need to emit equality and inequality operators whenever we find code
> that compares a struct or array.
>
> Structs and arrays can be arbitrarily nested, and either type can
> contain a matrix. All of these things need custom equality operators in
> Metal. Therefore, we need to recursively generate comparison operators
> when any of these types are encountered.
>
> For arrays we get lucky, and we can cover all possible array types and
> sizes with a single templated operator== method. Structs and matrices
> have no such luck, and are generated separately on a per-type basis.
>
> For each of these types, operator== is implemented as an equality check
> on each field, and operator!= is implemented in terms of operator==.
> Equality and inequality are always emitted together. (Previously, matrix
> equality and inequality were emitted and implemented independently, but
> this is no longer the case.)
>
> Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
> Bug: skia:11908, skia:11924
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I06c47923649ea9fb675bab6baab121eb504d5ab8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11908
Bug: skia:11924
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402558
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
GLSL/SkSL assumes that == and != on struct/array types should work.
We need to emit equality and inequality operators whenever we find code
that compares a struct or array.
Structs and arrays can be arbitrarily nested, and either type can
contain a matrix. All of these things need custom equality operators in
Metal. Therefore, we need to recursively generate comparison operators
when any of these types are encountered.
For arrays we get lucky, and we can cover all possible array types and
sizes with a single templated operator== method. Structs and matrices
have no such luck, and are generated separately on a per-type basis.
For each of these types, operator== is implemented as an equality check
on each field, and operator!= is implemented in terms of operator==.
Equality and inequality are always emitted together. (Previously, matrix
equality and inequality were emitted and implemented independently, but
this is no longer the case.)
Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
Bug: skia:11908, skia:11924
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Simplifies SampleUsage quite a bit (no need to track multiple kinds of
sampling, variable matrices don't exist any more, etc...).
Change-Id: I58b8de7218d00c4d882d2650672e5fe01892a062
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402177
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There aren't many cases where array-of-struct types are useful in
ES2, but it looks like function parameters are one such case:
http://screen/7Fnc7GhewAkUK3j
Change-Id: I23410a3824a3c202c12147d6939586cc0e55a9ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402397
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL adds a RuntimeEffect option flag which skips over the various
`strictES2Mode` checks sprinkled throughout IR generation.
Runtime Effects still won't allow a lot of ES3 things (the Pipeline
stage will reject unsupported statement types, SkVM doesn't support most
non-ES2 constructs, etc). However, this change will give us the ability
to test many more features involving arrays and structs that previously
were off-limits due to ES2 restrictions, and will shore up some
legitimate gaps in our testing. This is a useful starting point to allow
for improved test coverage.
Change-Id: I4a5bc43914e65fc7e59f1cecb76a0ec5a7f05f2f
Bug: skia:11209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402157
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Replace with two methods in SkGr.h that make cached/uncached texture
proxies from SkBitmap. Move code that makes a GrFP from the proxy
to SkImage_Raster::asFragmentProcessor.
Bug: skia:11877
Change-Id: I51a0ae687561be9b0e44b98ee50f171e42476d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
and remove SkRuntimeEffectInvalidColorFilters.
Change-Id: I80753e635fb0b2e93637a8b2a7f2add66020e4c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402196
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is completely unused - GrMatrixEffect is the only thing that deals
with matrix transforms on child sampling. Removing this makes everything
simpler to reason about.
Change-Id: I555a3fd937c064f2480b149a6d4d8e36f7ee69bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
All clients have been moved to the stage-specific factories. The old
flexible factories are still used internally (for now), but this
prevents any new usage from creeping in accidentally.
Bug: skia:11813
Change-Id: I6c34dfd19b396541f9a0e2f9eab8a51591ed8b70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402156
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Global variables which can be calculated in C++ code are now written as
constant values in the DSL, instead of performing the same logic
redundantly in the shader.
In some cases this can be fairly significant, e.g. RectBlurEffect has
a global with the expression
abs(rect.x) > 16000 || abs(rect.y) > 16000 ||
abs(rect.z) > 16000 || abs(rect.w) > 16000
Change-Id: I84221f60a4986b3225afcf91ef95cdcfc941b4b7
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401437
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This undoes the change from http://review.skia.org/400541 and reworks
sk_Caps to use macros, exactly like the existing CPPCodeGenerator.
This compromise is necessary for when-expressions. Specifically, when-
expressions must be valid when parsed *either* as SkSL or as C++. We
want to support when-expressions that reference sk_Caps, like:
layout(when=!sk_Caps.floatIs32Bits)
The macro approach allows this when-expression to work.
