Picture serialization is not yet hardened, but it turns out we do need
serialization of SkPictureImageFilter for deferred SVG-on-SVG filters,
since the SkPaints (and thus the SkImageFilters) are serialized by
SkPictureRecord. However, deferred filters are always drawn in the
same process, so we can safely serialize them in this case. We do this
by turning the compile-time check for
SK_ALLOW_PICTUREIMAGEFILTER_SERIALIZATION to a runtime check for
isCrossProcess().
The image filter fuzzer sample was also modified to enable fuzzing
of basic picture image filters (the code had rotted a bit, being behind
an #ifdef that no one sets).
BUG=375162
R=sugoi@google.com
Review URL: https://codereview.chromium.org/311443003
git-svn-id: http://skia.googlecode.com/svn/trunk@15008 2bbb7eff-a529-9590-31e7-b0007b416f81
If an saveLayer()/restore() is recorded, tilegrid/rtree will cull them
out and not draw anything. This is correct for most cases, but if the
paint in the saveLayer() is one that affects transparent black (e.g.,
it contains a color filter or image filter which affects transparent
black), this is incorrect: the filter should be applied.
Fixed by adding a no-op between the saveLayer() and restore(), and
adding a bbox node pointing at that node with the saveLayer()'s bounds.
This exposed a bug in SkPictureRecord.cpp's match(), where it would
assert if the NOOP was the last op seen. Fixed with an early-out before
calling peek_op_and_size().
BUG=skia:2254
Review URL: https://codereview.chromium.org/262363007
git-svn-id: http://skia.googlecode.com/svn/trunk@14604 2bbb7eff-a529-9590-31e7-b0007b416f81
When matrix convolution processes border pixels with zero width, it
asserts in getAddr32() with an invalid x coordinate. The assert is
harmless, since the returned pointer is never accessed (the next line
is a loop from left to right, which does nothing, since left == right).
However, the fix is simple: early out on an empty rect before entering
the outer loop.
R=sugoi@chromium.org
Review URL: https://codereview.chromium.org/265693005
git-svn-id: http://skia.googlecode.com/svn/trunk@14497 2bbb7eff-a529-9590-31e7-b0007b416f81
Add a new GM that exercises tiled drawing all pixel-moving filters
(and some non-pixel-moving ones) and compares it against non-tiled
drawing of the same filters. Fixing this test revealed that tile and
matrix convolution filters had no onFilterBounds() traversals
(test-driven development FTW). Tile requires (conservatively) the
bounds to include the whole source rect, since it may end up in the
result. Matrix convolution requires the bounds to be offset by the
kernel size and target.
R=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/258243005
git-svn-id: http://skia.googlecode.com/svn/trunk@14432 2bbb7eff-a529-9590-31e7-b0007b416f81
This CL sets the stage for retracting the SkPicture::kOptimizeForClippedPlayback_RecordingFlag flag
from the public API (more work needs to be done in Blink & Chrome). In the new world the only way
to set this flag (and thus instantiate an SkPicture-derived
class) is by passing a factory to the SkPictureRecorder class. This is to get all clients always using
factories so that we can then change the factory call used (i.e., so the factory just creates a BBH) and
do away with the SkPicture-derived classes.
BUG=skia:2315
R=reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/239703006
git-svn-id: http://skia.googlecode.com/svn/trunk@14221 2bbb7eff-a529-9590-31e7-b0007b416f81
When image filters are processed within Skia, they simply do
a blind recursion. This has the side-effect of turning the
DAG into a tree. I.e., nodes visited more than once during
the traversal will be processed more than once.
This change implements a very simple cacheing scheme: a
cache is created before traversing the DAG, and handed
into the processing traversal. Before recursing into a child
in SkImageFilter::filterImage(), the cache is checked for a
hit, and early-out is performed. Otherwise, the node is
processed, and its result bitmap and location (offset) are
cached, but only if it contains two or more children and
thus will be visited again during the traversal.
Currently, the child count is approximated with the
refcount. This is good enough in most cases (and exactly
correct for the Chrome use case). We could add an exact
child count to the image filter, but this will require
violating the immutability of image filters slightly in
order to bump the child count as nodes are connected. I
leave it up to the reviewer to decide which is better.
R=reed@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/230653005
git-svn-id: http://skia.googlecode.com/svn/trunk@14160 2bbb7eff-a529-9590-31e7-b0007b416f81
When adjusting the CTM for filter use, we were subtracting off the
destination coordinates of the drawDevice() or drawSprite(). This is
not quite correct: we should subtract off the coordinates relative to
the device origin instead. This occurs when one filtered saveLayer() is
drawn inside another saveLayer(), both with non-zero origin.
This fixes layout test svg/batik/text/smallFonts.svg in Blink, and is
exercised by the provided unit test.
BUG=skia:
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/222723002
git-svn-id: http://skia.googlecode.com/svn/trunk@14029 2bbb7eff-a529-9590-31e7-b0007b416f81
If one of inputs to SkXfermodeImageFilter draws nothing, either due to
it being cropped out upstream, or within the filter itself, the filter
should still draw the other input, since otherwise the result will be incorrect.
For the GPU path, since we can't detect this case in
canFilterImageGPU() without recursing, we'll just drop to
the generic path if either input is empty, since we can't use the effect in that case anyway.
While we're at it, let's drop to the generic path if the
xfermode can't be expressed as an effect, since the code
here was doing a 2-pass render in that case anyway, which
is equivalent to what the (xfermode == NULL) case was doing
anyway.
R=bsalomon@google.com, sugoi@chromium.org
Review URL: https://codereview.chromium.org/220723007
git-svn-id: http://skia.googlecode.com/svn/trunk@14016 2bbb7eff-a529-9590-31e7-b0007b416f81
This was crashing on the GPU path, due to a failed texture allocation.
