Commit Graph

9 Commits

Author SHA1 Message Date
Zhenyao Mo
4f17b60208 Use Dawn's BUILD.gn instead of defining another one for Skia.
Bug: chromium:1064305

Change-Id: I10ca629ff88a5492bb9f89075f6d92094340ff55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282076
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Zhenyao Mo <zmo@google.com>
2020-04-13 23:26:31 +00:00
Sean Gilhuly
695f57da6c Roll Dawn and add dependencies
Add Dawn's dependencies shaderc and glslang, and roll SPIRV. Update the
BUILD.gn files to match upstream changes.

Bug: skia:9939, chromium:1064563
Change-Id: Ie9720806efe823312da10f7911688f12cad0713e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278770
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Weston Tracey <westont@google.com>
2020-03-30 18:52:06 +00:00
Weston Tracey
2d6261557e Add Dawn on Windows job.
This job currently does not build. Once fixed it will be added to the CQ.

Bug: skia:9939
Change-Id: I0f29292670554b43ba4518ba0d2d7593ef4beddf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273481
Commit-Queue: Weston Tracey <westont@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
2020-02-28 17:48:37 +00:00
Stephen White
20c626aa23 Update Dawn backend to ToT. This is about 3 months of changes.
Remove optional param to SetIndexBuffer().
Update SetVertexBuffers -> SetVertexBuffer.
PipelineStageDescriptor -> ProgrammableStageDescriptor.
Update past generator changes, ring buffer changes, etc.
Add ErrorScopeTracker.cpp/.h to the build.
Add Vulkan MemoryResourceAllocator files.
Fix vertexShader ShaderStageDescriptor.
Fix spirv-cross include path.
TextureUsageBit -> TextureUsage, etc.
DawnErrorCallback fixes.
Removal of texture.CreateDefaultView.
Fix GL supported_extesions mumbo jumbo.
Update past ChromeOS change.
Add PassResourceUsageTracker.cpp/.h to build.
Add GLFormat.cpp/.h to build.
Add Extensions and Toggles to the build.
Add EncodingContext, AttachmentState to build.
Add RenderEncoderBase to Dawn build.
gn format dawn BUILD.gn, spirv-cross BUILD.gn.

Change-Id: I26538d63c93668647048814aad6ad456ae323679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248261
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-15 22:26:38 +00:00
Stephen White
3e45e128eb Update to Dawn ToT.
Switch to Dawn's version of dawn_generator.gni. This depends on having
a file called build_overrides/dawn.gni. However, this will also enable
us to use the upstream Dawn BUILD.gn files more easily in the future.
This required adding it to compile.isolate, so the bots can pick it up.

Keeping up with Dawn:
Rename TextureFormat enums.
Rename dawn::BufferUsageBit::TransferDst -> CopyDst.
Removal of GLAD dependency.
SPIRV-Tools update.

Change-Id: Idcd5d1035ed106485dd2503b829e3c3b57a5688b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228568
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-07-22 16:20:36 +00:00
mtklein
cdc8942fd6 cleanup dead nanomsg and build_overrides
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287013003
TBR=

Review-Url: https://codereview.chromium.org/2287013003
2016-08-27 06:50:11 -07:00
mtklein
c04ff4788c GN
What we've got here is a little GN MVP.  It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo.  I've been hopping back and forth between Linux at work and Mac at home.  These seem to be at least partially working, enough to build and run cmake/example.cpp.

The xcode backend seems to work.  From here, we can start exploring how to handle other backends (cmake,Android make, Google3).  There are a couple things I want to try:
  - add another backend like vs or xcode to GN directly
  - intercept via a custom toolchain
  - reverse from ninja -t commands
That last option seems kind of fun.

This tries to piggyback on Chrome's GN setup as much as possible.  Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.

This pulls in some new DEPS:
   - build: Chrome's GN configuration, and much more
   - buildtools: hashes for gn binary, pulled via hooks
   - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp.  GN pulls some stuff from tools/gyp on Mac.

Have not yet tried building for Windows, Android, or iOS.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002

Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 10:29:30 -07:00
mtklein
3917cf4ef7 Revert of GN (patchset #12 id:220001 of https://codereview.chromium.org/2087593002/ )
Reason for revert:
gclient not happy on some bots

Original issue's description:
> GN
>
> What we've got here is a little GN MVP.  It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo.  I've been hopping back and forth between Linux at work and Mac at home.  These seem to be at least partially working, enough to build and run cmake/example.cpp.
>
> The xcode backend seems to work.  From here, we can start exploring how to handle other backends (cmake,Android make, Google3).  There are a couple things I want to try:
>   - add another backend like vs or xcode to GN directly
>   - intercept via a custom toolchain
>   - reverse from ninja -t commands
> That last option seems kind of fun.
>
> This tries to piggyback on Chrome's GN setup as much as possible.  Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
>
> This pulls in some new DEPS:
>    - build: Chrome's GN configuration, and much more
>    - buildtools: hashes for gn binary, pulled via hooks
>    - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
> It additionally symlinks tools/gyp to third_party/externals/gyp.  GN pulls some stuff from tools/gyp on Mac.
>
> Have not yet tried building for Windows, Android, or iOS.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
>
> Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17

TBR=bsalomon@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2088253002
2016-06-22 10:07:07 -07:00
mtklein
1d8de594f1 GN
What we've got here is a little GN MVP.  It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo.  I've been hopping back and forth between Linux at work and Mac at home.  These seem to be at least partially working, enough to build and run cmake/example.cpp.

The xcode backend seems to work.  From here, we can start exploring how to handle other backends (cmake,Android make, Google3).  There are a couple things I want to try:
  - add another backend like vs or xcode to GN directly
  - intercept via a custom toolchain
  - reverse from ninja -t commands
That last option seems kind of fun.

This tries to piggyback on Chrome's GN setup as much as possible.  Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.

This pulls in some new DEPS:
   - build: Chrome's GN configuration, and much more
   - buildtools: hashes for gn binary, pulled via hooks
   - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp.  GN pulls some stuff from tools/gyp on Mac.

Have not yet tried building for Windows, Android, or iOS.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002

Review-Url: https://codereview.chromium.org/2087593002
2016-06-22 09:52:13 -07:00