Change-Id: I346762fb14c0b2f0c10015497f902f037e3461a9
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401157
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
When emitting a built-in function call, we need to honor the `fCPPMode`
state. Previously we were rewriting the call into a DSL call even in C++
mode.
We also now spell out Fract's complete namespace, to avoid a name
collision with MacTypes.h:
https://opensource.apple.com/source/CarbonHeaders/CarbonHeaders-18.1/MacTypes.h.auto.html
typedef SInt32 Fract;
Change-Id: I752b7816a64a9b2b2c79d92fe46cd774e1bab96a
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401678
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This lets the user query if a task is skippable, makes
the naming clearer, and only calls the virtual once.
Bug: skia:10877
Change-Id: Ia8a7e0e3014d447bd8b4e914edf4f705a2ea107b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401856
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.
Reland changes the logic in GrSkSLFP slightly, to avoid turning all
samples into pass-through when a child is sampled with both pass-through
and explicit coordinates.
Bug: skia:11869
Change-Id: Iec18f059b4e78df0d2f53449aa0c2945c58a58f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401677
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit cc3d2d25c5.
Reason for revert: Subtle bug snuck past testing.
Original change's description:
> Runtime effects: Detect passthrough sample calls automatically
>
> As explained, this is *very* conservative. It only works when the child
> is sampled from within main, and using a direct reference to the coords
> parameter. If that parameter is ever modified (even after being used),
> the optimization doesn't happen. For most cases, this is fine.
>
> Bug: skia:11869
> Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11869
Change-Id: Icfc756cde745d450966eaa49f5067a73232635b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401158
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 22dcb5fd7e.
Reason for revert: Lot's of red Android and Win bots.
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Convert to use the newer MakeForShader factory, which requires this.
Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
The comma-warning issue has since been fixed, and we don't need to
use `(void) var;` when we have C++17's [[maybe_unused]] attribute.
Change-Id: I2078354f06801b024638e9c7d9ac699df20a8c48
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401116
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I00cc1e89fd85fdc0ce0860fcb35ececd0eaec50a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400540
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This required some changes to how we name variables in DSL.
When-expressions are designed to expect a local C++ variable with the
same name as the layout key. This constraint means our DSLVar variables
CANNOT have the same name as the layout key. Now, all DSL variables are
given a prefix. We try to keep the code tidy by using just a leading
underscore as the prefix, where it's safe to do so. (The C++ naming
rules put some underscore-names out of bounds, but underscore followed
by a lowercase letter is safe.)
Change-Id: Iaa8878042329b9909096f05712d5cf636ea01822
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400623
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11813
Change-Id: I9748a2806fe4636111fbb5740a3ebdb0814cfc35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401018
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This gives DSLVar the ability to be set up after initial construction.
To do this, we create a plain empty Var, then swap it with the actual
Var we want afterwards. This allows DSL to support Vars which are
`uniform half4` in some cases and `const half4` (or entirely unused) in
other cases.
This technique was adapted from similar code in Ethan's parser CL.
Change-Id: Ic54d037a0102fda77b25d4755caf77a291eaa8c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400716
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This prevents some ambiguous-expression errors (since we were passing a
`double` typed value into places that only took an `int` or `float`).
(The ambiguous-expression errors were later fixed in
http://review.skia.org/400619, but it's still the right thing to do for
DSL C++ to emit floats.)
Change-Id: I052c9919a9f00cb427dd152722d2f7c370f3f3b4
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400616
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This was almost right, but was missing the trailing () to make a
function call.
Change-Id: I1215a97bb0ac39aceca8ff6bea70af8ff572ef84
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400541
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 29c06bc82a.
Reason for revert: Convexicator::BySign did not handle count <= 3, which
it previously never encountered because a path with leading moveTos
would actually turn into a sequence of moveTo+close by the forceClose
SkPath::Iter so it'd never actually skip anything.
I updated the code so that BySign checks for count <= 3 after we've
skipped leading moveTos. This means computeConvexity's logic can get
a little simpler, just checking isFinite(), calling into BySign, and
then going into the second pass. Previously, it skipped the first pass
if pointCount <= 3 (using the pointCount before leading moveTos were
skipped).
Lastly, I removed SkPathPriv::IsConvex. It was the other user of
BySign but it was only used in PathTest. I figured it's best to have
a single source of convexity definition rather than having two code
paths that both need to implement the same two-pass behavior.
