Commit Graph

1237 Commits

Author SHA1 Message Date
Kevin Lubick
52904d35ab Make copy of skcms checkout in //modules/skcms
This will make our Bazel rules in G3 easier to use.

We will have to clean up a lot of clients (and this still
might require a manual G3 roll to land to account for the
source files).

Eventually, we will be able to delete the old one
//include/third_party/skcms and //third_party/skcms

Bug: skia:12451, b/237076898
Change-Id: I9fd55607cbb7e1196d175aa8f140e99a73505c89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554056
Reviewed-by: Brian Salomon <bsalomon@google.com>
2022-06-30 12:05:13 +00:00
Robert Phillips
c0cd71d4fd [graphite] Add compile guards to precompile system (take 2)
Bug: skia:13430
Change-Id: I64d6049fec8cc942a8f7c56c01ba292cc8f3835c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554378
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-06-29 19:37:15 +00:00
Kevin Lubick
187340c89e Revert "[graphite] Add compile guards to precompile system"
This reverts commit 1da712adda.

Reason for revert: Breaking G3

Original change's description:
> [graphite] Add compile guards to precompile system
>
> Bug: skia:13430
> Change-Id: I6c577b459bc3a699e6c660d21d2b119643fe1f88
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553877
> Reviewed-by: Eric Boren <borenet@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

Bug: skia:13430
Change-Id: I2fd518c9b7950e362e8c27cc74811f840887c7fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554377
Owners-Override: Kevin Lubick <kjlubick@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-06-29 14:58:21 +00:00
Robert Phillips
1da712adda [graphite] Add compile guards to precompile system
Bug: skia:13430
Change-Id: I6c577b459bc3a699e6c660d21d2b119643fe1f88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553877
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-06-29 13:48:45 +00:00
Kevin Lubick
530759a6af Manual Dawn Roll
Required https://dawn.googlesource.com/dawn/+/77bf233cef236a094ef845d8f1a31073c2ddd7b9 and
https://dawn.googlesource.com/dawn/+/7223a5e7c9e122179e17f4faab6115e116c7ced3
to land, and for us to update our GN rules appropriately.

Change-Id: I5dad6bbd6e103405de16d7744f0c1c33fae9e0fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/551857
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-06-23 12:39:45 +00:00
Florin Malita
de2c13dedd [skottie_tool] GPU backend support
Refactor the implementation to decouple frame generators
(FrameGenerator: cpu, gpu, picture) from frame consumers (FrameSink:
png, skp, mp4, null).

Add a GPU frame generator using async readbacks.  Unlike other
generators, which execute on a thread pool, selecting the GPU generator
forces single-thread execution.

Also add a couple of backend-specific build targets (skottie_tool_cpu,
skottie_tool_gpu) to facilitate binary size experiments.

Change-Id: Id59e230b3861afe5bf9b7ecfc710d672f38eeaaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/551237
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2022-06-22 20:17:13 +00:00
Arman Uguray
c0271d8db1 [canvaskit] Enable WebGPU in GN build
* Skia GN can now build the Dawn backend without depending on Dawn
  native, provided that webgpu_cpp.h/webgpu_cpp.cpp is provided by
  emscripten.
* Split gpu.js into webgl.js and webgpu.js. None of the CanvasKit API
  functions are wired up to WebGPU yet so it will use the CPU renderer.
* Added new macros and GN args to distinguish between WebGPU and WebGL
  builds in CanvasKit, instead of relying on Skia GN args.
* Renamed CANVASKIT_NO_ALIAS_FONT macro to CK_NO_ALIAS_FONT to match
  style.

Bug: skia:12512
Change-Id: Ifc4191da046bd7af73492cfba6e3ca530590d722
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548603
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
2022-06-16 23:14:17 +00:00
Ethan Nicholas
4144b8abb4 Added preliminary SkSL Metal compute shader support
This adds mostly-functional compute shader output to SkSL. This does not
add overall compute shader support to Skia; it still needs to be
integrated into the Skia pipeline before it is possible to actually use
compute shaders in practice.

