Bug: skia:
Change-Id: Id5f03f2c82706f5f82c24ff735805c85ad0b069d
Reviewed-on: https://skia-review.googlesource.com/c/163883
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I5c8f0c6bf3178c2fd623eb3d9779a9382ca40747
Reviewed-on: https://skia-review.googlesource.com/c/163483
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Ibfcc13c5bec168f06e7691e9aafd968f699bc9cf
Reviewed-on: https://skia-review.googlesource.com/c/163880
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This refactor makes some of the quad logic in GrTextureOp available for
use with other quad GrOps.
Bug: skia:
Change-Id: I1c173cfdf61b33c8422ddd8b91406a970a1c8e5d
Reviewed-on: https://skia-review.googlesource.com/c/163253
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
I'm finding it easier to reason about the code without most of these
macros, but SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY still looks useful.
Adding flattenable:: to CreateProc helps enforce that we pass the
correct type name. The name is not currently used, but I'd like to.
Change-Id: I87c77eb6020fb3ae4696d8f73d09de62fd814875
Reviewed-on: https://skia-review.googlesource.com/c/163840
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Ia4f49fbb350ba9380dfa7c534eee81da1a6c92b5
Reviewed-on: https://skia-review.googlesource.com/c/163861
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I1b04e533f23bd07333feee5a14986bffd7f43934
Reviewed-on: https://skia-review.googlesource.com/c/163788
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
If supported, an Sk*Device can take charge of handling of an SkDrawable.
The specific use case right now will be to use this to execute Vulkan
specific SkDrawable's that need to know information about our Vulkan state
and objects at the time the SkDrawable is executed. If a device does not
support the SkDrawable we fall back to the cavans version like we did
previously.
BUG=skia:
Change-Id: I821fa600a80ff645412f296be36990ef390ae0a9
Reviewed-on: https://skia-review.googlesource.com/c/7740
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This trims about 260k uncompressed, 88k gzipped
Bug: skia:
Change-Id: I8c51a7929c0cf1387df88fcb77d90ada54c48bcb
Reviewed-on: https://skia-review.googlesource.com/c/163487
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: skia:
Change-Id: Ibd50082a526827a0e01476798a1e1b964ee7bea4
Reviewed-on: https://skia-review.googlesource.com/c/163781
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
About half these modes seem to run faster,
and the other half more or less the same speed.
The dividing line I chose here is pretty arbitrary...
there's no principled reason to cut between coeff-
and non-coeff modes. It just makes a manageable chunk.
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Change-Id: I2c5f8138acf72bf3ed2db5cc4131ea478e8dcaec
Reviewed-on: https://skia-review.googlesource.com/c/163520
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 0f7e55a818.
Reason for revert: Chrome roll, even alone (https://chromium-review.googlesource.com/c/chromium/src/+/1290785), maybe Android roll too?
Original change's description:
> Use OpenGL sampler objects when available.
>
> Bug: skia:8471
> Change-Id: Ida3d08aa72772b8bbd08707048182bee5d27407c
> Reviewed-on: https://skia-review.googlesource.com/c/163123
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: Ieee6823e83b9992a7281806b5a9156cd91fb22b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8471
Reviewed-on: https://skia-review.googlesource.com/c/163780
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
c4765aa782..bc6f52f36d
git log c4765aa78267..bc6f52f36d5f --date=short --no-merges --format='%ad %ae %s'
2018-10-19 jmadill@chromium.org Make BindingPointer::set non-virtual.
2018-10-19 jmadill@chromium.org Introduce SubjectBindingPointer.
2018-10-19 jmadill@chromium.org Make gl::Buffer an angle::Subject.
2018-10-19 jmadill@chromium.org Use dispatch table to optimize buffer binding.
2018-10-18 ianelliott@google.com Implement new API/interface for the ANGLE feature-support utility.
2018-10-18 jmadill@chromium.org Remove SpvPostProcess.h from glslang's BUILD.gn.
2018-10-18 syoussefi@chromium.org Vulkan: Enable 16bpp texture tests
2018-10-18 syoussefi@chromium.org Vulkan: Implement GL_EXT_disjoint_timer_query
Created with:
gclient setdep -r third_party/externals/angle2@bc6f52f36d5f
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=egdaniel@google.com
Change-Id: Id3882dbcad9c2f65d41cc6a10f51de3ba0170a6f
Reviewed-on: https://skia-review.googlesource.com/c/163760
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Bug: skia:8471
Change-Id: Ida3d08aa72772b8bbd08707048182bee5d27407c
Reviewed-on: https://skia-review.googlesource.com/c/163123
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I've got to figure this is the cause of the broken flutter roll:
[ RUN ] ParagraphTest.SimpleShadow
../../third_party/skia/src/core/SkWriteBuffer.cpp:238: fatal error: "assert(name)"
./flutter/testing/run_tests.sh: line 11: 13151 Trace/breakpoint trap (core dumped) out/host_debug_unopt/txt_unittests --font-directory=flutter/third_party/txt/third_party/fonts
Change-Id: Idffbd203c9f790fd7613153d9f7973c7ad0a87a5
Reviewed-on: https://skia-review.googlesource.com/c/163541
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Distance field glyphs draw slightly differently based on where the
glyph lands in the atlas.
