This will make our Bazel rules in G3 easier to use.
We will have to clean up a lot of clients (and this still
might require a manual G3 roll to land to account for the
source files).
Eventually, we will be able to delete the old one
//include/third_party/skcms and //third_party/skcms
Bug: skia:12451, b/237076898
Change-Id: I9fd55607cbb7e1196d175aa8f140e99a73505c89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554056
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:13430
Change-Id: I6c577b459bc3a699e6c660d21d2b119643fe1f88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553877
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Refactor the implementation to decouple frame generators
(FrameGenerator: cpu, gpu, picture) from frame consumers (FrameSink:
png, skp, mp4, null).
Add a GPU frame generator using async readbacks. Unlike other
generators, which execute on a thread pool, selecting the GPU generator
forces single-thread execution.
Also add a couple of backend-specific build targets (skottie_tool_cpu,
skottie_tool_gpu) to facilitate binary size experiments.
Change-Id: Id59e230b3861afe5bf9b7ecfc710d672f38eeaaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/551237
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
* Skia GN can now build the Dawn backend without depending on Dawn
native, provided that webgpu_cpp.h/webgpu_cpp.cpp is provided by
emscripten.
* Split gpu.js into webgl.js and webgpu.js. None of the CanvasKit API
functions are wired up to WebGPU yet so it will use the CPU renderer.
* Added new macros and GN args to distinguish between WebGPU and WebGL
builds in CanvasKit, instead of relying on Skia GN args.
* Renamed CANVASKIT_NO_ALIAS_FONT macro to CK_NO_ALIAS_FONT to match
style.
Bug: skia:12512
Change-Id: Ifc4191da046bd7af73492cfba6e3ca530590d722
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548603
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
This adds mostly-functional compute shader output to SkSL. This does not
add overall compute shader support to Skia; it still needs to be
integrated into the Skia pipeline before it is possible to actually use
compute shaders in practice.
Change-Id: Ic5c69863704f141d16bb191224a817e44f4a8565
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539060
Reviewed-by: Arman Uguray <armansito@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit d78d52a86f.
That reason this CL was reverted in the first place is that it broke the Android roller - perfetto.h could not be located.
We now disable the use of perfetto for Android in the gn_to_bp.py script, so the roller should be good to go.
Reason for revert: Relanding
Original change's description:
> Revert "Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class"
>
> This reverts commit bfc9b94840.
>
> Reason for revert: new dependency causing Android build error
>
> Original change's description:
> > Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
> >
> > First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
> >
> > NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
> >
> > Bug: skia:13303
> > Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Nicolette Prevost <nicolettep@google.com>
>
> Bug: skia:13303
> Change-Id: Ia2b883bbab1f8fb4f3914b63104a39240cc60e86
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544239
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Auto-Submit: Tyler Denniston <tdenniston@google.com>
> Reviewed-by: Nicolette Prevost <nicolettep@google.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>
Bug: skia:13303
Change-Id: Ibd369b9c8c0e69fc9615fc05cf588ee4440c8ed5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544244
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
This reverts commit bfc9b94840.
Reason for revert: new dependency causing Android build error
Original change's description:
> Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
>
> First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
>
> NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
>
> Bug: skia:13303
> Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Nicolette Prevost <nicolettep@google.com>
Bug: skia:13303
Change-Id: Ia2b883bbab1f8fb4f3914b63104a39240cc60e86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544239
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Nicolette Prevost <nicolettep@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
Bug: skia:13303
Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
SK_SUPPORT_GPU needed to be set to 1, and SK_GRAPHITE_ENABLED should
be checked to see if it's defined, not its value.
Change-Id: Ib762c590ceaa570ec98a76558657bbcee672c254
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543080
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:13118
Change-Id: Id4afcfeeb9a5b44a0e2cb24b70c76a81ec5daaea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542300
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
- Introduced the SK_ENABLE_WGSL_VALIDATION macro which is currently only
enabled when skslc gets compiled when using the `skia_compile_sksl_tests`
setting.