Change-Id: Ic5c69863704f141d16bb191224a817e44f4a8565
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539060
Reviewed-by: Arman Uguray <armansito@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-06-15 18:52:42 +00:00
Nicolette Prevost
29dffe9ba4 Reland "Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class"
This reverts commit d78d52a86f.

That reason this CL was reverted in the first place is that it broke the Android roller - perfetto.h could not be located.
We now disable the use of perfetto for Android in the gn_to_bp.py script, so the roller should be good to go.

Reason for revert: Relanding

Original change's description:
> Revert "Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class"
>
> This reverts commit bfc9b94840.
>
> Reason for revert: new dependency causing Android build error
>
> Original change's description:
> > Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
> >
> > First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
> >
> > NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
> >
> > Bug: skia:13303
> > Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Nicolette Prevost <nicolettep@google.com>
>
> Bug: skia:13303
> Change-Id: Ia2b883bbab1f8fb4f3914b63104a39240cc60e86
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544239
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Auto-Submit: Tyler Denniston <tdenniston@google.com>
> Reviewed-by: Nicolette Prevost <nicolettep@google.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>

Bug: skia:13303
Change-Id: Ibd369b9c8c0e69fc9615fc05cf588ee4440c8ed5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544244
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
2022-06-15 16:35:05 +00:00
Tyler Denniston
d78d52a86f Revert "Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class"
This reverts commit bfc9b94840.

Reason for revert: new dependency causing Android build error

Original change's description:
> Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
>
> First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
>
> NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
>
> Bug: skia:13303
> Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Nicolette Prevost <nicolettep@google.com>

Bug: skia:13303
Change-Id: Ia2b883bbab1f8fb4f3914b63104a39240cc60e86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544239
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Nicolette Prevost <nicolettep@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2022-05-26 16:21:27 +00:00
Nicolette Prevost
bfc9b94840 Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow

NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).

Bug: skia:13303
Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
2022-05-25 14:50:57 +00:00
Jim Van Verth
791f4bcf3e Fix up Ganesh and Graphite defines.
SK_SUPPORT_GPU needed to be set to 1, and SK_GRAPHITE_ENABLED should
be checked to see if it's defined, not its value.

Change-Id: Ib762c590ceaa570ec98a76558657bbcee672c254
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543080
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-05-23 20:51:28 +00:00
Jim Van Verth
e55e01640b [graphite] Move Slug to gpu shared
Bug: skia:13118
Change-Id: Id4afcfeeb9a5b44a0e2cb24b70c76a81ec5daaea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542300
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-05-20 19:42:03 +00:00
Michael Reed
14aa53bf38 Add rive to third_party
Add rive slide to Viewer

Change-Id: Id25a7ac2a65e816544159ff4b3f582249f9ba0ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541742
Auto-Submit: Mike Reed <mike@reedtribe.org>
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2022-05-20 13:33:30 +00:00
Arman Uguray
c1504658a7 [sksl][wgsl] Enable WGSL validation using Tint
- Introduced the SK_ENABLE_WGSL_VALIDATION macro which is currently only
  enabled when skslc gets compiled when using the `skia_compile_sksl_tests`
  setting.
- SkSLCompiler::toWGSL now validates its output using Tint's WGSL reader
  structures based on conditionally compiled code depending on the
  SK_ENABLE_WGSL_VALIDATION flag.
- Fixed `warning: use of deprecated language feature: struct members should be separated with commas"
  warnings that were generated for HelloWorld.wgsl.

Bug: skia:13092
Change-Id: Ib894457030004966221faf82f61360e390b95e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537802
Commit-Queue: Arman Uguray <armansito@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-05-17 18:25:01 +00:00
Derek Sollenberger
d4aa36a9b6 Revert "create ParticleDrawable for animated Skotties"
This reverts commit ddd64d35c6.

