Commit Graph

140 Commits

Author SHA1 Message Date
Brian Salomon
b948572c78 Store GrMeshDrawOps' meshes in GrOpFlushState's arena.
Remove late draw consolidation in GrOpFlushState. Rarely did anything
and doesn't work with new allocation strategy. Ops can use GrMesh arrays
to acheive the same thing. (Each Op that cared to would have to implement
but it isn't applicable to most Ops).

Modify GrMeshDrawOp::Target::draw() to take array of meshes, with single
mesh as a special case.

Change-Id: I552677de47b9ffd2fcaf55af85f70f290e5aa9c7
Reviewed-on: https://skia-review.googlesource.com/145426
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-08-06 14:38:22 +00:00
Brian Salomon
607be37e3d GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement.
It probably doesn't need to be ref counted at all and should be stored
in GrOpFlushState's arena but that's a larger change for another day.

Change-Id: I5f593fb426b8e7794f2ca81194f5a8d9e0f0a072
Reviewed-on: https://skia-review.googlesource.com/145332
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-08-03 20:51:48 +00:00
Chris Dalton
1d474dd194 Pin max curvature solutions to 0..1
Pins out-of-range solutions for cubic/quad max curvature instead of
throwing them out. Code that wants to know the endpoint(s) closest to
max curvature now has the information. Code not interested in these
values can just ignore 0 and 1.

Bug: skia:
Change-Id: I8e7e2ef236b4ab963865dc049ac3e09d5396757d
Reviewed-on: https://skia-review.googlesource.com/143041
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-07-25 17:29:26 +00:00
Brian Osman
532b3f944a Remove clamping of kPlus with F16 configs
The most common use-case for F16 is to draw things that are explicitly
outside of [0,1]. We can't prevent out-of-range values in general, users
could just draw out-of-range content in src mode. We've decided that
it's best to avoid surprising behavior, and trust the user in these
situations.

This effectively reverts https://skia-review.googlesource.com/c/skia/+/48183

Bug: skia:
Change-Id: I71c2dd925c567e2862d96ab70c752f19245a69c4
Reviewed-on: https://skia-review.googlesource.com/140500
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-07-11 14:30:58 +00:00
Brian Salomon
493489054f Refactor GrPipeline dynamic state.
Remove scissor rect from GrPipeline.

Draws can specify "fixed dynamic state" which doesn't use the dynamism at
all or can specify dynamic state arrays with an entry per GrMesh.

When we state other than scissor rects this will allow the caller to
use a mix of truly dynamic and fixed dynamic state. So a caller that
only has dynamic scissor rects doesn't need to store its remaining
unvarying state in an array.

Change-Id: I8fcc07eb600c72a26cc712b185755c2116021a8a
Reviewed-on: https://skia-review.googlesource.com/137223
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-06-26 15:35:12 +00:00
Brian Salomon
92be2f74db Revert "Revert "Change how vertex/instance attributes are handled in geometry processors.""
This reverts commit 5045e501d2.

TBR=csmartdalton@google.com

Change-Id: Ifbf5f1d8f8ef340fdc69653e931b6d68d4bf0854
Reviewed-on: https://skia-review.googlesource.com/135862
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-06-19 20:01:29 +00:00
Robert Phillips
c994a93b32 Move op memory storage to GrContext (take 2)
TBR=bsalomon@google.com

Change-Id: I4a448694d4114d83cd3a720cfc8bd37de51733d1
Reviewed-on: https://skia-review.googlesource.com/135707
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-06-19 19:51:20 +00:00
Mike Klein
5045e501d2 Revert "Change how vertex/instance attributes are handled in geometry processors."
This reverts commit 19c1233c44.