- SkSLCompiler::toWGSL now validates its output using Tint's WGSL reader
structures based on conditionally compiled code depending on the
SK_ENABLE_WGSL_VALIDATION flag.
- Fixed `warning: use of deprecated language feature: struct members should be separated with commas"
warnings that were generated for HelloWorld.wgsl.
Bug: skia:13092
Change-Id: Ib894457030004966221faf82f61360e390b95e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537802
Commit-Queue: Arman Uguray <armansito@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:13040
Change-Id: I1749f21162ea400a8b8fb00ed52e6024eb658d52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537082
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 8a54d86c78.
Reason for revert: Causing issues with Android CTS
Original change's description:
> Move SkCamera.h to client_utils/android
>
> Android still uses this
> https://developer.android.com/reference/android/graphics/Camera
> but no other client does.
>
> This adds a little adaption layer until Android is updated
> to use the View3D version.
>
> Move SkCamera.h to View3D.h. Change names to android::skia::CLASS
> instead of SkCLASS. (3DView is not a valid class name, so rename it to
> View3D.)
>
> Forward-declare SkMatrix. Do not override SkNoncopyable - just delete
> the copy constructor/operator=. Make fU and fV private in Patch3D.
>
> Make Sk3DView override View3D temporarily until Android can be switched
> over to the new class.
>
> (View3D from http://review.skia.org/291371)
>
> I made Patch3D and Camera3D be private classes as they are
> currently not used by Android and wanted to constrain the
> exposed API as much as possible.
>
> Change-Id: Ibde45478421feeb610e045205c3f20c0e5b1567e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532456
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: If6e768524a0e13e14ef886a6f081a09ddc0dc2fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533396
Owners-Override: Kevin Lubick <kjlubick@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Android still uses this
https://developer.android.com/reference/android/graphics/Camera
but no other client does.
This adds a little adaption layer until Android is updated
to use the View3D version.
Move SkCamera.h to View3D.h. Change names to android::skia::CLASS
instead of SkCLASS. (3DView is not a valid class name, so rename it to
View3D.)
Forward-declare SkMatrix. Do not override SkNoncopyable - just delete
the copy constructor/operator=. Make fU and fV private in Patch3D.
Make Sk3DView override View3D temporarily until Android can be switched
over to the new class.
(View3D from http://review.skia.org/291371)
I made Patch3D and Camera3D be private classes as they are
currently not used by Android and wanted to constrain the
exposed API as much as possible.
Change-Id: Ibde45478421feeb610e045205c3f20c0e5b1567e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532456
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Graphite code snippets can be moved into these files; they will be
compiled once at build time and dehydrated for later use. This allows us
to avoid synthesizing and compiling them in each shader where they are
referenced. (Unfortunately, the GPU driver will still need to compile
them each time.)
Change-Id: I5cdc5881d71d7b81a02c91a84d52804f2909b483
Bug: skia:13110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532259
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The MultiDrawBuffer no longer exists.
Change-Id: I31c2df9a5363daab018e33156104e3dd7904230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532012
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.
It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.
Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.
This is a reland of https://skia-review.googlesource.com/c/skia/+/528837
Bug: skia:12541
Change-Id: I79612c69fdbefd3db9822a2b66df7552f7c13865
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529278
Reviewed-by: John Stiles <johnstiles@google.com>
* Wire up the WGSLCodeGenerator to SkSLCompiler.
* Wire up build rules to generate WGSL from unit tests.
* Include HelloWorld.sksl as the first complete program.
Bug: skia:13092
Change-Id: I283cf5971b6856126b9fc23340afacff5cc54697
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526760
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
This reverts commit 6bc4bdf645.
Reason for revert: Android roll
Original change's description:
> [sksl] Make sksl tracing optional
>
> This removes the required dependency on our JSON code. In the Bazel
> rules, this dependency is pushed down into sksl instead of required
> by the cc_binary rules.
