Commit Graph

53 Commits

Author SHA1 Message Date
Mike Reed
99c944647f Add flag to hide non-sampling imageshader factories
Bug: skia:11056
Change-Id: Ic79876106c003f6061cbb50ad2f4a4bf4f446231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-08 20:33:23 +00:00
Brian Osman
91292e9482 Runtime Effects: Support 'uniform shader' (vs. 'in shader')
The previous behavior leaked Skia-internal concepts into public SkSL.
Users coming from GLSL will expect that bindable/sampleable objects are
uniform (just like texture2D). This keeps the old support around (and
tested), but updates all of our examples to use 'uniform'.

Bug: skia:10679
Change-Id: I0c98162f5e21dad7014d9778ceb26143d2f6030e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-04 22:29:53 +00:00
Brian Osman
b25e6e15c6 Remove unnecessary casting from SkSL in GMs
Converts examples to use more idiomatic "user" SkSL,
without extra casts, and taking advantage of swizzle.

Change-Id: I4ad4e7b6563b4f09402855cb125546b015622ced
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317388
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-09-16 19:56:07 +00:00
John Stiles
7571f9e490 Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'.
Mechanically updated via Xcode "Replace Regular Expression":

  typedef (.*) INHERITED;
    -->
  using INHERITED = $1;

The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.

Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-03 03:41:26 +00:00
Brian Osman
767f444feb SkRuntimeEffect SkSL has a new signature for main()
There is no more 'inout half4 color'. Effects return their output color.
If an effect wants the input color, it must use the (already existing)
approach of sampling a nullptr input shader.

The change is guarded for Chromium (so we can update their runtime color
filters in skia_renderer.cc).

For the GPU backend, FPs can now override usesExplicitReturn to indicate
that their emitCode will generate a return statement. If that's true,
then writeProcessorFunction doesn't inject the automatic return of the
output color, and emitFragProc will *always* wrap that FP in a helper
function, even as a top-level FP. GrSkSLFP opts in to this behavior, so
that the user-supplied return becomes the actual return in the FP's
emitCode.

Adapting the skvm code to this wasn't too bad: It looks fragile (what
happens if there are multiple returns?), but that's not really possible
today, without varying control flow.

Bug: skia:10613

Change-Id: I205b81fd87dd32bab30b6d6d5fc78853485da036
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310756
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-25 13:36:28 +00:00
Brian Osman
a4b9169fb6 Remove 'in' variables from SkRuntimeEffect
Runtime effects previously allowed two kinds of global input variables:
'in' variables could be bool, int, or float. 'uniform' could be float,
vector, or matrix. Uniform variables worked like you'd expect, but 'in'
variables were baked into the program statically. There was a large
amount of machinery to make this work, and it meant that 'in' variables
needed to have values before we could make decisions about program
caching, and before we could catch some errors. It was also essentially
syntactic sugar over the client just inserting the value into their SkSL
as a string. Finally: No one was using the feature.

To simplify the mental model, and make the API much more predictable,
this CL removes 'in' variables entirely. We no longer need to
"specialize" runtime effect programs, which means we can catch more
errors up front (those not detected until optimization). All of the API
that referred to "inputs" (the previous term that unified 'in' and
'uniform') now just refers to "uniforms".

Bug: skia:10593
Change-Id: I971f620d868b259e652b3114f0b497c2620f4b0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309050
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-08-10 22:00:44 +00:00
Robert Phillips
30ebcf730c Remove SkCanvas::getGrContext calls from samplecode
More busywork so we can deprecate getGrContext.

Change-Id: I8479985334881251e6ad814d7855681df716b1da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301542
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-09 18:37:02 +00:00
Brian Osman
ad43e54bfb Handle kMatrixMultiply in ByteCode -> SkVM
Raster backend now draws the bump-mapped cube sample!

Change-Id: I4ad74c50a329dcd0c9b56f2a18b1e32fd5c5eccd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297815
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-06-19 20:31:10 +00:00
Mike Reed
1f60733fb3 Revert "Revert "move onto new factories for SkMatrix""
This reverts commit c80ee456ad.

fix: update flutter's gn file to add guard

Change-Id: Iac5171c8475d9a862d06255dab1c6f38f10de2f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291361
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-21 16:58:39 +00:00
Mike Reed
c80ee456ad Revert "move onto new factories for SkMatrix"
This reverts commit 046c2b7d90.

Reason for revert: need to update/guard flutter

Original change's description:
> move onto new factories for SkMatrix
> 
> Just rename, no functional changes expected.
> 
> Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic74f177128913374b8c60b4df88f04cf72fbacb3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291359
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-21 16:05:20 +00:00
Mike Reed
046c2b7d90 move onto new factories for SkMatrix
Just rename, no functional changes expected.

Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-05-21 15:04:09 +00:00
Brian Osman
28590d54f5 Add 'shader' as an alias for 'fragmentProcessor'
Change-Id: I2d95c63de18125e6258709b48b03abd7904b7537
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-05-15 13:52:15 +00:00
Brian Osman
d9bde07f1e Add SkRuntimeShaderBuilder, clean up SkRuntimeEffect API a bit
Utility class for getting named access to uniforms and children of an
SkRuntimeEffect (also functions as an example of using the
SkRuntimeEffect public API).