Change-Id: If09f95e3a707db03a658b251906c912ba504cab7
Reviewed-on: https://skia-review.googlesource.com/c/163540
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Fixes color management when drawing bitmaps-wrapped-in-shaders.
Bug: skia:
Change-Id: Ic52ad889ca5b8ff1b2eb8a1ae0fab20d9a8aef75
Reviewed-on: https://skia-review.googlesource.com/c/163488
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Since the shader unique ID is part of the key, all other (immutable)
shader properties are redundant.
Change-Id: Ia4b6a013b4b5532f45080dbc54776678170f4616
Reviewed-on: https://skia-review.googlesource.com/c/104920
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:895362
Change-Id: I3a49bcd899760d33789a9df17a0a5f3556c879a5
Reviewed-on: https://skia-review.googlesource.com/c/163485
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: oss-fuzz:11039
Previously, RLE BMPs were not initialized when they were incomplete,
with the thinking that they were fully initialized at the start of
decoding. While this is true during full decodes (onGetPixels), it is
not true of scanline decodes where we may start with a failing skip.
Remove incorrect comment about creating a sampler in SkBmpRLECodec.
Instead create the sampler when appropriate. Rather than make it
implement its own version of SkSampler::fill, which would look like the
other implementations, add a new virtual method to determine the width
and leave the common implementation to the caller.
Simplify SkCodec::fillIncompleteImage, which always does basically the
same thing.
Change-Id: I885ebb7a0fe5add2a4f59bce57d07d98e4dc1bdb
Reviewed-on: https://skia-review.googlesource.com/c/163484
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
The bloaty here was compiled with this patch:
https://github.com/google/bloaty/pull/149
Hopefully that lands upstream and we can track master again.
This adds BuildStats.+Debug because we need symbols
to get sensical data. Bloaty's WASM support is experimental
and currently doesn't support having a stripped (Release)
version be profiled using the symbols of a Debug version.
This means that the buildStats for debug will be higher
than actual, but hopefully the absolute positioning will be
the same and thus the outputs useful.
Bug: skia:
Change-Id: Id7bf721843e8c52a0aae2b7e57ff95397693b3dd
Reviewed-on: https://skia-review.googlesource.com/c/163256
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
I think this ought to cut out a bunch of effects in Flutter,
provided they're not looking to deserialize .skps.
Serialization should still work.
Size ought to drop from ~1346880 to 1265506.
Change-Id: I2cd5d7c9b2e890cbe91b02cd00868872f033de5c
Reviewed-on: https://skia-review.googlesource.com/c/163441
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
It seems that the maximum memory size was never really respected.
Calculate everything off the max dimensions capablility of
the GPU.
Change-Id: I2f2ebe2a16220844a57f3c4d403b17af996ea1f8
Reviewed-on: https://skia-review.googlesource.com/c/163445
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:7901
Change-Id: Ic83e9f0c2a493335671fe431ffba6f649812d406
Reviewed-on: https://skia-review.googlesource.com/c/163481
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The platform generators seem to leave memory uninitialized on these
files without reporting an error. Blacklist them so we do not get lots
of random images in Gold
Change-Id: If5f2b65d7a20c8a3c71716591d194556bdbf17a5
Reviewed-on: https://skia-review.googlesource.com/c/163254
Commit-Queue: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
25843dd651..c4765aa782
git log 25843dd65181..c4765aa78267 --date=short --no-merges --format='%ad %ae %s'
2018-10-18 syoussefi@chromium.org Vulkan: fix glGetQueryObject not flushing
2018-10-18 jmadill@chromium.org Skip Texture2DArrayCopy.UnsignedByteFormats on D3D11.
2018-10-18 jsaarhelo@nvidia.com Clamp glClearDepthf and glDepthRangef
Created with:
gclient setdep -r third_party/externals/angle2@c4765aa78267
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=egdaniel@google.com
Change-Id: I199ea2ba7fdb55f77568271734fb2fc1289313b7
Reviewed-on: https://skia-review.googlesource.com/c/163425
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This this is enough to get Fuchsia going?
Change-Id: Id6577ee6b4e3c2cbae5ec8c42f3e004712ea477c
Reviewed-on: https://skia-review.googlesource.com/c/163442
Reviewed-by: Sanjay Chouksey <sanjayc@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
recent fuzz hang fix returned nullptr
and could cause crash
R=kjlubick@google.com
Bug: skia:8481
Change-Id: Ie8291077aa5f4e4b878f204b2a9ff71d2c1f7b94
Reviewed-on: https://skia-review.googlesource.com/c/163480
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: chromium:895362
Change-Id: I2c5648ac064b20ba37482efcc0dfcc96f528416d
Reviewed-on: https://skia-review.googlesource.com/c/163250
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Clean up all the onMakeColorSpace implementations a bit.
Bug: skia:
Change-Id: I31f32fa711a3af38bd697886379b23cc703cf864
Reviewed-on: https://skia-review.googlesource.com/c/162030
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 0c583af06d.
Reason for revert: DDL is failing
Original change's description:
> Widen internal API to support more complex YUV formats
>
> Bug: skia:7901
> Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
> Reviewed-on: https://skia-review.googlesource.com/c/162280
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ibe3dd7abbce4a3b6afe74c565198dadc61a9f439
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7901
Reviewed-on: https://skia-review.googlesource.com/c/163257
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>