This reverts commit 31143100ee.
Reason for revert: need to guard this, to stage changes to test images
Original change's description:
> Ensure arcTo (SVG) ends at the targeted point
>
> Floating-point errors in the calculations in arcTo can cause the final
> point to differ significantly enough from the supplied target point that
> a subsequent 'close' operation inserts a lineTo to close the curve. This
> can result in bad miters on curves with thick outlines.
>
> The fix is to ensure that the final point used is *exactly* the point
> that was supplied.
>
> Bug: chromium:1001768
> Change-Id: I75c740ab25fb05153bc852a204be957977674cd2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270000
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com,iapres@microsoft.com
Change-Id: If331924a4db83294769b28501bba875238a521bd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1001768
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270356
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Floating-point errors in the calculations in arcTo can cause the final
point to differ significantly enough from the supplied target point that
a subsequent 'close' operation inserts a lineTo to close the curve. This
can result in bad miters on curves with thick outlines.
The fix is to ensure that the final point used is *exactly* the point
that was supplied.
Bug: chromium:1001768
Change-Id: I75c740ab25fb05153bc852a204be957977674cd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: If2a05c1bdf6ed1bee2244c9721307c7906acda94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270202
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Updated every switch that yelled at me, and added support to dm and fm,
and then founds some more switches that shouldn't have defaults...
The tricky spots outside those were mips and dither,
since they aren't simply exhaustive switches.
_Now_ no diffs between RGB/BGR 1010102 and 101010x.
No GPU support.
Bug: skia:9893
Change-Id: I73ab3fd22bdef0519296dfe4cb84031e23ca0be3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270114
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The GDI Typeface is the only one that can fail to make a
scaler context. Move all the logic to the GDI specific code.
Change-Id: I50a0a58529bb44625068244e6ae27e54bccd9f67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269913
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
We're looking to use tools provided by the compiler toolchain,
not by the OS, so the proper check is for MSVC (or compatible
clang-cl) not for Windows. E.g. MinGW wants the #else path.
Change-Id: Iefc43a857a1f6438c9145d7503a42c0646c5cbf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270096
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Icf8c69464a44341a08df16dce53aebedc2826bfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270064
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds the ability to fill a rect with conservative raster enabled, and
fixes a bug in the gpu tessellation atlas where there were artifacts
from mixed samples.
Change-Id: Ic0b4f2059129ac238fdcb08d43896fc2b9e50211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269989
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
1. Document that Make() takes RGBA_premul
2. Change impl so that CPU matches this behavior/definition
3. Offer a clearer factory that takes SkColor
(perhaps migrate clients to this one in the future)
Bug: skia:9896
Change-Id: I0a81dda45834a2fbf2b28b711ba7e6b83f360aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269906
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: Ie6740ccb3302895dc9560e9a9278ab68dd64012b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269903
Auto-Submit: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ic89359cd08298e73011952452ce909291d6f3fe9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269947
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
If a path is small and simple enough, we now try to atlas it. There
is only one atlas and it caps at 2048x2048. Once it runs out of room,
everything just draws direct. The atlas is rendered using the existing
GrTessellatePathOp. It provides alpha8 coverage even for msaa render
targets.
Change-Id: I715da9ce7347b6f1ef8e28b3e13ab47f6eade1c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268724
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
There are probably ways to make this more efficient by only optimizing
what's necessary (e.g. try JIT first, then interpreter only if it fails)
and some other performance improvements to make, but for now I want to
focus mostly on keeping things simple and correct.
The line between Builder::done() and Program::Program() is particularly
fuzzy and becoming fuzzier here, and I think that'll be something
that'll change eventually.
This makes SkVMTest debug dumps more portable, though perhaps less
useful. Might kill that feature soon now that SkVM is tested more
thoroughly in unit tests and GMs and bots and such.
Change-Id: Id9ce8daaf8570e5bea8b10f1a80b97f5b33d45dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269941
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Minor optimization. When non-AA, the quad corners are never moved so it
won't go through the math that requires w > 0. The GPU is perfectly
capable of clipping to w > 0, except that it produces a non-AA edge;
for AA quads this is a problem, but not so when the draw was non-AA.
Change-Id: Ibf77b678f5b3b90a5a88fb3670a31cd12ff3775f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269762
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
An earlier CL noted that the edge correction sometimes caused popping
when undering extreme perspective, so I removed the edge correction
thinking that it was unnecessary. Turns out that for actual degenerate
quads, it is necessary. However, instead of re-determining the degenerate
edge based on the local edge length, this corrects the exact same edges
that had been corrected in device space. I confirmed that this seems to
prevent the popping under extreme perspective and draws triangles correctly.
