Commit Graph

857 Commits

Author SHA1 Message Date
Mike Klein
6d54e84dc5 Revert "Add Abseil to third_party."
This reverts commit 816226e822.

Reason for revert: 

https://chromium-swarm.appspot.com/task?id=4bc69ffc0a889110

/mnt/pd0/s/w/ir/clang_linux/bin/clang++ -rdynamic -Wl,-rpath,\$ORIGIN --target=armv7a-linux-gnueabihf --sysroot=/mnt/pd0/s/w/ir/armhf_sysroot -static-libstdc++ -static-libgcc -B/mnt/pd0/s/w/ir/armhf_sysroot/bin -B/mnt/pd0/s/w/ir/armhf_sysroot/gcc-cross -L/mnt/pd0/s/w/ir/armhf_sysroot/gcc-cross -L/mnt/pd0/s/w/ir/armhf_sysroot/lib -L/mnt/pd0/s/w/ir/chromebook_arm_gles/lib -Wl,--start-group @./dm.rsp  -Wl,--end-group -lpthread -ldl -lGLESv2 -lEGL -o ./dm
libabsl.a(libabsl.numbers.o): In function `absl::string_view::substr(unsigned int, unsigned int) const':
/mnt/pd0/s/w/ir/skia/third_party/externals/abseil-cpp/absl/strings/string_view.h:387: undefined reference to `absl::base_internal::ThrowStdOutOfRange(char const*)'
clang-10: error: linker command failed with exit code 1 (use -v to see invocation)


Original change's description:
> Add Abseil to third_party.
> 
> At present, this is a proof-of-concept which only supports a small
> subset of absl modules:
> - Base
> - Hash
> - Numeric
> - String
> 
> This is only used by one unit test, which builds a string and then
> hashes it.
> 
> Bug: skia:10165
> Bug: b/154848688
> 
> Change-Id: I016250bf700b522c7a6bc78cf1844abff2260c35
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284805
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>

TBR=djsollen@google.com,johnstiles@google.com

Change-Id: If9936f1beaf6ac9c85718ce445e823bf2f57a6fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10165, b/154848688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285491
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-24 20:15:42 +00:00
John Stiles
816226e822 Add Abseil to third_party.
At present, this is a proof-of-concept which only supports a small
subset of absl modules:
- Base
- Hash
- Numeric
- String

This is only used by one unit test, which builds a string and then
hashes it.

Bug: skia:10165
Bug: b/154848688

Change-Id: I016250bf700b522c7a6bc78cf1844abff2260c35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284805
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-04-24 19:53:21 +00:00
Leon Scroggins III
63cfb3638c Reland "Move SkFrontBufferedStream into Android-only dir"
This reverts commit b25f30348b.

Bug: skia:10154

Original message:
> Add client_utils for code that is specifically for a single client.
> Move SkFrontBufferedStream into its android/ subdir. Rename the class
> to android::skia::FrontBufferedStream. Temporarily leave in
> SkFrontBufferedStream until Android updates to the new API.
>
> Add a new optional target for client_utils/android. It is built in dev
> builds for testing, and when building for the Android framework.

Deliberately do not include client_utils in Google3, since the whole
point is to only include where necessary.

Change-Id: I48938c56aabb98e1ed820240d43ffcd0fdce7956
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285104
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-24 17:36:30 +00:00
Greg Daniel
23da19863e Make compiling the amd vulkan memory allocator optional.
Change-Id: I79b9f78b52f215076a371cbd0ff057d61dd855f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-04-24 17:21:30 +00:00
Florin Malita
ec403606f2 Fix skottie2movie build
... after https://skia-review.googlesource.com/c/skia/+/285378

(uses the *encoder* component, not the decoder)

TBR=

Change-Id: Icfd48c6f37284e5f3bb8b5d50810ca4d15e3326a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285383
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-24 16:50:40 +00:00
Florin Malita
123e3b893f [skottie/tools] Video playback support
Implement a VideoAsset wrapper, used for Skottie video layers.  This
requires a non-testlib build target for SkVideoDecoder, hence a
dedicated BUILD.gn.

Add software conversion fallback for SkVideoDecoder, using libswscale.

Change-Id: I80dd555a1241081e50ee4834b64ad3518948a0f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285378
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-24 15:56:50 +00:00
Joe Gregorio
b25f30348b Revert "Move SkFrontBufferedStream into Android-only dir"
This reverts commit 513720f28e.

