Commit Graph

6 Commits

Author SHA1 Message Date
robertphillips@google.com
9b051a375b Revert r10830 (Split SkDevice out of SkRasterDevice) until we can get Chromium ready.
git-svn-id: http://skia.googlecode.com/svn/trunk@10835 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-20 20:06:40 +00:00
robertphillips@google.com
3055b70018 Split SkDevice out of SkBitmapDevice
https://codereview.chromium.org/22978012/



git-svn-id: http://skia.googlecode.com/svn/trunk@10830 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-20 17:49:04 +00:00
skia.committer@gmail.com
de2e4e8a64 Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@9992 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-07-11 07:01:01 +00:00
robertphillips@google.com
31a40ef58b Win7/8 compiler warnings/errors fix for r9980
git-svn-id: http://skia.googlecode.com/svn/trunk@9991 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-07-11 00:01:39 +00:00
commit-bot@chromium.org
7b320703d4 Implement offset for GPU filter path. Although we can't yet use this in Blink for FEOffset, due to SVG semantics, we can use it to support crop rect (upcoming patch).
This patch adds the parameter to the filterImageGPU() signature, plumbs through the code on the GPU side, and implements support for it in SkXfermodeImageFilter for both raster and GPU.

Of the remaining filters with GPU implementations, Blur, Morphology, Bicubic and Displacement work fine; they're commutative wrt offset and can simply pass it up the chain. Blend is not, but will be removed shortly anyway (has been replaced with SkXfermodeImageFilter in Blink).

R=reed@google.com, bsalomon@google.com

Author: senorblanco@chromium.org

Review URL: https://chromiumcodereview.appspot.com/15995026

git-svn-id: http://skia.googlecode.com/svn/trunk@9977 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-07-10 21:22:18 +00:00
senorblanco@chromium.org
86fc266eda Implement SkXfermode image filter. This required changing the signature of SkXfermode::asNewEffectOrCoeffs(), to add an optional background texture.
For the raster path, we do a straightforward 2-pass method: draw background, then composite the foreground over it.

For the GPU path, if the xfermode can be expressed as an effect, we build an effect with the background texture incorporated, then do a single-pass draw fetching both foreground and background textures, and compositing to the result. If the xfermode is expressed as src/dst coefficients, we do a 2-pass draw as in the raster path and use fixed-function blending.

R=bsalomon@google.com, reed@google.com

Review URL: https://codereview.chromium.org/16125008

git-svn-id: http://skia.googlecode.com/svn/trunk@9373 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-05-31 17:49:12 +00:00