Current behavior, as an example, is to run every test not matching ".+ES3"
but this is subject to change based on Brian Osman's input
Bug: skia:12796
Change-Id: Ib798a6a6e6323ae0cf349010fce3f5982f2038bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498976
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Going forward specific GMs can be added to the rendertest.txt
in order to do a basic pass/fail run based on whether the GM
can successfully complete without crashing.
The output of the executable was also updated to print one test
per line in order to make following its execution more readable.
Bug: skia:12777
Change-Id: I98f6fa7af765130ddf68203d62c972659fd4e325
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/489617
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Consolidate the common logic in a Gradient base class, and add
radial/conical/sweep factories.
Change-Id: Ife15ae78e7c6df48cfa67fe20054f9bd9a8a1e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420897
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Paint both sides (two passes), and skip a face for inside visibility.
Change-Id: I138d790578c4ce30c7d4df9400485a983c1f9e95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414900
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Additionally, pass return value from native save and saveLayer to java
Change-Id: I1a4e04305ba8e57f6a639978b00f8e2ca1a59f90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415170
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Also update SkottieSample to always clear its dest rect (for animations
which are not opaque).
Change-Id: I36c6172d468567ee8e03d97dd707e03ca968aa26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414898
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Convert existing RuntimeShaderActivity to use RuntimeSample, and add
a couple to the cube demo.
Change-Id: Ibc6056cd6c7939c13bd902ce848c49a211b9b334
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413737
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Convert existing SkottieActivity to use a Skottie Sample, and also add
one to the cube demo.
Change-Id: I86193889d293ddd653b0cac7200e830fa873ea69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413736
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Introduce a Sample interface for abstracting out various demos/samples.
Implement a simple image shader sample for starters.
Update the cube demo to map samples to sides.
Change-Id: I9c9c70fa05634404ced7bd30739f6e884546b91d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413441
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Update the cube sample to be centered and sized relative to the target
surface.
Also simplify projection handling:
- pre-compute a full view matrix in onSurfaceInitialized()
- set the origin to the surface center
- compute perspective and camera transforms in local coordinates
(instead of unit view cube)
Also fix (invert) fling Y direction.
Change-Id: I48a3d0b4547812fb3c9b49a9842fb18c0ed0d863
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413436
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Tangential updates:
- new encoded input stream Image factory
- Paint setters now return the object to support a fluent workflow
- cube demo updated to store face paints instead of colors
Change-Id: I6142a229b18165112ef1fe76acae38bc4b27480d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410789
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Most samples use the same render thread boilerplate -- consolidate as
a utility base class.
Also add Canvas.getWidth/getHeight.
Change-Id: I27c9f51b4fd9d228a39593fbd4650a66d10240c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409896
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This moves ownership of the SkSurface to ThreadedSurface::fWindowSurface.
When we pass a Message to the SurfaceThread, we will include a pointer to ThreadedSurface.fWindowSurface so we can call:
getCanvas() to draw the SkPicture
WindowSurface's constructor so it can hold the WindowContext made during the init
To reference WindowSurface in SurfaceThread, we need to make a header for Surface.cpp (added in this cl)
Change-Id: I8c67223eee301a1b6e0d05934e1f8597cf70bc64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404918
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>