Reason for revert: Breaking the google3 roll:
   https://sponge.corp.google.com/invocation?tab=Build+Log&id=5f96970b-8171-4c2f-abf3-006e11b8fff9

Original change's description:
> Move SkFrontBufferedStream into Android-only dir
> 
> Bug: skia:10154
> 
> Add client_utils for code that is specifically for a single client.
> Move SkFrontBufferedStream into its android/ subdir. Rename the class
> to android::skia::FrontBufferedStream. Temporarily leave in
> SkFrontBufferedStream until Android updates to the new API.
> 
> Add a new optional target for client_utils/android. It is built in dev
> builds for testing, and when building for the Android framework.
> 
> Change-Id: Ie0f425051ea370aab7861d61150a3d6007214a93
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284721
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>

TBR=djsollen@google.com,scroggo@google.com,reed@google.com

Change-Id: Iaeedaed184cc35f507d5441631ae709e1c5cb1ac
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10154
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285100
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
2020-04-23 18:23:30 +00:00
Leon Scroggins III
513720f28e Move SkFrontBufferedStream into Android-only dir
Bug: skia:10154

Add client_utils for code that is specifically for a single client.
Move SkFrontBufferedStream into its android/ subdir. Rename the class
to android::skia::FrontBufferedStream. Temporarily leave in
SkFrontBufferedStream until Android updates to the new API.

Add a new optional target for client_utils/android. It is built in dev
builds for testing, and when building for the Android framework.

Change-Id: Ie0f425051ea370aab7861d61150a3d6007214a93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284721
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-04-23 17:02:18 +00:00
Zhenyao Mo
4f17b60208 Use Dawn's BUILD.gn instead of defining another one for Skia.
Bug: chromium:1064305

Change-Id: I10ca629ff88a5492bb9f89075f6d92094340ff55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282076
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Zhenyao Mo <zmo@google.com>
2020-04-13 23:26:31 +00:00
Florin Malita
f4403e7a78 Revert "[SVG] Replace custom attribute value wrappers with std::variant"
This reverts commit 97e0861b67.

Reason for revert: not all builders support C++17 STL

Original change's description:
> [SVG] Replace custom attribute value wrappers with std::variant
> 
> Less boilerplate, more STL.
> 
> Change-Id: I601f75877d60085cbf3d39f401543fbe9c086f90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282836
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com,tdenniston@google.com

Change-Id: If5816f11e9cf85dcec2452229c5675037303b220
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282847
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-10 14:14:22 +00:00
Florin Malita
97e0861b67 [SVG] Replace custom attribute value wrappers with std::variant
Less boilerplate, more STL.

Change-Id: I601f75877d60085cbf3d39f401543fbe9c086f90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282836
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-10 13:35:53 +00:00
Jim Van Verth
92411c7d97 Set gn output_dir variable for test apps.
Fixes location of executable for xcode project generation.

Change-Id: I256c4a8f5e784f290f872094ada9949f23e6050b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281578
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-04-03 19:49:34 +00:00
Mike Klein
a01c6b0b59 reformat GN files
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-04-01 23:23:03 +00:00
Xavier Phan
e29cdaf4c1 Add experimental support for svg text tag.
Change-Id: Ied72850ec98d5fe6d4263d91cb1dd89bd58b5ad1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274796
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-03-27 13:56:49 +00:00
Chris Dalton
2b5989005c Bootstrap a very simple viewer implementation in CanvasKit
Adds a "viewer" option to the build system that brings in tooling code
and sample code. Adds a very simple "MakeSlide" binding that knows
how to create the WavyPathText sample slide. Adds viewer.html with
code to animate viewer slides.

This can hopefully be the starting point for future work on bringing
viewer to CanvasKit.

Change-Id: Ia26e08726384b40b3f544fe8254f430dc9db08db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278892
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-25 17:31:56 +00:00
Robert Phillips
9b00f1ff54 Make skia_use_xps option work on Windows
Some may not want to always compile XPS on Windows

Change-Id: Icd4cc993667fdce740216b9c52a0a649dcf79645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278782
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-24 17:09:33 +00:00
Florin Malita
c97c900724 [sksg] Remove redundant BUILD.gn deps
Skottie pulls SkSG as needed, we prolly don't need all these explicit
deps.

TBR=
Change-Id: I7a641c5b0a5be52185c240ba522f0758e79aff85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278677
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Florin Malita <fmalita@chromium.org>
2020-03-23 23:50:04 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Chinmay Garde
f832c0ae49 Allows Skia users to disable use of API_AVAILABLE in the Metal backend.
On certain older versions of the Clang toolchain, the use of the API_AVAILABLE
macro on symbols in C++ translation units causes the visibility of those
symbols to me treated as default instead of the hidden. This causes internal
symbols to be exposed from release dylibs.