>
> It adds a stub version of SkVMDebugTrace.cpp and removes
> SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
> is set (skia_enable_sksl_tracing and enable_sksl_tracing,
> respectively). There was an existing #define that CanvasKit
> used (CK_INCLUDE_SKSL_TRACE) and this was changed to
> SKSL_ENABLE_TRACING.
>
> Users of //:skia_core no longer need to specify a JSON dep,
> if sksl needs it (e.g. for tracing), then it will specify
> the dependency.
>
> Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: skia:12541
Change-Id: Icf75495f19e409d96925ca4dca9e839eca4057ec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529129
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.
It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.
Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.
Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I337aebf72715339ec0280bab0916968ccbe7f481
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528516
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
gn flag `skia_compile_modules` now compiles the `sksl-precompile` binary
and generates dehydrated data. gn flag `skia_compile_sksl_tests`
now compiles `skslc` and builds the SkSL test corpus, but does not
generate dehydrated data. (skslc uses the raw sksl_xxxxx.sksl inputs
directly, not the dehydrated data, so this is safe.)
Change-Id: I96f6837b4312cd01309496da743a8a0e8a66d69e
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528158
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This binary will be compiled when the gn flag `skia_compile_modules` is
set. sksl-precompile will replace for skslc for module precompilation in
a followup.
Change-Id: I217127169b091f97c2e4d11e0deb655ceac84425
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527838
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: Id8d943b3eb752bad7f45c852c832c1f1fa0bdaca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527776
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We needed to do a trick to convince GN to work with a file that had two
extensions (`.dsl.cpp`). We no longer compile fragment processors, and
we definitely don't compile them into DSL code, so this trick is
obsolete.
Change-Id: I918d37835e23071a4cb5143cb057f86a23b91152
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526031
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I'm considering migrating SkSL precompilation/dehydration into a
separate binary from skslc. It would need the exact same set of Skia
dependencies. So let's factor them out.
Change-Id: I9b000ef058f7253e142cf5a8a603e468beb4d6f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526020
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
See first build failure at https://logs.chromium.org/logs/skia/59b76a7ac5344811/+/steps/ninja/0/stdout
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-x86_64-Debug-Graphite,Build-Mac-Clang-x86_64-Release-Graphite,Perf-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-Graphite,Perf-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac12-Clang-MacBookPro16.2-GPU-IntelIrisPlus-x86_64-Debug-All-Graphite
Change-Id: Ic1dcde745b1f41acc8cef3e01493a3fca5a873bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522978
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This lets us differentiate SkQP from other testing harnesses (like DM or
Viewer) at runtime.
This allows us to change strictness or deactivate tests when SkQP is
running. Previously we had a macro SK_BUILD_FOR_SKQP for this, but this
did not work on a local skqp binary; it only activated when compiling
for Android.
Change-Id: I7334e04ea1eddda783a5d2f26699edd20828f81a
Bug: skia:13037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518939
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We only want to run pass/fail unit tests on SkQP. Gold image support has
been removed.
In this CL, the command-line argument for render tests has been left
as-is to avoid breaking scripts which rely on it. This can be removed in
a followup. The Java binding continues to exist as a no-op.
Change-Id: Ib8acb6cb490b935b10d841e2319fe4537696bda1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516336
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of ecac712bec
Changes (best viewed comparing PS1 to latest)
- Use emsdk 3.1.3 which includes important bug fixes
- Remove unnecessary steps in compile.sh
- Fix use of various gn args.
- Avoid conflicts with Flutter's GN symbols
- Add/update docs
- Make activate-emsdk script compatible with our infra.
Original change's description:
> Build CanvasKit using GN/Ninja
>
> Build with
>
> ./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
>
> or
>
> ./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
>
> Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I601712a8953c2799fa029e782e097905b95e6b59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507717
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Build with
./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
or
./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The only use was an executable that only compiled in the pathops tests.
The pathops tests *are* ran in DM and this executable
is not run anywhere.
Change-Id: Ia2d5d7247c25cbad1941b9ee124615c008ea76b7
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505640
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This is a reland of 805acda3f3
It fixes the #if SK_GL which was causing the Android roll
to fail.
