Commit Graph

3 Commits

Author SHA1 Message Date
Brian Osman
3ebd354730 For TextureOp + Alpha texture, xform paint color to dest color space
This is an unfortunate amount of plumbing for this, but benchmarks
confirm that we're better off doing this work in the vertex shader
(with a ubyte attribute) than using a float4 attribute.

Change-Id: I358d330ee452ea0a89cdd725019c8df2686036a0
Reviewed-on: https://skia-review.googlesource.com/144351
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-07-30 19:06:48 +00:00
Chris Dalton
79f99f7bf2 Fix a crash in the clockwise gm
Bug: skia:
Change-Id: Idc441d15bb03ef57ba82bb59249cce0c220c0488
Reviewed-on: https://skia-review.googlesource.com/144141
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-07-27 20:42:46 +00:00
Chris Dalton
49d14e98fe sksl: Add a "sk_Clockwise" built-in
This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.

Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-07-27 19:04:46 +00:00