It also avoids the coordinate scale issue that comes about when the edge
tolerances had been chosen for pixel space, but many of the local coordinates
being processed had already been normalized so differed by a factor of 3ish.
Bug: skia:9889
Change-Id: Ida4c626aa982fe4fdac6695e2ad95e162e42fca2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269758
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9556
Change-Id: I1ac3744632b6e926f79e182d4cd9d59498699aee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269896
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:9556
Change-Id: I4042f1339844186b73b807e93b1a3701c32bf112
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269366
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
On some paths with many self-intersections, performance can approach
O(N^2) in intersections, due to
"GrTessellator: always rewind to edge top when splitting",
aka b67b2354cf.
This patch reverts that change, brings back rewind_if_necessary(), and
fixes the underlying issue by continuing to rewind past any AEL
violations.
Bug: 1030306
Change-Id: I64cea1d09bf383c245a5fd2ddb6569b4041b6638
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269238
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Change-Id: Id84c3fb35cb61fa839691471d03a44152964bedb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268941
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
By using hex color instead of RGB in SkSVGDevice, SVG byte size can be
reduced. For example, Quora landing page SVG size: 1588515 bytes (RGB)
vs. 1587899 bytes (Hex). Size reduces by 616 bytes.
Bug: NONE
Test: dm -v --match SVGDevice
Change-Id: I1d557c9d8a925c2dde96899e23833dfb89264903
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269260
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Replace with SkISize.
Also change some const SkISize& params to just SkISize.
Change-Id: I3c72d961662eefeda545fba17d63e877cd5ca813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269374
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
and improve perspective handling in rest of quad pipeline
This function produces 0, 1, or 2 quads clipped to w > 0, with proper
local coords. To make its signature a little easier to reason about,
I added a simple 'DrawQuad' struct that represents the combination of
device and local coordinates, and edge AA flags. I am open to suggestions
for the name.
GrQuad::bounds() remains perspective aware so that it is always correct.
I updated CropToRect to check for w < 0 and not attempt to crop in that
scenario. Theoretically, we could clip to w = 0 first and then go through
the CropToRect optimization path. However, with the current state of the
GrFillRectOp and GrTextureOp, that made it more annoying to have the bulk
APIs handle the w clipping as well.
So for now, the w plane clipping is entirely the responsibility of the
ops. A benefit of this approach is that GrRenderTargetContext doesn't need
to be modified, and in the case where the clipping produces 2 quads they
are automatically put in the same op w/o going through any batching code.
However, it is becoming clear to me that managing 4 effective code paths
(fill + texture X simple + bulk API) is more maintenance than it's worth.
I added skbug:9869 to work out how to simplify these op creation APIs further,
and if we succeed there, I think it will make applying the W plane clipping
more convenient as well.
For now, since this affects SkiaRenderer on Linux stable, I am pushing
for correctness.
Bug: skia:9779, chromium:224618
Change-Id: I4218a956cbe0bbc2b5c9cf133a069d54c93848e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268686
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:9556
Change-Id: Ibb0e0cff3301554e988d5900455766b6428484ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269360
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I9b5929bbfea046e3ca7df45de2507536f12b3cf9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269359
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This adds a specialization pass to Builder::optimize() and moves the
x86-specific _imm ops there, rewriting with the Builder API itself. I'm
only using the private Builder::push() call for the moment, but that's
enough to make me feel confident that this is a good way forward: it's
still all going through CSE that way.
We're still doing this any time we're on x86, not when targeting the
JIT, but that'll come next, see the new TODOs. It's mildly better for
the interpreter to not use the _imm ops, but this is really all still
warmup for optimizations with less mild opinions.
I'm not proud of the switch/goto impl but it's the clearest I found.
Change-Id: I30594b403832343528b95967724fd50324cd79d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269232
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Previously, the normalization, origin flip, and insetting occurred
simultanesouly. The problem was that whether or not the insetting
was needed had a cyclic dependency with the overall filter level
(not known until the end of the loop). So it had an ugly hack that
kept track of the early appended quads and would update their domains
if needed.
This will no longer work when perspective clipping is implemented because
we won't have a 1-1 mapping from quads+viewcount pairs back to the
texture set entries. However, by splitting the insetting out from the
rest of the normalization step, we can defer it until we're in
onPrePrepare w/o losing any optimization capabilities and scales with
the perspective clipping change in the future. It should also make it
easier to upgrade an op from kNearest to kBilerp in onCombineIfPossible
because the prior op will not have applied the bilerp-insetting yet.