Moved several internal SkRuntimeEffect functions to private, and added
findInput/findChild helpers.

Change-Id: I8c2e7745ea81670a49b7ab2f51ce44a8d8169278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286516
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-05-01 20:02:35 +00:00
Brian Osman
f59a961dc9 Add layout(marker) to SkSL
Allows for uniforms to be automatically populated with
marked canvas matrices:

SkSL:
  layout (marker=localToWorld) uniform float4x4 localToWorldMatrix;

C++:
  canvas->concat(...);
  canvas->markCTM("localToWorld");
  canvas->concat(...);
  canvas->drawFoo(...);

Any runtime effects created with that SkSL will have their
localToWorldMatrix uniform filled in with the CTM, ignoring
any transformation that happened before/above the markCTM
call. The marker needs to be a sequence of alphanumeric or
underscore characters, and match the string used in markCTM.

The marker can also be of the form "normals(<string>)", in
which case the uniform will be filled in with the transpose
of the inverse of the upper-left 3x3 portion of the CTM
identified by <string>. This is helpful for transforming
normal vectors, as is often done in lighting.

Change-Id: I7d1ca4dc3f8fabbe91b9bd2c8632013f26d2321a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285376
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-04-30 13:44:40 +00:00
Brian Osman
548de7451e Change Marker IDs to be strings
They are hashed to uint32_t at the API boundary (SkCanvas, SkVertices),
but making them functionally strings will make the SkSL interaction much
nicer.

Change-Id: I0979871bf3d21373812129eb7e994987b3030e00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285664
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-04-28 14:12:30 +00:00
Brian Osman
1985466ab1 Clean up Sample3D math a bit, fix a bug with world-space
The localToWorld matrix was still offset, because is was being
tagged while the transform still had things offset from the origin.
I've moved where it's marked to fix that bug, renamed the ID,
and done some other minor cleanup to hopefully clarify how things
fit together.

Change-Id: Idccc419882a2e89dee14128a6096ad7566d57f99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285103
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-04-23 20:12:13 +00:00
Mike Reed
73e334469e fix computation for localToWorld
Change-Id: I962f47dce685a938f6ec9f7fbbb79c34ea9b3c4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282677
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-04-09 18:35:06 +00:00
Mike Reed
7fe6ee30c4 Add markCTM(id) api, to replace functionality of saveCamera.
Will need followups on Vertices and SkSL to use these handles.

Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-04-09 17:07:36 +00:00
Brian Osman
aa9983aec8 Add usage field to SkVertices::Attribute
Bug: skia:9984
Change-Id: I237585fe8c7178f3a0a108afaa02d07fd8e202b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281438
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-06 21:26:17 +00:00
Mike Reed
3ef77ddf9e clean up public m44 and camera api
saveCamera() is no longer experimental

In a separate CL, will stage changes to concat virtual to take M44.

Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-04-06 15:34:17 +00:00
Brian Osman
613deb07a7 In 3D sample, fix the matrix used for normal transformation
It needs to be the inverse transpose of the upper-left 3x3.

Change-Id: I6c6441c394f4aa9e39a810f97b27567f73dcc43a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281215
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-04-03 14:12:33 +00:00
Mike Reed
fab619867b share code around animating the rotating cube
Change-Id: I90e0918b1ce6df7f54fae67916754289eb9a263b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272638
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 18:50:02 +00:00
Mike Reed
415caceb11 adopt new name convention
Change-Id: I7dedf2c8724256cf6889d8a608b425cb9188c030
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272597
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 17:28:42 +00:00
Mike Reed
46f5c5f08b Make SkM44 public
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas

Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 15:50:31 +00:00
Mike Reed
bd3de19f79 clean up leftovers from 3d samples
Change-Id: Ifb2414932d43ea3fafe7226dccb4acafdc41a07d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272337
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-20 14:58:53 +00:00
Mike Reed
e1a81bad5f move SkVec2 into shared header
Change-Id: I2b39242fe0519fa188151974dea883bad5652eb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272118
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-19 23:27:04 +00:00
Mike Reed
23823669b3 simplify rotation calc
Change-Id: I371f8808dbb6b22dfccd7044f862141b48c4dcf3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272117
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-19 22:54:44 +00:00
Mike Reed
5263837748 add fling to rotating cube
Change-Id: I4eb9a64cf41b088fca239cc7877b9dc9870d14ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271863
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-19 19:29:27 +00:00
Mike Reed
cfee8ee525 add skotties to cube demo
Change-Id: I2e1db9d4255cfcac4c589b726a371adfb0c5786e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271576
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-02-18 18:31:15 +00:00
Brian Osman
7353dc5490 Change SkSL main() from (float x, float y) to (float2 p)
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-07 20:19:13 +00:00
Brian Osman
46b2b00584 Fix bump3d use of sample()
Change-Id: I75d7a4bdbfb2a5d22b85bca0cae2975378b19a53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269365
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-07 17:36:58 +00:00
Florin Malita
d589916ebc Potentially-uninitialized Sk3LookAt result
Bug: oss-fuzz:20520
Change-Id: I383881571fa156c6faa5e798a1e126bb9e5e8dd0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268621
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-04 15:31:30 +00:00
Mike Reed
5a36a3a4c3 don't need to include deprecated Sk3D.h
Change-Id: I0259a5e7b32be3b93cf52de3efc2859886d31a4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266626
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-27 21:28:26 +00:00
Mike Reed
2d4a28ef9f use vsphere to control light
Change-Id: Iec36d5bff6d1d6cd07a55c44d46e49f922166312
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266717
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-26 04:02:50 +00:00
Mike Reed
e580995f25 virtual sphere
Change-Id: Id79169837fddd0a608083a925d263fe1d97494f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266622
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-26 02:07:50 +00:00
Mike Reed
00a9764319 consolidate examples to 1 matrix type
Change-Id: I40fcf8290608b838cd6bd189f2905b6ce16a12f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-26 00:06:20 +00:00
Mike Reed
78184a3ce6 Revert "convert sample completely to SkM4"
This reverts commit e455d2e708.