This mechanism allows users of the toolchains that have not been updated to the
latest versions to disable the use of the macro in release configurations.

Change-Id: I656361770c2011cff4c1b252761b5d0f3d89edc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277775
Auto-Submit: Chinmay Garde <chinmaygarde@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-03-19 21:10:55 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00
Brian Salomon
fb27c9a25f Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""
This reverts commit 00ba5ef4a6.

Bug: skia:10051

Change-Id: I13fd5494b7e7e64159e6330f168ab8c16a2db149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:12:11 +00:00
Brian Salomon
00ba5ef4a6 Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"
This reverts commit f6784a8c84.

Reason for revert: breakage of builds

Original change's description:
> Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
> 
> Misc fixes to omit GL-dependent targets and fix assumptions that
> SK_SUPPORT_GPU implies SK_GL.
> 
> Bug: skia:10051
> Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I4e02f675fd8820ed3c8efee192c64e570a23c3e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10051
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 14:42:28 +00:00
Brian Salomon
f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
Leon Scroggins III
a77f30c7db Reland "Split building encoding from decoding"
This reverts commit 9d4b788807.
Copyright issue has been fixed in
https://skia-review.googlesource.com/c/skia/+/275998.

Original description:
Bug: skia:9756

In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.

Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.

Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.

Change IsPng signature to match other SkCodecs.

TBR=djsollen@google.com

Change-Id: Ic847bae0154e0a2922100b3f2ee14a077ee5635a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276007
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-03-09 20:21:19 +00:00
Mike Klein
9d4b788807 Revert "Split building encoding from decoding"
This reverts commit 94aaf7cdf5.

Reason for revert: you know what I already typed the reason stop making rules that people have to follow, robots.

Original change's description:
> Split building encoding from decoding
> 
> Bug: skia:9756
> 
> In CanvasKit, a large part of the binary is for encoding. Clients
> would be happier with a smaller binary and no webp/jpeg encoding. Make
> this an option by splitting up the GN arguments.
> 
> Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
> existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
> PNG.
> 
> Update CanvasKit compile script to disable webp and jpeg encoding.
> Update debugger compile script to disable all encoding.
> 
> Change IsPng signature to match other SkCodecs.
> 
> Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Nathaniel Nifong <nifong@google.com>

TBR=djsollen@google.com,scroggo@google.com,kjlubick@google.com,nifong@google.com

Change-Id: I4fc2ea916743fda7e7d0d668b59e52052e880104
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275710
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-03-06 21:39:21 +00:00
Leon Scroggins III
94aaf7cdf5 Split building encoding from decoding
Bug: skia:9756

In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.

Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.

Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.

Change IsPng signature to match other SkCodecs.

Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-06 18:50:40 +00:00
Mike Klein
491df6ba72 remove SkTLS
- used for debug lock tracking in SkFont*
  - used for debug logging in SkPathOps
  - genuine use in GLTestContext_cmd_buf?
    switched that to thread_local
  - keep empty SkTLS_{pthread,win}.cpp until
    references to them can be cleaned up

Bug: skia:10006
Change-Id: I195a94c95d3f1a1918ee8c9bc4a15fa5b4344fbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275282
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-03-06 14:41:01 +00:00
Brian Salomon
64a3f8fcb7 Revert "Use spin lock in SkIDChangeListener"
This reverts commit a624a534ed.

Reason for revert: Bad perf

Original change's description:
> Use spin lock in SkIDChangeListener
> 
> This lock should almost never be contested. This simplifies things and
> also avoid mutex locks when one thread has multiple refs on a path,
> image, ...
> 
> Change-Id: I909b490363cb9e81b38ed9edd04272133fb2692b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274676
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I45ec3241906429e4d0783b68ebe6398079b73d36
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274956
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-04 03:40:11 +00:00
Brian Salomon
a624a534ed Use spin lock in SkIDChangeListener
This lock should almost never be contested. This simplifies things and
also avoid mutex locks when one thread has multiple refs on a path,
image, ...

Change-Id: I909b490363cb9e81b38ed9edd04272133fb2692b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274676
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-03 16:58:00 +00:00
Brian Salomon
71fe945da3 Prevent unbounded listener growth on SkPixelRefs.
Use SkIDChangeListener and update GrBitmapTextureMaker to add listener
to key to deregister if texture is purged before genID changes.

Add a common listener list implementation and replace existing lists.

Change-Id: Ib0c78241eaf59b59b892d8b004b2bb095140bc6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274549
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-03-02 22:32:09 +00:00
Weston Tracey
2d6261557e Add Dawn on Windows job.
This job currently does not build. Once fixed it will be added to the CQ.

