Commit Graph

15 Commits

Author SHA1 Message Date
reed
773ceda51c Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )"
This reverts commit e38bcaf24b.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1763973002

TBR=

Review URL: https://codereview.chromium.org/1763973002
2016-03-03 18:18:25 -08:00
halcanary
e38bcaf24b Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )
Reason for revert:

Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86-Debug failed dm:

	....
    FYI: loaded 23439 distinct uninteresting hashes from 23439 lines
    Skipping config gpu: Don't understand 'gpu'.
    Skipping config msaa16: Don't understand 'msaa16'.
    168400 srcs * 7 sinks + 481 tests == 1179281 tasks
    0ns elapsed, 5 active, 1179276 queued, 55MB RAM, 55MB peak
        565 gm  xfermodes2
        565 gm  xfermodes
        565 gm  xfermodeimagefilter
        565 gm  xfermodes3
        565 gm  verylarge_picture_image
    c:\0\build\slave\workdir\build\skia\src\core\skshader.cpp:108:
        fatal error: ""(0 == ((size) & 15))""
    step returned non-zero exit code: 3
    @@@STEP_FAILURE@@@

Original issue's description:
> enforce 16byte alignment in shader contexts
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004
>
> Committed: https://skia.googlesource.com/skia/+/d812fb458807245daa812adb7af0733cf5b54d96

TBR=mtklein@google.com,fmalita@chromium.org,herb@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1759323002
2016-03-03 14:23:47 -08:00
reed
d812fb4588 enforce 16byte alignment in shader contexts
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004

Review URL: https://codereview.chromium.org/1759653004
2016-03-03 13:25:25 -08:00
fmalita
8d9f2e474a Add ContextRec param to SkShader::contextSize()
To facilitate upcoming context selection changes.

R=reed@google.com,mtklein@google.com,herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720933002

Review URL: https://codereview.chromium.org/1720933002
2016-02-22 10:39:41 -08:00
cdalton
5e58ceea85 Add GrShaderFlags enum
Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006

Review URL: https://codereview.chromium.org/1684063006
2016-02-11 12:49:47 -08:00
robertphillips
d3b32bf832 Last bit of GrGLSLFragmentProcessor-derived class cleanup
I believe these are the last two that used the dispreferred constructor pattern.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1667953005

Review URL: https://codereview.chromium.org/1667953005
2016-02-05 07:15:39 -08:00
robertphillips
bf536af15f Next round of GrGLSLFragmentProcessor-derived class cleanup
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1661143003

Review URL: https://codereview.chromium.org/1661143003
2016-02-04 06:11:53 -08:00
caryclark
0152cc3819 remove 565 effects shaders
This removes the 565 optimization for radial,
linear, sweep, and picture shaders. The
optimization gets little real-world use and
has a reasonable fallback. This also permits
removing the square root table for the radial
gradient case.

R=reed@google.com
BUG=skia:1947
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1553103003

Review URL: https://codereview.chromium.org/1553103003
2016-01-04 09:54:55 -08:00
egdaniel
7ea439b220 Create GLSLUniformHandler class for gpu backend
BUG=skia:

Review URL: https://codereview.chromium.org/1490283004
2015-12-03 09:20:44 -08:00
egdaniel
4ca2e60343 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
BUG=skia:

Review URL: https://codereview.chromium.org/1457543003
2015-11-18 08:01:26 -08:00
egdaniel
57d3b039c6 Rename some processor functions from GL to GLSL
TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1443743002
2015-11-13 11:57:27 -08:00
egdaniel
64c4728c70 Make all GrFragmentProcessors GL independent.
TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1434313002
2015-11-13 06:54:19 -08:00
egdaniel
2d721d33aa Move all ShaderBuilder files to GLSL
BUG=skia:

Review URL: https://codereview.chromium.org/1438003003
2015-11-11 13:06:05 -08:00
egdaniel
478c04efb3 Update sample to use new perlin noise shader, and make cloud like
BUG=skia:

Review URL: https://codereview.chromium.org/1410863006
2015-11-09 07:40:49 -08:00
ethannicholas
417011c80c added experimental improved Perlin noise shader
TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1432863003
2015-11-09 06:35:12 -08:00