This CL is not fully comprehensive; for instance, it does not contain
fixes for backends that don't compile on Mac. But it does resolve the
vast majority of cases that trigger -Wimplicit-fallthrough.
A few minor bugs were found and fixed, but none that were likely to
affect normal operation.
Change-Id: I43487602b0d56200ce8b42702e04f66390d82f60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295916
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Our "header" reading and writing code didn't agree, so we always failed
to recognize cached program binaries. The asserts in the testing sink
failed to notice, because we did get a 100% cache hit rate, but we
immediately discarded the data we received.
We now also check that we didn't insert anything into the cache, as a
proxy for doing any shader compile work. That change, plus the tweak to
set cached=false when the header fields are invalid (like we do if we
encounter problems further in the blob) detected the problem. Adding the
version tag to the start of the encoded blob fixes the test, and means
that program binary caching is actually working again.
This code still looks (and is) fragile. The next CL is going to rewrite
things to use SkReadBuffer and SkWriteBuffer, make the parsing code less
brittle, and give us a more robust way to detect failure anywhere in the
stream.
Bug: skia:9402
Change-Id: I0329f088e0afce3998494d91ef2206e5eb9cac42
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294599
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
OOP-R, on the gpu thread, creates the DDL, pre-compiles its shaders, draws it, flushes and then deletes the DDL. This process triggered a bug (cf. https://skia-review.googlesource.com/c/skia/+/292818 and crbug.com/1056730).
Prior to this CL all the programs were compiled and only at the end was any work flushed - thus it was likely that the bound program would be reset to the correct value when rendering.
With this CL, the addition of the flush right before the DDL deletion, makes it more likely that the wrong program will be bound when rendering begins.
Change-Id: I60479bd429e132d8652bbffde6c8b71094be6225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292257
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Parse embedded fonts into SkCustomTypefaces, and pass down the text
animation pipeline. Things seem to mostly work for Latin examples.
Most existing Lottie files come with embedded fonts (the option is
enabled by default), so to minimize disruption only use the new
feature as a fallback for typefaces which cannot be resolved otherwise.
Also introduce a builder flag to prioritize embedded fonts over native
(kPreferEmbeddedFonts), and plumb in existing tools for testing.
Change-Id: Ia2a659f76e354fea6081b0f2e0dce1d8bdf63c52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291180
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Bug: skia:10154
This will make it clear that these files are for Android use and
avoid compiling them for other clients.
Update testing tools to use android::skia::BitmapRegionDecoder, but
only if SK_ENABLE_ANDROID_UTILS is defined.
Take this opportunity to clean up the class:
- The base class, which was originally designed to allow switching
amongst different implementations, is no longer needed. Rename
SkBitmapRegionCodec to android::skia::BitmapRegionDecoder
(following the new convention and matching the Java API name).
Continue to inherit from SkBitmapRegionDecoder temporarily, to
allow Android to switch to the new API.
- Use std::unique_ptr instead of passing raw pointers.
Add a test to verify that we only create a BitmapRegionDecoder if
it is one of the supported types.
Change-Id: Ied13fc8acb105fde042553331846d95ae15d6b57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287498
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Change-Id: Ic3d9a17674baac8d567ee6229ee2ee0716d9dca9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289980
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Add support for external precomp Skottie layers. This allows embedders
to seamlessly mix custom/Lottie content.
General flow:
* embedders register a PrecompInterceptor callback with
the animation builder
* at build time, Skottie invokes the callback for each pre-composed
layer
- the returned ExternalLayer implementation is used instead of the
Lottie layer payload
- (a nullptr value signals Skottie to use the usual Lottie payload)
* at render time, ExternalLayer::render() is called to defer content
rendering to the embedder
Also implement a sample PrecompInterceptor which attempts to substitute
precmp layers matching a given pattern with external Lottie animations:
precomp_name: "__foo.json" -> Animation("foo.json")
This new mechanism is a generalization of (and supersedes) the old
NestedAnimation hack - so we can remove that.
Change-Id: Id80fe11881c62b8717c2476117c7c03ad5300eef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288130
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
The callback lets the caller know when the data uploads to the texture
from the create call are finished. This is important since the caller
cannot delete the backend texture till the gpu is finished on vulkan
and d3d.
This change also removes the hard sync in vulkan during creation.