Reason for revert: breaking the android build

Original change's description:
> create ParticleDrawable for animated Skotties
>
> Change-Id: Ieaea5e9c358604a25f0fecd7bac71a0450359653
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538042
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Change-Id: Ida2bfe6359790a49a8c2b4f8a3b96d9b14da5600
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539083
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Derek Sollenberger <djsollen@google.com>
2022-05-11 23:35:08 +00:00
Jorge Betancourt
ddd64d35c6 create ParticleDrawable for animated Skotties
Change-Id: Ieaea5e9c358604a25f0fecd7bac71a0450359653
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538042
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-05-11 17:44:53 +00:00
Brian Osman
38d4fdebbb Remove all CommandBuffer support code
Bug: skia:13040
Change-Id: I1749f21162ea400a8b8fb00ed52e6024eb658d52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537082
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-05-04 20:19:17 +00:00
Kevin Lubick
6c78b8d3ae Revert "Move SkCamera.h to client_utils/android"
This reverts commit 8a54d86c78.

Reason for revert: Causing issues with Android CTS

Original change's description:
> Move SkCamera.h to client_utils/android
>
> Android still uses this
> https://developer.android.com/reference/android/graphics/Camera
> but no other client does.
>
> This adds a little adaption layer until Android is updated
> to use the View3D version.
>
> Move SkCamera.h to View3D.h. Change names to android::skia::CLASS
> instead of SkCLASS. (3DView is not a valid class name, so rename it to
> View3D.)
>
> Forward-declare SkMatrix. Do not override SkNoncopyable - just delete
> the copy constructor/operator=. Make fU and fV private in Patch3D.
>
> Make Sk3DView override View3D temporarily until Android can be switched
> over to the new class.
>
> (View3D from http://review.skia.org/291371)
>
> I made Patch3D and Camera3D be private classes as they are
> currently not used by Android and wanted to constrain the
> exposed API as much as possible.
>
> Change-Id: Ibde45478421feeb610e045205c3f20c0e5b1567e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532456
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Change-Id: If6e768524a0e13e14ef886a6f081a09ddc0dc2fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533396
Owners-Override: Kevin Lubick <kjlubick@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-25 12:33:01 +00:00
Kevin Lubick
8a54d86c78 Move SkCamera.h to client_utils/android
Android still uses this
https://developer.android.com/reference/android/graphics/Camera
but no other client does.

This adds a little adaption layer until Android is updated
to use the View3D version.

Move SkCamera.h to View3D.h. Change names to android::skia::CLASS
instead of SkCLASS. (3DView is not a valid class name, so rename it to
View3D.)

Forward-declare SkMatrix. Do not override SkNoncopyable - just delete
the copy constructor/operator=. Make fU and fV private in Patch3D.

Make Sk3DView override View3D temporarily until Android can be switched
over to the new class.

(View3D from http://review.skia.org/291371)

I made Patch3D and Camera3D be private classes as they are
currently not used by Android and wanted to constrain the
exposed API as much as possible.

Change-Id: Ibde45478421feeb610e045205c3f20c0e5b1567e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532456
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-22 14:20:09 +00:00
John Stiles
d3ecfb3bb8 Add Graphite-only dehydrated modules.
Graphite code snippets can be moved into these files; they will be
compiled once at build time and dehydrated for later use. This allows us
to avoid synthesizing and compiling them in each shader where they are
referenced. (Unfortunately, the GPU driver will still need to compile
them each time.)

Change-Id: I5cdc5881d71d7b81a02c91a84d52804f2909b483
Bug: skia:13110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532259
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-04-21 21:05:27 +00:00
Kevin Lubick
72680f0c88 Remove mdbviz
The MultiDrawBuffer no longer exists.

Change-Id: I31c2df9a5363daab018e33156104e3dd7904230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532012
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-04-20 15:59:50 +00:00
Harry Terkelsen
50012bd88e Enable WASM cross-compilation by correctly using current_cpu
Change-Id: I5964d330f87949fd214873693204a153d22282a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529205
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-20 11:31:35 +00:00
Kevin Lubick
196b172650 [sksl] Make sksl tracing optional
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.

It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.

Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.

This is a reland of https://skia-review.googlesource.com/c/skia/+/528837

Bug: skia:12541
Change-Id: I79612c69fdbefd3db9822a2b66df7552f7c13865
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529278
Reviewed-by: John Stiles <johnstiles@google.com>
2022-04-12 13:59:25 +00:00
Arman Uguray
5d594e4af4 [sksl][wgsl] Enable WGSL codegen in skslc
* Wire up the WGSLCodeGenerator to SkSLCompiler.
* Wire up build rules to generate WGSL from unit tests.
* Include HelloWorld.sksl as the first complete program.