Bug: skia:9779
Change-Id: I71b269730de200b8452e2a6b39b777928967f621
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269151
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 77fdf66946.
Reason for revert: Skia-Dawn breakage should not be a tree closer.
Original change's description:
> Revert "Cleanup program building a bit"
>
> This reverts commit 4777e3adde.
>
> Reason for revert: This CL is breaking the build on Linux FYI SkiaRenderer Dawn Release
>
> Original change's description:
> > Cleanup program building a bit
> >
> > This CL:
> > now passes the GrProgramDesc as a const&
> > returns GrGLProgram as an sk_sp
> > makes the parameter ordering more consistent
> > makes GrVkPipelineState no longer ref-counted
> >
> > This is pulled out of the DDL pre-compile CL which touches this portion of the code.
> >
> > Bug: skia:9455
> > Change-Id: Id4d06f93450e276de5a2662be330ae9523026244
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268777
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
>
> TBR=egdaniel@google.com,robertphillips@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:9455
> Change-Id: I7019d9876b68576274e87c3b2e6bbbf9695522ba
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269261
> Reviewed-by: Austin Eng <enga@google.com>
> Reviewed-by: Kenneth Russell <kbr@google.com>
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Auto-Submit: Austin Eng <enga@google.com>
TBR=egdaniel@google.com,robertphillips@google.com,senorblanco@chromium.org,kbr@google.com,enga@google.com
Change-Id: I62f6d38a8ac351e411f4605425caec3b4783fd70
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269358
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This is part of a series to make it easier to manipulate the device and
local coordinates as the ops are being created. By instantiating a
single DrawQuad and allowing the functions to avoid having to copy the
GrQuads before making modifications (e.g. cropping, normalization,
or perspective clipping).
Bug: skia:9779
Change-Id: I0c6eefaee10638bc7483049d1993addeddc97005
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269141
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit d4bf54eac6.
Change-Id: I65bfea4d880de29394e25d44d781fd18508fe337
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266942
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 4777e3adde.
Reason for revert: This CL is breaking the build on Linux FYI SkiaRenderer Dawn Release
Original change's description:
> Cleanup program building a bit
>
> This CL:
> now passes the GrProgramDesc as a const&
> returns GrGLProgram as an sk_sp
> makes the parameter ordering more consistent
> makes GrVkPipelineState no longer ref-counted
>
> This is pulled out of the DDL pre-compile CL which touches this portion of the code.
>
> Bug: skia:9455
> Change-Id: Id4d06f93450e276de5a2662be330ae9523026244
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268777
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:9455
Change-Id: I7019d9876b68576274e87c3b2e6bbbf9695522ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269261
Reviewed-by: Austin Eng <enga@google.com>
Reviewed-by: Kenneth Russell <kbr@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Austin Eng <enga@google.com>
Bug: skia:9556
Change-Id: Iaa071d53248dfcd6d9e1bd88b24c8b39e133ced2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269148
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I0394f0956c0589597ce910f4c0ad9f44bf4ee05e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269194
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: chromium:1048251
Change-Id: I9c18e55fd791adbf446aa776de297b857af22b64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269237
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Causes a warning-treated-as-error with Chromium's Clang.
Change-Id: Idd3b6492fe2a532eca387f571cc2f9b6796d07df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269196
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit fd7fd960be.
Change-Id: Id0f39dfd906f24e5c5eb054a28fc8e96ef73835e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267036
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I prefer the SkTClamp spelling, but there were 4 uses vs. ~200. And
eventually we'll replace all of these with std::clamp anyway.
Change-Id: I418fce5080d089745c3f9eb42c36e3fc7962c895
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269155
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Now that Builder::Instructions are dense, it's easier to just calculate
Builder::hash() all at once when requested rather than as we go along.
(I'm planning to move the other use of Builder::Instruction hashing to
optimize() later too.)
Change-Id: I3124da5a3905291a907d08a12f62e794ed88e92d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269184
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Kind of brewing a big refactor here, to give me some room between
skvm::Builder and skvm::Program to do optimizations, bakend
specializations and analysis.
As a warmup, I'm trying to split up today's Builder::Instruction into
two forms, first just what the user requested in Builder (this stays
Builder::Instruction) then a new type representing any transformation or
analysis we've done to it (OptimizedInstruction).