This disables unit tests on Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-TSAN_Vulkan
which were consistently crashing with OOM.
Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
> 1. In oss-fuzz checkout, run
> `python infra/helper.py shell skia`
> to pull up local interactive version of Docker
> fuzzer build image.
> 2. Run `compile` in fuzzer shell. Stop after
> the swiftshader compiles and is copied into /out
> with Ctrl + C.
> 3. Comment out the swiftshader compilation part [1]
> (no need to re-do this when modifying Skia code).
> `apt-get install nano -y`
> `nano ../build.sh`
> 4. Make change to Skia repo using normal methods.
> 5. Run the following in the Skia repo
> `git diff origin main > foo.patch`
> Copy the patch into the Docker shell using Ctrl+C
> and nano.
> 6. Apply the patch inside the Docker shell
> `git apply foo.patch`
> and re-compile (which should skip right to
> building the fuzzer libs)
> `compile`
> 7. Repeat 4-7 or make small changes directly in
> the Docker shell via nano.
> 8. When compilation and link succeeds, run
> `ldd /out/api_mock_gpu_canvas`
> to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: oss-fuzz:44132, skia:12900
Change-Id: Ia2eff9403b0035e7f86098f296d7d9b1bbfd4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503716
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 805acda3f3.
Reason for revert: Looks to be breaking the Android roll. See https://android-build.googleplex.com/builds/pending/P29733268/aosp_bramble-userdebug/latest/view/logs/build_error.log
Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
> 1. In oss-fuzz checkout, run
> `python infra/helper.py shell skia`
> to pull up local interactive version of Docker
> fuzzer build image.
> 2. Run `compile` in fuzzer shell. Stop after
> the swiftshader compiles and is copied into /out
> with Ctrl + C.
> 3. Comment out the swiftshader compilation part [1]
> (no need to re-do this when modifying Skia code).
> `apt-get install nano -y`
> `nano ../build.sh`
> 4. Make change to Skia repo using normal methods.
> 5. Run the following in the Skia repo
> `git diff origin main > foo.patch`
> Copy the patch into the Docker shell using Ctrl+C
> and nano.
> 6. Apply the patch inside the Docker shell
> `git apply foo.patch`
> and re-compile (which should skip right to
> building the fuzzer libs)
> `compile`
> 7. Repeat 4-7 or make small changes directly in
> the Docker shell via nano.
> 8. When compilation and link succeeds, run
> `ldd /out/api_mock_gpu_canvas`
> to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: oss-fuzz:44132
Change-Id: I3832417c60ff425572717d37dc9609419922b18e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503351
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The fuzzer runs against the Vulkan version of Swiftshader.
There are no libGL.so (etc) on the fuzz runtime, so we
want to avoid linking against those.
The GL code that is #ifdef'd out is still necessary to
avoid timeouts on TSAN with our NVIDIA jobs.
https://skia-review.googlesource.com/c/skia/+/502638
Procedure for testing this locally (and iterating):
1. In oss-fuzz checkout, run
`python infra/helper.py shell skia`
to pull up local interactive version of Docker
fuzzer build image.
2. Run `compile` in fuzzer shell. Stop after
the swiftshader compiles and is copied into /out
with Ctrl + C.
3. Comment out the swiftshader compilation part [1]
(no need to re-do this when modifying Skia code).
`apt-get install nano -y`
`nano ../build.sh`
4. Make change to Skia repo using normal methods.
5. Run the following in the Skia repo
`git diff origin main > foo.patch`
Copy the patch into the Docker shell using Ctrl+C
and nano.
6. Apply the patch inside the Docker shell
`git apply foo.patch`
and re-compile (which should skip right to
building the fuzzer libs)
`compile`
7. Repeat 4-7 or make small changes directly in
the Docker shell via nano.
8. When compilation and link succeeds, run
`ldd /out/api_mock_gpu_canvas`
to verify GL and friends were not dynamically linked.
[1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
Bug: oss-fuzz:44132
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: I90140348eeb87c849a857a12008c201efc9e328d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482596
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>