Reason for revert: more testing

Original change's description:
> convert sample completely to SkM4
> 
> Change-Id: Ib8fdf0f9c326f0809d132da650eaccc20e58f9f8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266676
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I946dbeb166b00a53aa7b3f470322c46d6263e9a7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266678
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-25 03:20:39 +00:00
Mike Reed
e455d2e708 convert sample completely to SkM4
Change-Id: Ib8fdf0f9c326f0809d132da650eaccc20e58f9f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-25 03:05:39 +00:00
Mike Reed
07d32b4d2d remove some memory-based methods, add rc()
Change-Id: I44d6f67dcd3d042127ad20ebdaa332e94f1b0829
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266216
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-01-23 16:52:06 +00:00
Mike Reed
9262555222 remove fun operator overloads
Change-Id: I6ae2d5d1cbe2fc5d9d782aa96900acd5703080e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265757
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-22 15:42:44 +00:00
Brian Osman
808f021b51 Improve error handling in SkSL ByteCode
- Allow for $floatLiteral and $intLiteral when determining type
  categories. These could slip into the IR, leading to asserts.
- We weren't propagating the source text in specialize(), so errors in
  the ByteCodeGenerator would actually assert about a missing fSource.
  It's held by unique_ptr on Program, so we wastefully clone the
  string, but we don't have that many specializations yet, so not too
  bad?

Change-Id: I9c79acfb084e6dc8628625dea039c085ec46dba7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-21 23:07:12 +00:00
Brian Osman
ea7711d4a8 Tweak pointlight3d sample to work in Raster backend
- Once we add all the missing intrinsics, the locally defined ones
  can go away.
- Having the default interpreter vector width match the raster pipeline
  is a huge perf win.

Change-Id: I482e409e57791b78a0e6fb15929ae77eb0e76bf3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265600
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-21 22:47:12 +00:00
Mike Reed
8c2ccc07ba use real normal-map texture
transpose(inverse(localToWorld)) does not seem to be working, so skipping
it for now.

Change-Id: I7dd5a01020f590dec02b36f54752092643acf3d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265401
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-21 15:29:00 +00:00
Mike Reed
9f22f1ff31 use transpose of inverse for transforming normals
Change-Id: I16d5167dcaed215a8009225765cd53c3620790dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-21 01:49:58 +00:00
Mike Reed
f0b7edf6cd hack up bump-map
Change-Id: Ib1e92359f0decd60bdcb628a5b11be1c597b4f82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265219
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-18 19:53:49 +00:00
Mike Reed
ee3216d8f8 Use SkSL to do point-light shading
- misc fixes to utilities
- hit-testing for 3D scenes (simple version)

Had to manually inform the shader of the local-to-world matrix.
Should try making that automatic in the future.

Note: due to bug in interpreter, point-light sample can't run in raster
(yet).

Change-Id: I7a30b7676ea6cd7eb264373dd2507133c901d85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264999
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-18 03:16:18 +00:00
Mike Reed
d4d3b33624 Make converting from 4x4 to 3x3 explicit
Change-Id: I4d190d6831cb517d5e9f22b3f872013367bddc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264856
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-16 22:15:30 +00:00
Mike Reed
c43f2a0898 mark all exerimental (3d) apis as such
Bug: skia:9768
Change-Id: I10d8d3507df15ad45d827d2210d5bf2250ac1aaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-16 20:25:40 +00:00
Mike Reed
b18e74dcbd Expose camera matrix in SkCanvas
3 new getters:
- localToWorld
- localToCamera
- localToDevice (same as total-matrix)

The current tracking minimizes overhead, by using a computed inverse to
produce the localToWorld/Camera. This can be change as needed in the
future (more precision, but more memory/overhead), but for now is
sufficient to try out the new APIs.

Change-Id: I85440318f36dca935124b782e110fe9c0152ae7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264648
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-01-16 19:35:40 +00:00
Mike Reed
c4b8eefe56 move SkV3 into header
Change-Id: I20284b415bbfe5ecc15fe9fe47dcbb65850d4368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264682
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-16 11:34:32 +00:00