There are currently many tests skipped, but many more pass.
This changes the built binary to have a lot of debugging logic
in it so we should be able to get backtraces on those crashes
more easily when debugging.
gmtests.html was removed as it was superceded by run-wasm-gm-tests
and make run_local.
Bug: skia:10812, skia:10869
Change-Id: I72ab34d3db83a654dc8829831b3ecb795fe23d43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329170
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This adds an Init() which should be called before any resources
are loaded or GMs/Tests are called.
This also adds a little helper in compile.sh for building only
a single GM, which can make local development faster given the
fact that emsdk doesn't do its final compilation/linking in
parallel.
Bug: skia:10812
Change-Id: I1a8932549b9ae951c153c0d49927bdc933c29657
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329358
Reviewed-by: Ben Wagner <bungeman@google.com>
The few we omit fail to compile or link.
Bug: skia:10812
Change-Id: I660d64b6f9bfe63949a12506d29e9a8d73898e6b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328377
Reviewed-by: Chris Dalton <csmartdalton@google.com>
To load in the resources, we have the Node JS script
find all files in the provided resources directory and serve
that as a JSON file (the HTML JS can't list files easily).
The HTML JS reads that file, then loads all those files as
ArrayBuffers.
After the testing WASM and the resources all load, we pre-load
them into the WASM memory, assigned with their name. This is
just a map of name -> SkData. The WASM code can't (easily)
make fetch calls, so rather than load these resources on demand
like we would in a real file system, we pre-load them all
and serve them from RAM. For simplicity (and consistency with
the known_hashes), this map is a global.
Finally, to connect the resources to the GMs, we overwrite the
gResourceFactory (defined in ResourceFactory.h) which is used
by tools/Resources.cpp to load any resource file (in theory).
One more change is to write some progress steps to window._log
so it can be read by puppeteer and dumped to disk to aid in
debugging.
Bug: skia:10812
Change-Id: Ie22c7f4b8d7cbbd18173b4e2ed755105c1b45249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328901
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
The JS starts a web server and then uses puppeteer to load the html
page. The page will load the compiled JS+WASM to run the GMs,
calculate the md5 hash of the pixels using the exact same algorithm
as DM and then get those encoded as a PNG. The HTML then makes
a post request with that image data (assuming it's not an image we
have seen before) and keeps all the test results in a simple
JSON array.
The JSON array will be read in by a task driver in a followup CL.
Bug: skia:10812
Change-Id: I90e8ed42bd96ae11fa75ce84ef2ee1a97ab93d5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328378
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>