Previously, the trans limit assumes that only touch gesture can
change the zoom level. That's not true on desktops so we need this
fix. Otherwise, we won't be able to translate when we zoomed in.
Bug: skia:
Change-Id: I5901600a0044639a47514ab76b7e1914f04137a2
Reviewed-on: https://skia-review.googlesource.com/116987
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
https://skia.googlesource.com/skcms/+log/59fdb4e14c97..ed6a9bd48726
$ git log 59fdb4e14..ed6a9bd48 --date=short --no-merges --format='%ad %ae %s'
2018-03-28 brianosman Allow anonymous struct/union in MSVC
2018-03-28 mtklein remove -ffp-contract mentions
Created with:
roll-dep skia/third_party/externals/skcms
BUG=skia:
The AutoRoll server is located here: https://skcms-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
TBR=mtklein@google.com
Change-Id: Ieabe5c8f257a4a52118698e3ccd8d4fcade21451
Reviewed-on: https://skia-review.googlesource.com/117000
Commit-Queue: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Some edges are not coincident with their own endpoints (because floating
point). If this happens for an edge which is a right-enclosing-edge
during the Bentley-Ottman simplify() pass, we end up an infinite loop
attempting to split the edge, since the edge is never to the right of its
endpoint.
The easiest fix is to simply remove the right-enclosing-edge splitting
code. This code was originally added before we had proper
active-edge-list rewinding, and should no longer be necessary.
BUG=802896
Change-Id: Id9f2942b73f01152af8c0088e8c6b1389891d827
Reviewed-on: https://skia-review.googlesource.com/116920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
SkCanvas::drawPicture may provide nullptr for a paint.
BUG=skia:7756
Change-Id: I46651f7e8f0d859a7e75206d93ed1f3b3c0a4bac
Reviewed-on: https://skia-review.googlesource.com/116902
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I6bb270d9df1c76b9d2e384abde603cdda91c9bb6
Reviewed-on: https://skia-review.googlesource.com/116550
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
https://skia.googlesource.com/skcms/+log/680ab5a31cd2..59fdb4e14c97
$ git log 680ab5a31..59fdb4e14 --date=short --no-merges --format='%ad %ae %s'
2018-03-28 mtklein pack skcms_Curve a bit more, to 32 bytes
2018-03-28 mtklein no need to ship 1D/2D clut stages
2018-03-28 mtklein pack skcms_Curve a bit
Created with:
roll-dep skia/third_party/externals/skcms
The AutoRoll server is located here: https://skcms-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
TBR=mtklein@google.com
Change-Id: I5d6b133f50895611f8f39fc547b70b316957cc95
Reviewed-on: https://skia-review.googlesource.com/116882
Commit-Queue: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
c7575da546..78c5eb2ab3
$ git log c7575da54..78c5eb2ab --date=short --no-merges --format='%ad %ae %s'
2018-03-28 geofflang Skip RobustResourceInitTestES3.MaskedStencilClearBuffer on Intel Mac.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=mtklein@google.com
Change-Id: Ifa8887bc3e2f6a98cdac06b6e13c0ee4de607820
Reviewed-on: https://skia-review.googlesource.com/116845
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: I3fe4e27e70270f4dc31610f98741c63b3574cf96
Reviewed-on: https://skia-review.googlesource.com/116628
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
The cost of switching render targets on each draw to make a custom
clip is enormous. There are virtually no circumstances where this will
outperform our cached, multi-threaded software mask generator. The
tried-and-true approach to clipping on-GPU is with analytic FPs. And
now that we support CCPR clip FPs, there ulitmately should be very few
clip stacks that even require a mask as long as they don't use
deprecated SkClipOps.
Bug: skia:
Change-Id: I79c5558c93c1b99179f1e933d029f69b14ad1ce3
Reviewed-on: https://skia-review.googlesource.com/116724
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Prep for adding new offset routines.
Change-Id: I261c22d9998e5ae4567b697c5f20a31f20777ac1
Reviewed-on: https://skia-review.googlesource.com/116800
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
I believe this is what has been causing the intermittent TSAN crash
Change-Id: Ie7170a3eb0495cebe8b1398a00f98ad099f78944
Reviewed-on: https://skia-review.googlesource.com/116629
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
e858cb1db3..c7575da546
$ git log e858cb1db..c7575da54 --date=short --no-merges --format='%ad %ae %s'
2018-03-27 fjhenigman Skip ReuploadingClearsTexture test on Mac.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=mtklein@google.com
Change-Id: I269e6e7ef638646fe1921ce36ea0998f1b2846aa
Reviewed-on: https://skia-review.googlesource.com/116760
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
15c7d0a649..e858cb1db3
$ git log 15c7d0a64..e858cb1db --date=short --no-merges --format='%ad %ae %s'
2018-03-27 jmadill Split VAO dirty bits to speed iteration.