Change-Id: I660d142219474e22b1337d2b0c81cda66fe18a4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286517
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Besides better matching Viz's behavior this also reduces a lot of choppiness in the composition RenderTask DAG.
In the previous approach DDL draws and compositing draws would be interleaved resulting in a lot of render target swaps.
This necessitated some reorganization bc I wanted to reuse PromiseImageCallbackContext to manage the tiles' promiseImages.
Change-Id: I513bf060a69ff2bfe0e7b82ae72f149dfede632e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285056
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The GPU thread has privileged access to the GPU so its work can't be easily borrowed.
Change-Id: I1eae4c86ff1c36cc1248f74fc48d76b1c243f0b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284764
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This better matches Chrome's use of DDLs.
With path, image, and text draws stripped out, here is the perf impact of this change:
before CL after CL
w/ DDLs 7.792 1.038
w/o DDLs 0.800 0.876
This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
TBR=bsalomon@google.com
Bug: 1056730
Change-Id: Ic04d322cad96df845e75437211208495862c6555
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283866
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 7ae9d2fca6.
Reason for revert: Triggering Vulkan Debug layer errors
Original change's description:
> Update DDL test harness to use backendTextures to back tiles
>
> This better matches Chrome's use of DDLs.
>
> With path, image, and text draws stripped out, here is the perf impact of this change:
>
> before CL after CL
> w/ DDLs 7.792 1.038
> w/o DDLs 0.800 0.876
>
> This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
>
> This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
>
> TBR=bsalomon@google.com
> Change-Id: Ice3993ca125fce37804e58c353c265cf659dbe2f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283456
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ife023ede0774ec2cce4c0d6e7708c036347ebf54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283648
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This better matches Chrome's use of DDLs.
With path, image, and text draws stripped out, here is the perf impact of this change:
before CL after CL
w/ DDLs 7.792 1.038
w/o DDLs 0.800 0.876
This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
TBR=bsalomon@google.com
Change-Id: Ice3993ca125fce37804e58c353c265cf659dbe2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283456
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Some may not want to always compile XPS on Windows
Change-Id: Icd4cc993667fdce740216b9c52a0a649dcf79645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278782
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
ANGLE no longer supports NVPR, so this isn't necessary.
Change-Id: I68e720f17238c960e6f6ca07fe108f5fefed7705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278467
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This CL:
1) Fixes a GrTexture access in GrTextureEffect that was blocking pre-compilation
2) Adds program pre-compilation to the DDL Via - which would've caught the GrTextureEffect problem on the bots
3) Adds some #if'ed out code for collecting program pre-compilation stats
Bug: skia:9455
Change-Id: Ibcb07ae855b7a644e1f22c3427a928f116ab300d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This helper method can be used by the MeshDrawOps to (pre-)create their GrProgramInfos.
Bug: skia:9455
Change-Id: I41b7c2aefc0f633a1d32996c7f0cce3d11f8fcb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273815
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With the addition of the DDL program pre-compilation we need to know how it is working.
This CL also fixes some threading bugs.
Bug: skia:9455
Change-Id: I20da58a7f1b19685687fae1d159d4e0db8a4964d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also allows us to remove all the one off Fence code that we
implemented in all the backend TestContexts
Change-Id: I9ff7ba4690cf3f19a180f51fc510991a112bb62c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272456
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is through a private API but it, at least, connects things end-to-end.
Bug: skia:9455
Change-Id: Ib34d49c5c4e4cfa5fa599afc5c967fcadc3de10e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268627
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Having this as a sink rather than a Via allows us to do more aggressive things with threads and shared contexts.
Change-Id: I3ca1076686fa4f53387c12a9506e01910c1bc3e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272016
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
unused declaration
passing std::move() to const&
These are triggering warnings in google3
Change-Id: I12cebd0a8fd218e7755718fed7acec7908d386a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271138
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Split apart creation of the callback contexts and the backend textures
This allows the texture upload to be done separately on the
gpu-thread
Add a backendFormat member to the promise image callback context
This allows the promise images to be created in CreatePromiseImages
before the backend textures have been created (i.e., the backend
textures can now be created on the gpu-thread so we have no
guarantee they will be available when the SKP is being reinflated
w/ promise images)
Change-Id: I1e21385e450a5ef27dd6950d9d6aee737aa7515d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270939
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
TileData now gets a pointer to the final surface
This allows the tile to, once rendered, compose itself into
the final surface
DDLTileHelper now stores the TileData in a dumb array
SkTArray is overkill and, since TileData*s are being doled
out to threads, we never want reallocation
Added DDLTileHelper::kickOffThreadedWork
The old code only performed DDL creation in parallel. This
entry point also replays the DDLs and composes them into the
final surface in parallel
Change-Id: I66e02ef7f8291b4d402e22bee0ad3546e930609e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270796
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
I'm adding a new DDL Sink and would like to reuse this functionality.