Roughly six important optimizations happen in SkVM today, in this order:
1) constant folding
2) backend-specific instruction specialization
3) common sub-expression elimination
4) reordering + dead code elimination
5) loop invariant and lifetime analysis
6) register assignment
At head 1-5 all happen in Builder, and 2 is particularly
awkward to have there (e.g. mul_f32 -> mul_f32_imm).
6 happens in Program per-backend, and that seems healthy.
As of this CL, 1-3 happen in Builder, 4-5 now on this middle
OptimizedInstruction format, and 6 still in Program.
I'd like to get to the point where 1 stays in Builder, 2-5 all happen on
this middle IR, and 6 stays in Program. That ought to let me do things
like turn mul_f32 -> mul_f32_imm when it's good to and still benefit
from things like common sub-expression elimination and code reordering
happening after that trnasformation.
And then, I hope that's also a good spot to do more complicated
transformations, like lowering gather8 into gather32 plus some fix up
when targeting an x86 JIT but not anywhere else. Today's Builder is too
early to know whether we should do this or not, and in Program it's
actually kind of awkward to do this sort of thing while also doing
having to do register assignment. Some middle might be right.
Change-Id: I9c00268a084f07fbab88d05eb441f1957a0d7c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269181
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I9709dfdfd6069d46c331d08e181e36cc9a21e71a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269149
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Started getting:
error: bitwise operation between different enumeration types ('GrStencilSettings::(anonymous enum at ../../src/gpu/GrStencilSettings.h:134:5)' and 'GrStencilFlags') [-Werror,-Wanon-enum-enum-conversion]
if ((kInvalid_PrivateFlag | kDisabled_StencilFlag) & (fFlags | that.fFlags)) {
after updating clang, which this CL fixes.
Change-Id: Ib2668e98298248ce5712d4ee9f125c78bf3445b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269140
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: Ic96a0ea2cd1bfd59ee3f236543e1d6dd102544ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269142
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Use std::max and std::min instead
Change-Id: I7fd2626ea9ea8ea09c709ff962523ca3de2f8a16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269136
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use std::max and std::min instead
Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9556
Change-Id: Ibcdf187021c22290013d99d8684f891576046052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268937
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:9556
Change-Id: Iad3fbadb893d029fc39f0b682c9f8fc223c010a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268843
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is not needed currently because the SkStrikeCache
still uses the remove/replace method of multi-threading.
This will let me see any overhead problems. The next CL
will be a multi-threaded test.
Change-Id: Ida8255cc86816fa21b4315a4bbccfbfab5ca475c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268683
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Similar to existing ADBE Easy Levels2, but provides separate mapping
controls per channel.
Change-Id: Ibc58c58e1e8cb8793d6eb819998c1804ccbbf859
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268936
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Ia5e94704955aba33e07592711656fbeefef15912
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL:
now passes the GrProgramDesc as a const&
returns GrGLProgram as an sk_sp
makes the parameter ordering more consistent
makes GrVkPipelineState no longer ref-counted
This is pulled out of the DDL pre-compile CL which touches this portion of the code.
Bug: skia:9455
Change-Id: Id4d06f93450e276de5a2662be330ae9523026244
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268777
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I2ce210889452756d5d100fbb15f578bb72e2af2a
Bug: skia:9813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268687
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Fix insets for clamp/nearest case.
Change-Id: I1fa2f6d172fdac59836ae73c7a5fec0d0cde020c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268397
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This bug has already been fixed on newer drivers.
Bug: skia:9739
Change-Id: I8407d4198bc0610dd9a239969d1cf69942494c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268639
Reviewed-by: Mark Kilgard US <mjk@nvidia.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Simplifies interaction with users who already have inputs in this form,
and doesn't really add any overhead to other clients.
Change-Id: I6e137e02a65e007621adf481ffb994665117caf4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268836
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This also changes the SkImage_Base header to return a const& view and
then removes the equivalent version in SkImage_GpuBase.
Bug: skia:9556
Change-Id: Ica096693a22c0fc590786058c055fb28387c80a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268624
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Change-Id: Ib506c0cc3c46d1bf514b35a8ba78d31d3e84f22c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268666
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
When doing asyncRead we were not calling invalidatemappedMemory after calling
map on the transfer buffer. This is an issue if we happen to be using
non-coherent memory to back the buffer. Our normal read pixels call was manually
calling invalidate so that was working fine.
Bug: skia:9867
Change-Id: I765d12f75c914db0dba008433836463898a9712c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
There's no really good reason to push uniforms in bulk
if there's no supported way to use them as an array.
