Commit Graph

342 Commits

Author SHA1 Message Date
Ben Wagner
e573626c33 Allow filtering RSXForm text in viewer.
Prior to this change Viewer would crash in debug or act quite strangely
in release when attempting to filter any RSXForm blobs. This adds the
ability to allocate an RSXForm run and directly query the number of
positioning scalers per glyph it contains.

Change-Id: I90e118102a0f4d535e97026eecad9ac2f70e448f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367957
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-02-09 02:57:57 +00:00
Ben Wagner
f9a0f1a9be Viewer scale factor improvement.
This change treats all slides as being in units of points (not pixels).
Window dimensions are communicated to slides in terms of points. This
allows slides which use the window dimensions for scaling to remain in
the same unit space as the gms. Allowing thh slides to also know the
actual pixel dimensions is left for later (this may be wanted when
testing proper selection of bitmap resources).

This also splits the backing scale from the zoom factor. The backing
scale is allowed to be toggled by the user. This allows for easy
reproduction at nominal size. When the backing scale is turned off the
points and the pixels are the same size. Slides which use the window
dimensions for scaling have the backing scale moved from the Viewer
transform to the window dimensions which are reported in pixels
(which are equal to points) when the backing scale is turned off.

Change-Id: Id288c4d8664a0a0972f1171a6159101c2b4ae90f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364018
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-02-02 01:29:29 +00:00
Mike Reed
1de89c48c3 Don't use filter-quality
Bug: skia:11235
Change-Id: I184402f1c9d0f707ccfce761e3c5dbc3084e6c14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362837
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-30 16:09:23 +00:00
Ben Wagner
fa8b5e4502 Add support for retina displays to sk_app.
The macOS view system is in "big pixel" units, so translate these
into "physical pixel" units.

To compensate, add sk_app::Window::scaleFactor() which returns the
scale factor. The viewer app is modified to apply the inverse of
this scale factor to the current zoom level.

Change-Id: I4fac066a230c87793fc5a0e5a582d60d25e46e7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361558
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-01-29 17:33:48 +00:00
Mike Reed
b339d051e0 pass sampling to drawImage
Bug: skia:7650
Change-Id: I0fa4c5f3fb350705f78ee91f4bdfb4edd83d0ed9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361360
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-28 17:56:52 +00:00
Mike Reed
2ac6ce8e6e Simplify common case for recttorect
Change-Id: I70e295a677b8cac3d578e3cd57472c833af03877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354336
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-15 18:37:46 +00:00
Mike Reed
5ec22387ff Simplify common case of linear filtering with no mips
Change-Id: I08b4a7bc088705b93a0aa680f6733d09c7ad23dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-15 16:47:16 +00:00
Mike Reed
b86cd3d3f0 Use samplingoptions in imageshader
Change-Id: I7d94fe7aed702afd0626a40db201caaf7c2a7764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342927
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-12-10 21:59:19 +00:00
Chris Dalton
ff18ff6b29 Update viewer path renderer options for indirect tessellation
Also includes the tessellation path renderer in the list of path
renderers when tessellation via indirect draws is available.

Change-Id: Ieac9e00d204dd8f9c6401b39179c65e1d8f442aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341491
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-12-08 16:46:22 +00:00
Jim Van Verth
ecc9108d87 Hide binaryArchive use in Viewer behind a flag.
Still needs more testing before we can enable this all the time.

Bug: skia:10804
Change-Id: I6d8416fa072054d2f44e337641ed5d8379e81559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337216
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-11-25 17:27:47 +00:00
John Stiles
f7da92372a Enable Mac to build with SK_VULKAN enabled.
We no longer support MoltenVK, so we can't render using Vulkan on Mac,
but this change allows Macs with the SDK installed to compile Vulkan
code and use SPIRV-Tools.

Change-Id: I5baaf80de259e406495002a5fbfec89dbd1357b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336678
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-11-20 16:32:36 +00:00
Greg Daniel
fbc60b7e9e Fix viewer last image and zoomer.
Change-Id: If4f614510b3d2a5802e87350b8f09797d9c52c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332036
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-11-03 23:00:22 +00:00
Jim Van Verth
7c64798b3d Add control to toggle immediate/delayed MTLDrawable acquisition
Change-Id: Ia1b57dc4af65e7625659c147077b5e47b09b6b62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329178
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-10-23 17:30:15 +00:00
Mike Klein
8aa0edfed2 move SkTPin to include/private
Change-Id: Ib0dc823d331a7cddc5da1d1be83136ce803a7871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327783
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-10-16 19:45:11 +00:00
Adlai Holler
a069304560 Rename GrContextPriv to GrDirectContextPriv
Change-Id: I3fccadd8a2860dbee73f93f995738146373f8a39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326196
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-10-14 16:46:01 +00:00
Ben Wagner
ae4bb98f13 Reland "Remove use of legacy display globals."
This is a reland of c1916c34fe

As it turns out, benches are not always given a canvas.

Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

Change-Id: I61a2ac058fafc99653e3304876cf4b97350dac8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322490
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-10-05 19:13:58 +00:00
Jim Van Verth
bd0881cb58 Revert "Remove use of legacy display globals."
This reverts commit c1916c34fe.

Reason for revert: Bots unhappy

Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com

Change-Id: I365d2b1d19241a90130bc1b59663651817966f63
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322400
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-10-05 16:34:15 +00:00
Ben Wagner
c1916c34fe Remove use of legacy display globals.
In the ongoing effort to remove the display globals from Skia, allow
their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
in a normal Skia build and remove all use from Skia code.

Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-10-05 15:53:10 +00:00
Greg Daniel
427d8ebf30 Fix offscreen drawing when cleaning up vulkan viewer.
When using offscreen draws, we save the "previous" frame in fLastImage
in viewer. However this image holds a ref to the GrContext. When we
were destroying the vulkan context we thought we were destroying the
GrContext before the VkDevice but fLastImage was keeping it alive.

This changes makes sure to reset fLastImage when we are done with it.

Change-Id: Ib70e069a261f939217436a9f052d7565581cd230
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320263
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
2020-09-28 19:41:03 +00:00
Adlai Holler
bcfc554fde Add GrDirectContext arg to SkImage::readPixels
Note: The polarity of the staging flag is inverted from usual because
a G3 dependency with no SkUserConfig.h relies on the legacy API.

Once this lands, we will migrate them and others, then remove the
staging API. The inverted staging flag is kind of nice, actually - I may
use that pattern in the future. It means less total CLs and it's just as
easy to flip the bit on or off during debugging.

Bug: skia:104662
Change-Id: I48cba1eeae3e2e6f79918c6d243e0666e68ec71b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
2020-08-27 19:26:29 +00:00
Brian Osman
eb3fb90675 Tweak viewer's shader panel
Base the box size on the shader length (within reason).

Change-Id: If847cb4de0cea3cb2267f284fd5bbb653f25e185
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311455
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-08-18 17:44:35 +00:00
Mike Klein
813e8cc762 add a global may-we-JIT flag
The most interesting part of the CL is that we recheck gSkVMAllowJIT in
Program::eval() even though we've already checked it in the constructor.
This allows Viewer to toggle the JIT on and off without having to worry
about program caching. This is not something that you'd expect to come
up in practice if a program just sets gSkVMAllowJIT at the start of
main(); for real clients I think we can avoid all this with a simple
SkGraphics::allowJIT() that only lets clients opt-in, never back out.

I toyed with making '!' rotate through a tristate in Viewer, until I
realized that these really are independent bits: GMs like threshold_rt
that use both ordinary effects and SkVM-only effects demonstrate
different behavior and performance in all four modes.  So '!' continues
to toggle SkVMBlitter, and now '@' toggles the JIT.

I've left the test program default settings unchanged, with the JIT
enabled unless --nojit is passed.  Where we previously simplified the
command line by conflating --dylib with --skvm, we now conflate --dylib
with --jit.

Change-Id: If86bf524c657298c0846bcd33c706e3c3f91e788
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308184
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-08-05 16:35:45 +00:00
John Stiles
886a904595 Update SkTQSort to use half-open ranges.
C++ algorithms have largely standardized on a [begin, end) half-open
range, as seen in standard library containers. SkTQSort now adheres to
this model, and takes vec.begin() and vec.end() as its inputs.

To avoid confusion between inclusive and half-open ranges inside the
implementation, internal helper functions now take "left" and "count"
arguments instead of "left"/"right" or "begin"/"end". This avoids any
ambiguity.

(Although performance was not the main goal, this CL appears to
slightly improve our sorting benchmark on my machine.)

Change-Id: I5e96b6730be96cf23d001ee0915c69764b2c024a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302579
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-07-14 22:13:59 +00:00
John Stiles
df07800f95 Include the SkTSort header only where it is used.
Change-Id: If51be35205b40c4a22979a4b49b031126af1dde7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302500
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-07-14 14:19:06 +00:00
John Stiles
6e9ead9166 Revert "Remove custom SkSort algorithms."
This reverts commit 70474c1cb0.

