Bug: skia:
Change-Id: I83d3e4af6f20c877c541964fdd489434f6a62b25
Reviewed-on: https://skia-review.googlesource.com/93200
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: b/63909536
SkAnimatedImage is a simple drawable for animating a GIF. Thread-safety
is left up to the client. At most two bitmaps are stored in the
drawable; one for the current frame and one for a frame that may need to
be restored. The backup frame prevents some cases where we would
otherwise have to re-decode from the beginning of the image.
The API lets the client set the time value, and decodes to match that
time.
TODO:
- Callback for when the animation is complete
- Ability to use SkAndroidCodec
- Modify the loop count (or leave that up to client?)
- Better and/or client-specific caching
Other changes:
- Add a sample which animates a GIF
- Reenable SK_CODEC_PRINTF for debug builds and Android
Change-Id: I945ffbccdb6008f2a05ed4d9b2af869a261fb300
Reviewed-on: https://skia-review.googlesource.com/93420
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This is needed for future DDL texture work.
Bug: skia:
Change-Id: I07e0b9c67509e63b9cac00adc355254d03784df8
Reviewed-on: https://skia-review.googlesource.com/91500
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This is the root cause of https://github.com/flutter/flutter/issues/13216
I've got a GM that demonstrates the bug, but only in Viewer.
Bug: skia:7410
Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac
Reviewed-on: https://skia-review.googlesource.com/93920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I10184a0c2ffae9baf3adb3c670d5e61ceeaf90ff
Reviewed-on: https://skia-review.googlesource.com/93360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
No need to recompute the bisector when mitering.
Change-Id: If7b99244d530d4b2241b7b45611f9401b2f02d69
Reviewed-on: https://skia-review.googlesource.com/93673
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This may fix weird races in tests.
Bug: skia:
Change-Id: I41c36424c7b559301e915a0892590c74931ae463
Reviewed-on: https://skia-review.googlesource.com/93942
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
e1aa921931..1ea85a1316
$ git log e1aa92193..1ea85a131 --date=short --no-merges --format='%ad %ae %s'
2018-01-11 fjhenigman Add #! line to scripts/bootstrap.py.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=ethannicholas@google.com
Change-Id: I01c930dac176088759a32de780e70645673732e6
Reviewed-on: https://skia-review.googlesource.com/93786
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Bug: skia:
Change-Id: I7394d2f392d7179777b65e77194436271efea80d
Reviewed-on: https://skia-review.googlesource.com/93760
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit ef29e42ef3.
Reason for revert: probably not either roll.
Original change's description:
> Revert "fix legacy makeRasterImage()"
>
> This reverts commit 7c4ca04336.
>
> Reason for revert: layout, cereal tests?
>
> Original change's description:
> > fix legacy makeRasterImage()
> >
> > Passing the color space down into SkImage_Lazy ends up triggering a
> > SkTransferFunctionBehavior::kRespect decode (tf(r*a)), where we want
> > ignore (tf(r)*a) to have any hope of working with the legacy backend.
> >
> > This fix in turn needs another little extension of another old hack in
> > SkImage_Gpu for makeNonTextureImage() to keep working there.
> >
> > Bug: skia:7479
> >
> > Change-Id: If48ca68e95d9eee597f6b10434498049981314ba
> > Reviewed-on: https://skia-review.googlesource.com/93380
> > Commit-Queue: Mike Klein <mtklein@chromium.org>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=mtklein@chromium.org,brianosman@google.com
>
> Change-Id: I65092e01d767ef1fd35563f0b79ceded3c12b267
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:7479
> Reviewed-on: https://skia-review.googlesource.com/93820
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@chromium.org,mtklein@google.com,brianosman@google.com
Change-Id: Ic9b48d311cca152ab2e620363dd4528ed382eb88
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7479
Reviewed-on: https://skia-review.googlesource.com/93960
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 7c4ca04336.
Reason for revert: layout, cereal tests?
Original change's description:
> fix legacy makeRasterImage()
>
> Passing the color space down into SkImage_Lazy ends up triggering a
> SkTransferFunctionBehavior::kRespect decode (tf(r*a)), where we want
> ignore (tf(r)*a) to have any hope of working with the legacy backend.
>
> This fix in turn needs another little extension of another old hack in
> SkImage_Gpu for makeNonTextureImage() to keep working there.
>
> Bug: skia:7479
>
> Change-Id: If48ca68e95d9eee597f6b10434498049981314ba
> Reviewed-on: https://skia-review.googlesource.com/93380
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@chromium.org,brianosman@google.com
Change-Id: I65092e01d767ef1fd35563f0b79ceded3c12b267
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7479
Reviewed-on: https://skia-review.googlesource.com/93820
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
ea22b7a58b..e1aa921931
$ git log ea22b7a58..e1aa92193 --date=short --no-merges --format='%ad %ae %s'
2018-01-08 geofflang Create a new DeviceImpl each time one is requested from a DisplayImpl.