Change-Id: Iaad133b96067fd570889ed1510705e4e98a351a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268646
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
When compilation fails GrCompileMtlShaderLibrary expects the error
result to be set. This also allows us to print out all errors with
compilation and pipeline creation in central locations.
Change-Id: I7c3d5dda5bd46a95b55365cb0b8f07d79c030db6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268625
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9680
Change-Id: Ibe802ea574d749ebd601118d0e6da32b2a18fab2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268619
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
If there are errors, newLibraryWithSource returns nil and fills
out error. If there are warnings, it returns the compiled library,
and fills out error.
With changes to invokeChild, some lighting shaders were compiling
with warnings (unused variables).
Bug: skia:9830
Change-Id: I93f9f88998c64c8b4dbd64b81b6b7ab08921b9d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268622
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Seems to help get past our r,g,b <= a asserts better.
I guess it keeps more precision from the small s*d term?
Old: (s+d) - (s*d)
New: s + (d - (s*d))
Change-Id: Ib9b9472e2c08aef688bbfdbccaf0bd45b7bf3ecd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268592
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:9680
Change-Id: I59a4c18f7ba7d04162715cfcbeefd70f84609edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268439
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of cd4e5662ac
Original change's description:
> unorm/unorm -> to_unorm/from_unorm
>
> Just better names, no real change.
>
> Change-Id: I7a67ccb49d5367137b6a1f100434cb866f15ea71
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268389
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I2843cf77a4b3c8888ef835b2ad5045d900d44e3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268516
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of bf3087f65d
Original change's description:
> add skvm for tablecolorfilter
>
> Change-Id: I712bf165a8af956f7447cb4c43949a4abcb2fea6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268308
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I76be0303a7df1db2ecd95a49ff6f29db2b8e41c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268502
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The pointers in the uniforms are copied in 4 byte
chunks and are not necessarily sizeof(void*) aligned.
Change-Id: Ied066faf8026cd30d72b88490883649c3624e763
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268498
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit bf3087f65d.
Reason for revert: exposed at least one latent bug, I think. Will reland as I can fix them.
Original change's description:
> add skvm for tablecolorfilter
>
> Change-Id: I712bf165a8af956f7447cb4c43949a4abcb2fea6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268308
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,reed@google.com
Change-Id: Iee6f64c70fed41230ad5de5c0fd34e915741102a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268497
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit cd4e5662ac.
Reason for revert: reverting dependent changes
Original change's description:
> unorm/unorm -> to_unorm/from_unorm
>
> Just better names, no real change.
>
> Change-Id: I7a67ccb49d5367137b6a1f100434cb866f15ea71
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268389
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com,reed@google.com
Change-Id: I0afc659ad0bb9e5145873aaad559ceaf2b70ee0d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit d4e3b9e8bc.
Reason for revert: will reland with fixes
Original change's description:
> impl gather8/gather16 with gather32
>
> This is our quick path to JIT small gathers.
>
> The idea is roughly,
>
> const uint32_t* ptr32 = ptr8;
> uint32_t abcd = ptr32[ix/4];
> switch (ix & 3) {
> case 3: return (abcd >> 24) ;
> case 2: return (abcd >> 16) & 0xff;
> case 1: return (abcd >> 8) & 0xff;
> case 0: return (abcd ) & 0xff;
> }
>
> With the idea that if we may load a given byte,
> we should also be allowed to load the four byte
> aligned word that byte falls within.
>
> Change-Id: I7fb1085306050c918ccf505f1d2e1e87db3b8c9a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268381
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com,reed@google.com
Change-Id: I48d800edc6517f37e04752c91616b666a5e0f384
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268490
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
dispatch_time() takes nanoseconds, not microseconds.
Change-Id: Ia292eef0373fc8e48e6cc900f106ddf438cd74f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268440
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 4238751bc3.
Reason for revert: This appears to be turning the PreAbandonGpuContext bot red
Original change's description:
> Fix SW decompression of BC1 and add a GM to check it.
>
> Bug: skia:9680
> Change-Id: I8a8f9ee1aad783fc247c5516ac1effd0dab25936
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268158
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=robertphillips@google.com,brianosman@google.com
Change-Id: I4304f13453579eb3ee6d3c0febe8c94ebfe915b2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9680
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268438
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:9680
Change-Id: I8a8f9ee1aad783fc247c5516ac1effd0dab25936
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268158
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Just better names, no real change.
Change-Id: I7a67ccb49d5367137b6a1f100434cb866f15ea71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268389
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Moving this call up the stack gets thing in a better position
to bulkify this whole call stack.