Bug: skia:9939
Change-Id: I0f29292670554b43ba4518ba0d2d7593ef4beddf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273481
Commit-Queue: Weston Tracey <westont@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
2020-02-28 17:48:37 +00:00
Jim Van Verth
03b8ab225f Reland "Create D3D device and queue"
This is a reland of 29dc430f43

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-24 17:41:55 +00:00
Leandro Lovisolo
16656fc96c Revert "Create D3D device and queue"
This reverts commit 29dc430f43.

Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
2020-02-21 22:49:12 +00:00
Jim Van Verth
29dc430f43 Create D3D device and queue
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-21 19:49:52 +00:00
Brian Osman
c0243914b2 Reland "Add SkSLCompiler::toHLSL, using SPIRV-Cross"
This reverts commit e3f57a4e62.

Change-Id: I03293dbee19ef5c9802fc35de8438a87f627cf96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272056
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-19 21:46:14 +00:00
Brian Osman
e3f57a4e62 Revert "Add SkSLCompiler::toHLSL, using SPIRV-Cross"
This reverts commit cf7c7e38e8.

Reason for revert: Breaking our Flutter build.

Original change's description:
> Add SkSLCompiler::toHLSL, using SPIRV-Cross
> 
> Change-Id: Ia7a11a726cac006f6acc36efe8fc2ff27f30af72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270837
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=jvanverth@google.com,bsalomon@google.com,brianosman@google.com,ethannicholas@google.com

Change-Id: I2a1353864e2225578271573a8f7157d95fb0c969
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271744
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-19 19:53:30 +00:00
Brian Osman
cf7c7e38e8 Add SkSLCompiler::toHLSL, using SPIRV-Cross
Change-Id: Ia7a11a726cac006f6acc36efe8fc2ff27f30af72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-19 19:15:21 +00:00
Jim Van Verth
b01e12b716 Start adding D3D backend
Bug: skia:
Change-Id: Id24ed653adb80fe9b2ad597a34e459eb91ca53ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271057
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-18 20:14:15 +00:00
Mike Klein
9404603ccb remove more vtune references
Obsolete since I added the dylib SkVM JIT mode.

Change-Id: I124f83cd365fd542ca92fab7f187b003ad2e1c90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267279
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-29 04:19:03 +00:00
Hal Canary
60ff65114c Fix build when (is_ios && !skia_enable_skottie)
Bug: skia:9726
Change-Id: I2ad05e28f8699fc7c5159145cc59065fc8bd5b93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265520
Reviewed-by: Hal Canary <halcanary@skia.org>
Commit-Queue: Hal Canary <halcanary@skia.org>
Auto-Submit: Hal Canary <halcanary@google.com>
2020-01-23 16:11:36 +00:00
Mike Klein
db38022b7c extend -O1 hack to avx2 code as well
Remember this bug where things would draw completely
right then wrong then right then wrong in vertical
stripes, that boiled down to an inappropriate call
to vzeroupper before some Mac-specific stack checks?

At the time we thought it was limited to only AVX
code, but of course it applies to AVX2 as well.

This removes pinstripes from many GMs when at -O0.

Bug: skia:9709
Change-Id: I51bc347529b4e3b6c00db37f9cfa18230a614345
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265900
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-22 22:02:59 +00:00
Hal Canary
6c8422c671 add more docs/examples from named fiddles.
ignore offscreen, srgb, and animated fiddles for now.

Change-Id: I923131b684865698e6cda138b004930e11f504d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263713
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-14 19:22:26 +00:00
Kevin Lubick
b6a3b7db70 [canvaskit] Update compile.sh with initial code size findings
make profile can be used with bloaty [1] and twiggy [2]

Some example commands for investigating code size:

    bloaty ./canvaskit/bin/canvaskit.wasm -d symbols
    bloaty ./canvaskit/bin/canvaskit.wasm -d sections

    twiggy top -n 50 --retained ./canvaskit/bin/canvaskit.wasm
    twiggy monos ./canvaskit/bin/canvaskit.wasm -g -m 40
    # Let's pretend we have a symbol called
    # AddIntersectTs(SkOpContour*, SkOpContour*, SkOpCoincidence*)
    # that we want to investigate further
    twiggy dominators --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+
    twiggy paths --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+


[1] https://github.com/google/bloaty
[2] https://rustwasm.github.io/book/reference/code-size.html#the-twiggy-code-size-profiler

Bug: skia:9733
Change-Id: I4a665fe2c750da552fee1dbf804ce0028a06c6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261903
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-02 14:05:45 +00:00
Brian Osman
d927bd246d Runtime SkSL: Reflect inputs in SkRuntimeEffect
Adds a new structure to describe the inputs, including type,
shape, name, etc. This removes any references to the type
variables in the compiler's context, and centralizes the
logic for parsing those type variables.