2018-03-27 courtneygo Update license and readme for use downstream
2018-03-22 lucferron dEQP: Enable depth/stencil backbuffer.
2018-03-27 fjhenigman Vulkan: flush StreamingBuffer before unmap.
2018-03-21 lucferron Vulkan: Reallocate only the right uniform descriptor set when needed
2018-03-21 lfy GLES1: glAlphaFunc
2018-03-15 lucferron Vulkan: Dynamic update of uniforms
2018-03-27 lucferron Revert "Vulkan: Enable depth and stencil dEQP tests"
2018-03-27 jmadill Buffer11: Refactor Subject/Observer pattern.
2018-03-27 jmadill D3D11: Add primitive type dirty bits.
2018-03-16 jiajia.qin ES31: Add DispatchCompute perf tests
2018-03-21 jiawei.shao Use packed enums on shader types in ANGLE renderer
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=mtklein@google.com
Change-Id: I0659b33b9361e42222755feebd0785d1e230702c
Reviewed-on: https://skia-review.googlesource.com/116727
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
https://skia.googlesource.com/skcms/+log/6793c6ab038e..80ac04dc4706
$ git log 6793c6ab0..80ac04dc4 --date=short --no-merges --format='%ad %ae %s'
2018-03-27 mtklein split gather functions
2018-03-27 brianosman Include XYZ encoding factor in the mAB matrix if PCS is XYZ
Created with:
roll-dep skia/third_party/externals/skcms
The AutoRoll server is located here: https://skcms-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
TBR=mtklein@google.com
Change-Id: Ie13faa897fed25352bcc290bb903251ee46ca2eb
Reviewed-on: https://skia-review.googlesource.com/116723
Reviewed-by: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
We're globbing it up right now, but can't build without skcms.h.
Change-Id: I2a9b29b7a91a0c8cccc73b1e20f64c1f6181eabd
Reviewed-on: https://skia-review.googlesource.com/116623
Reviewed-by: Brian Osman <brianosman@google.com>
It's strange to include it since public.bzl currently excludes all of
the source files that define the symbols declared in the headers in this
directory.
This also fixes the two files which needed to put some of these includes
behind the SK_XML macro. The public.bzl never defines the SK_XML macro,
so there is no need to ever have the include/svg directory on the
include path, even for DM.
Change-Id: I6cc18908aa16cfc914ed9b7ab174d03a0a242aa4
Reviewed-on: https://skia-review.googlesource.com/116547
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
https://skia.googlesource.com/skcms/+log/7e5292bb229e..07da72a48a72
$ git log 7e5292bb2..07da72a48 --date=short --no-merges --format='%ad %ae %s'
2018-03-27 mtklein Don't use toXZYD50 matrix for A2B sources.
Created with:
roll-dep skia/third_party/externals/skcms
The AutoRoll server is located here: https://skcms-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
TBR=mtklein@google.com
Change-Id: I472d3f3047dbf566c67f81f5ff7afc53397ac5c7
Reviewed-on: https://skia-review.googlesource.com/116615
Reviewed-by: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
This was causing the generated MSVC project to not load, leading to
confusing behavior in the IDE.
Change-Id: I7ec8f1391c0c3b53e7b5c473571a062e6406b358
Reviewed-on: https://skia-review.googlesource.com/116467
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Renames GrCCCoverageProcessor::RenderPass to PrimitiveType and handles
corners as subpasses instead. Various touchups to coverage processors
now that the overhaul is complete. This change should be strictly a
refactor.
Bug: skia:
Change-Id: I52852463330d5ec71fae7e19fadccd9ede8b2c16
Reviewed-on: https://skia-review.googlesource.com/116169
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
No-Try: true
Docs-Preview: https://skia.org/?cl=116544
Change-Id: Ia10e638513907efa368411dfb7c8d90247a4ffee
Reviewed-on: https://skia-review.googlesource.com/116544
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Change-Id: Id906e139db80e0c3b426a0e2318e77477989cf8d
Reviewed-on: https://skia-review.googlesource.com/116545
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit d234c9e6b9.