TBR=egdaniel@google.com
Change-Id: I17ae929557400be4edd8df78ab6580872024bc15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270799
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 7b2fcfbc5a.
Reason for revert: Need to loosen up error handling
Original change's description:
> Carve some helper functions off of GPUSink
>
> I'm adding a new DDL Sink and would like to reuse this functionality.
>
> Change-Id: I9f4535ca5e0f36925bf896cb0076eab73fe60fd1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270639
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: I97968834b5719c2061d53caff0dcf08a80917beb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270798
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
I'm adding a new DDL Sink and would like to reuse this functionality.
Change-Id: I9f4535ca5e0f36925bf896cb0076eab73fe60fd1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270639
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Initially, Error was written with the intent that an empty string meant
Ok and anything else meant Fatal. This made things simple with implicit
constructors from strings. With the introduction of Nonfatal the state
was now tied up with an additional boolean. Now the empty string meant
Ok and causes the new boolean to be ignored, or at least that is the way
it was used since Error didn't actually enforce that itself. This leads
to GMs which return kSkip but don't set the message to not be skipped.
This could be fixed in several ways.
The first would be for the GMSrc to notice that a GM had returned kSkip
with an empty message and create the Error::Nonfatal with a non-empty
message. This has the downside of being some extra unexpected complexity
and doesn't prevent similar issues from arising in the future.
The second would be to change how DM interprets the Error, and if the
non-fatal bit is set treat that as a sign to skip, even if the message
is empty. This fixes the stated issue, but doesn't fix the issue where a
GM can return kFail but also leave the message empty. This could again
be fixed by either modifying GMSrc::draw or GM::drawContent, but this
also seems a bit brittle in not preventing this from happening again in
the future.
So this replaces Error with Result, which makes the status orthogonal to
the message. It does lose the automatic conversion from string, but by
being able to wrap the many uses of SkStringPrintf the explicit nature
doesn't add much additional noise to the more complex failure reports.
Change-Id: Ibf48b67faa09a91a4a9d792d204bd9810b441c6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270362
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: b/135133301
Follow-on to 196f319b.
- Add SkCodec::getICCProfile to match the SkAndroidCodec version.
- Update comments on getPixels() regarding how the SkColorSpace on the
SkImageInfo is treated.
- Add two new images that have ICC profiles that do not map to an
SkColorSpace. Add a test to verify that they have the un-transformed
color we expect.
- Stop uploading ColorCodecSrc images decoded to a null SkColorSpace to
Gold. Though they may be correct, they do not match other images they're
compared against. The new test above verifies that we do not do color
conversion with a null SkColorSpace.
Change-Id: I08635e4262f16500fab32ef97511d305c2c06483
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269236
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The goal of the verifier framework is to enable opt-in checks of the
images produced by individual GMs. The basis of verification will be
comparing the rendered output of a GM against a source-of-truth image,
such as one generated by the CPU backend.
In the short term this can enable coarse-grained sanity checks for a
subset of GMs to catch e.g. egregious rendering bugs. In the longer term
this can provide an SkQP-style suite of tests that can be run across
many/all GMs to provide a vote of confidence in the rendering
correctness of new devices.
Bug: skia:9855
Change-Id: I50f15ecd029b28b69c0f68dc4126df3a4dd61d75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This reverts commit 7e36f0015e.
Reason for revert: breaking google3 roll
Original change's description:
> Initial checkin of GM verifier framework
>
> The goal of the verifier framework is to enable opt-in checks of the
> images produced by individual GMs. The basis of verification will be
> comparing the rendered output of a GM against a source-of-truth image,
> such as one generated by the CPU backend.
>
> In the short term this can enable coarse-grained sanity checks for a
> subset of GMs to catch e.g. egregious rendering bugs. In the longer term
> this can provide an SkQP-style suite of tests that can be run across
> many/all GMs to provide a vote of confidence in the rendering
> correctness of new devices.