The belt-and-suspenders fix is to:
1) Limit the GPU path to only allocate up to maxTextureSize.
2) Limit both the raster and GPU paths to reasonable blur sizes (box blur
kernel size of 1000, resulting in a sigma limit of 532).
R=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/209353014
git-svn-id: http://skia.googlecode.com/svn/trunk@13923 2bbb7eff-a529-9590-31e7-b0007b416f81
NOTE: this patch set is based on https://codereview.chromium.org/189913021/,
and needs that patch to land first.
Until now, crop rects in Skia have only been able to reduce
the size of the destination bounds, but not expand them.
SVG semantics require the latter as well. The heart of
the change is in applyCropRect(), which now assigns each
edge, instead of doing an intersection with the crop rect.
In order to support this (and still work well with tiled
drawing) we need to clip the resulting crop rect to the
clipping region of the filters. This uses the Context struct
previously landed from https://codereview.chromium.org/189913021/.
Many of the pixel loops are not yet ready to handle a
destination rect larger than the source rect. So we provide
a convenience version of applyCropRect() which creates an
offscreen and pads it out with transparent black. Once the
pixel loops and shaders have been fixed to support larger
destination bounds, they should be switched back to the
non-drawing version of applyCropRect().
BUG=skia:
R=bsalomon@google.com, reed@google.com
Committed: https://code.google.com/p/skia/source/detail?r=13805
Review URL: https://codereview.chromium.org/198003008
git-svn-id: http://skia.googlecode.com/svn/trunk@13809 2bbb7eff-a529-9590-31e7-b0007b416f81
Some upcoming work (support for expanding crop rects) requires
the clip bounds to be available during filter traversal. This change
replaces the SkMatrix parameter in the onFilterImage() traversals
with a Context parameter. It contains the CTM, as well as the clip
bounds.
BUG=skia:
R=reed@google.com
Review URL: https://codereview.chromium.org/189913021
git-svn-id: http://skia.googlecode.com/svn/trunk@13803 2bbb7eff-a529-9590-31e7-b0007b416f81
The matrix used during filter application should be up-to-date, so that
the filter parameters can be scaled by the CTM (e.g., for hiDPI).
However, tiled playback defers setting of the matrix until after the
restore() call which draws the filter, which is too late. Moving the
setMatrix() ahead of the restore() sequence fixes the problem.
TEST=ImageFilterMatrixTest
R=junov@chromium.org
Review URL: https://codereview.chromium.org/145723007
git-svn-id: http://skia.googlecode.com/svn/trunk@13331 2bbb7eff-a529-9590-31e7-b0007b416f81
To do this, this patch changes the "offset/loc" parameter in filterImage() / onFilterImage() from an inout-param to an out-param only, so that the calling filter can know how much the input filter wants its result offset (and doesn't include the original primitive position). This offset can then be applied to the current filter's crop rect. (I've renamed the parameter "offset" in all cases to make this clear.) This makes the call sites in SkCanvas/SkGpuDevice responsible for applying the resulting offset to the primitive's position, which is actually a fairly small change.
This change also fixes SkTileImageFilter and SkOffsetImageFilter to correctly handle an input offset, which they weren't before. This required modifying the GM's, since they assumed the broken behaviour.
NOTE: this will require rebaselining the imagefiltersgraph test, since it has a new test case.
NOTE: this will "break" the Blink layout tests css3/filters/effect-reference-subregion-chained-hw.html and css3/filters/effect-reference-subregion-hw.html, but it actually makes them give correct results. It should be suppressed on the skia roll, and I'll rebaseline it.
R=reed@google.com
Review URL: https://codereview.chromium.org/112803004
git-svn-id: http://skia.googlecode.com/svn/trunk@12895 2bbb7eff-a529-9590-31e7-b0007b416f81
Last week, the fuzzer found a few numerical issue with filters and I had written some fixes for them. Here are the fixes with some unit tests.
For senorblanco : So I figured out what was asserting when we'd get a 0 width "result" in SkBicubicImageFilter::onFilterImage(). Basically, if the "result" SkBitmap object calls SkBitmap::setConfig() with "width" and/or "height" set to 0, then the SkBitmap object will call SkBitmap::reset(), making the SkBitmap object's config invalid. At this point, calling SkBitmap::getAddr32() will assert, even without attempting to dereference the data pointer, because the SkBitmap's config is invalid. If height is valid, but width is 0, then this call to SkBitmap::getAddr32() happens directly in SkBicubicImageFilter::onFilterImage() a few lines lower and asserts right away.
BUG=
R=senorblanco@google.com, senorblanco@chromium.org, bsalomon@google.com
Author: sugoi@chromium.org
Review URL: https://chromiumcodereview.appspot.com/23533042
git-svn-id: http://skia.googlecode.com/svn/trunk@11249 2bbb7eff-a529-9590-31e7-b0007b416f81
In order to preserve the immutability of SkImageFilters, the crop rect is passed as a constructor parameter. If NULL (the default), the bounds of the input image are used, as before.
This also tightens up the boundary handling for SkImageBlurFilter on the GPU backend. Where we were previously using clamping semantics, we now respect decal semantics (so we don't oversaturate the edges). This brings the GPU and raster backends into closer alignment, but will require some new baselines for the GPU tests.
At a minimum, the following tests will need new baselines: imageblur, imagefiltersbase, imagefilterscropped, spritebitmap.
R=reed@google.com
Committed: https://code.google.com/p/skia/source/detail?r=10251
Review URL: https://codereview.chromium.org/19775006
git-svn-id: http://skia.googlecode.com/svn/trunk@10338 2bbb7eff-a529-9590-31e7-b0007b416f81