Created with:
roll-dep skia/third_party/externals/angle2BUG=742034
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=ethannicholas@google.com
Change-Id: Ibb70a692449ebc04580b2dc0cffd4340cebb804f
Reviewed-on: https://skia-review.googlesource.com/93784
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
ed1390f808..ea22b7a58b
$ git log ed1390f80..ea22b7a58 --date=short --no-merges --format='%ad %ae %s'
2018-01-04 oetuaho Constant fold array indexing and comparison
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=ethannicholas@google.com
Change-Id: I40707309b62099c563c42a817d53b2cfe0901944
Reviewed-on: https://skia-review.googlesource.com/93781
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
540a1dfe13..ed1390f808
$ git log 540a1dfe1..ed1390f80 --date=short --no-merges --format='%ad %ae %s'
2018-01-05 fjhenigman Doc fix and improvement.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=ethannicholas@google.com
Change-Id: Ic25dba51a36787cf7ffdb0ff679deb00837e85dd
Reviewed-on: https://skia-review.googlesource.com/93677
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Also tweak when we report OOM - AFL-fuzz is fine, but libfuzzer should
abort, not exit.
Bug: skia:
Change-Id: Ic19277bbceec5e7c0ac966d6d9ac677bcfebcfae
Reviewed-on: https://skia-review.googlesource.com/93201
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
0e1224c82c..540a1dfe13
$ git log 0e1224c82..540a1dfe1 --date=short --no-merges --format='%ad %ae %s'
2018-01-08 geofflang Refactor DeviceImpl creation.
2018-01-08 geofflang Remove the externallyForced method of DeviceImpl.
2017-12-05 jiajia.qin ES31: Update block members static use
2018-01-10 jmadill Vulkan: Add PipelineDesc.
2018-01-10 ynovikov Flatten "#pragma STDGL invariant(all)" also for ESSL to ESSL translation
2018-01-09 jmadill common: Add aligned memory allocator.
2017-12-25 jiajia.qin Use dirty bit for draw indirect buffer
2018-01-09 oetuaho Prune unreferenced variables with a constructor initializer
Created with:
roll-dep skia/third_party/externals/angle2BUG=742034,742034
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=ethannicholas@google.com
Change-Id: If7f378c29be6101960b37e3fa7b64171ba60b283
Reviewed-on: https://skia-review.googlesource.com/93663
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Avoid resetting SkAutoSTArray values to negatives.
Additionally, clean up some misc logs that aren't helpful.
Bug: skia:7405
Change-Id: Ied353a4e415e2efd5ab8180e7f6c681248dd9134
Reviewed-on: https://skia-review.googlesource.com/93240
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This reverts commit 131c8ea4b7.
Reason for revert: the CL does not seem to have caused any failures
Original change's description:
> Revert "Snap alpha for small rects"
>
> This reverts commit 52f8e71a45.
>
> Reason for revert: possibly causing Google3 roll failure?
>
> Original change's description:
> > Snap alpha for small rects
> >
> > This is more similar to our alpha snapping in AAA. More critically, we
> > may have a tiny alpha difference after some 90 degree rotations and that
> > breaks the Chromium svg layout tests (where the expected reference is a
> > rotated svg...)
> >
> > TBR: fmalita@google.com
> > Bug: skia:
> > Change-Id: I59b750153488083f65b731643e0baca823cb78e4
> > Reviewed-on: https://skia-review.googlesource.com/92940
> > Reviewed-by: Yuqian Li <liyuqian@google.com>
> > Commit-Queue: Yuqian Li <liyuqian@google.com>
>
> TBR=mtklein@google.com,fmalita@chromium.org,liyuqian@google.com,reed@google.com
>
> Change-Id: I2ca0b9375caa473dc2f407655b17603b68337c1f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/93323
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=mtklein@google.com,ethannicholas@google.com,fmalita@chromium.org,liyuqian@google.com,reed@google.com
Change-Id: I0cb343fa5448ecf0e6a2073bb4e3603275d6984c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/93680
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Mostly just formatting fixes with a few grammatical changes.
Two real notable changes:
- Removed references to SkGLCanvas from Tips & FAQ and replaced with
references to `SkDevice` and `SkSurface`.
- Deleted deprecated "Quick Start Guides" folder
Docs-Preview: https://skia.org/?cl=92361
Bug: skia:
Change-Id: Ief790b1c2bae8fe0e39aa8d66c79f80560d18c9e
Reviewed-on: https://skia-review.googlesource.com/92361
Reviewed-by: Heather Miller <hcm@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
1. Loads the list of commits which have not yet rolled.
2. Loads the recent roll attempts.
3. Suggests a commit to try.
4. Uploads a roll CL at the commit specified by the user.
Bug: skia:
Change-Id: I68a7f6dbbca638cc9f17bad4eed71e889fe43b6e
Reviewed-on: https://skia-review.googlesource.com/93580
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Also refactor a few things to make it easier to use oss-fuzz.