Also normalizes the rules for what types are supported.
(This was inconsistent among the various functions before).

Now:
  - bool and int must be 'in'
  - float may be 'in' or 'uniform'
  - float[2-4] and matrices must be 'uniform'

Includes a new Slide that allows for interactive editing
of a runtime shader.

Change-Id: Ic2af68a80c8bb645ba96417c430da24de0a9c2d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260497
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-18 17:37:55 +00:00
Hal Canary
efb4ed86cf SkMetalDeviceToGrContext: no longer needs any Skia headers
Also: mv experimental/skottie_ios tools/skottie_ios_app

Motivation:  make using SkMetalViewBridge that much easier for clients.

Change-Id: I985930ae0751d218e89c48c57b69d85ad7a1e703
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259279
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-12-16 18:09:40 +00:00
Mike Klein
1cc767bd0d workaround?
Bug: skia:9709
Change-Id: I83427229ebc6113cb6f037d9a0bce1453cdb8ecd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259978
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-13 19:22:03 +00:00
Nathaniel Nifong
20b177a9bf Parse android layer annotations in debugger, play back layers
Bug: skia:9626
Change-Id: I3ae8fa83520690f9af534e9ab0b70834d7890fb0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256100
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-12-12 16:32:44 +00:00
Hal Canary
2748306830 experimental/skottie_ios/SkottieUiView
skottie_ios builds either with or without Metal.  The SkAnimationDraw
and SkTimeKeeper classes help abstract out the common elements of the
UIView and the MTKView implementations.

Cq-Include-Trybots: skia/skia.primary:Build-Mac-Clang-arm-Debug-iOS
Cq-Include-Trybots: skia/skia.primary:Build-Mac-Clang-arm-Release-iOS
Cq-Include-Trybots: skia/skia.primary:Build-Mac-Clang-arm64-Debug-iOS
Cq-Include-Trybots: skia/skia.primary:Build-Mac-Clang-arm64-Debug-iOS_Metal
Cq-Include-Trybots: skia/skia.primary:Build-Mac-Clang-arm64-Release-iOS
Cq-Include-Trybots: skia/skia.primary:Build-Mac-Clang-arm64-Release-iOS_Metal
Cq-Include-Trybots: skia/skia.primary:Build-Mac-Clang-x64-Release-iOS
Change-Id: I2c5d217b6349188f32a81e013eb29c6254428831
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258636
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-12-11 23:02:00 +00:00
Ben Wagner
c96f5108df Reland "Replace CGFontCreate with CTFontManagerCreate."
This is a reland of f1d4f00fda

Original change's description:
> Replace CGFontCreate with CTFontManagerCreate.
>
> Replaces calls to CGFontCreateWithDataProvider with calls to
> CTFontManagerCreateFontDescriptorFromData. Note that this means Skia will
> not create CTFonts based on CGFonts, however SkCreateTypefaceFromCTFont
> allows the user to create CTFonts from CGFonts and introduce them to Skia.
>
> Bug: skia:4043,skia:9627
>
> Change-Id: I8eb72c0e4eb257149f1f6a78ca34da4fbfafccab
> TBR: reed@google.com
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254181
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Dominik Röttsches <drott@google.com>

Bug: skia:4043, skia:9627
Change-Id: Ic265f2ce52b816831e6402c5ffd21dac065049dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257052
Reviewed-by: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-11-27 19:42:13 +00:00
Ben Wagner
64331db0a4 Revert "Replace CGFontCreate with CTFontManagerCreate."
This reverts commit f1d4f00fda.

Reason for revert: some of the mac bots appear to be crashing

Original change's description:
> Replace CGFontCreate with CTFontManagerCreate.
> 
> Replaces calls to CGFontCreateWithDataProvider with calls to
> CTFontManagerCreateFontDescriptorFromData. Note that this means Skia will
> not create CTFonts based on CGFonts, however SkCreateTypefaceFromCTFont
> allows the user to create CTFonts from CGFonts and introduce them to Skia.
> 
> Bug: skia:4043,skia:9627
> 
> Change-Id: I8eb72c0e4eb257149f1f6a78ca34da4fbfafccab
> TBR: reed@google.com
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254181
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Dominik Röttsches <drott@google.com>

TBR=bungeman@google.com,herb@google.com,reed@google.com,drott@google.com

Change-Id: I5dc6b476d9f2b1dbaa2e8bf95755b0bc725dad10
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:4043, skia:9627
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257051
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-11-27 18:52:35 +00:00