Reason for revert: bot build failure

Original change's description:
> Remove custom SkSort algorithms.
> 
> SortBench shows that SkTQSort and SkTHeapSort are inferior to std::sort.
> The difference is small on randomized inputs, but quite significant for
> semi-ordered inputs (forward/backward/repeated). There doesn't seem to
> to be any compelling advantage to SkTQSort.
> 
> Nanobench results: https://screenshot.googleplex.com/9JOLV1d6Z0u
> 
> (These performance numbers are from an optimized build my local machine;
> it's possible that we might see different results on the test bots.)
> 
> Change-Id: Iaf19563041547eae7de2953be249129108f093b1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302295
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com

Change-Id: I1126dd4cda95716dac225ad32d5b0e5cf3f09421
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302447
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-07-14 00:25:05 +00:00
John Stiles
70474c1cb0 Remove custom SkSort algorithms.
SortBench shows that SkTQSort and SkTHeapSort are inferior to std::sort.
The difference is small on randomized inputs, but quite significant for
semi-ordered inputs (forward/backward/repeated). There doesn't seem to
to be any compelling advantage to SkTQSort.

Nanobench results: https://screenshot.googleplex.com/9JOLV1d6Z0u

(These performance numbers are from an optimized build my local machine;
it's possible that we might see different results on the test bots.)

Change-Id: Iaf19563041547eae7de2953be249129108f093b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302295
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-07-13 23:35:20 +00:00
Brian Osman
31890e2c37 Viewer: Don't steal focus when the shader error window appears
Makes editing shaders (in the SkSL or Particles slides) tolerable.
Previously, every intermediate state (that didn't compile) would force
you to stop and click back in the code window.

Change-Id: Ibc12b8d697a6b5073e24020daa143a4047a5da31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301984
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
2020-07-13 13:56:52 +00:00
Robert Phillips
ed65339084 Update the sk_app WindowContext to hold a GrDirectContext
This CL is working towards replacing GrContext with the GrDirectContext/
GrRecordingContext pair.

Change-Id: Id4488e1280d76a16c37d58bd8d29fb7f8dde6b1d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301940
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-10 18:27:03 +00:00
Robert Phillips
e922953cab Adjust how GM::gpuSetup is handled in the tools
Change-Id: I7a49ff49030b4c8aba1f0798a3742641030fe44f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298710
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-06-26 15:37:30 +00:00
John Stiles
38b7d2f223 Add support for magenta highlights on shader mouseover in Metal.
Change-Id: Ia449e2cfd8b1153e7ab1cd7ad1916550aecf55ef
Bug: skia:10428
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298744
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-06-24 16:55:53 +00:00
John Stiles
03b92cd667 Fix crash in Viewer when attempting to view shaders in Metal.
Change-Id: Ia19063f13e74d7dc2f1ead1fad20ad6828a3648d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298742
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-06-24 15:34:53 +00:00
Brian Osman
f847f3106c In SkSLSlide, directly use Viewer's shader error handler
With the CPU backend, there is no GrContext on the canvas, so we were
sending errors to the default handler (SkDebugf + assert), so editing
shaders was impossible. Now they fail gracefully (and produce a popup
window with the message).

Change-Id: I29bad24f201be59ba1cec45f446a433c01cf86dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297461
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-06-18 19:24:02 +00:00
Brian Osman
c85f1fa20f Support viewing/changing backend shaders in Viewer
Previously, all backends allowed the SkSL to be edited, and GL allowed
GLSL to be edited. Now any backend's source can be seen, and they can
all be edited (other than SPIR-V). Tested with HLSL and SPIRV. I don't
have a Mac available, but MSL should work, too.

Change-Id: Ia2a11bb5922dd49a5f25840e48384e0246a28b69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-06-16 21:03:53 +00:00
Brian Osman
9e4e4c7e97 Reland "Switch persistent cache to use SkReadBuffer/SkWriteBuffer"
These are much safer than SkReader32/SkWriter32 (they do validation and
ensure we never read past the end of the buffer).

Where we used to just assert that the contents of the cache were valid,
we now validate everything, and fail gracefully by discarding the cache
contents if it's corrupted or invalid.

Reland includes a new skipByteArray API. The previous technique for
reading into an std::string relied on data(), which doesn't return a
writeable pointer until the C++17 standard library.

Bug: skia:9402
Change-Id: I3b88efbf8ca590c8ad4f8164f7c07eee12696ec6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-06-10 14:55:37 +00:00
Mike Reed
90e82904b5 Revert "Switch persistent cache to use SkReadBuffer/SkWriteBuffer"
This reverts commit 5fa11d4040.

Reason for revert: breaking some compiles..

https://chromium-swarm.appspot.com/task?id=4cb41acadb936310

Original change's description:
> Switch persistent cache to use SkReadBuffer/SkWriteBuffer
> 
> These are much safer than SkReader32/SkWriter32 (they do validation and
> ensure we never read past the end of the buffer).
> 
> Where we used to just assert that the contents of the cache were valid,
> we now validate everything, and fail gracefully by discarding the cache
> contents if it's corrupted or invalid.
> 
> Bug: skia:9402
> Change-Id: Ib893681f97f9413c28744f11075dc2e392364db6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294998
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: Iabea26cde82043e3f3a23cde81503ea3abdd8398
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9402
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295394
Reviewed-by: Mike Reed <reed@google.com>
2020-06-10 00:19:45 +00:00
Brian Osman
5fa11d4040 Switch persistent cache to use SkReadBuffer/SkWriteBuffer
These are much safer than SkReader32/SkWriter32 (they do validation and
ensure we never read past the end of the buffer).