Reason for revert: want to make sure Google3 can roll

Original change's description:
> Change how vertex/instance attributes are handled in geometry processors.
> 
> * No longer register vertex/instance attributes on base class, just counts
> 
> * Separate instance and vertex attributes and remove InputRate and offset
> 
> * Make attributes constexpr where possible
> 
> Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
> Reviewed-on: https://skia-review.googlesource.com/132405
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com

Change-Id: I4800632515e14fbf54af52826928ac915657b59f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/135661
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-06-19 01:41:10 +00:00
Brian Salomon
19c1233c44 Change how vertex/instance attributes are handled in geometry processors.
* No longer register vertex/instance attributes on base class, just counts

* Separate instance and vertex attributes and remove InputRate and offset

* Make attributes constexpr where possible

Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
Reviewed-on: https://skia-review.googlesource.com/132405
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2018-06-18 17:13:58 +00:00
Robert Phillips
4f6ba2e522 Revert "Move op memory storage to GrContext"
This reverts commit c8cee446bf.

Reason for revert: TSAN issues

Original change's description:
> Move op memory storage to GrContext
> 
> TBR=bsalomon@google.com
> Change-Id: Ifa95bf0073b9d948f2c937d10088b7734b971f90
> Reviewed-on: https://skia-review.googlesource.com/131500
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: Ia0d2b7408314d9b67d57388315376bbea23d3780
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/135181
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-06-15 15:59:45 +00:00
Robert Phillips
c8cee446bf Move op memory storage to GrContext
TBR=bsalomon@google.com
Change-Id: Ifa95bf0073b9d948f2c937d10088b7734b971f90
Reviewed-on: https://skia-review.googlesource.com/131500
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-06-15 11:33:14 +00:00
Robert Phillips
7c525e62d4 Plumb GrContext everywhere
There is no good way to split the monster CL up. This breaks out
the GrContext plumbing but doesn't use it.

Change-Id: I90856d428d372bcec3f8821e6364667b367927d4
Reviewed-on: https://skia-review.googlesource.com/133382
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-06-12 14:43:03 +00:00
Brian Osman
c7ad40f76f Remove SK_SUPPORT_GPU checks in tool-only code
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).

This is almost entirely mechanical.

Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-05-31 18:59:44 +00:00
Brian Salomon
ec42e15c4d Add convenience overload of SkPointPriv::SetRectTriStrip that takes SkRect
Change-Id: Idf5bfafaf19c20f074f12d706b8b8984c5935e6d
Reviewed-on: https://skia-review.googlesource.com/129185
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-05-18 18:11:14 +00:00
Brian Salomon
c7fe0f708c Make GrCaps and GrShaderCaps private.
Moves getCaps() from GrContext to GrContextPriv and removes unused refCaps().

Change-Id: Ic6a8951b656c0d1b2773eae73bff8e88af819866
Reviewed-on: https://skia-review.googlesource.com/127389
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-05-11 14:47:27 +00:00
Chris Dalton
1d4af54a7b Don't support GrCubicEffect if float != fp32
Otherwise the cubic math is too unstable.

Bug: skia:
Change-Id: I2c8d8d9abcae517d42dd3eddb5bf455c7c7487dd
Reviewed-on: https://skia-review.googlesource.com/121709
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-04-16 22:50:45 +00:00
Ethan Nicholas
1706f84208 switched GrClipEdge to an enum class
Bug: skia:
Change-Id: Idf41580314a32739c70721530fc3ca48e566b044
Reviewed-on: https://skia-review.googlesource.com/70023
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-11-10 17:42:27 +00:00
Ethan Nicholas
0f3c73220a renamed GrPrimitiveEdgeType / GrProcessorEdgeType to GrClipEdgeType
Bug: skia:
Change-Id: I4a9af0b9b2cfa47875b2ba098098183e8dca29a7
Reviewed-on: https://skia-review.googlesource.com/69601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-11-09 20:59:27 +00:00
Cary Clark
74f623d161 make point array methods private
Moved method are not used by chromium, google3,
or android.

SkPoint::setRectIFan isn't used or tested at all.

SkPoint::setRectFan and SkPoint::setRectTriStrip
are only used internally.

These routines pretend that a SkPoint is part
of an array of points. Since that's kind of an
odd contract to make public, and because they
aren't used outside of Skia, relegate them to
a priv file.