Original change's description:
> Revert "Stop using copying SkPath::Iter for convexity and contains checks"
>
> This reverts commit 3752760157.
>
> Reason for revert: asan failures
>
> Original change's description:
> > Stop using copying SkPath::Iter for convexity and contains checks
> >
> > This also ensures that consecutive moveTos at the start and end of the
> > path do not affect convexity, and updates AutoBoundsUpdate respects
> > that as well.
> >
> > Bug: 1187385
> > Change-Id: I9d9d7ab7f268003ff12e46873d7b98d993db47fe
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396056
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> TBR=csmartdalton@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I46aaca9c709be7124fc3933f5d02f20f5d2b42ea
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: 1187385
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399376
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
# Not skipping CQ checks because this is a reland.
Bug: 1187385
Change-Id: I21159915839911225440c2f65da9bbbd22b77ab3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399377
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
As we move toward dmsaa, we need stencil attachments on the single and
multisample attachments both. This is only a temporary solution until
the new surface world is finished.
Bug: skia:11396
Change-Id: I48928343e1fc9fd2e00362a534be9eb3ade92656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399838
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This CL also removes some vestiges of the kSampler type, which hasn't
been used in .fp files for a long time.
Change-Id: Iaca1d0c6e77ad2df2b6c5dacd1c68079d6dd5cf2
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398738
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These new tests rely on compiled shaders that live in the
`tests/sksl/dslfp/` directory; this CL updates the Bazel and
emscripten build scripts to include these shaders.
Change-Id: Ib670682af8bf451a4473504dd4cc76a0e9222129
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400097
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Mixed samples is no longer relevant for Ganesh. DMSAA and the new
Ganesh architecture both rely on full MSAA, and any platform where
mixed samples is supported will ultimately not use the old
architecture.
Change-Id: I5acc745010e090ef26310d92ec6240be2cd494cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a reland of c412688798
This CL lands the code changes but not the dm test, which is causing
link errors. Tests will be relanded as a separate CL, at
http://review.skia.org/400097
Original change's description:
> Reland "Implement statements and expressions in DSL C++ code generator."
>
> This is a reland of 16cbfb41df
>
> Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
> proxies to indicate ES3 support. The SwitchStatement test has been
> adjusted to hopefully confuse fewer compilers.
>
> Original change's description:
> > Implement statements and expressions in DSL C++ code generator.
> >
> > This CL removes the bulk of the existing C++ code generator, especially
> > all the complex format-string assembly code. It has been replaced with
> > actual DSL code generation. Simple IR can now be successfully translated
> > to a working DSL fragment processor.
> >
> > This CL also adds a simple test harness which is patterned after the
> > existing SkSLTest; it renders a pixel, reads it back, and fails the test
> > if the result isn't solid green (RGBA=0101).
> >
> > This CL doesn't implement every feature. Some obvious gaps include:
> > - Sampling from children
> > - Uniforms/inputs of any kind
> > - Function calls of any kind
> >
> > Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:11854, skia:11891
> Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11854
Bug: skia:11891
Change-Id: Ib1f08256c84d1da2130e0b61356f72435dc0a5a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399740
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit c412688798.
Reason for revert: fix Google3 roll and wasm build
Original change's description:
> Reland "Implement statements and expressions in DSL C++ code generator."
>
> This is a reland of 16cbfb41df
>
> Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
> proxies to indicate ES3 support. The SwitchStatement test has been
> adjusted to hopefully confuse fewer compilers.
>
> Original change's description:
> > Implement statements and expressions in DSL C++ code generator.
> >
> > This CL removes the bulk of the existing C++ code generator, especially
> > all the complex format-string assembly code. It has been replaced with
> > actual DSL code generation. Simple IR can now be successfully translated
> > to a working DSL fragment processor.
> >
> > This CL also adds a simple test harness which is patterned after the
> > existing SkSLTest; it renders a pixel, reads it back, and fails the test
> > if the result isn't solid green (RGBA=0101).
> >
> > This CL doesn't implement every feature. Some obvious gaps include:
> > - Sampling from children
> > - Uniforms/inputs of any kind
> > - Function calls of any kind
> >
> > Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:11854, skia:11891
> Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I71a8cf31e8a013b7a2a0d10f0ad3bc3893ea07ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Bug: skia:11891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399499
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit f33b061e3b.