Clean up some of the API to make more sense.
Change-Id: Iad7aca81f60b74a61344ff0679c1c323c49b7f48
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268436
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I712bf165a8af956f7447cb4c43949a4abcb2fea6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268308
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is our quick path to JIT small gathers.
The idea is roughly,
const uint32_t* ptr32 = ptr8;
uint32_t abcd = ptr32[ix/4];
switch (ix & 3) {
case 3: return (abcd >> 24) ;
case 2: return (abcd >> 16) & 0xff;
case 1: return (abcd >> 8) & 0xff;
case 0: return (abcd ) & 0xff;
}
With the idea that if we may load a given byte,
we should also be allowed to load the four byte
aligned word that byte falls within.
Change-Id: I7fb1085306050c918ccf505f1d2e1e87db3b8c9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268381
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Pass the GrIOType parameter through to GrDawnTexture::MakeWrapped(), and
flag the texture as read-only if necessary. For renderable backend
textures, use the read-write io type.
This fixes an assertion failure in GrTextureProxy::onValidateSurface().
Change-Id: Ia55fe6ccfdd42dc426524947b69f28199de8282b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255861
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Bug: b/135133301
Especially for the Android NDK, which may not be able to report the
default profile, we should be able to decode the image without doing
any color correction. That way if the client wants to figure out
the color profile on their own (e.g. by parsing the data manually),
they can retrieve the un-corrected pixels and treat them appropriately.
Note that internally, we still require a destination profile for F16,
but we will use the source profile if there is one, or SRGB for source
and destination otherwise. Regardless, this will result in no color
correction.
Change-Id: Id1157bb99d3119a114b25f64b38620480a027f34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268157
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Move the 565 from the GrStrikeCache to the routine that uses it.
Remove all the plumbing needed to get it there.
Remove unused variable from GrStrikeCache's ctor.
Change-Id: I6d6630ace0e22ec9c4f68e4c359beda6354c323f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268168
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: Ia3dad5cb12c3eb9526322fa846409c935e26d01a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268303
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The GM exercises the compressed image formats using externally created resources
Note: the original image for the new flower resources can be found on Wikimedia Commons and has a "CC0 1.0 Universal Public Domain Dedication" license.
Bug: skia:9680
Change-Id: I6c5f9a12fcbbecdc3ba548dbb078bc21522073fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267836
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The atlas generation's tracking was in two places. Gather
all into regenerate.
Gather more of the bulk use tracking into regenerate, and
cleanup some of the bulk use comments.
Change-Id: I87727b087d4605de9fa4684f4662fa49dc424863
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268164
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I70e932a344d462e7d726d29285981f25214d9360
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268161
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This moves it from .data to .rodata ELF section (more efficient)
Bug: chromium:747064
Change-Id: I4d12ce6622bd9d1264d46e48855a43f00671bee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268200
Auto-Submit: Andrew Grieve <agrieve@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Apply -fsanitize-recover=pointer-overflow to third_party code only.
I'm trying to keep Skia behaving the same, avoiding illegal nullptr+k:
- Add null check in SkJSON fast string path.
- Add null check (first alloc) and some comments to SkArenaAlloc.
- March an int index instead dst pointer in SkBase64.
Bug: skia:9731
Change-Id: I646635558ea63ded846b746f2a1f0b4f1e1eacff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268109
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL:
1) Makes the compressed_textures GM use a red outline to indicate decompression (instead of a color rotation)
2) Disallows GPU resizing of textures w/ alpha in the wacky_yuv_formats GM
3) Guards GrTwoColorBC1Compress with GR_TEST_UTILS to make it clear that it is just a testing utility
4) Fixes the wacky_yuv_formats GM on platforms with RGBA PM color order
Change-Id: I3942c4ab1d2c1fab3c8d39c6c99136b75ba10132
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268119
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Since the Blink side CTFontRefs are no longer created from CGFontRefs
after [1], we do not need to pass CGFontRefs to Skia any longer for
keeping them alive. Clean up related plumbing which previously passed
through the CGFontRef to the SkTypefaceMac constructor.
[1] https://chromium-review.googlesource.com/c/chromium/src/+/1964073
Bug: chromium:1033478
Change-Id: Ic85cae6289fa9b4886201c92defb54fcc5622720
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266816
Reviewed-by: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Renables the Programs test on the Metal bots.