Where we used to just assert that the contents of the cache were valid,
we now validate everything, and fail gracefully by discarding the cache
contents if it's corrupted or invalid.

Bug: skia:9402
Change-Id: Ib893681f97f9413c28744f11075dc2e392364db6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294998
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-06-09 22:34:03 +00:00
Florin Malita
45cd20004c [skrive] Initial artboard plumbing
"Artboards" are top-level Rive containers (similar to AE compositions),
holding the scene graphics and related animations.

Artboard properties:

  - name
  - width/height (size)
  - translation (position)
  - origin (anchor point for transforms?)
  - (background) color
  - clip contents flag

Plumb artboard parsing + background rendering, and hook into viewer.

TBR=
Change-Id: Ib188245ce41a76197cf9e0937689adf8243826d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295244
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-09 19:58:38 +00:00
Greg Daniel
0a2464f51f Update internal skia uses to use flushAndSubmit and submit calls.
Bug: skia:10118
Change-Id: Ieb7c0eece56d3d9df56ecb52e00e76c01f038de8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289888
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-05-14 20:26:44 +00:00
Jim Van Verth
682a2f4de6 Add Direct3D swapchain support
Change-Id: I4d4025fb842eb937785509bc7947f85f28a98ab8
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288551
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-05-14 14:23:02 +00:00
John Stiles
5daaa7f0f9 Limit the Viewer MSAA options to the context's max sample count.
Selecting an MSAA option that the context does not support can cause
issues, so prevent those options from being displayed.

This fix was suggested by jvanverth@ during his review of
https://skia-review.googlesource.com/c/skia/+/287976

Bug: skia:10134
Change-Id: If8c35786da83e6ace336328281d7005cc75cf301
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288096
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-05-06 19:54:44 +00:00
John Stiles
31964fd155 Qualify local constant strings with static, and remove unused strings.
Change-Id: Icd317eb1b260e9640473e8a201a204a6e49bc002
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287916
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-05-06 17:36:44 +00:00
Mike Klein
e42af16143 add --stats to start with the stats overlay on
Change-Id: Ibc0a47258009a24bf7d9b378c9e21729b13d0216
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286027
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-04-29 13:22:22 +00:00
Mike Klein
1e0884d07a add --dylib to viewer
This JIT mode helps debugging and profiling by shelling out to an
external assembler then loading its results back in via dlopen(),
so you can see coherent function profiles and not just every
instruction as its own line in the profile.

It's very slow, so viewer will stutter for a second or two before
drawing goes smooth again.  We can paper over this by using the
interpreter while these compiles are in progress, but I haven't hooked
that up yet.

Change-Id: I23e74d65a1a3a6d89649733296db8217be306438
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285864
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-28 20:42:49 +00:00
Tyler Denniston
31dc48138c Sort viewer slides by filename when traversing a directory.
Main motivation for this was convenience when rendering directories of
external files (e.g. --svgs) as readdir() does not guarantee any
ordering.

Change-Id: I78dced834e5a3edde4a5e8e0e65ad946c7d3a3fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282617
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-04-09 16:15:06 +00:00
Robert Phillips
e19babf996 Remove GrAtlasManager.h from all other .h files
Having GrAtlasManager.h in GrContextPriv.h was needlessly propagating dependence on that header.

Change-Id: Idf5836f1e217ecd2da91f751b488a63a884c02ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281739
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-04-07 12:43:46 +00:00
Chris Dalton
0a22b1e656 Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer
Change-Id: I3598ecab2e56b37a8d08b9da186c27f3cf709bfe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279245
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-27 17:37:23 +00:00
Chris Dalton
17dc41870a Rename CPU tessellation to "triangulation"
Ambiguity has come up re: what "tessellation" means in Ganesh. I
believe that, in the context of a graphics library, "tessellation"
should refer to the hardware pipeline feature of submitting patches
and tessellating them on the GPU. This CL therefore renames classes
that triangulate things on the CPU to call it "triangulation".

Change-Id: Ic8515ea6a33000f1b638a852d5122bc9bd6b38f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-26 16:21:39 +00:00
Mike Reed
862818b291 add --skvm and '!' to viewer to toggle using skvm blitters
Change-Id: I71b81e89a871d9bd96534f1fb8b88fe25045685c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278417
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-21 19:31:11 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00