Bug: skia:
Change-Id: Ie518a6cfc7d57a347b5d09089379f986d33f8b7f
Reviewed-on: https://skia-review.googlesource.com/41740
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I0088bdbb6a76811611fa4628656bf9513c5bf04a
Reviewed-on: https://skia-review.googlesource.com/91105
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
more image docs, still not done
add ability to comment out non-working examples easily
start work on additional self-checks
clean up use of this-> in docs
TBR=reed@google.com
Docs-Preview: https://skia.org/?cl=91720
Bug: skia:6898
Change-Id: I706ab8145290e53ab67d3f509ccf4e1225adb3c3
Reviewed-on: https://skia-review.googlesource.com/91720
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
Doing so installs packages the resource directory during a 'tests'
build. This lets us run skia_nanobench in the internal test infra,
which doesn't have access to the source tree.
Test: Check that all files in "resources" is packaged during 'make tests
dist' in an Android tree.
Change-Id: Ia547cf09087e5795bdd825d0d48f179086a9ca4a
Reviewed-on: https://skia-review.googlesource.com/93060
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Stephen Hines <srhines@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
c74ec1a5bb..0e1224c82c
$ git log c74ec1a5b..0e1224c82 --date=short --no-merges --format='%ad %ae %s'
2017-12-26 yizhou.jiang fix bug for querying sample positions on D3D
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=ethannicholas@google.com
Change-Id: I3239885833b5018b26d92701f6cfafa25a9114e5
Reviewed-on: https://skia-review.googlesource.com/93340
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
We do some of this already in skpbench.
Bug: skia:
Change-Id: Ia698466e83f9b476644c126747a2f89346361d13
Reviewed-on: https://skia-review.googlesource.com/93561
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Passing the color space down into SkImage_Lazy ends up triggering a
SkTransferFunctionBehavior::kRespect decode (tf(r*a)), where we want
ignore (tf(r)*a) to have any hope of working with the legacy backend.
This fix in turn needs another little extension of another old hack in
SkImage_Gpu for makeNonTextureImage() to keep working there.
Bug: skia:7479
Change-Id: If48ca68e95d9eee597f6b10434498049981314ba
Reviewed-on: https://skia-review.googlesource.com/93380
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 52f8e71a45.
Reason for revert: possibly causing Google3 roll failure?
Original change's description:
> Snap alpha for small rects
>
> This is more similar to our alpha snapping in AAA. More critically, we
> may have a tiny alpha difference after some 90 degree rotations and that
> breaks the Chromium svg layout tests (where the expected reference is a
> rotated svg...)
>
> TBR: fmalita@google.com
> Bug: skia:
> Change-Id: I59b750153488083f65b731643e0baca823cb78e4
> Reviewed-on: https://skia-review.googlesource.com/92940
> Reviewed-by: Yuqian Li <liyuqian@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=mtklein@google.com,fmalita@chromium.org,liyuqian@google.com,reed@google.com
Change-Id: I2ca0b9375caa473dc2f407655b17603b68337c1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/93323
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug introduced when we made isEmpty check for int32_t width/height
Bug:800804
Change-Id: I59799c88fb02f176c1545dd0edae050b510df079
Reviewed-on: https://skia-review.googlesource.com/93302
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:7477
Change-Id: I410427f12c7bb85d11a5e4ed1f09bbd80bbbb54c
Reviewed-on: https://skia-review.googlesource.com/93000
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This rolls from 5.2.1 (2013) to 5.3.4 (2017).
I was looking at why the GomaNoFallback bot was failing,
and noticed that we had a static copy of Lua here instead
of a DEPS entry. This doesn't do anything to change the
GomaNoFallback situation.
Change-Id: Ia3cdca85551fe680b60b38cb8c5a8fb5349e177f
Reviewed-on: https://skia-review.googlesource.com/93120
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This is more similar to our alpha snapping in AAA. More critically, we
may have a tiny alpha difference after some 90 degree rotations and that
breaks the Chromium svg layout tests (where the expected reference is a
rotated svg...)
TBR: fmalita@google.com
Bug: skia:
Change-Id: I59b750153488083f65b731643e0baca823cb78e4
Reviewed-on: https://skia-review.googlesource.com/92940
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
0690e1aa31..c74ec1a5bb
$ git log 0690e1aa3..c74ec1a5b --date=short --no-merges --format='%ad %ae %s'
2018-01-09 oetuaho Record gl_in array size in a symbol in ParseContext
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=ethannicholas@google.com
Change-Id: Ie1976aa0f00b4b21dbdac7c41f25c89fe86f9d15
Reviewed-on: https://skia-review.googlesource.com/93080
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
In some cases, transformedBounds is finite but its rounded out
IRect is empty so we can't do that.
TBR: reed@google.com
Bug: skia:
Change-Id: Ife78e91a494964042fa09b8cbe86cabbd2572fb9
Reviewed-on: https://skia-review.googlesource.com/92625
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
- fill in a couple switches to allow software to rasterize gray8
- add a gray8 config to DM so we can test it
- enable this config on some bots
Today we draw gray8 using SkRasterPipeline, loading it as {g,g,g,1}
and storing using the same fixed luma math as SkLumaColorFilter.
One day it'd be nice to use the color space's luma vector if present.
Can we support this on GPU?
Change-Id: I4ee661c8bd5f33f5db2433ffb6e1bc2483af8397
Reviewed-on: https://skia-review.googlesource.com/92681
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>