Reason for revert:
Unit tests fail on Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast
Original issue's description:
> Expand _01 half<->float limitation to _finite. Simplify.
>
> It's become clear we need to sometimes deal with values <0 or >1.
> I'm not yet convinced we care about NaN or +-inf.
>
> We had some fairly clever tricks and optimizations here for NEON
> and SSE. I've thrown them out in favor of a single implementation.
> If we find the specializations mattered, we can certainly figure out
> how to extend them to this new range/domain.
>
> This happens to add a vectorized float -> half for ARMv7, which was
> missing from the _01 version. (The SSE strategy was not portable to
> platforms that flush denorm floats to zero.)
>
> I've tested the full float range for FloatToHalf on my desktop and a 5x.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003
> CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90TBR=msarett@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2151023003
It's become clear we need to sometimes deal with values <0 or >1.
I'm not yet convinced we care about NaN or +-inf.
We had some fairly clever tricks and optimizations here for NEON
and SSE. I've thrown them out in favor of a single implementation.
If we find the specializations mattered, we can certainly figure out
how to extend them to this new range/domain.
This happens to add a vectorized float -> half for ARMv7, which was
missing from the _01 version. (The SSE strategy was not portable to
platforms that flush denorm floats to zero.)
I've tested the full float range for FloatToHalf on my desktop and a 5x.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003
CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2145663003
If we make sure all SkOpts functions are static, we can give the namespaces any
name we like. This lets us drop the sk_ prefix and give a real indication of
the default SIMD instruction set rather than just saying sk_default.
Both of these changes help debugger, profiler, and crash report readability.
Perhaps more importantly, keeping these functions static helps prevent
accidentally linking in unused versions of functions, as you see here with
sk_avx::srcover_srgb_srgb().
This requires we update SkBlend_opts tests and benches to call SkOpts functions
through SkOpts rather than declaring the methods externally. In practice this
drops testing of the SSE2 version on machines with SSE4. If we still really
need to test/bench the compile time best SIMD level version of this method
against the runtime detected best, we can include SkBlend_opts.h into the tests
or benches directly, similar to what we do for the trivial, brute-force, or best
non-SIMD versions.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145833002
CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2145833002
Now that there may be multiple font managers in a process the typeface
ids must be unique across all typefaces, not just unique within a font
manager. If two typefaces have the same id there will be issues in the
glyph cache. All existing font managers were already doing this by
calling SkFontCache::NewFontID, so centralize this in SkTypeface.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147733002
Review-Url: https://codereview.chromium.org/2147733002
Reason for revert:
Monotonicity assert is failing on ARM. (Different rsqrt() and invert() precision?) Will investigate a bit tomorrow... might reland with the test TODO.
Original issue's description:
> Move sRGB <-> linear conversion components to their own files.
>
> This makes them a little easier to use outside SkColorXform code.
>
> I've added some notes about how best to use them and their eccentricities, and added a test.
>
> Ultimately any software sRGB <-> linear conversion should funnel somehow through here.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/45e58c8807179638980aae8503573b950b844e4cTBR=reed@google.com,msarett@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2131793002
This makes them a little easier to use outside SkColorXform code.
I've added some notes about how best to use them and their eccentricities, and added a test.
Ultimately any software sRGB <-> linear conversion should funnel somehow through here.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2128893002
The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
Review-Url: https://codereview.chromium.org/2111423002
GL has a lot more optimizations checks here to make sure we do the most
effecient and correct draw here, but for now as long as the features
are support we just do basic draws for both reads and writes when we
need certain conversions.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2105433002
Review-Url: https://codereview.chromium.org/2105433002
Ensures that ".get()" always returns null when a container is empty.
Also ensures consistent assert behavior for array counts.
There are still differences in that the malloc variants take a size_t
and the arrays take an int, and that SkAutoSTMalloc defaults to the
stack-allocated buffer wheras the other containers default to null.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2084213003
Review-Url: https://codereview.chromium.org/2084213003
The following canonicalizations of path-backed GrShapes are added:
*convex shapes are stored with even/odd (or inv even/odd) fill.
*filled paths are closed.
*dashed paths ignore inverseness of the fill
This will improve the results of queries about the geometry that will be added in a future change.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067283003
Review-Url: https://codereview.chromium.org/2067283003
Previously we were only asserting the mask wasn't empty, which isn't necessarily true when we're given pathological float coordinates like +Inf or NaN.
A local run of nanobench --match text_ was not able to show this is faster or slower.
This patch fixed this first Chrome bug on my desktop, and the second is probably a dupe.
BUG=chromium:619378,chromium:613912
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2073873002
Review-Url: https://codereview.chromium.org/2073873002
201295.jpg on HP z620
(300x280, most common form of sRGB profile)
QCMS Xform 0.495 ms
Skia Old Xform 0.235 ms
Skia NEW Xform 0.423 ms
Vs Old Code 0.56x
Vs QCMS 1.17x
So to summarize, we are now much slower than before,
but still a bit faster than QCMS. And now we are also
far more accurate than QCMS :).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060823003
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2060823003
Reason for revert:
break deps roll
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
> Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2068983005
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Review-Url: https://codereview.chromium.org/2043393002
Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08daTBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2062133004
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Review-Url: https://codereview.chromium.org/2043393002