Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
This reduces the allocation overhead of a null picture (create, beginRecording(), endRecording) from about 18K to about 1.9K. (There's still lots more to prune.)
SkPictureFlat can exploit the fact that Writer32 is contiguous simplify its memory management. The Writer32 itself becomes the scratch buffer.
Remove lots and lots of arbitrary magic numbers that were size guesses and minimum allocation sizes. Keep your eyes open for the big obvious DUH why we save 16K per picture! (Spoiler alert. It's because that first save we issue in beginRecording() forces the old SkWriter32 to allocate 16K.)
Tests passing, DM passing.
bench --match writer: ~20% faster
null bench_record: ~30% faster
bench_record on buildbot .skps: ~3-6% slower, ranging 25% faster to 20% slower
bench_pictures on buildbot .skps: ~1-2% faster, ranging 13% faster to 28% slower
BUG=skia:1850
R=reed@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/137433003
git-svn-id: http://skia.googlecode.com/svn/trunk@13073 2bbb7eff-a529-9590-31e7-b0007b416f81