>
> Bug: skia:9855
> Change-Id: Id7310de8005ffa7e8eb2fd0e4008f5f8db1419ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267761
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
> Auto-Submit: Tyler Denniston <tdenniston@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,tdenniston@google.com
Change-Id: Ie3beff447fea406b5ad3c3ca5a98fa2bd73d20fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9855
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268682
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
The goal of the verifier framework is to enable opt-in checks of the
images produced by individual GMs. The basis of verification will be
comparing the rendered output of a GM against a source-of-truth image,
such as one generated by the CPU backend.
In the short term this can enable coarse-grained sanity checks for a
subset of GMs to catch e.g. egregious rendering bugs. In the longer term
this can provide an SkQP-style suite of tests that can be run across
many/all GMs to provide a vote of confidence in the rendering
correctness of new devices.
Bug: skia:9855
Change-Id: Id7310de8005ffa7e8eb2fd0e4008f5f8db1419ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267761
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
All caller were passing the maxium value, those that weren't still function if they are made to.
Change-Id: Id9b5d8dbbbdf10a02ea0f3b21d500059ec383e3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259808
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Having it means you cannot write:
SkSize size;
float x, y;
size = {x , y};
clang allows it but GCC does not, claiming it is ambiguous between the
implicitly generated
SkSize& SkSize::operator=(const SkSize&)
and
SkSize& SkSize::operator=(const SkISize&)
clang gives the same error if the former is explicitly declared default.
Change-Id: I3b64436ef6aa669b3d87e7f37057c5dcb4add987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257880
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.
Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
More cleaning to do if we like this idea...
Change-Id: I608143db085911565dd5f5426f7ee6436ec58cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254680
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 6fc04f88a8
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 6fc04f88a8.
Reason for revert: Chrome roll failure suspect because of:
* https://chromium-review.googlesource.com/c/chromium/src/+/1837131 (22 commits)
* https://chromium-review.googlesource.com/c/chromium/src/+/1837214 (24 commits)
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9e01d1b82fb399b94292441d91da51176bb161d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245956
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is a reland of ce240cc6fd
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit ce240cc6fd.
Reason for revert: crashing in chrome unit test, abandoned context related?
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic14cf07a7629b167c9f34a651aa87a0326e74207
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously the pixel data passed to the client was only valid during
the client's callback. This meant if the client wanted to defer
processing of the data a copy was necessary.
Now we pass an object to the callback and the pixel lifetime is tied
to the lifetime of that object.
The object may be holding a GPU transfer buffer mapped. We don't assume
that the object will be released on the direct GrContext thread. So
when the object is destroyed it posts a message to a new type,
GrClientMappedBufferManager, hanging off the direct context. The direct
context will periodically check for messages and unmap and then unref
buffers so that they can be reused. Currently this is done in
GrContext::performDeferredCleanup() and GrDrawingManager::flush().
The old API is kept around for backwards compatibility but it is
reimplemented as a bridge on top of the new mechanism.
Also a utility function to SkImageInfo is added to directly make a new
info with a specified dimensions rather than passing the width and
height separately to makeWH().
Bug: chromium:973403
Bug: skia:8962
Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Add version SkImageInfo::Make() that takes SkISize instead of separate
width and height.
Change-Id: I42aa79d23b19e22f5405631728c245b04bce0559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245172
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also, remove the never-used gpu_threading flag. In limited
testing, it makes things slower.
Change-Id: I40ae0c8e5b79992c90845035a06536ed9d6626b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240202
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.
Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.
Caveats:
* Currently only implemented for the GL backend. Other
backends will require more metadata to do any useful
amount of work. Metal may need a more drastic workflow
change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
or program binaries). Supporting other formats again
requires more metadata, and the cached shaders become
increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
supported. Many driver workarounds are implemented in
the SkSL -> GLSL transformation, but some are higher
level. Limiting device variance by artificially hiding
extensions may help, but there are no guarantees.
* The 'gltestprecompile' DM config exercises this code
similarly to 'gltestpersistentcache', ensuring that
results are visually identical when precompiling, and
that no cache misses occur after precompiling.
Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Combines the two boolean options into a single tri-state enum. Old GLSL
option is still present (temporarily) until Chrome is switched over.
Also add a type tag for cached program binaries, so we can safely
detect cache entries of the wrong type.