Bug: skia:13092
Change-Id: I283cf5971b6856126b9fc23340afacff5cc54697
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526760
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
2022-04-11 18:32:46 +00:00
John Stiles
471fd2eb09 Revert "[sksl] Make sksl tracing optional"
This reverts commit 6bc4bdf645.

Reason for revert: Android roll

Original change's description:
> [sksl] Make sksl tracing optional
>
> This removes the required dependency on our JSON code. In the Bazel
> rules, this dependency is pushed down into sksl instead of required
> by the cc_binary rules.
>
> It adds a stub version of SkVMDebugTrace.cpp and removes
> SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
> is set (skia_enable_sksl_tracing and enable_sksl_tracing,
> respectively). There was an existing #define that CanvasKit
> used (CK_INCLUDE_SKSL_TRACE) and this was changed to
> SKSL_ENABLE_TRACING.
>
> Users of //:skia_core no longer need to specify a JSON dep,
> if sksl needs it (e.g. for tracing), then it will specify
> the dependency.
>
> Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Bug: skia:12541
Change-Id: Icf75495f19e409d96925ca4dca9e839eca4057ec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529129
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-04-11 17:42:17 +00:00
Kevin Lubick
6bc4bdf645 [sksl] Make sksl tracing optional
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.

It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.

Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.

Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-11 15:22:41 +00:00
Greg Daniel
3680698e9f Add basic Vulkan setup and draw example program.
Change-Id: Ib3ff7d6f67e5c6389da5c0b640bd2396d7615501
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527506
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-04-08 18:26:21 +00:00
Greg Daniel
719239cd69 Move all Ganesh source files into ganesh subdirectory.
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-04-07 21:06:50 +00:00
Kevin Lubick
d3d0ee3dc2 [debugger] Fix missing audit trails
Change-Id: I337aebf72715339ec0280bab0916968ccbe7f481
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528516
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-04-07 19:52:09 +00:00
John Stiles
e4fbfa6a90 Separate SkSL module dehydration from SkSL test compilation.
gn flag `skia_compile_modules` now compiles the `sksl-precompile` binary
and generates dehydrated data. gn flag `skia_compile_sksl_tests`
now compiles `skslc` and builds the SkSL test corpus, but does not
generate dehydrated data. (skslc uses the raw sksl_xxxxx.sksl inputs
directly, not the dehydrated data, so this is safe.)

Change-Id: I96f6837b4312cd01309496da743a8a0e8a66d69e
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528158
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-04-06 21:55:39 +00:00
John Stiles
156952dc7b Add new sksl-precompile binary to tools.
This binary will be compiled when the gn flag `skia_compile_modules` is
set. sksl-precompile will replace for skslc for module precompilation in
a followup.

Change-Id: I217127169b091f97c2e4d11e0deb655ceac84425
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527838
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-04-06 19:45:07 +00:00
John Stiles
fb485f1229 Move SkSLMain into tools/skslc/Main.cpp.
Change-Id: Id8d943b3eb752bad7f45c852c832c1f1fa0bdaca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527776
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-04-05 20:22:05 +00:00
John Stiles
14c689c283 Remove GN support for DSL-based fragment processors.
We needed to do a trick to convince GN to work with a file that had two
extensions (`.dsl.cpp`). We no longer compile fragment processors, and
we definitely don't compile them into DSL code, so this trick is
obsolete.

Change-Id: I918d37835e23071a4cb5143cb057f86a23b91152
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526031
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-03-30 22:28:37 +00:00
John Stiles
121d4a2e4b Move skslc dependencies into a dedicated list.
I'm considering migrating SkSL precompilation/dehydration into a
separate binary from skslc. It would need the exact same set of Skia
dependencies. So let's factor them out.