Reason for revert: GM/TSAN unhappiness
Original change's description:
> Switch bots to use ViaDDL (i.e., ddl-gl) instead of old --ddl flag
>
> Change-Id: I9c5f27bacf7d9fa7a9ac123379e2556913810cba
> Reviewed-on: https://skia-review.googlesource.com/116464
> Reviewed-by: Eric Boren <borenet@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=borenet@google.com,robertphillips@google.com
Change-Id: I95388ee582bdd9561b8ebf24250f58b361657b7c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/116621
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
84fdc62c61..15c7d0a649
$ git log 84fdc62c6..15c7d0a64 --date=short --no-merges --format='%ad %ae %s'
2018-03-27 lucferron Vulkan: Enable depth and stencil dEQP tests
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=mtklein@google.com
Change-Id: I947cdd97a90b276cb0c53fc6d47e3a43528d4746
Reviewed-on: https://skia-review.googlesource.com/116603
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: Ib3e2661d0383bf154bc9178dac070dfd910a393c
Reviewed-on: https://skia-review.googlesource.com/115200
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I9c5f27bacf7d9fa7a9ac123379e2556913810cba
Reviewed-on: https://skia-review.googlesource.com/116464
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Currently only enabled in Skia dev builds. Has some diffs
in GMs and images, but (hopefully) nothing major.
Bug: skia:
Change-Id: Ifdf5d2804e59f555a3dc84f657e438dd589a2751
Reviewed-on: https://skia-review.googlesource.com/116520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 107d53971d.
Reason for revert: Ready to rebaseline
Original change's description:
> Revert "Use DAA for small cubics and non-convex paths that fit into a mask"
>
> This reverts commit 1875e05384.
>
> Reason for revert:
>
> I don't think there's anything wrong with this, but it looks like Yuqian is out today and there is a large number of GM, SKP, and SVG images to triage from this. This is just a triage-by-revert... should be fine to reland when you're ready to triage.
>
> Original change's description:
> > Use DAA for small cubics and non-convex paths that fit into a mask
> >
> > I forgot to benchmark svgs and it turns out that DAA is specifically
> > good for the small cubics and small non-convex paths in svgs. This
> > should make our svg performance fast again:
> >
> > 2.84% faster in svgparse_Florida-StateSeal.svg_1
> > 2.90% faster in svgparse_NewYork-StateSeal.svg_1
> > 2.95% faster in svgparse_Seal_of_Texas.svg_1
> > 3.05% faster in car.svg_1
> > 3.53% faster in svgparse_Vermont_state_seal.svg_1
> > 3.68% faster in svgparse_Wyoming-StateSeal.svg_1
> > 4.88% faster in svgparse_Minnesota-StateSeal.svg_1
> > 5.22% faster in svgparse_NewMexico-StateSeal.svg_1
> > 6.49% faster in svgparse_fsm.svg_1
> >
> >
> > Bug: skia:
> > Change-Id: Ia149944443d72c12c3dda178cb5ebc89d6d0bf18
> > Reviewed-on: https://skia-review.googlesource.com/116185
> > Reviewed-by: Cary Clark <caryclark@google.com>
> > Commit-Queue: Yuqian Li <liyuqian@google.com>
>
> TBR=caryclark@google.com,liyuqian@google.com,reed@google.com,caryclark@skia.org
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:
> Change-Id: I232f34dcea1cdabef768879a261fe6796f3e4a79
> Reviewed-on: https://skia-review.googlesource.com/116400
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,caryclark@google.com,liyuqian@google.com,reed@google.com,caryclark@skia.org
Change-Id: I6a413e3a2f1ce9182f9e209f6e2654a602170378
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/116620
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
This will let us also render the GMs via DDLs.
TBR=mtklein@google.com
Change-Id: If7c2460d964822a6decc33cf5e8e685e67923127
Reviewed-on: https://skia-review.googlesource.com/116463
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
a571f28d40..84fdc62c61
$ git log a571f28d4..84fdc62c6 --date=short --no-merges --format='%ad %ae %s'
2018-03-19 jiawei.shao Fix a compile error when ANGLE_D3D9EX == ANGLE_DISABLED
2017-10-03 geofflang Implement robust resource initialization for OpenGL.
2018-03-20 oetuaho Clean up checkCanBeLValue
2018-01-27 kbr Update stencil validation rules for WebGL
2018-03-19 oetuaho Rely on hash to check for some mangled name matches
2018-03-23 oetuaho Clarify aliasing rules in CHROMIUM_bind_uniform_location
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=mtklein@google.com
Change-Id: I55d5e7111b00110f0c671e559f4e2f6525cd341f
Reviewed-on: https://skia-review.googlesource.com/116584
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Manhattan distance has the nice property that every pixel crossed
anywhere by the curve gets a fractional coverage value, whereas pixels
not touched by the curve will have zero coverage. This arguably looks
better on its own merits, but it also helps the curves blend more
seamlessly with their adjoining edges, which are already using Manhattan
distance.
Bug: skia:
Change-Id: I31cf28171d0b74512c74dca1088e50f0f442b924
Reviewed-on: https://skia-review.googlesource.com/115781
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>