R=bsalomon@google.com,reed@google.com
Bug: skia: 6898
Change-Id: I5ec2eb47799f6fd4b2994da962b1fa69ce659931
Reviewed-on: https://skia-review.googlesource.com/68121
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
2017-11-07 13:10:38 +00:00
Cary Clark
e4442cb0b5 convert mapHomogeneousPoints to SkPoint3
SkMatrix::mapHomogeneousPoints takes an array of SkScalar,
but expects essentially SkPoint3, so make it so.


R: robertphillips@google.com, reed@google.com
Bug: skia:6898
Change-Id: Ibaf8b05c08b7df16c67d6a77d914667ace9a70da
Reviewed-on: https://skia-review.googlesource.com/58380
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-18 16:09:46 +00:00
Brian Salomon
57caa660c0 Revert "Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.""
This reverts commit 62563deb6b.

Reason for revert: change that affected similar set of GMs reverted, relanding now that this is more easily triagable.

Original change's description:
> Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."
> 
> This reverts commit fa2d604a7d.
> 
> Reason for revert: <INSERT REASONING HERE>
> 
> Original change's description:
> > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
> > 
> > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
> > 
> > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
> > 
> > 
> > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
> > Reviewed-on: https://skia-review.googlesource.com/60081
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com
> 
> Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/60683
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: Iefcd16676a7617d32e89fc84206cd4e88e9a06e1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/61160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-18 12:21:17 +00:00
Brian Salomon
62563deb6b Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."
This reverts commit fa2d604a7d.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
> 
> Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
> 
> I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
> 
> 
> Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
> Reviewed-on: https://skia-review.googlesource.com/60081
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/60683
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-17 19:14:15 +00:00
Brian Salomon
fa2d604a7d Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.

I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.


Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
Reviewed-on: https://skia-review.googlesource.com/60081
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-17 17:30:12 +00:00
Brian Osman
9a725dd948 Use shader based blending to clamp kPlus mode w/F16
Bug: skia:6173
Change-Id: I21042d484d9a7b3eee04aa3301d9793d00ad6908
Reviewed-on: https://skia-review.googlesource.com/48183
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-09-20 14:28:03 +00:00
Robert Phillips
f1748f5a92 Change visitProxies signature
There is a perf regression (mainly on the Nexus5) for the https://skia-review.googlesource.com/c/skia/+/46200 (Add method to iterate over a GrOp's GrSurfaceProxies)

This is one candidate.

Change-Id: I995d3a88bad2a914f24b49512abbf01aeaf579c8
Reviewed-on: https://skia-review.googlesource.com/46586
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-09-14 20:39:42 +00:00
Robert Phillips
b493eebca1 Add method to iterate over a GrOp's GrSurfaceProxies
The extra generality of having a std::function is for MDB reordering. In the current MDB reordering world there is one pass through the surfaceProxies at creation time and a second pass after flush to create the usage intervals.

Change-Id: I3f548417eddc1dad7503d919241301e404255ffe
Reviewed-on: https://skia-review.googlesource.com/46200
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-09-13 17:38:56 +00:00
Brian Salomon
bfd18cdd54 Move GrAppliedClip into GrPipeline
Change-Id: I522c2fd52bea9813baba7cdb3f11b63e7ab96b50
Reviewed-on: https://skia-review.googlesource.com/28861
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-08-10 12:54:05 +00:00
Brian Salomon
91326c34ee Move GrProcessorSet into GrPipeline
Change-Id: Ibfa5e1adda3c32140590aa62a31d35654cef79dd
Reviewed-on: https://skia-review.googlesource.com/28187
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-08-09 20:42:45 +00:00
Brian Salomon
477d0efcf2 Make ops in bezier_effects GMs be non-Legacy GrMeshDrawOps
Change-Id: I1d56536820a61af293a7bce290f35b724c3a8257
Reviewed-on: https://skia-review.googlesource.com/23480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-07-14 15:03:24 +00:00
Chris Dalton
febbffad1c Improve cubic KLM accuracy
Moves cubic root finding logic out of GrPathUtils and
PathOpsCubicIntersectionTest, and unifies it in SkGeometry.