Change-Id: I0ddeefa9180b27bc2c46e2e7b77e6c9cdf4a730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: If8a4d3cfdeaef58dd9924af430cfed834519b096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
As described in the comments, this is a workaround for a rare situation
when trying to use cached program binaries in conjunction with ANGLE and
path rendering.
Change-Id: Ief5bb0042f5ec13cbea2242ff9c4f0b9f9e65641
Bug: angle:3619
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224258
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a7b224d3a3.
Reason for revert: Failures on some ANGLE bots
Original change's description:
> DM: Add a per-sink MemoryCache to all GPU sinks
>
> This isolates the caches per config, so we don't try to reuse cached
> binaries across different GL versions (or different D3D backend versions
> on ANGLE bots, etc).
>
> Locally, this sped up ANGLE significantly Looking at a sample bot
> (NUC6i5SYK), it dropped DM from 36m to 31m.
>
> Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I8c9af65d89fddb28e5f1395a6c946312f27ba48a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224186
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This isolates the caches per config, so we don't try to reuse cached
binaries across different GL versions (or different D3D backend versions
on ANGLE bots, etc).
Locally, this sped up ANGLE significantly Looking at a sample bot
(NUC6i5SYK), it dropped DM from 36m to 31m.
Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
For Skia's testing we always want an initialized backend texture. Except for the
BackendAllocationTests of course.
Change-Id: I47b5e4c9845b3f58ebad5ba052780a69d6cd6954
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216348
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This initial portion of the API should be ready to go. Follow on CLs will add the other entry points.
Change-Id: Ia9c708046ba08b16f9a71558e2bf2c38279abe5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
To fully switch over we need the entry point that uploads data but most of the old call
sites can be switched over now.
Change-Id: I362b1dfde7d88bf8d3f8f90155f53d9ac442a329
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It's been dead code since it was inlined into Android last summer.
Change-Id: I252f6392d9436ef357f22a54bab8a33c9d1b3ea9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213625
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This intended to bring this API more into line with the proposed GrBackendObject API with an eye towards replacing the former with the latter.
TBR=bsalomon@google.com
Change-Id: I4367f03fb10fff788749f21c4843060111a6df1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Add a shim to redirect until clients are updated
Change-Id: Ib43614e5620b1a24ca18187c1646a8ed1a9ee7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211003
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We need to store (up to) three GLSL strings in the cache entry,
along with the bookkeeping to reconstruct them. To make things
simpler, we now store the null terminators.
Change-Id: Ic4fe03cb5d774464372ceec8740da1bfe9069550
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205823
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
And mark atlastext as GPU-only, so it's skipped instead
of running and failing on non-GPU --configs.
Change-Id: I9b41873bed14e20f2e086a04f57b247994e9266e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205347
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Turns out lots of tools had two copies of many of these flags.
Some GN and .cpp file refactoring to make sure when flags are
present in a binary, they do something in that binary.
I think this finally finishes the flag refrag.
Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This scopes a bunch of flags more tightly
to SetCtxOptionsFromCommonFlags().
Change-Id: I6090a016880c085fb5405a45081c0af984a1cd5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203094
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Move flags used only in one place to that place,
and remove a couple unused flags.
Change-Id: I0504d9583d464377e84ab28ce378d6da1e99ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202802
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- SkColorSpaceXformer
- makeColorSpace on SkShader, SkColorFilter,
SkImageFilter, SkDrawLooper, and SkLights
- DM support and some bot configs
Bug: skia:8773
Change-Id: I16ef8f487de6c35329b3b0474c1d66d7fa0a6220
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202430
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I489a54860139d1820471aa0330b29a8ae9eca31e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202316
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Replace all the old modes with two that should draw the same:
1) decode to the codec's "native" SkImageInfo, draw to dst;
2) decode to the dst's ct/at/cs, draw to dst.
Testing against --config srgb, p3, rec2020, narrow ought to give
us the kind of destination variety we were getting from the old
modes, and --configs 8888 shows off managed vs. unmanged color.
The only difference between the two is that 1) does any conversion at
draw time, 2) at decode time.
I don't quite understand why codec won't decode to some images to 565,
nor any images to 4444.
Bug: skia:8816
Change-Id: Ie57cb57312fdf21fd8dc36a0fa4d2c3b22e77acf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198181
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
SkCanvas::flush is problematic and we wish to deprecate it. As a first step, this CL begins to remove Skia's internal usage of it.
Ideally clients would use SkSurface::flush and/or GrContext::flush.