Reason for revert: Google3 roll and wasm build
Original change's description:
> Add support for uniforms and layout(key)s to DSLCPPCodeGenerator.
>
> Change-Id: I77c386e3d72fb4a5986e5efb8bc9d409200534d1
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398457
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I006ece639fa6051ff6ef1c496e648db9d5d0b30a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399498
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:10419
Change-Id: I656e2508e95a47e03af431734ac06cbdb41232c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398356
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a reland of f00d6a8efd
This change is significantly different from the original.
The lifetime of GrArenas on the GrSurfaceFillContext is from
first GrOpsTask creation to the completion of the first call
to GrOpsTask::onExecute. The overall lifetime of the GrArenas
is from first GrOpsTask creation until the last dtor of the
GrOpsTask.
There are checks in the GrArena to make sure that nothing is
allocated after it is removed from the GrSurfaceFillContext.
Original change's description:
> remove fAllocators from GrOpsTask
>
> Change-Id: I5901f005c2758a92692e5cd70ba46a2b5ad797fd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393116
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I9ca2ae09ddd3b3eb95981013f54ab4168b5c5b49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397141
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I77c386e3d72fb4a5986e5efb8bc9d409200534d1
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398457
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 16cbfb41df
Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
proxies to indicate ES3 support. The SwitchStatement test has been
adjusted to hopefully confuse fewer compilers.
Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11854, skia:11891
Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 3752760157.
Reason for revert: asan failures
Original change's description:
> Stop using copying SkPath::Iter for convexity and contains checks
>
> This also ensures that consecutive moveTos at the start and end of the
> path do not affect convexity, and updates AutoBoundsUpdate respects
> that as well.
>
> Bug: 1187385
> Change-Id: I9d9d7ab7f268003ff12e46873d7b98d993db47fe
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396056
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=csmartdalton@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I46aaca9c709be7124fc3933f5d02f20f5d2b42ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 1187385
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399376
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This also ensures that consecutive moveTos at the start and end of the
path do not affect convexity, and updates AutoBoundsUpdate respects
that as well.
Bug: 1187385
Change-Id: I9d9d7ab7f268003ff12e46873d7b98d993db47fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396056
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We were testing this with .rtcf and .rts files, but those don't go
through the MakeForXXX factories. This would have caught the bug fixed
in https://skia-review.googlesource.com/c/skia/+/398229
Change-Id: Id824e7bf32982c043978b2981cfd91dd7a9b2585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398183
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 16cbfb41df.
Reason for revert: using ES3 features, breaks on ANGLE ES2 bots
Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I4f3e7667bf1e3a5539d0248b6c47d9ae2296aa88
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398739
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL removes the bulk of the existing C++ code generator, especially
all the complex format-string assembly code. It has been replaced with
actual DSL code generation. Simple IR can now be successfully translated
to a working DSL fragment processor.
This CL also adds a simple test harness which is patterned after the
existing SkSLTest; it renders a pixel, reads it back, and fails the test
if the result isn't solid green (RGBA=0101).
This CL doesn't implement every feature. Some obvious gaps include:
- Sampling from children
- Uniforms/inputs of any kind
- Function calls of any kind
Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This ensures we don't lose the original SkSurfaceProps when creating
image filters, etc.
Bug: skia:11396
Change-Id: I6b412361c1005138278a1396faa7f7e069ec7eb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397291
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Most backends don't like init-stmts with multiple VarDeclarations inside
them, so we no longer emit IR that does this. This lets us avoid doing
backend-level fixups.
Change-Id: Ide839de18953a73e0f9c7a690df59a7bc3523f89
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398221
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).
Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This was an experimental feature. It worked (but only the GPU backend).
It was never adopted or used by anyone, to my knowledge. It's a large
amount of code, and a strange corner of SkSL for users to stumble into.
Bug: skia:10680
Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Unused InterfaceBlocks were not added to the ProgramUsage map. The
ProgramUsageVisitor now makes sure to account for them during its
initial scan.
Change-Id: If3afac8e954c5b685ddc6b63b0f771d8c0b8f207
Bug: oss-fuzz:33405
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398016
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.
Bug: skia:11869
Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
It should now be rare to require a RGBA texture from a YUVA image (e.g.
in image filter)
Removes a thread-safety issue. A step towards allowing clients to pump
new data into the planes and be sure Skia wont draw the old contents.