"Normalizes" the homogeneous parameter values of the roots, rather
than the cubic inflection function. Does this normalization by
twiddling the exponents instead of division (which causes a loss of
precision).

Abandons the built-in derivatives in GrCubicEffect. These don't have
high enough precision on many mobile gpus. Instead we pass the KLM
matrix to the vertex shader via uniform, where we can use it to set up
new linear functionals from which the fragment shader can calculate
the gradient of the implicit function.

Bug: skia:4410
Change-Id: Ibd64e999520adc8cdef7803a492d3699995aef5a
Reviewed-on: https://skia-review.googlesource.com/19017
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-06-09 17:13:54 +00:00
Hal Canary
23e474cb73 SkCanvas: Helpers for draw{Point,Line,Circle}
Change-Id: Ie9c7d3b8f01aee435563b23b7d27f098f07dd287
Reviewed-on: https://skia-review.googlesource.com/16909
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-05-16 12:59:11 +00:00
Brian Salomon
d3ccb0a37f Move pipeline handling out of GrMeshDrawOp.
The monolithic GrPipeline is moved to a subclass GrLegacyDrawMeshOp.

The pipeline used to record a GrMesh draw in a GrMeshDrawOp must now be passed rather than implicitly using the op's pipeline.

Change-Id: I50d77e4dcc8d91a523fa7566ce43a9a291174706
Reviewed-on: https://skia-review.googlesource.com/11002
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-04-03 15:13:48 +00:00
csmartdalton
cc26127920 Find cubic KLM functionals directly
- Updates GrPathUtils to computes the KLM functionals directly instead
  of deriving them from their explicit values at the control points.
- Updates the utility to return these functionals as a matrix
  rather than an array of scalar values.
- Adds a benchmark for chopCubicAtLoopIntersection.

BUG=skia:

Change-Id: I97a9b5cf610d33e15c9af96b9d9a8eb4a94b1ca7
Reviewed-on: https://skia-review.googlesource.com/9951
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-03-23 21:05:45 +00:00
Greg Daniel
8199d94c08 Generaly Fixes to gpu bezier code
BUG=skia:

Change-Id: I2246aa0b2bc3327df42ca30d35020a4b878a819b
Reviewed-on: https://skia-review.googlesource.com/9555
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2017-03-14 17:40:56 +00:00
Brian Salomon
649a3411f9 Add a separate draw function to GrRenderTargetContext for GrMeshDrawOp derived classes.
The first phase of deferring GrPipeline creation until flush will apply only to GrDrawOp subclasses that do not derive from GrMeshDrawOp. This change prepares for that by creating separate draw functions on GrRenderTargetContext for GrMeshDrawOp-derived ops. This is temporary and will incrementally be undone as pipeline-creation deferral rolls out to the GrMeshDrawOps in a later phase of this work.


Change-Id: I0f5b71fe913f3273cfe9e965f7d8bbe7f01ad0ef
Reviewed-on: https://skia-review.googlesource.com/9481
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-03-09 19:26:13 +00:00
Brian Salomon
9e50f7b11e Store clipped bounds on GrOp rather than in parallel in GrRenderTargetOpList.
When the op is recorded we update its bounds to incorporate both clipping and aa bloat.

Change-Id: Ia205e058ebeda5fcdb2cd5e9b8a30a4972672b14
Reviewed-on: https://skia-review.googlesource.com/9233
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-03-06 18:16:28 +00:00
Mike Reed
df85c38163 stop using SkScalarMul
BUG=skia:

Change-Id: Ie41d8665a1c62ba8eddc93d8cfefaf64ddc52ff8
Reviewed-on: https://skia-review.googlesource.com/8411
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-14 19:45:24 +00:00
Brian Salomon
82f4431915 Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.
This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state.

Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2
Reviewed-on: https://skia-review.googlesource.com/6844
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-01-11 19:56:48 +00:00
Brian Salomon
a163392978 Revert "Revert "Removing ref counting from GrXPFactory.""
This reverts commit 003312a211.