Change-Id: I9b000ef058f7253e142cf5a8a603e468beb4d6f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526020
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-03-30 18:50:12 +00:00
Kevin Lubick
ffc96dada4 Use non-deprecated Dawn GN targets
Change-Id: I25d583d3542351ae304c6ef93f92c9e02e099f45
Bug: dawn:1275
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522817
Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-22 13:05:52 +00:00
Michael Ludwig
0cfacde524 Fix Graphite + SkSL build when SK_SUPPORT_GPU is not defined
See first build failure at https://logs.chromium.org/logs/skia/59b76a7ac5344811/+/steps/ninja/0/stdout

Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-x86_64-Debug-Graphite,Build-Mac-Clang-x86_64-Release-Graphite,Perf-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-Graphite,Perf-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac12-Clang-MacBookPro16.2-GPU-IntelIrisPlus-x86_64-Debug-All-Graphite
Change-Id: Ic1dcde745b1f41acc8cef3e01493a3fca5a873bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522978
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-03-22 12:42:18 +00:00
John Stiles
c5ca065411 Add CurrestTestHarness helper method.
This lets us differentiate SkQP from other testing harnesses (like DM or
Viewer) at runtime.

This allows us to change strictness or deactivate tests when SkQP is
running. Previously we had a macro SK_BUILD_FOR_SKQP for this, but this
did not work on a local skqp binary; it only activated when compiling
for Android.

Change-Id: I7334e04ea1eddda783a5d2f26699edd20828f81a
Bug: skia:13037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518939
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-03-10 18:05:28 +00:00
Kevin Lubick
57c1541715 Remove old experiments
These are unowned and/or unused.

Change-Id: I2ca871be712a7bf990ff89acc23b6a519bb19374
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/517996
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-08 19:07:00 +00:00
John Stiles
d8590052e8 Remove GM test support from SkQP.
We only want to run pass/fail unit tests on SkQP. Gold image support has
been removed.

In this CL, the command-line argument for render tests has been left
as-is to avoid breaking scripts which rely on it. This can be removed in
a followup. The Java binding continues to exist as a no-op.

Change-Id: Ib8acb6cb490b935b10d841e2319fe4537696bda1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516336
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-03-07 19:09:53 +00:00
Julia Lavrova
5716c3ffa4 Reland "Reland "Adding a trace to nanobench for RP/VM comparison""
This reverts commit 0e48516aae.

Reason for revert: Again trying to land this CL
Original change's description:
> Revert "Reland "Adding a trace to nanobench for RP/VM comparison""
>
> This reverts commit 94b8dd6710.
>
> Reason for revert: https://ci.chromium.org/p/chromium/builders/try/android-marshmallow-x86-rel appears to either not support this instruction or it is disabled.
>
> Original change's description:
> > Reland "Adding a trace to nanobench for RP/VM comparison"
> >
> > This reverts commit 39728eb980.
> >
> > Reason for revert: Need to reland after I figure out what happened
> >
> > Original change's description:
> > > Revert "Adding a trace to nanobench for RP/VM comparison"
> > >
> > > This reverts commit e855b1273f.
> > >
> > > Reason for revert: breaking the tree
> > >
> > > Original change's description:
> > > > Adding a trace to nanobench for RP/VM comparison
> > > >
> > > > Run nanobench with --compare key and collect data for comparison:
> > > > ./out/Release/nanobench --csv --config 8888 --skvm --compare --loops 100 --samples 1 --match $(ls skps | grep --invert-match svg ) 2>&1 | tee VM.data
> > > > ./out/Release/nanobench --csv --config 8888 --forceRasterPipeline --compare --loops 100 --samples 1 --match $(ls skps | grep --invert-match svg ) 2>&1 | tee RP.data
> > > > awk 'BEGIN {OFS=","; fileNum = 0} ($2 ~ /MB/) && fileNum == 0 {vmvmcycles[$3] = $6; vmvmscan[$3] = $8; vmvmpixels[$3] = $10; vmvminterp[$3] = $11;  vmrpcycle[$3] = $14; vmrpscan[$3] = $16; vmrppixels[$3] = $18} ($2 ~ /MB/) && fileNum == 1  {print $3, vmvmcycles[$3], vmvmscan[$3], vmvmpixels[$3], vmvminterp[$3], $6, $8, $10, $11, $14, $16, $18} ENDFILE {fileNum += 1}' VM.data RP.data > compare.csv
> > > >
> > > > You can see an example of comparison table here:
> > > > https://docs.google.com/spreadsheets/d/1Q57oz6Jn8JPQkPzUbtO0fcZh2VhwPhxwsLaHnSb9uR0/edit#gid=406063636
> > > >
> > > > Change-Id: I8fa35e3fb087bce00ab19355a3bc021334aa7a80
> > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501337
> > > > Reviewed-by: Herb Derby <herb@google.com>
> > > > Commit-Queue: Julia Lavrova <jlavrova@google.com>
> > >
> > > Change-Id: I6799b90ffd8bc05c65d1185bfc07a06af05e2038
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507182
> > > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> > > Commit-Queue: Julia Lavrova <jlavrova@google.com>
> >
> > Change-Id: I3668b5a40f310598e23c922b1eb6f93db4dac13c
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507183
> > Reviewed-by: Herb Derby <herb@google.com>
> > Commit-Queue: Julia Lavrova <jlavrova@google.com>
>
> Change-Id: I5d0174fca1aeaa0f3e75a8e1f643265701068f42
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508396
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