Bug: skia:11873
Change-Id: I007cf28e477155f85ed9f1c6cc4547f9dbbb73fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397319
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
SPIR-V would previously jump to the top of the do-while loop when
encountering a `continue`. This is not correct; it should jump to the
loop-exit test. We don't have any real shaders which test this case, and
it can't be checked from inside Runtime Effects since do-while is not
part of ES2.
Change-Id: Iac58e9e7ad0a94640e6418afea096b19ba50a2df
Bug: skia:11874
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397576
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11867
Change-Id: I21e71c77518f0a942651f31061f43f80505090ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397150
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Cleans up registerChild calls, which were all on one long line.
Change-Id: I2b665b033edb88cf1de5e4da433833c0be26c92b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397147
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is used in the fallback code when reordering produces
a DAG that goes over our memory budget.
Bug: skia:10877
Change-Id: I13772b30e270eb546957b88586ded1cf42d2dbeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397136
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 5a2de5e72f
This is part one of two CLs. In this CL, I put a
sk_sp<GrArenas> on GrRenderTargetProxy where GrArenas wraps
a SkArenaAlloc to add ref counting. Creating
a GrOpsTask shares the GrArenas with the ops task. When an
GrOpsTask is destroyed, it nulls out the fArenas sk_sp on
the GrRenderTargetProxy to limit the life span of the arenas.
New plumbing was added to GR_DRAW_OP_TEST_DEFINE to allow a
proper GrSurfaceDrawContext to be passed to GrAtlasTextOp's
GR_DRAW_OP_TEST_DEFINE so the arena will have a proper lifetime.
The second CL will work on replacing GrOpsTask's fAllocators
system with the shared arena.
Change-Id: Ieb568e4533c17e31b3b015e7781365d7d898c483
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396818
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
These enforce stricter rules about the signature of main, and each one
uses a separate pre-include module. That prevents color filters from
being able to reference sk_FragCoord (or coords passed to main) at all.
It also limits the versions of sample() that are exposed.
In the new world, an effect created for a specific stage of the Skia
pipeline can only be used to create instances of that stage (SkShader or
SkColorFilter). For now, SkRuntimeEffect::Make uses kRuntimeEffect,
which continues to be more lenient and allow creation of either shaders
or color filters from a single effect. After we migrate all clients, we
can deprecate and then delete that mode.
Bug: skia:11813
Change-Id: I0afd79a72beeec84da42c86146e8fcd8d0e4c09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395716
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When a Block is detected in the for loop's init-statement, we now
synthesize a scope and write the init-statement directly above the for
loop and leave the for loop's init-stmt section empty.
Change-Id: I3e89c6a4328a79e49b8a19faae7975629cd0e152
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396820
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The instructions used to implement it don't deliever
the same results across processors, even on the same
architecture.
Bug: skia:11861
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I7831640fa6c0f01540619fce3f509c8969aaaaff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396722
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is structured differently than the GLSL fix, due to the different
semantics of array-types in Metal.
Change-Id: I27ad11539bbbb96abb0686d5686b8fcd2f5dd6d1
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396916
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We lacked test coverage for this case, and this was broken when compound
VarDeclarations were split from one Statement into several.
Change-Id: I561b4d8acc0bfa01161d873a0c022ec58e316903
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396817
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Modifies helpers on GrGLSLGeometryProcessor that insert, set, and make
keys for view/local matrix uniforms to not omit the uniform when
the matrix is identity or use a float4 when it is scale/trans. Always
uses a 3x3.
Bug: skia:11844
Change-Id: I0f25b60b46b8932d7e2cac4a50159d22b9cd84d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395656
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The instructions used to implement it don't deliever
the same results across processors, even on the same
architecture.
Bug: skia:11861
Change-Id: Ifb87fc04a4ec866f84d7c2f2472c7f4b65661d28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396721
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reuses the work we're already doing to compute the one-at-a-time
program, and lets us share the result across color filter instances
created from the same effect.
When we added caching of the flag to filter creation, pinpoint found a
performance regression. I expect this to resolve that.
Bug: chromium:1187432
Change-Id: Ie4f8551fa432d298ce950cba8642b9de28f19b81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396758
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This requires the GN processing to be slightly more complex, as GN has
no native support for more than one extension on a file.
Context: https://groups.google.com/a/chromium.org/g/gn-dev/c/RdEpjeYtb-4
Change-Id: I630511fca9eb291f0e414481ef439f18a8e1b72f
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396197
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The long term goal is for the DSLCPPCodeGenerator to replace the
CPPCodeGenerator entirely, but we will need both to coexist while DSL is
still under development.