Change-Id: Ib41065e5c356d1dd99e70fa10611ac6756c2b79d
Reviewed-on: https://skia-review.googlesource.com/6803
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-01-09 17:21:03 +00:00
Brian Salomon
003312a211 Revert "Removing ref counting from GrXPFactory."
This reverts commit a8f80de2bc.

Reason for revert: nanobench failing on windows bots, possibly others

Change-Id: Iacb8c650064a28654c165665be057377ffb02ba5
Reviewed-on: https://skia-review.googlesource.com/6802
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-01-09 16:08:13 +00:00
Brian Salomon
a8f80de2bc Removing ref counting from GrXPFactory.
All GrXPFactory instances are static constexpr.

Change-Id: If1086b08534166201e53b3fd9379104e361eb5e6
Reviewed-on: https://skia-review.googlesource.com/6701
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-01-09 15:44:53 +00:00
Brian Salomon
f833478191 Remove ref counting from GrOp.
Instead use std::unique_ptr to manage GrOp lifetime.

Change-Id: Ic1dc1e0ffd7254c3994221f498677af5bbf66a71
Reviewed-on: https://skia-review.googlesource.com/6479
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-01-03 15:22:16 +00:00
Brian Salomon
895274391d move src/gpu/batches -> src/gpu/ops
Change-Id: I6410eae41f051ce38bef6f38d670924c3483c325
Reviewed-on: https://skia-review.googlesource.com/6163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2016-12-16 16:58:24 +00:00
Brian Salomon
6b316e9e20 Rename GrTestBatch and subclasses to Op
Change-Id: Ideab66b7ca227057a767be48aba3ea69a0a19115
Reviewed-on: https://skia-review.googlesource.com/6161
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2016-12-16 16:13:59 +00:00
Brian Salomon
1951f3ddbd Rename testingOnly_drawBatch to testingOnly_addDrawOp and sk_sp
Change-Id: I35efd4ad2b7132145c1e477f0b1f283276e9fad5
Reviewed-on: https://skia-review.googlesource.com/5704
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-12-09 22:28:31 +00:00
Brian Salomon
0e8fc8b9e6 Relandx2 "Remove antialiasing control from GrPaint."
Fixes a bad merge.

This reverts commit 073285c059.

Change-Id: I5e92339d9b33d3a6dc58b9fcd2a1b3a5684e8f8a
Reviewed-on: https://skia-review.googlesource.com/5774
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-12-09 20:43:41 +00:00
Brian Salomon
073285c059 Revert "Reland "Remove antialiasing control from GrPaint.""
This reverts commit 3944484020.

Reason for revert: Merges badly with a recent change. Will rebase and reland.

Original change's description:
> Reland "Remove antialiasing control from GrPaint."
> 
> This contains fixes for GLPrograms test and mixed samples rendering.
> 
> This reverts commit 419d81eed4.
> 
> BUG=skia:
> 
> Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87
> Reviewed-on: https://skia-review.googlesource.com/5763
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Iff9657041e28604a845bc5a9acec7c9b248c53bd
Reviewed-on: https://skia-review.googlesource.com/5772
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2016-12-09 20:02:22 +00:00
Brian Salomon
3944484020 Reland "Remove antialiasing control from GrPaint."
This contains fixes for GLPrograms test and mixed samples rendering.

This reverts commit 419d81eed4.

BUG=skia:

Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87
Reviewed-on: https://skia-review.googlesource.com/5763
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2016-12-09 19:56:24 +00:00
Brian Salomon
419d81eed4 Revert "Remove antialiasing control from GrPaint."
This reverts commit 9f549358b3.

Reason for revert: hitting asserts

Change-Id: I542d34edc05ecf72b7646263f25736a0950c78e7
Reviewed-on: https://skia-review.googlesource.com/5707
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2016-12-08 17:11:46 +00:00
Brian Salomon
9f549358b3 Remove antialiasing control from GrPaint.
This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa).

Some GMs change due to this:
1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased.
2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change.

Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0
Reviewed-on: https://skia-review.googlesource.com/5608
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2016-12-08 16:27:44 +00:00