Commit Graph

121 Commits

Author SHA1 Message Date
rileya@google.com
91f319c5dc Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-unecessary twoPointRadialParams parameter from asABitmap.
In SkGpuDevice we still fall back on using asABitmap for effects that don't have asNewCustomStage implemented, but it still simplifies things a fair amount.
Review URL: https://codereview.appspot.com/6430060

git-svn-id: http://skia.googlecode.com/svn/trunk@4755 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-25 17:18:31 +00:00
rileya@google.com
03c1c359b3 Added asNewCustomStage to SkShader and implemented it for all the gradient shaders.
Not actually hooked up yet, but it should be ready to replace asABitmap for a future CL.
Review URL: https://codereview.appspot.com/6351113

git-svn-id: http://skia.googlecode.com/svn/trunk@4702 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-20 20:02:43 +00:00
rileya@google.com
22e57f9916 New subclasses for both Gr and GrGL gradient effect classes.
This replaces GrSingleTextureEffect as the base for gradient effects (so we'll be able to do gradient effects without textures), and adds a base class to the GL gradient custom stage implementations (which will soon handle generating the appropriate code to pass colors in and lerp instead of using a cached texture for simpler gradient cases).

Also added a custom stage for linear gradients.
Review URL: https://codereview.appspot.com/6426049

git-svn-id: http://skia.googlecode.com/svn/trunk@4674 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-19 15:16:19 +00:00
rileya@google.com
3e33258cd1 Added GPU implementation of 2-point conical gradient.
Review URL: https://codereview.appspot.com/6354062

git-svn-id: http://skia.googlecode.com/svn/trunk@4442 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-03 13:43:35 +00:00
robertphillips@google.com
0456e0b7b8 Added Inst counting to SkFlattenable-derived classes
http://codereview.appspot.com/6355043/



git-svn-id: http://skia.googlecode.com/svn/trunk@4359 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-06-27 14:03:26 +00:00
reed@google.com
83226976b5 extend asAGradient for Conical type (to be implemented by PDF and XPS)
Review URL: https://codereview.appspot.com/6308051

git-svn-id: http://skia.googlecode.com/svn/trunk@4207 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-06-07 20:26:47 +00:00
reed@google.com
880dc472ab add dox for Shaders, and how the paint's alpha modulates the shader's colors.
git-svn-id: http://skia.googlecode.com/svn/trunk@3909 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-05-11 14:47:03 +00:00
reed@google.com
99c114e0ac We were numerically overflowing our 16bit coordinates that we communicate
between these two procs. The fixes was in two parts:

1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
   can't represent those coordinates in our transport format (yet).
2. Perform an unsigned shift during the calculation, so we don't get
   sign-extension bleed when packing the two values (X,Y) into our 32bit
   slot.
Review URL: https://codereview.appspot.com/6173046

git-svn-id: http://skia.googlecode.com/svn/trunk@3836 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-05-03 20:14:26 +00:00
djsollen@google.com
54924243c1 Cleanup code related to SkFlattenable::flatten()
The following changes were made by this CL:

1. Make flatten() a protected method as callers should use
   SkFlattenableWriteBuffer to flatten an object
2. Make flatten a const method (including subclasses)
3. Mark subclass implementation of flatten with SK_OVERRIDE
4. Ensure overridden flatten impls call their parent
5. Remove no-op implementations of flatten from subclasses

Additionally, if necessary the unflattening constructor was
also moved to the protected section of the subclasses
header if it was not already there.

git-svn-id: http://skia.googlecode.com/svn/trunk@3540 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-03-29 15:18:04 +00:00
reed@google.com
0beaba5b34 decal mode babystep
git-svn-id: http://skia.googlecode.com/svn/trunk@3413 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-03-16 14:38:06 +00:00
junov@chromium.org
b6e161937b Adding isOpaque method to skia shader classes
REVIEW=http://codereview.appspot.com/5451102/
TEST=unit test ShaderOpacity



git-svn-id: http://skia.googlecode.com/svn/trunk@2840 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-09 15:48:03 +00:00
tomhudson@google.com
1341304449 Use SK_OVERRIDE to add a little extra robustness against name changes.
git-svn-id: http://skia.googlecode.com/svn/trunk@2395 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-10-03 16:01:10 +00:00
epoger@google.com
ec3ed6a5eb Automatic update of all copyright notices to reflect new license terms.
I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.

The following files still need to be modified manually, in a separate CL:

android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058

git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
reed@google.com
ad91799832 code style
git-svn-id: http://skia.googlecode.com/svn/trunk@1106 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-04-11 19:01:12 +00:00
ctguil@chromium.org
7ffb1b21ab Add code needed to build skia as a windows dll within the chromium project.
- Export/import skia APIs if SKIA_DLL is defined.
- This change has no effect on skia.

Review URL: http://codereview.appspot.com/4282042

git-svn-id: http://skia.googlecode.com/svn/trunk@944 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-15 21:27:08 +00:00
reed@google.com
7c2f27d788 make asABitmap() const
change private cache fields in gradient to be mutable



git-svn-id: http://skia.googlecode.com/svn/trunk@898 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-07 19:29:00 +00:00
vandebo@chromium.org
d3ae77965e Add asAGradient shader extraction API.
Store initial gradient parameters.
Add compile asserts in GPU code for BitmapType ordering.

Review URL: http://codereview.appspot.com/4178063

git-svn-id: http://skia.googlecode.com/svn/trunk@845 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-24 00:21:06 +00:00
reed@android.com
f2b98d67dc merge with changes for GPU backend
git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-20 18:26:13 +00:00
reed@android.com
3c9b2a4a0e expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shader
(like gradients) to support predithering. If they do, then they would suppress
kConstInY16, since they no longer are const.

The blitters now check for each flag separately, so we don't have to give up
const-in-Y in the 32bit case, since in that mode we don't care about dithering.



git-svn-id: http://skia.googlecode.com/svn/trunk@339 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-08-27 19:28:37 +00:00
reed@android.com
5119bdb952 add shader flag kConstInY_Flag
this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.



git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-06-12 21:27:03 +00:00
reed@android.com
8a1c16ff38 grab from latest android
git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
2008-12-17 15:59:43 +00:00