Bug: skia:9817
Change-Id: Ie1f0b520e37793e5a45ab85a55fd3cdc5f775977
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266572
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I23e44ae389d00ae6dad6b04e24522f854dc98d75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267177
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Additionally this changes updates GrRenderTargetContext drawTexture to take
a view. This was done since there were a bunch of places where the result
of the copy goes straight to the drawTexture call.
Bug: skia:9556
Change-Id: If7094eb51ed343620011d03b86d603e3c6289c17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267856
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
SkBlurMaskFilterImpl::filterMaskGPU uses full src proxy as srcBounds
passed to SkGpuBlurUtils::GaussianFilter.
Change-Id: Ia3e3b339f358f551e37b80328cfdb7382af902b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267480
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
In the end it turned out best to let the subclasses
modify the mask, rather than return how to do it.
This gave more flexibility about how to calcualte it.
Add negate(x), norm(x,y).
Change-Id: Ie17050037f0441becf06897fbe31587d6709009d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267456
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a hybrid approach where we stencil only the curves using GPU
tessellation shaders, and then tessellate the path's inner polygon on
CPU and draw it directly to the final render target, stencilled
against the curves. Tessellating just the inner polygon is more than
fast enough to do in real time, and still allows us fill in the
majority of pixels in a single render pass. It gives us most the
benefit of CPU tessellation, but at a fraction of the cost.
Furthermore, the tessellated inner polygon can potentially be cached
and reused independent of the view matrix.
Change-Id: Id45adc643b51ab80a0c655dd2045a5314bdc7507
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266456
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The inner polygons connect the endpoints of each verb. (i.e., they are
the path that would result from collapsing all curves to single
lines.) Requiring it to be simple means the tessellator will abort if
there is any self intersection or double winding.
This exciting new mode will be used by the GPU tessellator. It will
stencil the curves only, then draw the inner polygon directly to the
canvas. This gives us most the advantage of CPU tessellation, at a
fraction of the cost. And the tessellated inner polygon can
potentially be cached and reused independent of the view matrix.
Change-Id: I4c70b18c6f8b011396e00a5b08997cdf9846c9af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266422
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I made this be kApprox here:
https://skia-review.googlesource.com/c/skia/+/264838
to resolve a TODO. However, it uses more memory and after thinking about
it I'm not sure why it was a TODO to use an approximate texture for a
cached texture. If it's worth caching it's probably worth making a trim
texture.
Bug: chromium:1044017
Change-Id: Iac8302291592231875f5619b33e8ee6e13a92a64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267444
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Ensures the tessellator's triangles always wind in the same direction
as if the path had been triangulated as a simple fan (a la red book).
Change-Id: I1275a6dc9c2673e5f710ca46c357409dcd233162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263390
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
We replace all uses of the function with asSurfaceProxyViewRef.
Bug: skia:9556
Change-Id: I23d425531d78e30fc401b04169d5dc96072cdd80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267181
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Couple ways to do this masking, but since we basically
need the same for decal, seems easiest to send it up to
the common code and handle it all together.
Change-Id: Idf806d7feab12a9caf339febd30dd3a2432ec038
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267244
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I685f4fd9e4c5b01a9b727a21f525721f025957a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266421
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
To make this change cleaner, GrMakeCachedBitmapProxy now returns a view
and all its callers updated.
Additionally some effects were updated to fully use views in cases
where they had to be updated anyways to support SpecialImages and there
wasn't much additional work to pass them around everywhere.
Bug: skia:9556
Change-Id: Ie5a631cdec481391437e2f74275f958d15676780
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267176
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We had full constant eval of these already; this adds a bunch of
degenerate cases when one argument is known to be true or false.
Change-Id: Ic0535d8a99357947fd73bd9f719eec4645dc919d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267243
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Instead in proxyProvider we just have a create a bitmap call which
does no special fallback or logic. All the callers now go through
GrBitmapTextureMaker which handles and special fallbacks or caching
support that we need.
Change-Id: I71bb896cc78f64f9d6d54b54af2490d48e0f5af5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266842
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Basically the same as SkRasterPipeline version.
Need to thread uniforms through for scale/bias.
Change-Id: I27fd91469d9108d155a751dad71047eded4b6692
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267223
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Copying the color type from the RTCs is incorrect because we may have
fallen back to GL_RGBA8 if GL_R8 is not renderable.
Change-Id: Ie8effabfe60c2410d200b1775f463d5edb13fe81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267179
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
- Add sqrt(), vsqrtps for x86.
- Hook into SkRadialGradient.
