Replace the implicit curve intersection with a geometric curve intersection. The implicit intersection proved mathematically unstable and took a long time to zero in on an answer.
Use pointers instead of indices to refer to parts of curves. Indices required awkward renumbering.
Unify t and point values so that small intervals can be eliminated in one pass.
Break cubics up front to eliminate loops and cusps.
Make the Simplify and Op code more regular and eliminate arbitrary differences.
Add a builder that takes an array of paths and operators.
Delete unused code.
BUG=skia:3588
R=reed@google.com
Review URL: https://codereview.chromium.org/1037573004
This fixes the last bug discovered by iterating through the 800K
skp corpus representing the top 1M websites. For every clip on the
stack, the paths are replaced with the pathop intersection. The
resulting draw is compared with the original draw for pixel errors.
At least two prominent bugs remain. In one, the winding value is
confused by a cubic with an inflection. In the other, a quad/cubic
pair, nearly coincident, fails to find an intersection.
These minor changes include ignoring very tiny self-intersections
of cubics, and processing degenerate edges that don't connect to
anything else.
R=reed@android.com
TBR=reed
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/340103002
Mike K: please sanity check Test.cpp and skia_test.cpp
Feel free to look at the rest, but I don't expect any in depth review of path ops innards.
Path Ops first iteration used QuickSort to order segments radiating from an intersection to compute the winding rule.
This revision uses a circular sort instead. Breaking out the circular sort into its own long-lived structure (SkOpAngle) allows doing less work and provides a home for caching additional sorting data.
The circle sort is more stable than the former sort, has a robust ordering and fewer exceptions. It finds unsortable ordering less often. It is less reliant on the initial curve tangent, using convex hulls instead whenever it can.
Additional debug validation makes sure that the computed structures are self-consistent. A new visualization tool helps verify that the angle ordering is correct.
The 70+M tests pass with this change on Windows, Mac, Linux 32 and Linux 64 in debug and release.
R=mtklein@google.com, reed@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/131103009
git-svn-id: http://skia.googlecode.com/svn/trunk@14183 2bbb7eff-a529-9590-31e7-b0007b416f81
PathOps tests internal routines direcctly. Check to make sure that
test points, lines, quads, curves, triangles, and bounds read from
arrays are valid (i.e., don't contain NaN) before calling the
test function.
Repurpose the test flags.
- make 'v' verbose test region output against path output
- make 'z' single threaded (before it made it multithreaded)
The latter change speeds up tests run by the buildbot by 2x to 3x.
BUG=
Review URL: https://codereview.chromium.org/19374003
git-svn-id: http://skia.googlecode.com/svn/trunk@10107 2bbb7eff-a529-9590-31e7-b0007b416f81