Change-Id: Ibf7c8957427dc8a1cdc133774608b48ab6715c7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508536
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2022-02-24 19:11:14 +00:00
Kevin Lubick
c13cd6479d Reland "Build CanvasKit using GN/Ninja"
This is a reland of ecac712bec

Changes (best viewed comparing PS1 to latest)
 - Use emsdk 3.1.3 which includes important bug fixes
 - Remove unnecessary steps in compile.sh
 - Fix use of various gn args.
 - Avoid conflicts with Flutter's GN symbols
 - Add/update docs
 - Make activate-emsdk script compatible with our infra.

Original change's description:
> Build CanvasKit using GN/Ninja
>
> Build with
>
> ./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
>
> or
>
> ./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
>
> Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>

Change-Id: I601712a8953c2799fa029e782e097905b95e6b59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507717
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-15 16:31:10 +00:00
Kevin Lubick
a59af6e4f2 Revert "Build CanvasKit using GN/Ninja"
This reverts commit ecac712bec.

Reason for revert: possibly breaking flutter, definitely breaking docker wasm builds

Original change's description:
> Build CanvasKit using GN/Ninja
>
> Build with
>
> ./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
>
> or
>
> ./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
>
> Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>

Change-Id: I04dbb3b1cff7511064f603d7dc7c8a4168bf0d56
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507616
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-02-11 13:35:19 +00:00
Harry Terkelsen
ecac712bec Build CanvasKit using GN/Ninja
Build with

./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'

or

./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'

Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-02-11 13:05:44 +00:00
Kevin Lubick
0fac7baa61 Remove experimental/xform
Requires cr/427505724 to land also.

Change-Id: I88465a234b48abf4b1ac97146c8adcf9638babd0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506396
Reviewed-by: Brian Osman <brianosman@google.com>
2022-02-09 19:56:49 +00:00
Kevin Lubick
8e7c2ae4f7 Remove old test main (skia_test.cpp)
The only use was an executable that only compiled in the pathops tests.

The pathops tests *are* ran in DM and this executable
is not run anywhere.

Change-Id: Ia2d5d7247c25cbad1941b9ee124615c008ea76b7
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505640
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-08 17:06:47 +00:00
Kevin Lubick
49df61f638 Reland "[fuzzer] Remove GL from (now-Vulkan) build"
This is a reland of 805acda3f3

It fixes the #if SK_GL which was causing the Android roll
to fail.

This disables unit tests on Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-TSAN_Vulkan
which were consistently crashing with OOM.

Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
>   1. In oss-fuzz checkout, run
>      `python infra/helper.py shell skia`
>      to pull up local interactive version of Docker
>      fuzzer build image.
>   2. Run `compile` in fuzzer shell. Stop after
>      the swiftshader compiles and is copied into /out
>      with Ctrl + C.
>   3. Comment out the swiftshader compilation part [1]
>      (no need to re-do this when modifying Skia code).
>      `apt-get install nano -y`
>      `nano ../build.sh`
>   4. Make change to Skia repo using normal methods.
>   5. Run the following in the Skia repo
>      `git diff origin main > foo.patch`
>      Copy the patch into the Docker shell using Ctrl+C
>      and nano.
>   6. Apply the patch inside the Docker shell
>      `git apply foo.patch`
>      and re-compile (which should skip right to
>      building the fuzzer libs)
>      `compile`
>   7. Repeat 4-7 or make small changes directly in
>      the Docker shell via nano.
>   8. When compilation and link succeeds, run
>      `ldd /out/api_mock_gpu_canvas`
>      to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Bug: oss-fuzz:44132, skia:12900
Change-Id: Ia2eff9403b0035e7f86098f296d7d9b1bbfd4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503716
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-02-03 18:07:47 +00:00
Leon Scroggins
1351a5954f Revert "[fuzzer] Remove GL from (now-Vulkan) build"
This reverts commit 805acda3f3.

Reason for revert: Looks to be breaking the Android roll. See https://android-build.googleplex.com/builds/pending/P29733268/aosp_bramble-userdebug/latest/view/logs/build_error.log

Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
>   1. In oss-fuzz checkout, run
>      `python infra/helper.py shell skia`
>      to pull up local interactive version of Docker
>      fuzzer build image.
>   2. Run `compile` in fuzzer shell. Stop after
>      the swiftshader compiles and is copied into /out
>      with Ctrl + C.
>   3. Comment out the swiftshader compilation part [1]
>      (no need to re-do this when modifying Skia code).
>      `apt-get install nano -y`
>      `nano ../build.sh`
>   4. Make change to Skia repo using normal methods.
>   5. Run the following in the Skia repo
>      `git diff origin main > foo.patch`
>      Copy the patch into the Docker shell using Ctrl+C
>      and nano.
>   6. Apply the patch inside the Docker shell
>      `git apply foo.patch`
>      and re-compile (which should skip right to
>      building the fuzzer libs)
>      `compile`
>   7. Repeat 4-7 or make small changes directly in
>      the Docker shell via nano.
>   8. When compilation and link succeeds, run
>      `ldd /out/api_mock_gpu_canvas`
>      to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Bug: oss-fuzz:44132
Change-Id: I3832417c60ff425572717d37dc9609419922b18e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503351
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-02-03 13:10:09 +00:00
Kevin Lubick
805acda3f3 [fuzzer] Remove GL from (now-Vulkan) build
The fuzzer runs against the Vulkan version of Swiftshader.
There are no libGL.so (etc) on the fuzz runtime, so we
want to avoid linking against those.

The GL code that is #ifdef'd out is still necessary to
avoid timeouts on TSAN with our NVIDIA jobs.
https://skia-review.googlesource.com/c/skia/+/502638

Procedure for testing this locally (and iterating):
  1. In oss-fuzz checkout, run
     `python infra/helper.py shell skia`
     to pull up local interactive version of Docker
     fuzzer build image.
  2. Run `compile` in fuzzer shell. Stop after
     the swiftshader compiles and is copied into /out
     with Ctrl + C.
  3. Comment out the swiftshader compilation part [1]
     (no need to re-do this when modifying Skia code).
     `apt-get install nano -y`
     `nano ../build.sh`
  4. Make change to Skia repo using normal methods.
  5. Run the following in the Skia repo
     `git diff origin main > foo.patch`
     Copy the patch into the Docker shell using Ctrl+C
     and nano.
  6. Apply the patch inside the Docker shell
     `git apply foo.patch`
     and re-compile (which should skip right to
     building the fuzzer libs)
     `compile`
  7. Repeat 4-7 or make small changes directly in
     the Docker shell via nano.
  8. When compilation and link succeeds, run
     `ldd /out/api_mock_gpu_canvas`
     to verify GL and friends were not dynamically linked.

[1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53

Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
Bug: oss-fuzz:44132
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-02 15:43:47 +00:00
Evgenii Kliuchnikov
0dae2e870d Add MVP implementation of JPEGXL decoder.
Change-Id: I90140348eeb87c849a857a12008c201efc9e328d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482596
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-02-02 15:17:14 +00:00