Change-Id: I66a4598e30fe16610c59a512f7d962323ee5134a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Currently when the GPU resources are freed, the generation counters
are reset back to 1. This could allow stale data to be retained in the
SubRun texture coordinates. In addition, it confuses managing the
GrStrikes.
Use monotonic counters so that no number is ever repeated. This allows
for a simple check of equality without any additional checks or constrinats.
Bug: chromium:1045016
Change-Id: Ib58abf9a99107a37927fa73aef88a95900f70a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266618
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Today's shader hash changes if the unordered set of {r,g,b,a} values we
produce changes, but is not sensitive to simple order changes like
sampling RGBA vs BGRA.
Folding in a hash of each value's ID in order will fix this.
This has been difficult to track down (thread-local caches),
so I've added a GM that reliably reproduces the bug.
Live demo: https://fiddle.skia.org/c/30f2e5b731c2e53a6f092424c585ca41
Bug: skia:9819
Change-Id: Iceb09d89eb036735028ae97dc79c576787199ac5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267119
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL adds testing for some edge cases in compressed texture handling
Bug: skia:9680
Change-Id: I4915f46bca9e2fb5c827a51152f28dc1e9d22942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266201
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The atlas generation number is used avoid checking if each glyph has
a valid plot location. If the atlas generation number ever misses
an eviction of a plot, then some glyph atlas coordinates will be considered
valid when in fact they are stale.
Fix: Always check the texture coordinates of every glyph. Don't use the
atlas generation numbering to reduce work.
Bug: chromium:1045016
Change-Id: I287d3bbcd0a5d679327002595ae50e0f775dca12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267096
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Split GrDawnImageInfo into GrDawnTextureInfo and GrDawnRenderTargetInfo.
The former holds only a wgpu::Texture, and the latter holds only a
wgpu::TextureView. This split is necessary because Dawn SwapChains now
vend TextureViews, not Textures.
The TextureView held by GrDawnRenderTargetInfo is always 1-mip, since
it's a requirement for rendering to a texture in Dawn.
Change-Id: Id6e99b5e4bf18f97e939170856a665e2038253ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254810
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
TBR=reed@google.com
Change-Id: I8c672ccc7db5cd098f629c3469ae7cbdc7436392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266939
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 36d6c599c3.
Reason for revert: May be responsible for Chrome roll failure? (Less likely than asyncRescaleAndReadPixels, just want to be safe).
Original change's description:
> In GrSkSLFP, always use a coord transform
>
> The old logic would use sk_FragCoord if no matrix was supplied, but this
> was just wrong. Note that many uses of this class already supply a
> matrix (runtime shader), but some don't. In those cases, child effects
> that were expecting local coords as input would produce the wrong
> results.
>
> Change-Id: I1d1092fc6c555225ddcfc9f19f346618ef777646
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266855
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ib7fd122ac625e8f8792518d82ff4c9cbdd37e448
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266946
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I also tried to update variables and constants to match.
Change-Id: I2bbcc212f89bdecafb8a6b832c0de021ff03f2b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266569
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
backed by non-textureable FBO and no scaling/color space conversions is
performed.
Bug: chromium:1040643
Change-Id: I9fe9dc759fc8b2803569afaf874debd05efbfa33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266850
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 3234ce1347.
Reason for revert: missing etc1.h
Original change's description:
> Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types
>
> This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
>
> Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com
Change-Id: Ia497e6767c43ab6f8bfeb28e70244107a1442cf2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266937
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The old logic would use sk_FragCoord if no matrix was supplied, but this
was just wrong. Note that many uses of this class already supply a
matrix (runtime shader), but some don't. In those cases, child effects
that were expecting local coords as input would produce the wrong
results.
Change-Id: I1d1092fc6c555225ddcfc9f19f346618ef777646
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266855
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The dtor of SkSTArenaAlloc is called before SkArenaAlloc which
technically invalidates the pointers stored in SkSTArenaAlloc's
inline memory. This causes MSAN to flag the pointers stored there
as uninitialized.
bugs:
b/72759286 b/148266659
Change-Id: If532399a93d558ea6eb1616e1a051e3263669564
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266851
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit cb93a20d9a.
Reason for revert: Still seeing some corruption issues with Chrome text that may be related to this.
Original change's description:
> Wrap page index packing in helper methods.
>
> Also simplifies the shaders if we know there's only one atlas texture.
>
> Change-Id: I81063d423fd56cf91caee83ba9eae9d988aa249b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266566
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=jvanverth@google.com,herb@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I031f27c07929b1f66581ed8e94e1056d9107bf75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266633
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>