Currently, the DSLCPPCodeGenerator is cloned from CPPCodeGenerator and
emits almost exactly the same code (it adds a comment at the top to
distinguish its output). Its output will change in followup CLs.
This CL also allows skslc to recognize the `_dsl.cpp` output suffix and
generate code using DSLCPPCodeGenerator instead of CPPCodeGenerator.
This allows test DSL FPs to be created for inspection.
Change-Id: If5136279c307ea53a9df3a292caa18344c1eb259
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396096
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
A subset of these signatures will be available to public SkSL, and
structured in a way that really pushes the coords as the primary
argument (and color as an optional one). In any case, I find this
ordering more natural.
Change-Id: I7b3bc962c5b305b9eeed1ae11ae1dc2ce7269364
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396021
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 45889d1269
Original change's description:
> Remove code to push pixmaps to backend textures from GrGpu classes
>
> Replace GrGpu::updateBackendTexture with narrower method that clears
> a backend texture.
>
> Creation of data for a solid color compressed texture is lifted up to
> GrDirectContext and goes through updateCompressedBackendTexture.
>
> Bug: skia:11786
> Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11786
Change-Id: Ibf85794a33e68acb17f0fb704f6815cd6460b3f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396098
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also switches GrFillRRectOp to call usesMSAASurface.
Bug: skia:11396
Change-Id: I66d0ee2c6dc76819efc0f3283f6e1a0af11f23f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395136
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 45889d1269.
Reason for revert: compressed texture assertion on D3D bot
Original change's description:
> Remove code to push pixmaps to backend textures from GrGpu classes
>
> Replace GrGpu::updateBackendTexture with narrower method that clears
> a backend texture.
>
> Creation of data for a solid color compressed texture is lifted up to
> GrDirectContext and goes through updateCompressedBackendTexture.
>
> Bug: skia:11786
> Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ie58f52245c44c77f09742b0cb590cc97b97e6e37
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11786
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396097
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).
Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8ca4fbba551624c61a4ebe7a4716750fe0b48196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395818
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Replace GrGpu::updateBackendTexture with narrower method that clears
a backend texture.
Creation of data for a solid color compressed texture is lifted up to
GrDirectContext and goes through updateCompressedBackendTexture.
Bug: skia:11786
Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also add unit test of all GLSL type aliases.
Bug: skia:10679
Change-Id: I93e21621c11adfe3f114d0c55fb8043518e62696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395718
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
In http://review.skia.org/393397, I replaced a Constructor::Convert call
with a call directly to ConstructorCompoundCast::Make.
This worked fine if the input expression was actually a compound, but
if it was not, the code would assert/crash. The fuzzer detected this
error right away. (Enums are not considered to be a scalar, a vector or
a matrix in SkSL.)
Change-Id: Ie0df4c5771ff4f4d8f5251d4703e9c3516b6baad
Bug: oss-fuzz:33113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395720
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Two of the tests are now (correctly) detected as invalid code, but were
previously checked into /shared/ because they compiled when the fuzzer
first reported them (that is, after the crash was fixed). These have
been moved into the /errors/ test folder.
One of the tests was only generating an error because its main function
was named `a` instead of `main`, so I renamed it to `main`.
Change-Id: I1a2346fb16e304b0c66ff377a3f9bf7e7ee89ba9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394899
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This allows the caller to decide whether a plan is feasible before
committing to it. In this CL the drawing manager doesn't actually
call it, but we test it. We'll call it in a follow-up CL
Bug: skia:10877
Change-Id: Ie3a6c14a0196f595c522a0c961aba7b10c980711
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394157
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
A follow-up CL allows the user to check the budget headroom
in between these two steps.
Bug: skia:10877
Change-Id: Ie0e6f23029065158b2eadb0dc26caf32f54433e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394999
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
These builtins have been obsolete for a long time; they were only
implemented on the GLSL backend. These values are provided in
u_skRTHeight and u_skRTWidth instead. (See GrGLSLProgramBuilder's
addRTHeightUniform and addRTWidthUniform.)
Change-Id: I8cceca348cbf9071939618f913693c316d35dbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395001
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The code which assembled a uniform-scale matrix (aka
`ConstructorDiagonalMatrix`) accidentally looped over columns instead of
rows when assembling the matrix.
Change-Id: Iefb9ae645a7a85f61443e6e96b752ba729f40c9c
Bug: skia:11278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394997
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>