Change-Id: I39bb0702f8230134a97961a4ee70833fd5bd0dcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Remove the internal-only/XMLWriter-based factory.
Update SkSVGDevice to always own the xml writer.
The only internal client passing an interesting XMLWriter is
SVGDeviceTest - update to use the device factory directly.
While at it, update the SkSVGDevice factory to return smart pointers
(Create -> Make).
Change-Id: Ibda1ca86ef9fb81ab512822000835ace1af67978
Reviewed-on: https://skia-review.googlesource.com/c/192580
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkiaRenderer does not delete promise image textures when they are released
but not done. Refulfilling promise image textures takes a significant amount
of CPU time. This allows us to fulfill each promise image once.
Bug: skia:8736
Change-Id: I7ad7fa9678ed0ec4bb714b71fbf920ab4a845409
Reviewed-on: https://skia-review.googlesource.com/c/188039
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
All of SkDrawCommand / SkDebugCanvas now uses SkJSONWriter.
Also removed the bespoke json generator and pretty-printer
in GrAuditTrail. This was the largest volume of code still
using JsonCPP. (There are other stragglers).
Bug: skia:
Change-Id: I3aee554764689ce50c8e707caf26c76093b9bb8f
Reviewed-on: https://skia-review.googlesource.com/c/187040
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
A later CL will make this return a unique_ptr<SkDocument>.
Bug: skia:5972
Change-Id: Ie10d6c07d5f2524ecb71d906db0d37427827225d
Reviewed-on: https://skia-review.googlesource.com/c/181660
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
fulfills a different SkImage.
Bug: skia:8613
Change-Id: I7ee14112c69f8aaef223a37dda455259b501a2bf
Reviewed-on: https://skia-review.googlesource.com/c/184440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ia79101dfc874f767d72014666943724e05ee8483
Reviewed-on: https://skia-review.googlesource.com/c/183803
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
This reverts commit 559c617137.
Reason for revert: breaking things
Original change's description:
> Reuse GrTexture instances when the same GrBackendTexture is used to
> repeatedly fulfill a promise SkImage.
>
> Bug: skia:8613
>
> Change-Id: I35c76435d630d2daa034e0c3efb59666bfd6882a
> Reviewed-on: https://skia-review.googlesource.com/c/175820
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I7548809945d0a875fdb9387398bbc45e733c0846
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8613
Reviewed-on: https://skia-review.googlesource.com/c/182960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
All PDF Streams are immediatly serialized, and are never long-lived
in memory.
if EXPERIMENTAL fExecutor is set on the Document, streams are
compressed in parallel.
Results for PDFBigDocBench:
without patch 1807885.01 μs
with patch without executor 1802808.35 μs
with patch with executor 246313.72 μs
SkPDFStreamOut() function replaces SkPDFStream classes.
Page resources are all serialized early.
Several Document-level objects are serialzied early.
SkUUID introduced as top-level object.
Many {insert|append}ObjRef() converted to memory efficient
{insert|append}Ref().
Bug: skia:8630
Change-Id: Ic336917d0c8b9ac1c2423b43bfe9b49a3533fbff
Reviewed-on: https://skia-review.googlesource.com/c/176588
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Clears between the two DDL runs.
Also, fix up proxy unique key checks in GrSurfaceProxy.
Change-Id: I492e791ebc57a42063f3b828c10d8bf5fee70b1b
Reviewed-on: https://skia-review.googlesource.com/c/178262
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Consolidate some helpers under skottie_utils, and update all related
tools to support animated images.
TBR=
Change-Id: If08e97143a11d9a414f3230a49ab4284c508b9d0
Reviewed-on: https://skia-review.googlesource.com/c/169342
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The distinction between SkJumper and SkRasterPipeline used
to be important, but it's no longer. This CL moves everything
under src/jumper to the appropriate SkRasterPipeline file.
Change-Id: I1181fffafccb3dc4c4eb5f33b442c719ee370462
Reviewed-on: https://skia-review.googlesource.com/c/164627
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
One less SkCanvas subclass to deal with...
Change-Id: I21e81648026be5d732e8d9a28baed55015492a04
Reviewed-on: https://skia-review.googlesource.com/c/161584
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Moves SkBitmap to base64 uri code into test utils
Bug: skia:
Change-Id: I4f92761fd2e643c38ed00a200b1cb62778a85948
Reviewed-on: https://skia-review.googlesource.com/158340
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>