- By default, use new SkGoodHash to hash keys, which is:
* for 4 byte values, use SkChecksum::Mix,
* for SkStrings, use SkChecksum::Murmur3 on the data,
* for other structs, shallow hash the struct with Murmur3.
- Expand SkChecksum::Murmur3 to support non-4-byte-aligned data.
- Add const foreach() methods.
- Have foreach() take a functor, which allows lambdas.
BUG=skia:
Review URL: https://codereview.chromium.org/1021033002
I've written some new hashtable interfaces that should be easier to use,
and I've been trying to roll them out bit by bit, hopefully replacing
SkTDynamicHash, SkTMultiMap, SkTHashCache, etc.
This turns the cache in GrGLCaps::readPixelsSupported() into an SkTHashMap,
mapping the format key to a bool. Functionally, it's the same.
BUG=skia:
Review URL: https://codereview.chromium.org/948473002
SkTHashTable is very similar to SkTDynamicHash, except it's generalized to support non-pointer value types.
It doesn't support remove(), just to keep things simple (it's not hard to add).
Instead of an iterator, it has foreach(), again, to keep things simple.
SkTHashMap<K,V> and SkTHashSet<T> build a friendlier experience on top of SkTHashTable.
BUG=skia:
Review URL: https://codereview.chromium.org/925613002