This adds sk_memory_barrier(), implemented using sk_atomic_fetch_add() on an uninitialized variable. If that becomes a problem we can drop this to the porting layer, using std::atomic_thread_fence() / __atomic_thread_fence() / __sync_synchronize().
The big win is that ref() doesn't generate a memory barrier any more on ARM.
This is an instance of SkSafeRef() in SkPaint(const SkPaint&) after this CL:
4d0: 684a ldr r2, [r1, #4]
4d2: 6018 str r0, [r3, #0]
4d4: b13a cbz r2, 4e6 <_ZN7SkPaintC1ERKS_+0x2e>
4d6: 1d10 adds r0, r2, #4
4d8: e850 4f00 ldrex r4, [r0]
4dc: 3401 adds r4, #1
4de: e840 4500 strex r5, r4, [r0]
4e2: 2d00 cmp r5, #0
4e4: d1f8 bne.n 4d8 <_ZN7SkPaintC1ERKS_+0x20>
Here's the before, pretty much the same with two memory barriers surrounding the ref():
4d8: 684a ldr r2, [r1, #4]
4da: 6018 str r0, [r3, #0]
4dc: b15a cbz r2, 4f6 <_ZN7SkPaintC1ERKS_+0x3e>
4de: 1d10 adds r0, r2, #4
4e0: f3bf 8f5f dmb sy
4e4: e850 4f00 ldrex r4, [r0]
4e8: 3401 adds r4, #1
4ea: e840 4500 strex r5, r4, [r0]
4ee: 2d00 cmp r5, #0
4f0: d1f8 bne.n 4e4 <_ZN7SkPaintC1ERKS_+0x2c>
4f2: f3bf 8f5f dmb sy
The miscellaneous files in here are just fixups to explicitly include SkMutex.h,
instead of leeching it off SkRefCnt.h.
No public API changes.
TBR=reed@google.com
Build trybots seem hosed.
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/896803002
This merges and refactors SkAtomics.h and SkBarriers.h into SkAtomics.h and
some ports/ implementations. The major new feature is that we can express
memory orders explicitly rather than only through comments.
The porting layer is reduced to four template functions:
- sk_atomic_load
- sk_atomic_store
- sk_atomic_fetch_add
- sk_atomic_compare_exchange
From those four we can reconstruct all our previous sk_atomic_foo.
There are three ports:
- SkAtomics_std: uses C++11 <atomic>, used with MSVC
- SkAtomics_atomic: uses newer GCC/Clang intrinsics, used on not-MSVC where possible
- SkAtomics_sync: uses older GCC/Clang intrinsics, used where SkAtomics_atomic not supported
No public API changes.
TBR=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/896553002
Decades ago Intel decided that the bsr (Bit Scan Reverse) instruction
should have undefined results if its argument is zero. This probably
makes the instruction harder to implement and it definitely makes it
more difficult to use.
In SkCLZ_portable it requires a check for a zero argument, but despite
that check /analyze still warns that _BitScanReverse might fail
(because it doesn't know what can cause failures). Because this warning
occurs in a frequently included header file it ends up being very noisy,
accounting for ~30% of all warnings (before deduplication).
Suppressing this useless warning will make the raw results easier to
look through.
Review URL: https://codereview.chromium.org/872673007
This method is not called anywhere on Android or Chrome, and it
has a FIXME that it may not be correct.
A client can still getLocalMatrix().isIdentity() if they need this
information. (It has the same FIXME, and perhaps we should revisit
it. In the meantime, this convenience method is not needed.)
Review URL: https://codereview.chromium.org/882443007
SkWriter32::snapshotAsData() is no longer performance critical.
It's only used when we're serializing to disk.
BUG=skia:2289
Review URL: https://codereview.chromium.org/875403005
This is necessary for multisampling, so that each multisampled render
target resolves before Chrome's compositor attempts to draw the
texture.
BUG=skia:
Review URL: https://codereview.chromium.org/878653004
SkTypeface already requires typeface streams to support SkStreamAsset
in practice, and in practice all users are already supplying them.
Review URL: https://codereview.chromium.org/869763002
This fixes two problems:
1) #include SK_SOME_DEFINE doesn't work well for all our clients.
2) Things in include/ are #including things in src/, which we don't like.
TBR=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/862983002
SkStream is a stateful object, so it does not make sense for it to have
multiple owners. Make SkStream inherit directly from SkNoncopyable.
Update methods which previously called SkStream::ref() (e.g.
SkImageDecoder::buildTileIndex() and SkFrontBufferedStream::Create(),
which required the existing owners to call SkStream::unref()) to take
ownership of their SkStream parameters and delete when done (including
on failure).
Switch all SkAutoTUnref<SkStream>s to SkAutoTDelete<SkStream>s. In some
cases this means heap allocating streams that were previously stack
allocated.
Respect ownership rules of SkTypeface::CreateFromStream() and
SkImageDecoder::buildTileIndex().
Update the comments for exceptional methods which do not affect the
ownership of their SkStream parameters (e.g.
SkPicture::CreateFromStream() and SkTypeface::Deserialize()) to be
explicit about ownership.
Remove test_stream_life, which tested that buildTileIndex() behaved
correctly when SkStream was a ref counted object. The test does not
make sense now that it is not.
In SkPDFStream, remove the SkMemoryStream member. Instead of using it,
create a new SkMemoryStream to pass to fDataStream (which is now an
SkAutoTDelete).
Make other pdf rasterizers behave like SkPDFDocumentToBitmap.
SkPDFDocumentToBitmap delete the SkStream, so do the same in the
following pdf rasterizers:
SkPopplerRasterizePDF
SkNativeRasterizePDF
SkNoRasterizePDF
Requires a change to Android, which currently treats SkStreams as ref
counted objects.
Review URL: https://codereview.chromium.org/849103004
Restructure SkGpuDevice creation:
*SkSurfaceProps are optional.
*Use SkSurfaceProps to communicate DF text rather than a flag.
*Tell SkGpuDevice::Create whether RT comes from cache or not.
Review URL: https://codereview.chromium.org/848903004
This code requires fewer macros to use it (just one), has less code in macro
definitions, and has simpler synchronization code (just atomic ints, no SkOnce,
no SkMutex, etc.)
A minor downside, we lose indentation and reverse-ordering in the final report:
Leaked SkRefCntBase: 7
Leaked SkFontMgr: 1
Leaked SkWeakRefCnt: 1
Leaked SkTypeface: 1
Leaked SkFlattenable: 3
Leaked SkXfermode: 3
Leaked SkPathRef: 1
Leaked SkPixelRef: 1
Leaked SkMallocPixelRef: 1
becomes
Leaked SkXfermode: 3
Leaked SkMallocPixelRef: 1
Leaked SkPixelRef: 1
Leaked SkPathRef: 1
Leaked SkFlattenable: 3
Leaked SkTypeface: 1
Leaked SkWeakRefCnt: 1
Leaked SkFontMgr: 1
Leaked SkRefCntBase: 7
This is motivated by wanting to land https://codereview.chromium.org/806473006/,
which makes sure all static use of SkOnce are in global scope. The current
implementation of SkInstCnt uses them in function scope, which isn't safe.
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/841263004
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
An integer overflow is causing a memory allocation to succeed while it should fail for being too large.
BUG=445810
Review URL: https://codereview.chromium.org/831583004
There are only a handful of SkFlattenables that are not flattenable. That
there are any seems highly illogical. To make this look less like a normal
thing, this removes both macros that marked SkFlattenables as non-flattenable
(in slightly different ways).
The handful of SkFlattenables in our codebase that can't be flattened now
assert violently that they can't be flattened. They're internal or
part of animator... places where we'll never actually flatten them.
TestLooper and DummyRasterizer were so trivial that I just made them flattenable.
BUG=skia:
Review URL: https://codereview.chromium.org/841753002